trolls

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  • Ask Massively: The mobile site and trolly trollersons

    by 
    Bree Royce
    Bree Royce
    12.06.2012

    Welcome back to Ask Massively, that corner of the site where we take a stab at answering random questions you deposit in our inboxes and comments. Hey guys, we have a cave troll, checkit. soundersfc.tid wrote: I have a question or two about the commenting system. Do you think there will ever be a way to flag offensive comments through the mobile version of the site? And speaking of offensive comments, what metric does Massively use when considering permanent bans on commenters? Long-time mobile viewers will know that our mobile site is... well, it's a thing. A thing that doesn't get a whole lot of love from the technical staff, unfortunately. We were thrilled that the new comment system works so well on mobile, but you're right: It has some deficiencies, which is a bummer because according to our site analytics, a lot of you surf from your favorite hand-held gadgets.

  • WoW Moviewatch: RePlay

    by 
    Michael Gray
    Michael Gray
    11.16.2012

    Seems like everyone's talking about trolls today; good, bad, tusked, or otherwise. Let's kick back with a rerun of RePlay by Quixotica. Get it? Do you see what I did there? Twice? Also, as a quick note, I really miss this version of the iPod. While Quixotica released this video for the trolls, she probably didn't mean the kind in forums on comments. For whatever reason, you don't see much machinima focused on our blue-and-tusk Azeroth trolls. It's a shame because the race brims to the rim with lore and character. And while RePlay isn't a lore video, I'll take what I can get. Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

  • WoW Archivist: How forum trolls broke a CM

    by 
    Scott Andrews
    Scott Andrews
    11.16.2012

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Last week, I included some passionate but mostly reasonable discussion of debuffs on the official forums from the earliest days of WoW and beyond. The official forums have always been a rough and tumble part of the game -- an area that Blizzard has always wanted to improve. Trolls invade One can speculate about a dozen different reasons for why WoW's official forums have been so full of jerks. Is it because there are just so many players and thus so many people with forum access, raising the statistical jerk demographic? Does the game's immense popularity encourage people to demand more of the company that makes it than any other in gaming? Does the ongoing passion for WoW simply make the forums the best place to troll on the Internet? The forums have become gradually better over time, but the vanilla and Burning Crusade eras were completely out of control. Caught off-guard by the game's explosive early popularity, Blizzard's first team of community managers found themselves overwhelmingly outnumbered in their own forums. They couldn't possibly hope to keep up with the sheer volume of threads being generated. The CMs did what they could, but it was a losing battle from the start. The trolls took the forums by storm, and Blizzard never fully ousted them. Then, in May 2007, one community manager simply couldn't take it any more.

  • Officers' Quarters: PvP guild on a PvE realm

    by 
    Scott Andrews
    Scott Andrews
    08.06.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available from No Starch Press. Can a strictly PvP guild work on a PvE server? According to the email below, the trolls in trade chat say that it's doomed to fail. Are they right? Dear Scott, I have a problem and would like some advice. Ive been RBG leader for the past month or so for my guild. We are a pvp-only guild that plays on Elune, and thats kind of my problem. We kind of have a constant recruiting, though we have at least 10 players on all the times Im on, and about 30 at prime times. I post on tradechat a guild advertisement or two, just cause we do need decent pvpers still. Some of the people on tradechat said that our guild is bad, and that we stink at pvp. I tried to show a couple people making these remarks some ratings, but in vein. They stated that since we were on a pve server, why would we be good? I know personally that we have some VERY good players in our guild, but I dont know how to make them believe that.

  • Alt-week 7.21.12: Outer space, flying hotels and federal trolls

    by 
    James Trew
    James Trew
    07.21.2012

    Alt-week peels back the covers on some of the more curious sci-tech stories from the last seven days. Whether you've got your head in the clouds, or your feet firmly locked on terra firma (or is that terrorist firma?) the last seven days in Alt have something for you. We look at a massive aircraft, that could revolutionize air travel as we know it, as well as look back at a real-world project that heralded a significant shift even further up in the sky. There's the NASA logo that never came to be, and lastly, for those less fond of heights, we hear how a US government department is heading in the other direction -- albeit culturally -- all in the fight against terror. This is alt-week.

  • Know Your Lore: State of the Horde, 2012

    by 
    Anne Stickney
    Anne Stickney
    05.20.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. It's good to be Horde. All over the world of Azeroth, the Horde is conquering new territory, claiming new land and expanding far, far beyond the few holdings it had in vanilla World of Warcraft. Back then, the Horde merely eked out an existence, defending small outposts where it could. Sylvanas and her Forsaken stayed by and large in Tirisfal Glades, with a tiny outpost in Silverpine and a slightly larger one in Hillsbrad Foothills. The tauren stayed largely confined to Mulgore, with a few settlements to the south and southeast. The trolls took refuge in Orgrimmar, with no real land to call their own save one tiny village on the coast and another small outpost in Stranglethorn Vale. Now, the Horde is branching out in a major way. Sylvanas has dominated the forests of Silverpine and the rolling farmlands of Hillsbrad and is working her way east through the Western Plaguelands. The trolls have taken back the Echo Isles, and the orcs of Orgimmar are claiming new land to the north and the east, moving in a tidal wave of barbaric conquering. The Horde is flush with the glorious victories in Northrend, eagerly seeking more territory. In Cataclysm, it's very, very good to be Horde. Or so popular opinion states.

  • Breakfast Topic: Do you turn off trade chat?

    by 
    Robin Torres
    Robin Torres
    04.28.2012

    Trade chat on almost all servers is a wretched hive of scum and villainy. But you can advertise items for sale and look for groupmates there as well. Sometimes you can even get answers to your questions -- if you are very lucky and willing to sift through the lies and mockery. General chat in the MoP beta can be just as bad, as it can in any MMO, beta or otherwise. (See SWTOR.) And even if chat isn't full of obscene references and spam, there's the whining. The whining! Another problem with trade and general chat is the feeding of trolls. Perfectly decent people will get into a rage war because Trollmaster and Trolliscious demeaned a class, profession, race, favorite sports team, etc. Trolls love that. Any attention is good. And then everyone else has to put up with the arguing and insults flying back and forth. I know. It's hard to ignore when the trade chat villains start calling anyone who likes the female pandaren "chubby chasers," but going verbally postal in public chat isn't going to help anyone. I fought the urge and so can you. (Though my Twitter followers heard all about it.) Guild masters and officers often keep trade chat on to make sure that no guildies are misbehaving in public. This can be a painful experience and usually not worth the time. Personally, I turn public chat off in live and keep it on in beta. Beta general chat often answers questions I have -- in between all the misogyny and malicious pranks. Do you turn off the public chat channels? If so, do you turn them back on again to conduct legitimate business, or do you just stay away? Do you find chat problems in other MMOs? Or are you one of the ones causing the problem? /glare

  • The Daily Grind: Should internet trolls be policed?

    by 
    Jef Reahard
    Jef Reahard
    04.10.2012

    Arizona state lawmakers have introduced a piece of legislation that seeks to muzzle internet trolls. No, really. House bill 2549 aims to amend the state's anti-stalking law to include cyber-bullying, according to the LA Times. As you might expect, the wording of the bill is rather vague, so there's plenty of wiggle room for politicians and powerful officials to interpret it as they see fit. Due to the international nature of the internet, the law could conceivably have repercussions beyond Arizona's borders. What say you, Massively crew? Should internet trolls be policed, and should local, state, or federal government representatives do the policing? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Wouldn't this be cool? The dark trolls and the underworld

    by 
    Matthew Rossi
    Matthew Rossi
    02.23.2012

    If you didn't read Mat McCurley's post about another draenei ship (and you should), the premise of this little series of ours is to explore things we'd like to see added to the game. While there are a lot of Outlandish and otherworldly elements to World of Warcraft, not every exciting piece of unexplored content is on the other side of a portal or infinite gulfs of darkness away. Some are right on Azeroth, just waiting to be explored. Ever since I played Warcraft III, I've wondered about the dark trolls. They're the tallest race of trolls, they live on Mount Hyjal, and according to the World of Warcraft Magazine, the dark trolls are ancestors to the night elves, making them a kind of living link to these two species. Supposedly, many dark troll settlements have been wiped out by the Twilight's Hammer in recent months as part of their assault on Mount Hyjal, but that's no reason we couldn't see them make a return. Possibly even an angry return.

  • Officers' Quarters: A gkicked player takes revenge

    by 
    Scott Andrews
    Scott Andrews
    02.06.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available from No Starch Press. Here at OQ, I receive emails all the time about people acting like jerks. Jerks are everywhere, and MMOs certainly have their fair share. Of all the jerks I've heard about, the player from this week's email has to be among the all-time worst. Fortunately, his terrible behavior has a bright side: By sharing this guild's story, other officers can avoid the same fate. From the start one of our members started to complain about the guild at the start of raiding early cata. However the officers and GM has brush it off as him being annoyed at the game because he hated the expansion. Things went from bad to worst when we started Firelands. He started to make plans to overthrow the GM of the guild and made fun behind him. He complains the GM is never there supporting the guild because he took a month off due to work reasons. He made fun of our progression even though we manage to get at least 1 heroic mode down. When we got to dragon soul he stop raiding with us all together. Which is fine because our guild is a casual raiding guild and members are free to choose to raid or not. However he complains even more that people in the guild are stupid and we won't ever progress. It got to the point where we kicked him from the guild but the problem didn't stop there.

  • Third faction or logistical nightmare?

    by 
    Anne Stickney
    Anne Stickney
    02.03.2012

    In the beginning, there was Azeroth and there was Draenor. The two worlds clashed together repeatedly over the course of three RTS games, each with expansions. But it didn't stay Azeroth vs. Draenor -- the orcs of Draenor had made Azeroth their new home, and the feud between the Alliance and Horde was forever etched in Warcraft history. And when World of Warcraft was released, players could choose either side" the native races of Azeroth, united as the Alliance, a group of good guys, or the orcs and other castaway races, thrown together as one motley group of bad guys, the Horde. Each side has its own justifications for what they view as right, just, and honorable. Yet there are races on either side that seem more neutral than anything, whether it be the peaceful draenei, the equally peaceful tauren, or even the blood elves, who have spent time on both sides of the faction fence. These races participate in the battles and bloodshed as readily as any other, but their motives never seem quite in the right place. And that's caused more than one person to wonder: Just what exactly would happen if World of Warcraft created a third faction?

  • Know Your Lore: The Troll Wars

    by 
    Matthew Rossi
    Matthew Rossi
    02.01.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The past is prologue. Melodramatic, perhaps, but it bears stating. The world of Azeroth, known to us for the three most recent wars, has in fact seen many -- the War of the Ancients, the War of the Shifting Sands, the war between the ancient troll empires and the aqir. One of these wars went far to set the stage for the First and Second Wars by creating, in effect, three of the major players in those conflicts. Without the Troll Wars, there would today be no Silvermoon, no human nations (and thus no Forsaken), and the troll nation of Zul'Aman would rule all of northern Lordaeron, perhaps all the way south to Khaz Modan. The Troll Wars were named by their victors. To the trolls of Zul'Aman, they never really ended. Pushed back by the elves of Quel'Thalas and their human allies, the once-great northern troll empire receded but never actually died. Technically, even after repeated raids by outsiders, the Amani still hold onto their ancestral home. But all around it, the direct descendants (barely two elven generations) of their conquerors hold the Ghostlands, forests scarred by the Scourge during the Third War. War seems to never leave the gates of the troll kingdoms. However, to be fair, it's not as if the trolls are shy about warring on others, either.

  • The Daily Grind: Do developers troll their fans?

    by 
    Jef Reahard
    Jef Reahard
    01.12.2012

    Sometimes I honestly wonder what goes on in the minds of the decision-makers at Sony Online Entertainment. Case in point is the recent decision to add wings to EverQuest II's cash shop. I'm not opposed to cash shops per se, and I'm not opposed to flying mounts or the formerly nifty race-specific quest that allowed Arasai players to earn a pair of functional wings at high level. Now, though, any old ratonga, iksar, or troll can fork over 20 bucks and take to the skies with angel's wings on his back, and while the EverQuest universe has fairly inconsistent lore on occasion, I can only conclude that someone at SOE thought it would be funny to mess with franchise fans a little bit. If not, surely there are more fan-friendly ways to go about designing cash shop items or new means of transportation. This isn't the first time SOE has indulged its baser shark-jumping instincts, either. Ask a Star Wars Galaxies vet about the infamous Ewok-themed Valentine's Day if you need another example. And therein lies today's Daily Grind. Do you think that developers troll their fans? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Wings Over Atreia: Top 10 of '11

    by 
    MJ Guthrie
    MJ Guthrie
    01.02.2012

    Where in the Seraphim Lords did the year go? Daevas aren't the only ones who fly; time certainly has one powerful set of wings (though I haven't quite determined whether they are light or dark)! It's a bit hard for me to believe that a full year has come and gone. Yet even as I doubt, a cursory glance back over the past 12 months shows me I didn't Rip Van Winkle the time away. In fact, much has transpired in Aion since 2011 rolled in. Between pining away for things to come and dreaming of things that may never be, chronicling the life and social scene of Atreia, offering guides and hints, and reporting on (sometimes surprise) announcements, Wings Over Atreia has covered a variety of topics over the past year. While each column is but one glimpse, together they show the evolution of our game. Traipse past the break and down memory lane with me as we reminisce about Aion in the time-honored Massively tradition of top-10 lists.

  • Watson now hunting down patent trolls, plans Ken Jennings' elaborate demise

    by 
    Chris Barylick
    Chris Barylick
    12.09.2011

    The Watson supercomputer used its speech recognition, natural language processing, machine learning and data mining abilities to crush puny human Ken Jennings' dreams of winning at "Jeopardy!", but now Big Blue has it chasing down medical patent trolls for fun. Incorporating the Strategic IP Insight Platform, IBM has now programmed Watson to scan millions of pharmaceutical patents and biomedical journals to discover, analyze, and record any info pertaining to drug discovery. SIIP can then look for the names of chemical compounds, related diagrams, the company and scientist who invented and works with the compounds and related words to determine a patent's rightful owner. The SIIP function can also highlight which patents could be targeted for acquisition by trolls looking to control a property via a lawsuit or licensing agreement. Click past the break for a video outlining the project, along with Watson's announcement of its engagement to "Skynet".

  • Apparently Valve employees have Half-Life 3 t-shirts

    by 
    Jessica Conditt
    Jessica Conditt
    12.02.2011

    Keep in mind that Valve isn't above trolling its own fans -- Gabe Newell could have a 50-square-foot room at Valve studios stuffed full of Half-Life 3 t-shirts, foam hands and head crabs to keep the excitement alive, and a lot of empty hard drive space for the actual game. Nonetheless, @Ekanaut, the marketing man for Monday Night Combat studio Uber Entertainment, spotted this Half-Life 3 shirt "worn by a Valve employee" at Seattle's Eastside Industry Night. Eka said the Valve employee "knew as much about Half-Life 3 as we do, which is nothing." We can't help it -- the print on that shirt does look nice and fresh, doesn't it? As if it were just removed from a box of new Half-Life 3 merch ordered specifically for the game announcement that's happening any minute now? Doesn't it?

  • Captain's Log: The voices of reason

    by 
    Brandon Felczer
    Brandon Felczer
    10.13.2011

    Captain's Log, Stardate 65284.2... Hello, computer (and players)! It is often said that the voices of the gaming community are some of the loudest, and most passionate, around. This is especially true within the Star Trek Online community. While some may see particular posts made in Cryptic's forums as trolling or whining, others see passion and dedication for making the game they love the best it can be. There is no denying that there will always be those who love to hate and hate to love, but there are also community members out there who are the voices of reason -- they take their time to carefully examine something and provide appropriate and well-thought feedback on how to make something better. As STO is preparing to re-launch with its F2P model, many changes are being pushed to the Tribble test server for players to playtest and provide feedback on. Before the test shards ever open, debates based on the patch notes begin. After a few hours of testing on Tribble, players make their feedback posts public in hopes that developers notice and hear their opinions. The great news here is that the developers are reading each post and have vowed that feedback does not go unnoticed. Since I have been following this feedback closely myself, I thought I should share some of it here. Ensign, warp 10! Let's share some recent community feedback on two of the hottest topics out there...

  • The Lawbringer: Mailbag 5.0

    by 
    Mathew McCurley
    Mathew McCurley
    08.26.2011

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? Oh my, look at the time. Mailbag-o'clock already? That means we have questions to answer! If you'd like to send me a question for The Lawbringer, point a message from your email client of choice to mat@wowinsider.com with something having to do with Lawbringer in the title and ask away. This week, we've got some fun questions to go through. Our first email comes from Lee, who wants to know if the Diablo 3 currency trading on the real-money Auction House could ever be big enough for a foreign currency exchange-type of marketplace for Diablo gold. Lee asked: You've talked at length about gold farming and the repercussion of gold farming in mmos. Much of it is related to currency trading. You've pointed out that Diablo's new model of selling cash on the auction house will eliminate gold farming and selling as we know it by creating gold to blizzard dollar currency exchange. Do you think we'll see the development of Forex style black box trading, using a Trading API add-on most likely?

  • A Mild-Mannered Reporter: Spotlight on the Trolls

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.24.2011

    The low-level gangs that heroes face in City of Heroes follow a pretty set pattern. At the absolute bottom are street thugs with a little bit of superhuman muscle at the very top, just enough to remind you that you are in a city swarming with mutants and magic and all of that fun stuff. One step up, however, and you start to find gangs that are just a little more vicious, ones that genuinely couldn't thrive at all outside of the superheroic milieu. That's where the Trolls sit -- as a group of legitimately superhuman street thugs mostly kept in line by their own issues. The Trolls are most likely the first villain group out of the starter areas that you'll encounter in numbers, if for no other reason than the simple fact that they're swarming the Hollows. You're also likely to start running into them if you deal with the Skulls long enough because the Skulls are what keeps the Trolls up and running. Trolls aren't like their lower-level counterparts -- they suffer from a disease, and feeding that ailment is the source of their power and reputation.

  • All the World's a Stage: Plot points for Troll roleplayers

    by 
    Anne Stickney
    Anne Stickney
    08.21.2011

    All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW. Trolls are interesting characters to roleplay. There are a few major reasons why Trolls are at the top of my list for roleplay. First and foremost is the fact that for all the Trolls in Azeroth and all the story we've been given about all the various Troll tribes, there's not a lot of real information out there in terms of day-to-day Troll life. Traditions, ceremonies, tribal bonds -- it's all sort of a mystery. Yet the sheer amount of culture we've been given is just enough to play with, within the context of what little we know. Storytellers, practitioners of voodoo, the kaleidoscope of Loa and their relation to the Ancients -- it's all up in the air to fiddle around with. The other reason Trolls are just so entertaining is that they've come so far from so little. In vanilla, the Trolls seemed like a vague addition to the Horde, with no capital city of their own and very little in the way of backstory. Troll reputation vendors were placed in Orgrimmar, where the Trolls had a tiny corner of the city to call their own. Vol'jin sat in Thrall's chambers and never really did much of anything. When Cataclysm was announced and events started coming out in preparation for the expansion, the Darkspear got a huge jolt of storyline, with elements that can and should affect every roleplayer.