turn-based

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  • MMObility: The clever design behind War of Dragons

    by 
    Beau Hindman
    Beau Hindman
    11.11.2011

    Ah, the things that rev up the imagination of gamers. Right now I can almost feel the excitement as players all over the world are waiting to jump into games like Skyrim or Star Wars the Old Republic. I'm a bit excited as well, but honestly none of those titles tantalizes me like some of the browser-based goodies I have been playing lately. It could be the model railroad world of RuneScape or the epic scale of Illyriad that is inspiring me, making me spend hours of dog walking or drinking tea while daydreaming of game creation. I've also stumbled across this newish world of semi-graphical, browser-based, MUD-like MMOs. They have shown me that text and description can still be very powerful tools, especially mixed with graphics or even basic animation. Then I stumbled upon War of Dragons, a wonderful browser-based MMO that shows me just how amazing browser-based gaming can be. Click past the cut and I'll explain.

  • Daily iPhone App: Squids

    by 
    Mike Schramm
    Mike Schramm
    10.31.2011

    Squids is an interesting way of bringing tactical strategy to a very casual kind of game. The game has a nice RPG layer, with turn-based combat and classes of units that you can train and level up while playing. But the "combat" itself is super casual. During fights you essentially pull back and fling your squids around. In a way it feels like the game combines casual gameplay with more tactical thinking. Unfortunately, in practice the game never really succeeds at either. Merely seeing how the two styles mix is fun. The game's only 99 cents for the launch sale right now, with full Game Center integration and plenty of content to explore. I'd say look at Squids if you're more looking for something more casual, but if you are really into tactical RPGs, it's likely you'll need a little more than this. On the other hand, if you've heard good things about games like Final Fantasy Tactics or Shining Force but tend to play more casual titles, Squids might be a great entry point. Final Fantasy Tactics is on iOS as well, but it ratchets up the complexity quite a few notches from Squids, even if the gameplay is similar.

  • Daily iPhone App: Starbase Orion

    by 
    Mike Schramm
    Mike Schramm
    10.14.2011

    iOS doesn't really have much in the way of original 4X (so called due to the second letter in the "explore, expand, exploit, and exterminate" gameplay) games. Yes, Civ Revolution is on the platform, but that's not original (and to be honest, it's not the best port). Ascendancy is a quality game, but it's decidedly old-school in how it looks and runs. So when I heard that someone was working on bringing a spiritual successor to Master of Orion to our platform, I was super excited. Now Starbase Orion is here, and it's glorious. It is streamed down a bit from the original space strategy series, but all of the slimming down has been done very smartly, leaving out the tedious parts of the genre, and leaving the meaty goodness. You're still managing an interstellar empire, but it's all done with a few touches at a time, turn by turn, rather than having to micromanage everything with a mouse and keyboard. Master of Orion fans will especially like the game, because it also borrows that series' extensive ship designer and real-time combat portrayals. And Starbase Orion has somehow done all of this while including turn-based multiplayer gameplay with Game Center. Those of you who know what 4X and Master of Orion are all about have probably already headed off to download this one -- it's a dream come true for turn-based strategy fans. The rest of you will probably find a somewhat steep learning curve (and a few bugs, unfortunately, though more updates are on the way), but Starbase Orion is pretty incredible. If you want a custom-made, very deep empire simulation game made specifically for the iOS platform, it's well worth the $4.99.

  • Magic Campus beta a success, gamigo announces

    by 
    Jef Reahard
    Jef Reahard
    09.29.2011

    gamigo's new Magic Campus MMO has "passed the beta stage" according to the company's latest press release. The title is a tactical browser-based affair, and gamigo says that players will take on the roles of magicians in training and beast tamers bent on capturing the hundreds of critters that populate the "colorful anime world." The game boasts six classes, turn-based battles against both monsters and other players, and guild and crafting systems designed to offer an alternative to combat. Magic Campus is free-to-play, and you can find out more about it, as well as download the client, at the official website. [Source: gamigo press release]

  • Rise and Shiny recap: Nadirim

    by 
    Beau Hindman
    Beau Hindman
    08.21.2011

    Ah, the desert. Great sand dunes, long shadows, and the sun burning hot all day. It's no place for the weak of heart. Designing an entire game that takes place in that setting isn't easy, either. Sure, many MMOs feature a desert zone or area and might feature a desert people whom we can choose to play. Generally, though, MMOs are lush and full of green. Perhaps gamers just prefer elves, forests, and wet weather effects? Nadirim has pulled players into a great expanse of desert and asked them to find adventure. I have to admit that desert area in games like Vanguard: Saga of Heroes are usually not my favorite, but I can understand their appeal. The desert is one of the last alien landscapes in our lives. Most of us have trees around us or a local swimming pool or at the least a green lawn to trim. Then we imagine an area devoid of anything leafy and it feels surreal. Luckily, Nadirim does a good job in many areas, so it was a pleasure to step into the sand. Click past the cut and I'll tell you more.

  • Castlot browser game to feature sabotage mechanics

    by 
    Jef Reahard
    Jef Reahard
    08.04.2011

    Looking for a unique new browser MMO? If so, you might want to check out Castlot, the latest title to be added to the ClapAlong delivery platform. Castlot is a fantasy MMO set during the sixth century amidst Britain's struggles with Saxon invaders. The game features two factions as well as mechanics that allow for sabotage, scheming, and all manner of dastardly tricks against your enemies. A new Castlot press release outlines one possible scenario which revolves around releasing a goblin into an enemy player's annexed land. Said goblin will allow you to steal your target's resources, the better to stockpile your own supply of crops and upgrade your castle. On the other hand, goblin infiltrators may be countered by the placement of traps, so you'll want to think carefully when it comes to strategy and tactics. Castlot features a mix of turn-based and real-time combat, and the game will be hosting a public beta phase later this month.

  • Square Enix to host Wakfu panel at Anime Expo 2011

    by 
    Matt Daniel
    Matt Daniel
    06.28.2011

    Do you like a little tactical strategy in your MMORPG? Are you planning on attending Anime Expo 2011 in Los Angeles? Then boy howdy do we ever have an announcement for you. Square Enix, publisher of the upcoming turn-based tactical MMO Wakfu, is slated to host a panel at the massive California anime convention. Producer Franko Fonseca will be present at the panel to discuss the upcoming title and reveal new information on the game's development. To top it off, panel attendees will have a chance to win some adorable Wakfu plushies. So if you're looking to attend Anime Expo 2011, be sure to swing by the panel and let us know how it goes (and win us a plushie while you're at it!).

  • MMObility: Just how mobile was E3?

    by 
    Beau Hindman
    Beau Hindman
    06.14.2011

    E3 is a massive, loud conglomeration of lights, people, and stress. I spent most of my time there walking from one end to another, trying to find a certain booth or meeting room. Luckily for me, I am in pretty good shape and felt just fine the entire time, despite the fact that I had little to eat, and worse yet, little water. At home I drink water non-stop... no soda, no coffee. Still, it was a blast. Working like that really makes a tiny reporter like yours truly feel wonderful. Conversations with developers can be very, very interesting if games are what you love. And there were games. A ton of games. A bunch. A lot. Even then, I knew the feeling that was coming over me, the familiar feeling of stumbling into a toy store or comic shop to look for goodies. I was in hog heaven but needed to find my particular fix. I needed indie, tiny or strange games. Games that ran on a toaster but worked well, browser games that would impress me, or phone games that would continue to destroy the idea that immersive, fun gameplay cannot be done on a portable device. Did I find what I was looking for? Oh, hell yes I did. Click past the cut and I will tell you all about it.

  • Rise and Shiny recap: Atlantica Online

    by 
    Beau Hindman
    Beau Hindman
    04.10.2011

    Is it possible to be simultaneously annoyed and enchanted by an MMORPG? I think it just might be, now that I've spent several days and hours with Atlantica Online, now published by Nexon. It might not make sense to a lot of you, but the overwhelming and possibly overly complicated UI and systems of gathering basic information ("where's the bank?") filled me with a sense of wonder and even awe. There was so much to learn and see -- or was it just that the poorly designed UI gave me way too much information in too many ways? For example, if I wanted to locate the bank, I would open up an information window, go into a few more selections until I found the city and then the bank, then either try to find my way there or click on auto-walk to get there. Once there, I would have to join the bank then ask why the bank didn't allow me to store items in addition to money. Then I would find out that the only city with item storage is Rome, so then I'd need to open up the information book to find Rome, only to discover that I had no way of getting there until level 20. So then I would need to find an NPC through the book, auto-path to him or her to sell the goods that were taking up way too much room in my inventory, then double-click on the quest so I could double-click and auto-path my way top the NPC who gave me the quest (since the quest's mobs were not linked in the book), then continue on with my quests that would result in my bags becoming full again. Phew. Click past the cut and let me tell you all about it.

  • Nexon takes Atlantica Online under its wing

    by 
    Justin Olivetti
    Justin Olivetti
    03.09.2011

    Like a kid moving back into his parents' house, Atlantica Online is coming back home to Nexon. Nexon-owned NDoors both developed and operated the turn-based MMO, but Nexon has decided to take over the publishing and servicing duties directly as of March 22nd. While Atlantica Online will continue to run as normal, this move does signify a few changes for the game. Nexon has promised that it will improve gameplay, make the servers run more efficiently, and ensure new content for the playerbase. Atlantica Online will also start using Nexon's NX Cash for in-game currency and will convert current Gcoins into NX Cash at the rate of 100:1,000. Atlantica Online has already removed the stamina system from the game, allowing gamers to play as long as they like without restrictions. The transition between NDoors and Nexon will take the better part of a month to make sure that everything moves over smoothly. Until April 19th, players will be able to use their NDoors accounts to log into the game, after which it will be necessary to make the switch to a Nexon account. By moving early, players will get a grab bag of goodies for their diligence. Atlantica Online has posted a rather extensive FAQ about this transition for all interested parties.

  • Massively's first impressions of Wakfu

    by 
    Beau Hindman
    Beau Hindman
    02.14.2011

    If you are a fan of Dofus, you might be familiar with my current mania. I was asked to take an early look at Wakfu, the game that could be called "Dofus 2.0," and I was given permission to talk about it. That's right, if it were a horrible menace to my free time, I would be able to tell you. If it didn't run, or if it were nothing but a mess of bugs, I could tell you that as well. Of course, I wasn't forbidden from telling you how much I might have liked it or how confident I was that the game truly felt like a "2.0," so I might just do some of that. Remember, this is a closed beta I am about to talk about. Let's keep that in mind. OK, OK, I just have to say that -- sort of like an article disclaimer to do away with any responsibility I might have for my opinion. Now, I don't want to give you any spoilers, and I want you to promise to read to the end of the article, but let's just say that, closed beta or not, this game is really tight. But let's go ahead and click past the cut, mkay? I want to tell you more. %Gallery-116491%

  • Choose My Adventure: Fizzles aren't fair edition

    by 
    Beau Hindman
    Beau Hindman
    01.26.2011

    The votes have all been tallied, and my fellow Wizard101 players have spoken! When I asked which secondary school I should go for, you all told me, "Life!" Some thought this was a silly idea -- a Death wizard with a life secondary school? -- but I like it. After all, what better way to rub my enemy's face in it than by stealing his life, adding it to mine, and healing myself every time he hits me? I think I'll learn an evil laugh just for moments like that. It was also decided that I ought to keep my current zombie pet at my side. This was great news, since I've already grown pretty attached to the little rotten guy. What does all of this mean? Well, I will save the explanations for secondary schools and pets for next week's installment. In the meanwhile, I need to tell you all about the busy week I just had in game. It was pretty epic, filled with steam golems, awesome new weapons, and discovering the secrets of deck building. (Well, some of the secrets.) If you want, you can give me all sorts of advice in the comments section. Follow me past the cut to read up on my adventures!

  • Square and Ankama gear up for Wakfu closed beta

    by 
    Jef Reahard
    Jef Reahard
    01.22.2011

    Lest you think Square-Enix is solely committed to sprawling, spikey-haired, single-player productions or much-maligned MMORPGs, we're here to tell you that the famed development firm is gearing up to unleash Wakfu on an unsuspecting gaming populace. The new tactical MMO will be opening the doors of its closed beta on January 31st, and Square is inviting you to check out the game's 14 classes, turn-based combat, and an evolving eco-system in which killing a monster may mean ridding the game world of it for good. While Square is handling publishing duties for Wakfu, the brains behind the game is a company called Ankama, better known to international MMO fans as the creators of Dofus. Aside from a propensity for wacky titles, Ankama is making a name for itself via the various multimedia projects surrounding the release of Wakfu including comic books, card games, and an animated cartoon.

  • Choose My Adventure: Wings rule, horses drool edition

    by 
    Beau Hindman
    Beau Hindman
    01.19.2011

    For those who might not know, it was decided last week that my Wizard101 character was to be a boy from the school of Death. On top of that, he was ordered to get around town by using a pair of beautiful white wings. I heard a few comments in different places about how the wings would not look cool with a Death student or about how a horse mount or broom was better. I held fast and nabbed a pair of the white, fluttering back pieces. I had to obey orders! Once I made my character and put the wings on, though, I looked completely metal. For those younger players who might not understand what that means, Google "Dio" and watch a few videos. Avoid Slayer -- your parents would not like that. (Note: If you come across a band called Queensryche, that's not metal.) Anyway, my white wings only accentuated my dark intentions. It was a fantastic choice. But what else did I do over this last week besides wait for the vote to end? Well, click past the cut and I'll let you know. %Gallery-114601%

  • Massively takes its turn with Atlantica Online's new patch

    by 
    Beau Hindman
    Beau Hindman
    08.16.2010

    As we waited on the conference call for the Atlantica Online developers to start our virtual press tour, a fellow journalist and I chatted about the possibilities of virtual tabletops. I told him about my desire for a real virtual tabletop game, one that would allow players to take turns setting up scenery, adding armies and destroying each other. Little did I know that I was about to see something that would make me feel the same satisfaction as a tabletop does, despite their being different in a few ways. Atlantica Online's new patch will allow players to participate in the new Tactical Battle System -- essentially a turn-based strategy game of moving pairs of soldiers across a map, avoiding and setting traps, and defeating mighty enemies. During most of the interview, I found myself asking questions that were already covered, since I was just having too much fun playing the game to hear our hosts speak. Frankly, I wasn't embarrassed. After all, isn't becoming immersed in strategy the point of a game like Atlantica Online? Read on and I'll tell you the details of what I found, including the scoop on the eagerly awaited housing system.

  • Rise and Shiny recap: Sacred Seasons 2

    by 
    Beau Hindman
    Beau Hindman
    07.04.2010

    Each week Rise and Shiny asks you to download and try a different free-to-play game, chosen by me, Beau Hindman. Some of the games will be far out of your gaming comfort zone, and some will pleasantly surprise you. We will meet each Tuesday and Friday night at 8 PM Central time, followed by this column the Sunday after. I welcome any suggestions for games, either in the comments or at beau@massively.com. There seems to be some confusion as to what the point of this column is. Just to clarify, my job with this column is to act like an actual newbie, to find small or unusual games, and to report on my findings after one week of play. While this might seem a bit harsh, I am very upfront about my intentions and think that the experience that a new player would have within a week of play is not only valid, but one of the most important times for a player. Unfortunately, this means that sometimes I will play a game in ways it was never intended, or I will review a game without knowing what might come further down the road. I generally stay away from the game's website and only gather information from the offerings in-world. This means that, when I do find amazing games, they have done a darn fine job. This can also mean that, as in the case of Sacred Seasons 2, I stumble across a game that is very much in development.

  • TUAW's Daily App: Highborn

    by 
    Mike Schramm
    Mike Schramm
    06.07.2010

    Highborn is an interesting little App Store title. It won't be for everyone -- it's a turn-based strategy game that has a pretty steep learning curve, and while the actual game itself is pretty casual as games like this go, players unfamiliar with of moving troops around could find it confusing. But those interested in the genre (the gameplay actually reminded me a lot of Nintendo's Advance Wars series) will find it a fun distraction. You control troops and heroes on a tesselated board, and can pit various units against each other in battle. The story is silly and fun, and the emphasis is on simple advantages and odds rather than hardcore troop placement and balance. It's not the only game of its kind on the App Store (Battle for Wesnoth is another example for a bit more money), but Highborn is a fun and original title that combines the basics of turn-based tactical strategy with a fun fantasy story and a portable package. It's on an introductory sale right now for US$2.99.

  • First Impressions: Kingory

    by 
    Beau Hindman
    Beau Hindman
    05.13.2010

    Kingory is a browser based game that is set in ancient times, a time of gory combat and undefeated heroes. Honestly, I did not really care too much about what time it was set in, being that the buildings and lore could be swapped out for almost any other that we have seen before. It could have been a space setting, complete with huge tanks and space marines, or an ancient caveman world, complete with dinosaurs instead or balistas. To me, the real difference with Kingory is the speed in which you can do things and the scale at which you can do them. You start out with your normal browser game city, and click around to build the run-of-the-mill buildings that require other buildings that require other buildings in order to be built. You need a wall, a tavern, farms to provide food and other standards that we browser fans have grown used to. But the real glory happens when you slap down cash or earn items that help you grow faster. A few dollars or hours later and you will be well on your way to spying on your neighbors.

  • Heroes of Might and Magic Online closed beta begins

    by 
    Justin Olivetti
    Justin Olivetti
    05.10.2010

    Back in the day, the Heroes of Might and Magic series was the definition of "just one more turn!" gameplay. Even in the face of real-time strategy titles, HoMaM stuck to their turn-based guns and challenged players to explore a fantasy land, conquer towns, build up armies, and survive the inevitable epic conflict. Likewise, in the face of real-time 3D MMORPGs, Heroes of Might and Magic Online is holding tight to what made it so popular -- a lush isometric look coupled with turn-based exploration and combat. Hoping to recapture the players who loved the single-player titles -- and draw in a new crowd -- Ubisoft has announced the launch of the HoMaMO closed beta this past weekend. The closed beta will end with a data wipe, per the results of a player survey, so no need to worry about getting off on the wrong foot. With eight factions to choose from and exciting PvE and PvP campaigns awaiting, the temptation to explore Heroes of Might and Magic Online may prove strong indeed.

  • Heroes of Might and Magic Online beta announced

    by 
    Jef Reahard
    Jef Reahard
    04.15.2010

    The Might and Magic franchise is coming to the MMORPG genre, courtesy of publishing giant Ubisoft and the Chinese development studio known as TQ Digital. The original Might and Magic series, considered by many to be a classic example of the early PC roleplaying game genre, was rebooted by Ubisoft in 2006 with Heroes of Might and Magic V, and later with Dark Messiah of Might and Magic. The new MMORPG, Heroes of Might and Magic Online, is slated for closed beta in May 2010. The game will marry elements from an early entry in the franchise, Heroes of Might and Magic III, to the visual upgrades established in the last two Ubisoft games, culminating in a 2.5D massively multiplayer experience featuring a turn-based persistent world. (Perhaps similar to the 3D but turn-based Atlantica Online.) The game will feature eight factions, sixteen classes, and a variety of campaign missions. Additionally, TQ Digital will be hosting a variety of PvP events, including Team PK, Extreme PK, and various Guild combat events. You can register for the closed beta as well as visit the official website, and don't forget to stay with Massively for more info on Heroes of Might and Magic Online as it becomes available.