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  • NCsoft ramping up TR community interaction

    by 
    Chris Chester
    Chris Chester
    01.24.2008

    If you jump around the greater MMO web community as much as I do, you might have noticed the recent deluge of threads started by NCsoft community representatives across many of the major Tabula Rasa forum communities. While little has come of the threads so far (to be fair, most were posted around noon EST yesterday, so it's early yet), most players seem excited at the prospect of even greater interaction with the Tabula Rasa development team. And that's what they're promising. Kagasumi is the only NCsoft "Ambassador" we've spotted so far, and though he is only a lowly QA Tester, he has apparently been tasked with being the initial line of contact between players and the design team, with additional staff to follow.Gaging from the responses, the most productive discussion at this point can be had in the thread over at Planet TR. Kagasumi actually acknowledges and responds to a number of player suggestions. The drama is mercifully low and the number of good ideas is actually pretty high. It's promising, although it's this kind of effort that originally had us questioning the decision that led to Tabula Rasa going without official forums in the first place. Tabula Rasa's online community is extremely diffuse, so these sorts of feedback-gathering exercises require a good deal more effort than they might have otherwise. Still, we're excited to see what, if anything, comes of this.

  • TR mission designer elucidates Fault Lever instance

    by 
    Chris Chester
    Chris Chester
    01.24.2008

    Ever wish you could pick the brain of the guy who developed your favorite instance? Whether you hate his work or you love it, sometimes the rationale that goes into a level on the developer side is just completely lost on players. In the case of Tabula Rasa's new end-game instance Fault Lever, this is not a concern players will have to ponder for long. RPG Vault has a guide to the as-yet-unreleased instance replete with commentary by David Fargo, the World Builder who brought the whole kit and caboodle together. (What a cool job title, by the way. What does your boyfriend do? Oh, he builds worlds.) After reading the thing over, it really seems like David had a good idea. He explains how the "story" of the instance is primarily in the details, and those are the things he likes to expound upon the most. In the case of Fault Lever, it's a Bane encampment under siege by the ground-dwelling Atta. The premise is that this base houses some of the Bane upper brass, in deeply hostile territory, only managing to keep the Atta at bay by blasting the ground with gigantic hammers. The player's role is to destroy the generators powering these hammers, and in so doing seal the fate of the Bane enemies within. While I like the idea of an instance where your primary goal is to turn two of your enemies against each other, I can't help but cringe at the thought of another underground instance. Is it really too much to have more instances where I can see the bloody sky? I already miss out on it in real life because I'm at work all day, do I really want to come home and go spelunking in my fantasy worlds too?

  • Seeing Tabula Rasa's future

    by 
    Eli Shayotovich
    Eli Shayotovich
    01.23.2008

    I've spent a fair amount of time on the Tabula Rasa public test server over the last few days trying to score me some of that sweet "Charcoal Colored Armor Dye" being given away during Test Fest '08. I've also experienced some of the things that will be coming in the next patch (1.4), which I could blither on about... but why bother when the gang over at Ten Ten Hammer has already done the grunt work?In their latest report from the front line entitled, Testing the Future, Tony "RadarX" Jones breaks down the slew of new goodies that will drop, including the the much heralded Hybrids. Since this particular topic has been talked to death already, I'll just add that I have in fact seen a few. They're ugly. But I can't wait to give them a whirl. They may be ugly, but they're new! Equally intriguing are all the other changes and tweaks to armor, ammo, attributes, shield extender, hacker skills and the oddly worded "Game balance has been adjusted to be slightly easier at all levels (higher character survivability) and significantly easier at higher levels."Aside from the obvious game balance adjustment, which frankly I don't feel the game needs (at least at the lower levels I'm participating at), the biggest areas of concern for me are the "Three A's" (armor, ammo attributes). Last night while attempting to take over the Pravus Research Center with my level 15 Ranger (solo) I noticed a distinct change in armor absorption. The absorption rate seemed seriously degraded, but I didn't seem to die any quicker. This was likely due to the changes with a player's Attributes. Body, Mind, and Spirit will now provide bonuses! Body improves max absorption, Mind improves Logos damage, while Spirit gives a better chance to Critical Hit. Ammunition changes weren't immediately noticeable aside from being able to use standard canister ammo for my chain gun instead of just standard cartridge ammo.All in all... good stuff. Read the whole report to get all the juicy details.

  • Could MMOs be a substitute for high school spanish class?

    by 
    Chris Chester
    Chris Chester
    01.21.2008

    Educational games have traditionally occupied that strange territory between "don't know" and "don't care." The very phrase evokes an image of a brightly colored box adorned with the image of Dora the Explorer or perhaps, if you're lucky, Bob the Builder. The idea of an educational MMO is one that has eluded me entirely. That is, until we found out NASA may be working on one. But a more general question, and one that's brought up by the blog A Ding World: would MMOs be a good vehicle for teaching players basic grammar and vocabulary in a foreign language?It's actually sort of an intuitive idea, as A Ding World points out. There are already games out there that have some sort of imbedded language mechanic built into the game. There's the language of the V'rix in Earth & Beyond, or the simple utility of the Logos language in Tabula Rasa. While it's debatable whether most players pay attention to these instructive nuggets within the game, it seems plainly obvious that the work/reward mechanic of an MMO would have some utility that high school Spanish teachers would have a hard time competing with. If studying had the same rewards grinding did, we might all be bi-lingual by now.

  • Charcoal is the new black: Test Fest '08 details

    by 
    Chris Chester
    Chris Chester
    01.21.2008

    As they promised last week, the Tabula Rasa community crew has finally released the details for Test Fest '08, their new promotion to encourage players to take an active role in keeping TR bug free. Starting January 21 (that's today) through January 28, any player with an active account who logs two or more hours on the public test server will receive 10x "Charcoal Colored Armor Dye" on February 14. Gamers as a group probably have more angst per capita than the general population, and the concurrent desire for black digs has gone unmet so far by Destination Games. There's no black armor dye of any sort in the game right now; it's mostly a mixture of horrible looking pastels and bright fluorescent colors. Now, why they would choose to give us the black armor dye on Valentine's Day of all days is beyond me, but sometimes it's better not to ask questions and take the goodies when somebody offers them to you.As an amusing aside, it's interesting to note how what was previously referred to as "Black Armor Dye" in the official materials has undergone a sudden shift to being referred to as "Charcoal Colored Armor Dye." Methinks somebody over at the Tabula Rasa team realized what a horrible faux pas it was to have an announcement for "black" armor dye on Martin Luther King Day, of all days. This is further supported by the fact that they sort of buried the announcement within the Weekend Wrapup. What was once a big exciting promotion is now a one sentence blurb hidden amongst other smaller announcements. Oops!

  • TR alien hybrids beaten with ugly stick, have good personalities

    by 
    Chris Chester
    Chris Chester
    01.20.2008

    One of the more shocking changes made when Destination Games announced the patch notes for Tabula Rasa 1.4 was the inclusion of inclusion of alien hybrids. After completing certain quest lines, players could gain the ability to splice alien DNA into any of their future clones, and are even given an extra clone credit to boot. These clones not only assume base attributes befitting their new alien heritage, they also gain the unseemly looks of the extra-terrestrial forebears. Most of the bigger TR forum communities have threads on the topic, with players having plowed through and gained access to the clones on the public test server nearly as quickly as it was announced. The Planet TR forum's overall write-up is probably the most thorough, but the image to the right was pulled from Gangrel's Unofficial forums.That ugly beasty, winner of the Miss Arieki hybrid beauty pageant, is a Thrax hybrid, and is the result of splicing in the DNA of enemy troops. The other hybrids are considerably less offensive looking, and I would go as far as to say the Foreans might even look pretty cool. Many players, and I count myself amongst them, had been complaining because there weren't enough character customization options, and while turning myself into a horrifying mutant wasn't exactly what I had in mind, it's certainly a start. The problem is that there are only a couple versions of these hybrid faces, so the problem isn't really solved in the long run. It's still amusing though, and it'll be interesting to see how many people make the leap when the patch goes live.

  • MMOG Podcast Roundup: Dec. 28th - Jan. 18th

    by 
    Michael Zenke
    Michael Zenke
    01.18.2008

    Every week, hardworking Massive gaming fans put their voices on the line to bring us news, opinions, and 'critiques' of their favorite games. Podcasts are a staple of many hobbies nowadays, and fans of online worlds are especially fortunate in this regard ... there are a ton out there. As such, every so often we'll try to update you on the podcasting world. Keep your eyes on this space for links to your favorite MMO-commentary celebs. Good and bad, straight-man or blue-mouthed, they all have something to offer about this amazing style of gameplay.Something happened this month that only occurs roughly once a glacial cycle, and I want to make sure to point it out: WoWcast put out a new episode. Not only that, but Alachia (WoWcast host) has updated twice since the beginning of January. I kid cuz I care, you see: the last time Alachia put up a new episode was in September, in the wake of BlizzCon, so it's been a pleasant surprise to hear from her so much in 2008. Her show is well worth listening to, despite the infrequent updates. She has a soulful quality to her solo discussions of in-game events, a contemplative tact that makes for some really thought-provoking stuff. Without a doubt one of the most interesting World of Warcraft podcasts out there.To be honest, she's just a touch emo. But I mean that in the best possible way! Go check out some greatest hits, like her discussion of discussion of the 'realities' of virtual living, a heartfelt discussion of gaming addiction, and a fascinating audio diary celebrating BC's launch day. There's plenty more 'casting goodness below, so make sure to read on.

  • Tabula Rasa Test Fest '08 starts Monday

    by 
    Chris Chester
    Chris Chester
    01.18.2008

    So you fancy yourself some sort of Tabula Rasa badass? Tell me then soldier, why exactly are you sporting armor dyed "bright cyan" on top of red long underwear? It's a question that even the most brave and noble AFS soldier has had to ask him or herself at some point or another. If we're such skulking badasses, why can't we paint our armor black to put the fear of God into those remorseless Bane monsters? Why instead do we look like brightly painted easter eggs with our bold hues and lusterless pastel dyes?The answer, as it turns out, is that Destination Games has been saving that little carrot for a special promotion titled "Test Fest '08." Long-rumored, and still not fully explained, Test Fest '08 is going to be a contest where players will be encouraged to help in the development of Tabula Rasa by participating on the public test server. The prize, either for everybody that participates over a certain threshold or perhaps only for a select few, will be the black armor dye that players have been pining over since launch. Details are still forthcoming, but rest assured, we'll see you on the public test server!

  • Tabula Rasa patch notes look promising

    by 
    Chris Chester
    Chris Chester
    01.18.2008

    We've been waiting for a while now, and they've been teasing for a while now, but Tabula Rasa's 1.4 patch notes are finally available for perusing on the official website. On top of the promised universal attribute respec, there's a huge list of changes (both announced and not) too long to list in this space, but we thought we could pull out a few of the ones we're most excited about: Item rarity has been changed again. Purples are now only attainable through Shared missions, blues through instance missions, and greens will be regular quest rewards. This might just fix the economy. Hybrid races have been added, allowing players to make clones with Thrax, Brann, and Forean DNA spliced in. It's not even three weeks into January and already we have our #1 wish for 2008 fulfilled! Changes to the Guardians staff abilities were implemented, upgrading their melee power and hopefully acting as their ticket out of nerfville. Health and armor have been brought closer together for both players and enemies, enhancing the importance of health and healing. Higher level enemies have had their health and armor bumped down a little bit to allow for higher player survivability. All positive changes, and all things we're looking forward to trying out on the PTS. Among the concerns we still have that aren't addressed though is the long-term viability of the game in terms of quests, crafting, and PvP, none of which are really addressed in these patch notes.

  • Tigole hits the forums

    by 
    John Himes
    John Himes
    01.17.2008

    Tigole has been busy on the forums today, and that always tends to bring out interesting tidbits about the future of our favorite game. While it is certainly not earth-shattering, the most interesting thing that he mentions has to do with the future of the PVP battlemasters. In patch 2.4 these guys will be put on a pedestal, literally. Much like the auctioneers in many cities, the battlemasters will be placed on a raised platform that is inaccessible to players in order to keep people from blocking them with their character's model. He also hints that Wrath will see even better improvements. This is certainly a welcome change to remove a minor annoyance that is sometimes imposed upon us by our fellow players.Other posts hint at the future of guild banks, the title system, and a possible reward for Wrath's Lake Wintergrasp. First of all, he mentions that they're "exploring" the option to allow guild masters to set prices for items in the guild bank. I know in my guild this would be great for the guild leader, since it would probably save him a lot of time in the auction house and also provide an easy solution to those situations where he gets a valuable item and is not sure how to distribute it to the rest of the guild. I imagine that this could be exploited, to an extent, by guild leaders who might suddenly slap a price on everything in the bank rather than allowing free withdrawals, but that would probably fix itself over time as people leave the guild and/or stop donating to the bank.

  • Is Tabula Rasa's leveling treadmill broken?

    by 
    Chris Chester
    Chris Chester
    01.15.2008

    It's no secret that MMOs operate on a finely tuned treadmill mechanic. The game offers players a succession of small goals, each of which provide the incentive for players to continue on towards the next goal, and so forth. The sustained success of games like World of Warcraft are attributable in no small part to the game's ability to continue to string the player along with new and more interesting goals. What happens though, when a game's system of rewards begins to break down? This is the question that TTH's RadarX explores in an editorial looking at Tabula Rasa's end-game. It's hardly a new question for fans of the game (additional end-game content ranked number 2 on our New Years Tabula Rasa wishlist), but the question is becoming more urgent as casual players finally catch up to their more hardcore brethren in the ranks of the Tier 4.You'd have to believe that Destination Games is at least aware of the problem, it just becomes an issue of implementation. Looking at patch 1.4, with the announcement of a new level 50 instance, it seems evident that they're at least responding to the needs of those at the farthest end of the leveling race, but there's no immediate evidence that they're plugging in content in the middle. Probably the most promising sign was when they plugged in a whole new quest hub into the Palisades in a recent patch, but until they release the final patch notes for 1.4, we have no way of knowing whether the upper-middle level range will get the same treatment.Where I disagree with RadarX is in his assertion that enemy density and the frequency of patrols should be toned down for areas like the Mires. Part of what makes Arieki so fun the first time around is the truly war-like atmosphere it generates. It only makes sense that in such a dense war zone, there would be areas that the Bane rule with an iron fist. I don't have a problem with areas like that encouraging more group activity, because frankly, it just suits the lore a heck of a lot better. Now if they just stuck in some quests for groups to do, I might stop by bitching all together and just get back to playing.

  • Calling all Exobiologists, developer feedback requested

    by 
    Chris Chester
    Chris Chester
    01.14.2008

    When most people sit down to think about class types in MMOs, I would wager that the majority would conjur up images of spell-tossing wizards or muscular blade-wielding warriors. Few classes in recent memory seem as unintuitive as Tabula Rasa's Exobiologist class. A biologist running around in massive battles with lasers and machine guns being fired overhead? Now that just seems silly. Or at least, until you really take a good look at it; the tier 4 abilities make it obvious that the Exobiologist is really just a high-tech hybrid version of a necromancer, able to bring corpses back to life to fight by their side.Problem is, like many of the other Specialist classes, the Exobiologist is still gimped quite a bit compared to its Soldier counterparts. As part of the promised changes to the specialist classes, the developers are reportedly calling for player feedback on the Tabula Rasa Vault forums. Take this as your opportunity to call for a boost in pet damage, and fight for your Exobiologist rights! Maybe if they got a buff I'd actually see one in action one of these days...

  • More Tabula Rasa tidbits to string you along

    by 
    Chris Chester
    Chris Chester
    01.14.2008

    You really have to admire the work that MMO community management teams do. Not only are they the front line of defense against player angst and rage in moments of crisis, but they're also the spin-doctors and craftsmen who take tiny tidbits of information and turn them into news. Take the Tabula Rasa community team for instance. It's pretty clear that Destination Games is plunking away at the 1.4 patch, trying to ready it up for public consumption on the PTR sometime in the next two weeks. They've already dropped the big news about Sanctus Grotto on Friday, and we figured that was all we'd get to preview of 1.4 before the patch notes came out. But oh no! On a slow news day, they've revealed two new nuggets of information to keep us coming back.They've announced that they're changing the way ammo works for Machine Guns, Leech Guns, Polarity Guns, and Propellant Guns so that they can now take lower quality ammunition. This is going to mean big monetary savings for players that have, until now, been largely left to bankruptcy by their boom-sticks. Spies and Guardians, the game's two melee classes, have enjoyed an unfair advantage in this respect, as their weapons don't have prohibitive maintenance costs comparable to ammo. It's nothing as big as an end-game instance, but it's still worth noting.And in a completely unrelated note, they're also putting in /sit and /laydown emotes. Cool, I guess?

  • The sounds of Tabula Rasa's war

    by 
    Eli Shayotovich
    Eli Shayotovich
    01.14.2008

    If you're like me (sorry) you don't usually listen to the in-game music, sounds and other audio oddities that go on in your favorite MMO. You're either TeamSpeak-ing to your guild mates about the current mission, ranting to your friends about why there' so much lag, or listening to the Rock Band of the hour - full blast. Whatever you're treating your ears to the painstaking hours of audio worked on by the development team usually goes unheard.The gang at Tabula Rasa is doing something to change that. The TR official website now has a very cool feature that let's players download actual audio files from the game - including base announcements (which are often LOL hilarious) and battle cries.So far they have five main files you can download (each contain multiple sound bites): Barks (2.3 MB - zipped MP3s) Base Announcements (1.3 MB - zipped MP3s) Funny Base Announcements (3.4 MB - zipped MP3s) Friendly Battlecries (18.9 MB - zipped MP3s) Hostile Battlecries (3.5 MB - zipped MP3s) If you're clever enough (if I can do it you can do it!) I imagine these audio clips can be used in a myriad of fun ways (i.e., ring tones, computer shut down/start up sounds, etc.). Download them and find out!

  • Cassiopia server's roleplay event recap

    by 
    Kyle Horner
    Kyle Horner
    01.13.2008

    Last week we reported on an ambitious roleplay event happening on Tabula Rasa's Cassiopia server. For those of you who didn't or couldn't attend, here's the lowdown on what happened. The gist of it was to take all control points in Descent and hold them for one hour. Things started off well with the capture of Fort Virgil. The large group then split into various smaller groups and went after different control points around the battlefield. Around the time they were grabbing the final control point, the group lost Virgil again. So Alpha Wolf Tommy (who we assume is some sort of sci-fi Rambo) went and took back Fort Virgil single-handedly. By this time, the GM who was in attendance by the name of Critters, was spawning things left and right for the group to kill. Eventually Critters surprised everyone by spawning entire packs of Striders, which are strong enough on their own. In the chaos of defeating all the Striders, the group yet again lost Fort Virgil and so the event ended. Although there were rewards for everyone involved as they regrouped at camp Cato. Apparently pleased with their efforts, Critters handed out berets and some obligatory screenshots were taken for good measure.All in all it sounds like everyone had lots of fun. So like we said last time, we hope these continue to happen at healthy intervals on all the servers.

  • Goodies galore in Tabula Rasa Feedback Friday

    by 
    Chris Chester
    Chris Chester
    01.11.2008

    Gamer goodies abound in this week's version of Tabula Rasa's Feedback Friday from the fine folks at Destination Games. There doesn't appear to be terribly much development as far as the 1.4 patch is concerned (for those were sleeping under a rock last week - they gave a little preview of the new content), beyond that they're shoring up some of the bugs before they drop the patch on the public test realm. They also announced a new /robot emote and kirin mask for the three month veteran reward, and revealed that players will find some fireworks in their packs post-patch to help celebrate the Chinese new year. Sounds fun!The biggest development this week is the announcement of Sanctus Grotto, a level 50 instance coming out later this month that will have players racing against the Bane to get to an Eloh artifact deep in the instance's bowls. They describe the instance as a "desperate race" against time, and we're hoping that this means it will actually be timed, and not just an inconsequential part of the lore. The end-game is in desperate need of being fleshed out, so the more content, the better. We'll likely hear more about this next week as 1.4 moves closer to being released on the PTR. Can't wait!

  • Forum fun: does Tabula Rasa's cloning system cure alt-itis?

    by 
    Chris Chester
    Chris Chester
    01.09.2008

    Do you or somebody you love find yourself constantly rolling new characters? Are you infatuated with that new toon smell? Have you maxed out the number of characters in your stable on not just you main server, but on two or three other servers as well? You may just be suffering from a condition widely known as alt-itis. There's no known cure for alt-itis, but there are some experimental treatments being used in mainstream MMOs that you might be interested in hearing about.One of these, is Tabula Rasa's clone system. A discussion on the topic sprouted up on the Planet TR forums on the topic, with the OP going so far as to call the cloning system Tabula Rasa's "lady in a red dress." While I was not sufficiently persuaded that the thread wasn't just an excuse to make a Matrix reference, I think the larger discussion is a salient one. Does a cloning system like Tabula Rasa's really represent a cure for alt-itis? Some would argue that it's a boon for casual players who don't have time to level eight different characters independently to the end-game, but who want to see the content. Others would argue that Tabula Rasa's tiered system means that most cloning opportunities save you a negligible amount of playtime - after all, you only have two ways to go with a clone at level 30, you can't jump branches. It's an interesting discussion worth checking out (even if the topic has since wandered a bit).

  • TR Vault lays their cards on the table

    by 
    Eli Shayotovich
    Eli Shayotovich
    01.08.2008

    You got to know when to hold em, know when to fold em... oh wait, wrong card game.Tabula Rasa Vault is however putting the cards on the table with something quite clever. Right now you can go over to their website, hit their Player Database, and set up your very own virtual Tabula Rasa trading card. Players can enter information about their soldier - including a name, background and picture - and it will be formated to look like a trading card. TR Vault says they'll be using this database for future contests, plus they'll be picking soldiers each week for a spotlight feature called "AFS soldier of the week." That's pretty frakkin' cool! I'm adding mine when I get home.

  • TTH guide to the Torden Mires

    by 
    Eli Shayotovich
    Eli Shayotovich
    01.07.2008

    Tabula Rasa's The Mires is a zone that's messy, more than a bit laggy, and infested with Bane. It's also the staging point for most of the activity on the Torden continent. This virtual version of Hades is for characters in their upper 20's (levels 27-30). Covered with enormous mountains, raging rivers of lava, and precarious cliffs, this zone is also filled with dozens of missions, three different instances and two control points to battle over. With all that, wouldn't it be handy to have a guide? TTH's guide to the Torden Mires breaks down several of the bases and control points, gives some very helpful tips and tricks, points out what to avoid, and even provides a handy location chart for the 11 Logos abilities scattered across the continent. If you've become as obsessed with Richard Garriott's Tabula Rasa as I have over the holidays, be sure to check out all of TTH's invaluable guides.

  • TTH AFS Field Report - Slow Week Edition

    by 
    Eli Shayotovich
    Eli Shayotovich
    01.04.2008

    Post holiday blues got ya down? Apparently it's been a slow week for everyone as folks the universe over (including the AFS and Bane) come down off drunken eggnog stupors and fruitcake sugar rushes. Still, TenTonHammer's Tony "RadarX" Jones covers this weeks slim pickings in the Tabula Rasa universe like the Hollywood paparazzi swarm the Spears Clan.Even though we here at Massively try to keep you up to date with all the hot, breaking news you can handle... we miss some things. Take for instance this little nugget: did you know that the "crapton" (Tony's words) of reviews for Tabula Rasa (personal plug: I wrote the first world exclusive review on the day it released) seem to repeatedly compare it to World of Warcraft. Uh, excuse me? I've played WoW. I've played TR. The two are nothing alike. TR is better looking, has better game play (because it has really BIG guns!)... just kidding! TR is my pint 'o beer while WoW is not. That's why so many MMOs can exist. Not everyone has to like every game. But I digress...Check out Tony's full field report for all the details.