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  • The Secret World revealing more secrets soon, Funcom confirms Kingsmouth connection

    by 
    Kyle Horner
    Kyle Horner
    01.26.2010

    Sources have told us the Kingsmouth website is in truth connected to the enigmatic developer known as Funcom. They've also informed us that this is just the beginning of a new The Secret World initiative from the mysterious developer. In fact, those very same dark forces- er, sources, told us that you can expect to see a significant reveal happen this very weekend. We asked Funcom's Erling Elingson for a comment on these shadowy happenings, "The recent release of the Kingsmouth website is just one of many unique initiatives that will be happening around The Secret World in the next few weeks. Not only are we teaming up with a major site this weekend to give gamers a unique glimpse into the game through new and never-before-seen footage, but there are also other secrets lurking under the surface waiting to be discovered. The ever-growing community surrounding The Secret World did a great job deciphering the clues that led to the discovery of the Kingsmouth website, and they will have plenty more to play around with in the next few weeks!" Success! Our dark lord's ancient powers worked wonders. Wait, we mean uh, our highly charismatic and soothingly baritone voice made them talk, yes. So, you'll want to keep a lookout this weekend TSW fans, and don't stop investigating for clues. If you did, the all-knowing master would be very upset...

  • Funcom Games Canada hires new CEO and plans to expand

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.08.2010

    2009 wasn't the best year to be in the business of making games, to the point where some of us weren't expecting good news like a major publisher hiring new people -- but it's happening. And it's not a small hiring push, either, aiming in the 100-150 range. That's the latest news from Funcom, whose recently opened Canadian studio has appointed a new CEO for the division. Miguel Caron is going to be in charge of building up the staff of Funcom Games Canada, as well as overseeing the studio during the development of The Secret World -- according to Ragnar Tornquist, the Montreal-based expansion will play a key role in the game's development. Even if you aren't looking forward to The Secret World, however, it's excellent to have news of a company not facing security trouble, layoffs, or shutdowns. Although the timeframe for the expected hirings is a year and a half, that's still a lot of work being generated by Funcom, which is a boon to both their existing games and their newfound plans of focusing on the casual gaming market. Let's hope this kicks off a trend of more positive news for the industry this year. We certainly need it.

  • Funcom gives us some AoC and TSW concept art for the holidays

    by 
    Krystalle Voecks
    Krystalle Voecks
    12.27.2009

    Remember how we told you the other day that Funcom was looking for more friends on Twitter and Facebook? Well, it appears that they've decided to sweeten the deal from just the initial contest offering. Sure, you can win all kinds of goodies as we mentioned, but if you do wind up following, you'll find that Funcom is using these feeds to offer up tasty little concept art sneak peeks of The Secret World and the Rise of the Godslayer expansion for Age of Conan. Currently out on their Facebook gallery are two pieces of Age of Conan art depicting the above scene and a Scholar of Cheng Ho. Both of these images show the strong Eastern art style for Godslayer that many find intriguing. As for The Secret World previews, there are two pieces as well. One appears to be a character sketch of a young man - perhaps an NPC that will help us move the story along. The second, much more haunting image, is a picture of a slavering six-armed demon wielding a blood-covered trio of tanto, wakizashi, and katana mounted to a pole. Definitely not the kind of thing you want to run into -- secret society to help you or not! Be sure to pop by and take a look at the concept art that Funcom have posted - and consider adding them to your page so you'll know when they post more!

  • More on The Secret World's Templar and Illuminati

    by 
    Kyle Horner
    Kyle Horner
    12.21.2009

    Looking for further information on The Secret World's equally secret Illuminati and Templar societies? We're going to go ahead and assume that you are, as they're quite interesting aspects of Funcom's upcoming third MMO. Actually, considering much of the game's story and conflict revolves around the three warring secret societies, we'd say these two Illuminati and Templar interviews are required reading for anyone who considers themselves interested in the game. We're all about picking sides in MMOs here at Massively. When it comes to The Secret World, there's a lot to consider, although something about the Illuminati is quite alluring. We're of the opinion that their high tech nature combined with their fashion sensibilities is going to be quite attractive to many a person. Oh, plus it doesn't hurt that they're the "bad boys" of the game.%Gallery-72399%

  • Demystifying The Secret World's enigmatic Dragon

    by 
    Kyle Horner
    Kyle Horner
    12.17.2009

    There's definitely a certain type of player the enigmatic Dragon secret society will appeal to in The Secret World. We can say that with even greater confidence after reading Gamespot's Dragon-focused interview with Funcom's Ragnar Tornquist. They're masters of the subtle and maestros of manipulation -- also, they carry katanas and guns. The interview runs the gamut topic-wise, but many of the answers coming from Ragnar are still incredibly careful to avoid any and all spoilers. Nevertheless, there's still much to be gleaned from regarding what these guys are about and how playing them is going to be different from the other two factions within The Secret World. Our favorite nugget of new information? Lighting your katana on fire being confirmed as an in-game feature. There really isn't anything quite as satisfying as splitting a foul monster in twain with a burning chopping blade of death!%Gallery-72399%

  • Subscribe to Age of Conan and receive The Secret World beta access

    by 
    Brooke Pilley
    Brooke Pilley
    11.11.2009

    Funcom recently announced their plans to get older players back into Age of Conan and boost multi-month subscription rates. Players with inactive subscriptions are invited to retry the game for two weeks and receive a double experience bonus. Those who sign up for multi-month subscriptions will receive these additional bonuses: 3-month sub: Beta access to The Secret World 6-month sub: Beta access + in-game helmet that boosts experience gain by 10% 12-month sub: Beta access + helmet + a free copy of Conan expansion Rise of the Godslayer Age of Conan has received many updates in the year and a half since its release. However, MMO players can be an unforgiving bunch, so these incentives to give the game another shot are quite necessary. And it's extra-smart given all the excitement around The Secret World. Considering how many players would be willing to pay for beta access, a subscription to a vastly improved AoC is just icing on the cake. For those interested in catching up on AoC, check out the most recent game director's letter, new content, and revised subscription options. Have a burning question for Funcom about this or anything else? Ask it here. Having fun in Conan's homeland? Make sure to check out all of our previous Age of Conan coverage, and stick with Massively for more news from the Hyborian Age!

  • Funcom layoffs slow The Secret World development

    by 
    Kyle Horner
    Kyle Horner
    09.29.2009

    The announcement of a 20% workforce layoff at Funcom will be delaying the release of The Secret World by "several months" according to the Norwegian developer. It's currently unclear if this will effect the release of Rise of the Godslayer, Age of Conan's first expansion since release last year.We're curious as to whether or not the company will be refocusing its efforts on the recently opened Montreal studio, as the layoffs appear to be hitting the Oslo building much harder. We hope everyone let go lands on their feet and finds new work as soon as possible.If you missed it, we previewed both The Secret World and Rise of the Godslayer at PAX09 this year. Both titles are already looking promising, so here's hoping they make it through these somewhat turbulent financial times.

  • PAX 2009: Dark mysteries of The Secret World

    by 
    Kyle Horner
    Kyle Horner
    09.10.2009

    So, you may have heard: Funcom is taking famous myths, urban legends, pop culture, history and even things like the Rota Fortunae and blending it all into a game called The Secret World. We sat down with lead designer Martin Brusgaar and creative director Ragnar Tornquist at PAX 2009 to discuss the game and a few of its many secrets.The Secret World has a vibe unlike any other MMO or really game currently out there. Its premise is simple -- all the legends, myths and more are true. Atlantis is rising, vampires roam the night, 2012 is the beginning of a new fourth age and so on. The world is a dark, scary and magical place. Although, it's more of the first two than anything else.%Gallery-72395%

  • PAX 2009: Dark mysteries of The Secret World part 2

    by 
    Kyle Horner
    Kyle Horner
    09.10.2009

    The level-less progression system is designed around your standing with the secret society of your choice, and their headquarters is were you'll receive better magic, equipment and more. Venders and what Ragnar referred to as "inventors" can be found here, too. Also, the headquarters operate as a social hub, particularly for Cabals -- TSW's version of guilds -- who call the city of their societies' headquarters home.

  • The Secret World reveals new game trailer, factions

    by 
    James Egan
    James Egan
    09.03.2009

    The Secret World is Funcom's next MMO that they've kept under lock and key for quite a while now. Despite all the secrecy, we know it's a modern day setting with heavy overtones of the occult and mysticism. Past images released for The Secret World have shown shambling, twisted corpses walking through a town. There was also a Cthulu-esque scene of a thing-that-cannot-be-named obliterating city streets, a lone woman wielding a katana facing off against it. They've told us that players will form cabals to uncover mysteries and deal with supernatural threats. Still, there hasn't been much to go on. What Funcom reveals about The Secret World at PAX in the coming days will be "the biggest thing on TSW yet", but apparently secrets just want to be set free. We came across a YouTube video of The Secret World's second trailer (embedded below), with a shotgun toting girl tracking some monstrosity that can scatter its form into a murder of crows. You can also see the trailer in high res that's part of an exclusive on the Norwegian site Dagbladet.no. Plus, they've got eleven new screenshots and bits of concept art up on their site as well.

  • New The Secret World info at PAX to be 'biggest thing yet'

    by 
    Kyle Horner
    Kyle Horner
    08.24.2009

    It looks like GamesCom won't be getting all the late summer glory this year, as PAX now has two large MMO events tied around its massive people-crushing finger. The first is of course the Star Wars: The Old Republic public demo in the main hall, but the second seems no less grand.Funcom's Erling Ellingsen has told VG247 that the reveal for The Secret World at PAX will be "the biggest thing on TSW yet." which is certainly a statement that delivers a lot of excitement. However, beyond the confirmation of new details being revealed in Seattle, WA on September 4th through the 6th, Erling's lips were sealed.Rest assured that Massively will be speaking with Funcom, potentially with a high amount of fervor. So if you're looking for that new info come the first weekend of September, it should be awaiting your acumen right here.

  • Funcom's Q1 2009 report shows solid revenue

    by 
    William Dobson
    William Dobson
    05.16.2009

    Funcom has released a report detailing their financials for the first quarter of 2009. They brought in over US$7 million in revenue for the period, and although this figure is slightly less than the previous quarter (but without the disastrous US$23 million depreciation loss), they are pleased with the stability of their earnings during the economic turbulence of recent times. The report also mentions some positive trends in their flagship game Age of Conan: Longer average subscription periods, demonstrating customer loyalty The number of new customers per month is much higher than Q4 '08 (the introduction of free trials helped here) A solid and stable customer base for the quarter Higher levels of activity in game than in previous periods Not to be left out, The Secret World made it into the report as well, mostly just to say that the recent reveal was well-received, and the project is on track. Anarchy Online only really had a one-line entry in the report, and it was to say that revenues from the game were slowly declining. The casual and free-to-play games that Funcom referred to in their Q4 '08 report are also keeping to their development schedules -- the screenshot above is from a java-based MMO that is currently in the focus-testing and gameplay tweaking stages. For now though, with TSW and the other casual games still on the horizon, the overall success of Q2 '09 will once again hinge on the performance of AoC.

  • Fall into the conspiracy of The Secret World, again

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.07.2009

    Last time The Secret World was announced, a conspiracy swept through the alternate reality gaming community. One telling of secrets and sanctuaries, of dark days and demons. The conspiracy was quelled after a period, and the puzzles fell into depths of time.But now, with the latest unveiling, the conspiracy returns. "A Friend" is back to stalking The Secret World forums, removing answers and doing his best to "protect" the community while odd videos and websites are beginning to come up.While the MMORPG may not be done, the viral marketing "conspiracy" is beginning to start up again for all of the new people intrigued by the story behind TSW. What lies as a reward for those who crack the puzzles and get to the depths of the sanctuary? Well, we're not at liberty to say. Too many eyes are on us already, and we already risk our lives getting you this information. We've embedded the video after the break, but that's all we can do! They're watching us!

  • GDC09: Interview with The Secret World's creator, Ragnar Tørnquist

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.07.2009

    var digg_url = 'http://digg.com/pc_games/GDC09_Interview_with_The_Secret_World_s_creator_Ragnar'; With our unveiling of The Secret World, we were also able to have some time to ourselves with Ragnar Tørnquist, the creator of Dreamfall and, of course, The Secret World. While our look at the videos and basic fact sheets were interesting, we wanted to get to the heart of the matter. What should lure us into this dark, fantastic world? What had Funcom learned since the launch of Anarchy Online and Age of Conan? And how many times can we have one man say the words, "I can't talk about that?"We put Ragnar to the test in our interview, and his responses were certainly enlightening. Interested? Join us as we brave The Secret World with the creator himself.

  • GDC09: Interview with The Secret World's creator, Ragnar Tørnquist pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.07.2009

    So, with expansions, you said that you'll be starting out with New York, London, and Seoul, right? Yes. Those will be the first cities, the hub cities, available at the start of the game. Now, the gameplay takes you beyond that, yes? Oh yeah, absolutely. We're not doing all New York, or all of London, or all of Seoul. We are actually doing very tight and very constrained neighborhoods there. That's where you'll start your gameplay, but they won't be the large, huge open zones where you have tons of gameplay or tons of monsters. That will be left to areas like Egypt and New England, which will be more expansive and include more open-world mechanics and other things that we're not revealing quite yet. We will also be including more instanced and team-based areas as well. Regarding expansion packs, yeah, we're going to expand beyond what we already will include. It's not like we're going to run out of content, the world is a big place. Yes, I was going to ask if it will expand into more locations and cities throughout the world. Yes, it certainly will, but it won't be limited to just that. We have more interesting locations but they won't be limited to just our world. We will be including locations throughout time and space itself. I want to emphasize that this won't be something like Grand Theft Auto with magic, with a focus on huge, huge open cities. They are reasonably small places where you will start out and take the adventure from there. But one very important thing to note is that this sounds like a very fragmented world. London, New York, Seoul, those cities are a long way away from each other. But we are creating, or at least trying to create, a pretty seamless world. This means there are ways of getting from London to New York very quickly, and we are focusing on that. You won't be just walking up to a plane, clicking on it, and getting a red line that quickly points to where you're going and boom, you're there. You will be moving in real-time from London to New York, just a lot quicker. There's alot of traditional MMO components that are around now. We're kinda in a new generation of MMO, and people are tired of World of Warcraft model and they're looking for something new. This is certainly in that realm. Are you guys trying to get away from traditional models, like crafting, and moving to something new? Ah, I can't really talk about crafting right now. What I can say is that while combat is a core focus, we really want other non-combat stuff in the game. We're just not going to be talking about them as of yet. But there will be gameplay that isn't all about fighting monsters or exploring. There will be other things that you will be able to do. Like you said earlier, like mysteries? That, yes, that also and there will be other ways for people to play in the game, to participate in the game, that isn't about traveling around the world. Exactly what that is, I can't say as of yet. Now, will there be a player driven economy? Well, I can't speak much about that now, but there will be ways for players to take part in the economy. Sorry for being so cryptic, but trying to keep this very focused and very narrow for now. And player guilds? Ah, we are going to have cabals, yes. There will be a point to making cabals, and it will play a very large role in the game, but exactly what that is I'm not going to say as of now. We are a game and we are focusing on the social aspects of the game. We are, in some aspects, a story driven game and alot of it you can play solo, but we really want to emphasize that it is an MMO. There will be stuff that will require you to team up with people in small groups and also in larger teams, without me going into deeper detail. I hate having to keep saying I can't talk about this stuff. Oh, so what about in-game factions? ...and I can't talk about that. *laughs* Ok, so what about the range between hardcore and casual? Yeah, well, we always say we're going to cover all of it, but the fact is that you can't the game for everybody. So I think we're leaning towards... *sighs* I wouldn't say the casual, because when you talk about MMOs and casual you usually end up at Club Penguin or something like that, and we're really not there. We're somewhere between halfway, I think. There's tons of stuff for the hardcore MMO players, like the whole skill based system and the tweaking that you do to those types of systems with numbers and all the items we'll have, and that will be a hardcore player's dream. But I think in terms of time investment and what's required of you, we're leaning towards the middle ground. It will be fun for MMO players, but it will be equally fun for someone who just likes the idea of a world that has a bunch of other people in it, is completely open, you can play it online, and you can chat, but doesn't feel so unfriendly and unwelcoming as other MMOs. So, would your target audience be someone who has played MMOs? I think a large part of our target audience is who are playing or have played MMOs. We want it to be different enough for them to come back or a game that is different enough to have them come to play it with their friends. In addition to action/adventure gamers who play games like Fable 2 for the Xbox 360 and just want to try their hand at something that's online and not feel completely eliminated and have something that's recognizable to them.We'd like to thank Ragnar for meeting with us at the GDC, and we're looking forward to more information on The Secret World!

  • GDC09: The veil lifts on The Secret World

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.07.2009

    var digg_url = 'http://digg.com/gaming_news/Funcom_reveals_The_Secret_World_a_new_horror_conspiracy_MMO'; If you've been waiting for a chance to see what lies beyond the curtain and fall into the elegantly dark setting of The Secret World, then get ready for your first glimpse of what lurks beyond. At the GDC we got the chance to sit down and discuss The Secret World with Funcom and lay our eyes on a few cinematics of the game.While we were unable to get our hands around a playable version of the title, we were treated to many of the game's basics and concepts. This may not be the tidal wave of information, but it is a start to the flow of The Secret World's river of fresh ideas.What lies after the break is an explanation of what the game is all about, followed by the first cinematic of The Secret World that we've been allowed to release. Later in the hour, we'll be posting our interview with Ragnar Tørnquist, the game's creator. So stick with us as we lead you through our peek of TSW.