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  • Dungeons and Dragons Online announces 2014 player council

    by 
    Justin Olivetti
    Justin Olivetti
    02.03.2014

    Dungeons and Dragons Online now shares one more thing in common with LotRO: its very own player council. Today, Turbine announced that the 2014 player council has been established with 30 hand-picked members. The player council members are listed by forum handles and will serve the studio and the community by providing feedback and testing for DDO throughout the year. According to Turbine, the council is representative of "a wide diversity of players and playstyles" and is under an NDA while serving. DDO also posted a FAQ about the player council and its NDA for those with more questions.

  • Lord of the Rings Online to revamp North Downs and more

    by 
    Justin Olivetti
    Justin Olivetti
    02.02.2014

    With its focus shifting from expansions to regular content in 2014, Turbine has announced that one of its upcoming projects is a revamp of Lord of the Rings Online's North Downs. During a recent in-game event, Community Manager Rick Heaton said that North Downs will be one of several zones to receive love in a future update: "Update 13 will see a few zones revamped. A few of have been asked for by many people. You will get some more information in the 20 questions, but I'll spill the beans since you going to read it next week. North Downs will be getting a once-over." North Downs was widely rumored to be the next zone to be reworked several years ago following the major revamps of Evendim and Lone-lands.

  • Infinite Crisis travels to Russia

    by 
    MJ Guthrie
    MJ Guthrie
    01.31.2014

    Russian-speaking DC Universe fans across the pond will be able to play Infinite Crisis in their native tongue thanks to the combined efforts of Warner Bros. Interactive Entertainment and Fabrika Online. The MOBA will be available in Russia, Ukraine, the CIS countries, and Georgia with full Russian language support. David Haddad, Senior VP of Digital Publishing at WBIE noted that this was just the first step toward delivering this competitive experience to gamers around the world. Regarding the collaboration with Fabrika Online, Haddad stated, "We are very excited about the launch of Infinite Crisis in Russian and are especially thrilled to be working with Fabrika Online. The company has a huge footprint in the local online gaming market with the ability to activate the community and provide customer support." The Russian closed beta is available now; interested players can sign up on the language's official site. [Source: WBEI press release]

  • The Road to Mordor: The ins and outs of LotRO's mithril coins

    by 
    Justin Olivetti
    Justin Olivetti
    01.25.2014

    Even though mithril coins have been in the game for the better part of a year now, we haven't really had a discussion about them in this space. I think it's time to do that, especially considering how Turbine keeps expanding the reach and utility of this handy-dandy (and expensive-wensive) currency in Lord of the Rings Online. Mithril coins were added in March 2013's Update 10, and their purchasing power expanded in subsequent updates. Basically, the mithril coin was a new type of currency that offered a quick and clean solution to buying goods and services in the game without the player's having to go through the LotRO store. Think of them as video arcade tokens, obtained with real money and used on the entertainment that you desire. Turbine saw these coins as a way to streamline certain pay-for-service portions of the game that had their own separate currencies (such as revival tomes and stablemaster writs). One unified currency for a variety of uses. I haven't seen a lot of chatter on these coins as of late, leading me to believe that their inclusion in the game is more or less accepted now. Some people find the coins irritating and an abuse of free-to-play moneygrabbing tactics. Others find them very useful and welcome in the game. I have a foot planted in both camps, and today we're going to look at the ins and outs of using mithril coins.

  • Forces of Nature crash into Asheron's Call

    by 
    Justin Olivetti
    Justin Olivetti
    01.22.2014

    Asheron's Call's January update is live, pitting player versus the wild in an event called Forces of Nature. The storyline surrounds a great magical tree that is under attack by darkness. Players will be able to help out through various tasks and three quests of the month. Other changes that came in yesterday's patch include tweaks to the Baishi Arena, a buff to the healing skill, a nerf to recall gems, and several player-killing adjustments.

  • Infinite Crisis reveals the Man of Steel as a champion

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2014

    Modeling Superman in any video game is kind of problematic, since his whole schtick is that he's faster than anything, invulnerable, and strong enough to fling the moon into the sun if he really wanted to. This already presents some problems when balancing for a single-player game, but in a game like Infinite Crisis, how can you make sure that the Man of Steel feels like himself without making him massively overpowered? The video past the cut shows off Turbine's take on the character. In essence, each of Superman's skills gives him a damage shield, with subsequent skills improving the shield, making him much harder to take down. His iconic abilities are all in place -- super-speed, strength, heat vision, and the like -- all adding up to a character that hits hard while being difficult to take down. Take a gander at the video to see just how the Last Son of Krypton will perform in the arena. [Source: Turbine press release]

  • The Daily Grind: Do you like LotRO's mounted combat?

    by 
    Jef Reahard
    Jef Reahard
    01.20.2014

    I realize that I'm like a year late to Riders of Rohan and Lord of the Rings Online's mounted combat, but I'm nonetheless enjoying it a fair bit. It's different, for one thing. And it's got customizable horses and plenty of room to ride them, for another. It lags a bit more than I'd like, even when there are no other players around, and that brings me to my point. I rarely see anyone participating in mounted combat, at least on the Landroval server around the Norcrofts, Wold, and Entwash Vale areas. It could be that everyone's at endgame and Helm's Deep, or it could be that I'm just playing at the wrong times. Or it could be any number of other factors, including the possibility that mounted combat isn't that popular with LotRO's playerbase. What say you, Massively readers? Do you like LotRO's mounted combat? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Lord of the Rings Online renews license through 2017

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2014

    Turbine has secured the license for Lord of the Rings Online -- for a few more years, at least. Community Manager Rick Heaton confirmed the license renewal on the official forums today: "I just wanted to drop in and address the concerns surrounding the license, again. We have said as far back as July of 2013, we plan to support LotRO for many years to come. I really want to be as clear as possible on this subject to avoid any further confusion or misunderstanding. The license was renewed." For more on the issue of LotRO and the license to Tolkien's works, you can check out last year's Road to Mordor column on the subject.

  • The Daily Grind: Are player councils a good idea?

    by 
    Jef Reahard
    Jef Reahard
    01.13.2014

    Turbine recently announced a new Player Council for Dungeons and Dragons Online. The company previously put together a similar panel for Lord of the Rings Online, but thus far we've not heard much in the way of initiatives or results. Back in the day, Star Wars: Galaxies had its own version of player representation that never seemed to actually accomplish anything. EVE Online's Council of Stellar Management has been meeting for years now, and it's probably the most impactful of the ones listed here, though whether that's due to the actual CSM or the fact that EVE is one of the few MMOs permanently affected by player action is up for debate. The question I'm coming to is this: Do you think player councils are a good idea? Would you like to serve on one? Why or why not? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • LotRO not working on new dungeons, has no plans to merge servers

    by 
    Justin Olivetti
    Justin Olivetti
    01.12.2014

    Lord of the Rings Online Community Manager Rick Heaton spent time answering various player queries during a recent "Take the Hobbits to Isengard" event, and an enterprising player recorded the salient details to pass along. Heaton said that despite demand from players, the team is not working on creating any new traditional instances, raids, or Rohan housing. He did comment that one of the older zones is a "possibility" for a revamp during 2014 and that there are no plans to merge servers. For players looking to jump from the old Codemasters servers to the other ones, Heaton reported that a "significant technical issue" has kept this from becoming a reality. If you're curious about how many people are playing the game, well, you're going to be curious for a long time to come. "Unless we can say we have 10 million players and are bigger than World of Warcraft, what's the point?" asked Heaton during the event.

  • The Road to Mordor: My 2014 wish list for LotRO

    by 
    Justin Olivetti
    Justin Olivetti
    01.11.2014

    A lot of us Massively writers like to take the first column of the new year to lay out a wish list for our favorite MMOs. Of course, the other writers are total copycats because I've been doing this for years now and I think that they owe me royalties. Lord of the Rings Online faces a challenging year in 2014. We already know that it's going to be an expansion-free year with a different focus on development. In April, the game will be seven years old, which certainly puts it into middle-age in MMO years. And with some uncertainty over the future of the game's IP rights, some disgruntlement over the store and aging character models, and no word as to how populated or profitable LotRO is, it's made a few folks nervous. But it could be a tremendous year as well, full of possibilities for Turbine to make good choices. I'm still as in love with this game world as ever. I wouldn't be playing LotRO if I didn't find tremendous fun and value in it, and I have hope that 2014 will see the game get its second wind and strengthen as a whole. So without further ado, here is my wish list from last year to see what was fulfilled and what was denied, along with my 2014 wish list for features and changes that I'd like to see.

  • Turbine announces DDO Player Council

    by 
    Jef Reahard
    Jef Reahard
    01.10.2014

    Want to make your mark on Dungeons and Dragons Online? Then you'd best apply for the newly announced DDO Players Council. Like its counterpart in Turbine's Lord of the Rings Online, and like EVE Online's Council of Stellar Management precursor, the Council "is a group of players selected to provide targeted feedback and valuable suggestions to the DDO Team." Applications are due by January 20th, and Tubine hopes to launch the Council during the week of January 27th. [Thanks Ehra!]

  • Atomic Poison Ivy vine-whips opponents in Infinite Crisis trailer

    by 
    Mike Suszek
    Mike Suszek
    01.09.2014

    Turbine's heroic MOBA Infinite Crisis will include Atomic Poison Ivy as a playable character. The latest trailer explains the newest Champion's skills, which will be showcased when the free-to-play game launches this year. Turbine is still accepting participants in its beta program.

  • MMO Mechanics: Lowering the barriers to entry

    by 
    Tina Lauro
    Tina Lauro
    01.08.2014

    In the increasingly competitive MMO genre, games have to do all they can to keep you as a customer. MMOs have traditionally been quite difficult games to really get into since they typically require a considerable time and money investment and we tend to play them for stretches of several months to years at a time. The gameplay in MMOs is inherently social by nature, forcing you to relate to others, and there are some even more fundamental barriers that get in the way of new players signing up. I'm sure we've all enthused and rambled to our friends in the hope that they might check out our most recent gaming crush, only to see a repulsed look on their faces when they realise it's an MMO. The classic subscription model is a substantial paywall for the average gamer, and this is what has traditionally kept MMOs niche. The early game can be daunting to those who aren't familiar with the genre, and developers pour a lot of effort into easing newcomers into that gameplay. In this week's MMO Mechanics, I'm going to look at how some MMOs manage to break down these barriers through the use of clever mechanics in order to open up MMO gaming to more people than ever before.

  • Infinite Crisis adds Atomic Poison Ivy

    by 
    MJ Guthrie
    MJ Guthrie
    01.08.2014

    A new villain has joined the Infinite Crisis lineup, and she uses her nuclear-imbued powers to protect friends and entrap her enemies. Atomic Poison Ivy, created when a nuclear fallout withered and mutated her world's plant life as well as transformed her into a human/plant hybrid, is none-too-happy with humanity for causing the destruction. Her skills, Poisoned Earth, Bramble Rapture, and Wall of Thorns, deal power damage. Atomic Poison Ivy's passive, Toxic Growth, marks opponents for additional damage and her ultimate, Secrets of the Forest, provides an AoE stealth and power armor buff for allies. Check out all these skills in action and get a few tips and tricks for playing Atomic Poison Ivy in the video below. [Source: Turbine press release]

  • The Daily Grind: What's your favorite holiday event?

    by 
    Jef Reahard
    Jef Reahard
    01.06.2014

    I don't typically do MMO holiday events, but last weekend I was roped into checking out Lord of the Rings Online's Winter-home shindig. Most of it was standard grind-for-reward-tokens stuff, but there was one bit set inside a theatre that was pretty memorable. Members from the audience were plucked at random to participate in a dev-scripted stage play, and depending upon how well you engaged the NPC audience with various character emotes, you could expect to be showered with either flower petals or rotten fruit courtesy of the player characters in the crowd. What about you, Massively readers? Do you do MMO holiday events, and if so, what's your favorite? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • LotRO players put on Winterstock 2014

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2014

    A new player event is coming to Lord of the Rings Online this month: Winterstock! To fit the season, Winterstock will take place at the frigid (yet welcoming) Thorin's Gate on the Landroval server from January 17th through the 20th. The four-day event will showcase 19 bands playing in one-hour blocks during the afternoons and evenings for entertainment and amusement. Winterstock could be seen as the counterpart to summer's Weatherstock, which has been going on for years now. The event is hosted by the Lonely Mountain Band and is available to all. A full schedule of the band times is up on the LOTRO Players site.

  • Some Assembly Required: Virtual world roundup for 2014 and beyond

    by 
    MJ Guthrie
    MJ Guthrie
    01.03.2014

    Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call home. At that time, Some Assembly Required offered a roundup of the then available virtual worlds that could possibly offer accommodation, depending on what qualities players most desired in their games. But as things are wont to, they changed; a lot can happen in the MMOverse in 24 months, from additional features in existing games to new games to the loss of more worlds. So it's time to update this list of virtual worlds to reflect 2014 and beyond. Take a look and see what titles or titles-to-be have the sandbox features that best make a game a home for you.

  • The Daily Grind: Do you gather your own crafting materials?

    by 
    Jef Reahard
    Jef Reahard
    01.02.2014

    I've been doing a bunch of gathering in Lord of the Rings Online lately. I'm trying to raise a couple of my crafting professions, see, and the auction house prices for the necessary materials are -- in a word -- ridiculous. Not only that, but LotRO's gathering is a low-stress activity that I've always enjoyed, since it requires traveling throughout Turbine's ever-expanding version of Middle-earth and it's a great excuse to see the sights and snap a bunch of screenshots. Gathering's probably not for everyone, though. What about you? Assuming you craft in your MMO of choice, do you gather your own mats or do you acquire them some other way? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Jukebox Heroes: Reader request 3

    by 
    Justin Olivetti
    Justin Olivetti
    12.31.2013

    Since it's our very last Jukebox Heroes column of the year on the very last day of the year, I thought it would be most appropriate to open up the reader request lines once again and feature MMO tunes that are your favorites. If you'd like to put in your own request for the next time I run one of these columns, please list your favorite MMO music track in the comments along with an explanation as to what you love about it! So check out what your fellow soundtrackophiles appreciate and stay tuned for a totally rockin' 2014!