turbine-entertainment

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  • One Shots: Granny Freedom

    by 
    Justin Olivetti
    Justin Olivetti
    03.16.2014

    It's a bird! It's a plane! It's a super-powered senior citizen with slight incontinence and a grappling hook! Well, there's something you don't see every day. Reader Dynatos brings this gripping image from Champions Online to our attention: "A superhero that has come back out of retirement, Granny Freedom grapples across Millennium City's skies on the lookout for both evil-doers and heroes who need a little help with their moral compass!" She's also never late for Denny's early bird specials. So what other visual treats do we have in store for you whippersnappers this week? Oh, wouldn't you like to know!

  • Lord of the Rings Online is getting a new class in 2014

    by 
    Justin Olivetti
    Justin Olivetti
    03.14.2014

    The character selection screen in Lord of the Rings Online will see a major shake-up in 2014, as a new class is reportedly on the way for the game. LOTRO Players announced the news on Twitter: "LotRO is getting a new class later in the year. [Executive Producer] Aaron Campbell just said it on livestream. No other info is known at this time." Speculation is wide open, although Campbell did drop a few clues according to livestream listeners: "He did state that he had a conversation with Tolkien Enterprises and it's within the lore of the trilogy. He said that it was mentioned in the books several times."

  • New vids detail Entwood, Isengard, inventory changes from LotRO's Update 13

    by 
    Jef Reahard
    Jef Reahard
    03.14.2014

    Fan site LotRO Players has sussed out a few details on Turbine's upcoming Update 13. Lord of the Rings Online will be heading to Entwood and a flooded version of Isengard, both of which are detailed in lengthy new videos captured on the Bullroarer test server. Update 13 will also introduce significant changes to LotRO's inventory system, including the ability to purchase additional slots. You can watch all three videos after the break, but be aware that the first two contain spoilers relating to LotRO's epic story quest. [Thanks everyone who tipped us!]

  • Hitting the Mark: Turbine's sublime Rohan recreation in Lord of the Rings Online

    by 
    Jef Reahard
    Jef Reahard
    03.13.2014

    I've written before about my on-again-off-again love affair with Lord of the Rings Online, and after finally getting my launch-day character to Rohan a few weeks ago, I think it's most definitely on again. Yeah, I'm still a sandbox fan first and foremost, and yeah, LotRO is still a dyed-in-the-wool nod to the World of Warcraft school of linear MMO development. But it's got a pleasing topcoat of Tolkien paint that often masks the pedestrian mechanics, and nowhere is this more evident than in the Riders of Rohan and Helm's Deep expansions.

  • Massively Exclusive: Turbine on the future of Asheron's Call and the studio

    by 
    Justin Olivetti
    Justin Olivetti
    03.09.2014

    When has putting an MMO into maintenance mode ever signaled a bright future for a game? Even so, that's what seems to have happened for Asheron's Call, which is preparing to not only transition into a maintenance mode phase but drop subscription fees and allow for player-run servers by the end of the year. The announcement was so unusual in the industry that we had to reach out to Turbine to get more perspective on this move. Asheron's Call Executive Producer Rob Ciccolini took the time to answer a few questions about the change for the game, Turbine's recent layoffs, and how the studio is adjusting going forward.

  • The Road to Mordor: LotRO's big battles are a big bust

    by 
    Justin Olivetti
    Justin Olivetti
    03.07.2014

    Recently my journey through Helm's Deep came to a close as I finished all of the quests plus advanced the epic story as far as it could go. Overall, I loved the expansion: It had great pacing, beautiful scenery, memorable quests, and an obvious dedication to doing The Two Towers right. But there was one glaring fault that Lord of the Rings Online seemed to save for the last, which I discovered during my foray into the big battle system. Other than visiting them in a couple of press tours, I had been avoiding big battles (even though you can jump in one starting at level 10) because I wanted to experience them organically as part of the storyline. I wasn't necessarily anticipating them, but I wasn't dreading them either. "Mild curiosity" is perhaps the emotion that I identified within my breast, and as it turned out, that was wildly overpreparing for the experience that followed. Big battles are, I'm sorry to say, a big bust in LotRO. Sure, they have their positives and moments, but for a system that Turbine spent over a year to create and shoved aside instances and raids in favor of putting into the expansion, it should have been so much more. So what went wrong?

  • Lord of the Rings Online fully automates character transfers

    by 
    Justin Olivetti
    Justin Olivetti
    03.03.2014

    It's been long in the process, but now it's finally here: Lord of the Rings Online has switched over to a fully automated character transfer process. "We are pleased to announce that as of today, Monday, March 3rd, automated character transfers are available to all players for both Free People and Monsters," Turbine posted on the forums. "This is something you have been requesting for some time, and we are very excited to have the service ready for you now!" Players can move characters between servers by purchasing transfer tokens through the LotRO Market website. One token is $24.95, three tokens is $69.95, and six tokens is $134.95. Unfortunately the new system will not take Turbine Points, nor will it allow players to transfer between NA and EU servers. Turbine said that players have a "limited time" to request a transfer with Turbine Points by contacting support.

  • The Game Archaeologist: The care and feeding of older MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    03.01.2014

    When an MMO has reached a certain age and dwindled to a certain player population, what do you do with it? Do you put it out to pasture, nurture it, or put it down? With some of our older graphical MMOs approaching their 20th anniversaries, the question of what studios should do with aging titles is becoming very important. It's not just important for the games in question but as a precedent to the population of games that will one day become just as old. Lately we've seen different studios act on this topic in a wide variety of ways, all of which I find fascinating. Some of these games have seen tragic ends, while others may be entering into the enjoyable golden years. If nothing else, it's shown me that there isn't just one set answer for this and that some devs are hoping to do the right thing by their companies and their players.

  • DC's Infinite Crisis begins battle in beta this March

    by 
    Xav de Matos
    Xav de Matos
    02.27.2014

    Infinite Crisis, developer Turbine's take on the multiplayer online battle arena genre featuring heroes and villains from the DC Universe, will launch its open beta on March 14. Turbine announced the upcoming PC title's open beta start date at an event yesterday, alongside reveals of three new characters: Green Arrow, Aquaman and Mecha Superman. Infinite Crisis is a free-to-play MOBA game, a genre that has exploded in the last few years with titles such as Riot's League of Legends and Valve's Dota 2. In the last ten to eleven months of development, Infinite Crisis content has drastically increased in size, Executive Producer Jeffrey Steefel claims. "We now have three maps, three modes, a huge amount of different ways you can play the game. Twenty-seven characters and, in fact, we are adding a new character every three weeks." Steefel also outlined a plan to launch new costumes for existing characters every week.

  • Infinite Crisis hits open beta on March 14

    by 
    Shawn Schuster
    Shawn Schuster
    02.27.2014

    Turbine has announced that its Infinite Crisis MOBA will launch its open beta on March 14. Former Lord of the Rings Online and current Infinite Crisis executive producer, Jeffrey Steefel, commented on the game's growth since closed beta began: "We now have three maps, three modes, a huge amount of different ways you can play the game. Twenty-seven characters and, in fact, we are adding a new character every three weeks." The game is said to include new costumes for each character, a digital comic, and action figures in the near future.

  • Turbine outlines the path ahead for LotRO and DDO

    by 
    Justin Olivetti
    Justin Olivetti
    02.26.2014

    Coming hot on the heels of yesterday's revelation about the future of Asheron's Call, Turbine posted a pair of producer's letters this morning to talk about where Lord of the Rings Online and Dungeons and Dragons Online are heading. Aaron Campbell has moved back to the LotRO team to be its executive producer and said that Update 13 will be coming soon. In Update 13, there will be a revamp of North Downs, additional quests in Fangorn Forest, support for multiple attachments in mail, and a new epic book that allows you to play as an Ent. "We're pressing forward to Gondor," Campbell promised. "We're digging in deep (but not too deep) to continue the journey through Middle-earth." As for DDO, Franchise Director Athena Peters said the team is getting ready to push out Update 21 on March 10th but is also looking beyond that to the second update of 2014. Update 22 will expand Three Barrel Cove into epic levels and add new guild airship amenities.

  • Asheron's Call limits updates, goes free, and plans player-run servers

    by 
    Justin Olivetti
    Justin Olivetti
    02.25.2014

    Once Turbine applies a March 4th update to Asheron's Call, the studio plans to move the game into maintenance mode -- with benefits. Producer Severlin dropped the news on the forums today: "Once this next update is in the hands of the players, the updates to Asheron's Call will be limited. We intend to fix critical bugs and continue maintenance and support on the game. While there is always a chance we will put out a small update if time permits, players should have the expectation that updates will be limited to maintenance, bug fixes, and perhaps balance iterations of February content such as the new Coliseum." Severlin elaborated that "this change of focus is necessary for the company." Asheron's Call is perhaps best-known for its monthly story updates that have gone out since the game went live in 1999. The good news is that Turbine says there are no plans to close the game and will be working to make both Asheron's Call and Asheron's Call 2 free in the near future: "We are working on a date in the not-to-distant future where all active accounts will be able to play the game for free. Asheron's Call and Asheron's Call 2 will be a gift to our loyal players." Also, Turbine is starting an initiative to allow player-run servers by the end of the year. "Our intent is to help these players build a community so these processes can be created and distributed to people interested in running an Asheron's Call game," Severlin said. [Thanks to Padre for the tip!]

  • The Game Archaeologist: Is Turbine working on Asheron's Call 3?

    by 
    Justin Olivetti
    Justin Olivetti
    02.22.2014

    If you look at the list of major MMO studios, it seems as though many of them have something new in the works or recently launched a title. Sequels and sandboxes are the trendy topics of the time, garnering attention and enthusiasm from the community. And then there's Turbine. As a fan of the "powered by fans" studio and an avid player of Lord of the Rings Online, I have always kept my eye on these Bostonians. While Turbine helped lead the charge on free-to-play adaptations and has kept DDO and LotRO hopping with expansions, its last major MMO launch was 2008. The only known new game that's in the works over there is the Infinite Crisis MOBA. Or is it? What if there's another project that's being kept on the down-low, one that could be a comeback attempt to propel Turbine back into the community spotlight? What if Turbine is working on Asheron's Call 3? I have scant proof that this is so but plenty of suspicion and speculation as to why it may be the case. Plus, the possibility stirs the imagination.

  • The Road to Mordor: When storm clouds gather...

    by 
    Justin Olivetti
    Justin Olivetti
    02.15.2014

    When I think about the news swirling around Lord of the Rings Online lately, I feel a bit like Sam and Frodo getting their first glimpse of Mordor and Mount Doom. It's hard to think of cheer and happiniess when the view is full of heavy clouds and ash. I have several positive articles that I'd rather be penning this week, but I think it would be a mistake to avoid the questions and feelings that all LotRO players are experiencing right now, including me. It may not be the journey that I'd like to be taking, but it's the one that's needed right now. So let's sit down together, fill our tankards, and mull over just what's going on with our Middle-earth. Maybe in the talking and in the company we will find the solace and comfort that we need.

  • The Daily Grind: Do layoff announcements affect your MMO gameplay?

    by 
    Jef Reahard
    Jef Reahard
    02.13.2014

    Yesterday's Turbine layoff announcement wasn't particularly surprising, given the fact that the firm has tied its MMO fortunes to a couple of third-party IPs and has been giving away access to its games for the past few years. Regardless of whether or not we believe Warner Bros. "normal strategic alignment" statement, layoffs are layoffs and they reflect negatively on an ongoing game service to some extent. What that extent is varies from player to player, of course, and that's where today's Daily Grind comes in. Do MMO studio layoff announcements cause you to rethink the amount of time or money you spend on a given game, or is it just business as usual? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Turbine suffers another round of layoffs

    by 
    Justin Olivetti
    Justin Olivetti
    02.12.2014

    Gamasutra and Twitter are reporting that an unspecified number of Turbine employees have been fired today in a new round of layoffs. A Warner Bros. representative responded with an official statement: "As part of our normal business process, we're routinely looking at the strategic alignment of our company. Unfortunately, in order for us to invest in growth areas at Turbine, we have to eliminate some positions. These are always tough decisions, which we don't approach lightly, but it's crucial that Turbine is structured in a way that reflects the current and coming marketplace." Massively has reached out to Turbine for additional comments.

  • Infinite Crisis brings Star Sapphire into the fold

    by 
    Justin Olivetti
    Justin Olivetti
    02.12.2014

    Just in time for Valentine's Day, Turbine has announced that the "champion of love," Star Sapphire, is coming to Infinite Crisis. Star Sapphire wields her namesake's ring, able to channel love and keep the Predator entity in check. In the game, she's a ranged damage dealer who's best kept out of immediate harm's way. She can choose to unleash the Predator to do damage or to keep it attached for a speed boost. Star Sapphire will be added to the game on February 26th. You don't have to wait until then to check out her moves, however, as we've got her champion spotlight video after the break! [Source: Turbine press release]

  • Dungeons and Dragons Online allies with Ed Greenwood to revive Haunted Halls of Eveningstar

    by 
    Justin Olivetti
    Justin Olivetti
    02.10.2014

    Along with the names Gary Gygax and Dave Arneson, Ed Greenwood is a keystone figure in the Dungeons & Dragons franchise. It was from his mind that the Forgotten Realms and Elminster sprang, and it's to his mind that Turbine has turned to make DDO's next update something truly memorable. So to celebrate D&D's 40th anniversary, Turbine and Greenwood have collaborated to bring the players an online version of the classic Haunted Halls of Eveningstar module. Even if you've played Haunted Halls as a pen-and-paper adventurer, you'll be in for a new treat this time around. Turbine's created two versions of the dungeon, one that mimics the original module and an extended version that uses Greenwood's unpublished notes. Plus, for the first time in DDO, Greenwood himself will provide the narration and optional commentary as the module's DM. We sat down with Turbine to take a look at how Update 21: The Legendary Halls is shaping up and what players will be in for when the past of pen-and-paper meets the present of online gaming.

  • The Road to Mordor: How LotRO explores what it means to be a hero

    by 
    Justin Olivetti
    Justin Olivetti
    02.08.2014

    Developers, journalists, and bloggers alike have spent gobs of time chewing on the concept of heroism in MMOs: what makes us heroes, how these games can be tailored to make us feel heroic, whether games should force us to be heroes, and whether heroism is a desirable trait for a gamer. What we can agree on is that, if nothing else, the term has been so widely used and abused that we don't even think about the fact that "hero" is often used synonymously with the term "player character." It's just accepted that we're all heroes in MMOs as a base characteristic. But am I a hero? At the start of an MMO, no, I am not. I am a blank slate. My character has no backstory inside of the game, no accolades under her belt, and no past adventures in which she showed herself to be anything out of the ordinary. That's another thing about heroes, apparently: They can't be ordinary. They have to become uber-elite and save the world, preferably on a weekly basis by beating something to death with an axe or immolating it with a fireball spell. Lord of the Rings Online and its dev team may not be innocent of trying to shove us into the roles of heroes and play to that allegedly universal fantasy, but what I do appreciate is that this game has made me truly consider what it is to be a hero and how most MMOs get it wrong.

  • Lord of the Rings Online community Q&A talks region revamps

    by 
    Justin Olivetti
    Justin Olivetti
    02.06.2014

    The number 42 isn't just the answer to life, the universe, and everything; it's also the number of questions that Turbine addressed in a new LotRO community Q&A forum post. A majority of the questions had to do with upcoming content, in particular what's coming with Update 13. In addition to the revamp of North Downs, the devs are apparently working on retooling Misty Mountains and Trollshows, as well as adding "a small slice of new region content." A future Paths of the Dead update was teased as well: "You can expect to see the Paths of the Dead in some form. Aragorn's path through them is described rather specifically, but I think your character will have a different reason to enter and explore the Paths." So what other features are the team working on right now? It sounds as though Rohan housing might be a possibility as are catapults in the Ettenmoors. Kinships and housing will receive some cross-feature love, crafters could see a wider range of tradeskills, and mail and inventory are both being worked on at the moment.