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  • Guardians of Middle-Earth: A fun game doomed by its business model

    by 
    Brendan Drain
    Brendan Drain
    03.12.2013

    The MOBA genre has exploded in recent years, with global giant League of Legends becoming the most actively played video game in the world and competitive tournaments getting more viewers than some televised sports. Today's MOBAs appeal to casual and competitive gamers alike, but until recently very few had crossed the console barrier. Released on PS3 and XBox 360 last December, Guardians of Middle-Earth took traditional DotA gameplay and made the quite experimental leap onto consoles. I'm not much of a console gamer (you can take my mouse and keyboard away when you pry them from my cold, dead hands), but I couldn't pass up the opportunity to see how Guardians of Middle-Earth stacks up against its PC-based counterparts. Monolith Studios has done great things in adapting MOBA gameplay to a console control scheme and audience, and the core game really is a lot of fun to play. But in charging an initial purchase price for a game that relies on having a large community, publisher Warner Bros. may have accidentally consigned Guardians to the scrapheap. In this hands-on opinion piece, I explore Guardians of Middle-Earth and ask why it's already a ghost town just three months after launch.

  • The Daily Grind: Should games periodically update their tutorials?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.10.2013

    As I began playing Star Trek Online for the first time in years, it occurred to me that the tutorial quests were still very familiar. This is not entirely surprising; outside of a handful of extra help windows, they're the same basic tutorial quests that existed in the game back when it launched. On the one hand, this is perfectly reasonable. Updating a bunch of tutorial quests that are there just to ease you into the feel of a new game would just be fixing something that's not broken. At the same time, when the game presents its tutorial as part of a story, it's odd when the tutorial no longer reflects the overall setting of the game. And if you've played the tutorial before, it's a bit disheartening to do so a second (or third or fourth...) time. So what do you think? Should games periodically update their tutorials? Or should a tutorial be upgraded only to be more straightforward rather than changing with the times? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Forge developer diary discusses the state of the game and what comes next

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.05.2013

    Forge isn't your typical MMO, set up as a straightforward PvP arena without niggling little issues like outside quests to get in the way. The development team behind the game has been looking at its current state, and in the newest address to the players they state what the game is doing wrong and how to fix it. The diary makes it clear that while the number of people playing Forge is down, they believe a lot of that has to do with the steep learning curve new players experience. To fix this, there are plans for a new starter area in which players can practice against bots to get accustomed to the combat and the game mechanics. The team also plans to improve the tutorial and the UI so that what an ability does is more transparent. For players already at the higher end, this is still good news -- the matchmaking system will be updated, visual customization will be improved, and you'll be able to respec at any time to ensure that you aren't stuck with poor choices forever. Check out all the details in the latest development diary.

  • BlackBerry 10 L-series tutorial videos surface online, give a literal peek at the future (video)

    by 
    Jon Fingas
    Jon Fingas
    09.29.2012

    Those of us who've used a BlackBerry PlayBook will be familiar with the inevitable first-boot tutorials showing how to navigate the swipe-driven interface before we're let loose. Thanks to a series of demonstration videos leaked by BlackBerryItalia, it's apparent that we won't escape that educational process on BlackBerry 10 devices, either. The four clips show the basics of what we know the gesture experience will be like on full-touch L-series phones, including the signature BlackBerry Peek to check notifications and the unified inbox. Anyone looking for a direct clue as to what production BlackBerry 10 hardware will entail might be frustrated, mind you -- the rendered phone appears to be a placeholder rather than the L-series or a Dev Alpha B, and the device name is censored in an attempt to protect the source. That said, the clips provide a very straightforward explanation of the new interface concept and give us one more indication that RIM is closer to launch.

  • Storyboard: RP 101 - What is roleplaying?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.21.2012

    Two weeks back, I received a comment asking, in all seriousness, what was the deal with roleplaying. The author of said comment opined that as near as he or she could tell, it was mostly just talking like your character and developing a bunch of strange romances. If that comment had only listed vampires in there, really, I could have stopped writing this column altogether. All right, there's more to it than that. While I've spent the past 120 installments of the column dealing with creating characters, playing respectfully, and producing stories, I've never actually put down a definition of what roleplaying is. I've never liked opening off by defining roleplaying because it's an awkward beast, and the explanation is always shoehorned elsewhere. So today I'm going to kick off at least one and possibly more columns answering the very basics, starting with the obvious -- what the heck is roleplaying?

  • Cambridge University helps new Raspberry Pi users break the crust with free guide, tutorials

    by 
    Steve Dent
    Steve Dent
    09.05.2012

    It all looks so simple, doesn't it? A little board, a cute name -- why, you'll be up and robot-ing in no time, right? Well, just ask one of our techiest editors, who tried to learn a similar product, the Arduino -- and failed -- boards like the Pi are not cake. So, to push you in the right direction, Cambridge University is offering a free guide to creating a simple OS for the device called "Baking Pi." It's part of a course for new students of the institution's computer lab (who each get a Pi as part of their tuition), but the guide and a tutorial series are free to the public, as well. Programming experience is not required "if you are smart and persistent," but it will certainly be easier if you have some, according to the Pi website. The campus, which is the seat of the Raspberry Pi Foundation, certainly has a vested interest in getting new coders to the board -- not that they need to create any more demand. Check the source and coverage below for the guide and tutorials. [Image credit: Mark Foss]

  • EVE Evolved: EVE Online's new tutorial

    by 
    Brendan Drain
    Brendan Drain
    08.19.2012

    If you've ever tried EVE Online and couldn't make it through the cumbersome tutorial, you might want to revisit it. The new player experience received a huge update with the recent Inferno 1.2 patch, which visually updated the starter tutorial and revamped the rookie ships and free frigates players are given. The new tutorial is fully up to date, even introducing recent gameplay updates like the "loot all" button on cargo containers and the new interface for accessing agent missions while in space. A lot of effort has been put into the updated tutorial, but has it really made a difference? This week I gave it a try to find out. Last night at around 6 p.m. EVE time (GMT), there were over 38,000 players online, and only 1,200 were marked as trial accounts. I logged in to find 2,800 players in Rookie Help, a mandatory help channel exclusively for characters under 30 days old. That means just over 7% of characters logged in at the time were either rookies or veterans starting new alternate characters. With only 1,200 of those characters being on trial accounts, a healthy number of the remaining 1,600 must have been recent signups on fully subscribed accounts. Even the most cynical player has to admit that these are encouraging numbers of new players. In this week's EVE Evolved, I give the new EVE tutorial a spin to find out whether now is a good time for new players to sign up.

  • Motorola Droid RAZR HD guides slip out to the web, pop the hype balloon (video)

    by 
    Jon Fingas
    Jon Fingas
    08.19.2012

    Not that we were on pins and needles wondering what Motorola's September 5th event would contain, but what vestige of mystery was left may just have been sapped away. A quartet of Motorola tutorial videos newly uncovered by YouTube user revowii walk users through the unannounced XT926, better known in unofficial circles as the Droid RAZR HD. It's all about the looks in this leak: other than the conspicuous link to Verizon, what's mostly validated here is the expected use of a customized Android 4.0 with on-screen navigation keys, much like the Atrix HD in AT&T's corner of the universe. Earlier murmurings have the Droid RAZR HD carrying the same Snapdragon S4, 720p screen and LTE as well, which could leave the CDMA voice network, NFC and possibly increased storage as the only real differences. We'll know the full truth in about two weeks' time, but those who don't mind a peek into the possible future can hop past the story break to indulge in some video time traveling.

  • Adafruit builds Raspberry Pi-powered light painting rig, takes trippy photos

    by 
    Alexis Santos
    Alexis Santos
    08.13.2012

    Taking long exposure photographs at night and painting within them using an iPad may be old hat, but building your own light painting rig? That could earn you some serious geek cred, and according to Adafruit, it isn't even all that hard. In a new walkthrough, the team fashioned such a contraption using a Raspberry Pi, a python script with under 60 lines of code, some open source software and a handful of electronic components. Not satisfied with the typical light wand, they decided to spice things up with a circular fixture built from PVC pipes and a hula hoop to hold the ribbon of LEDs. After being attached to a bike and paraded around at night, it created the 3D effect in the masterpiece above. If you're itching to make your own works of art, check out Adafruit's tutorial at the source link below.

  • EVE Online walks us through the remaking of a tutorial

    by 
    Justin Olivetti
    Justin Olivetti
    07.30.2012

    With EVE Online's inbound Inferno 1.2 patch comes a completely overhauled tutorial experience for the game. CCP Games was concerned by how many potential players failed to make it through the existing tutorial, and CCP Greyscale wrote a lengthy post detailing how a studio goes about retuning the beginner experience to retain customers. This process is detailed in five steps. The first was to gather metrics and analyze them to see where problem areas lay. From there the team broke apart the current tutorial, reorganized it, and formed task forces to deal with each section. After making the changes, the team turned the new tutorial over to outside testers for evaluation and feedback. Finally, the improved tutorial will be implemented to (hopefully) greater effect. CCP also listed many of the changes coming with this new tutorial. These changes include removing the voiceovers and adding right-click context menus, better visuals, highlighting text, and easier navigation between the tutorial steps.

  • Hello Tutorials for Mac gets new users up and running in a jiffy

    by 
    Steve Sande
    Steve Sande
    07.10.2012

    Every time there's an Apple earnings call, I'm always amazed to hear Tim Cook or Peter Oppenheimer spout figures on just how many Mac buyers are new to the platform. Whether those new Mac owners are moving over from Windows or are buying a computer for the first time, they may need a helping hand in getting up to speed. That's where the new Hello Tutorials for Mac (introductory price of US$2.99 in the Mac App Store) from It's About Time can come in handy. Hello Tutorials for Mac is a major update to developer Saied Ghaffari's "Learn the Switch to Mac" app. That app was much more expensive, and also came in a version that was bundled with Parallels Desktop. The new app is 998 MB in size and requires OS X Lion; when Mountain Lion ships later this month, purchasers are eligible for a free update to a new version focusing on the features of the updated OS. The old product had a "talking head" in a small window describing things, which was both unnecessary and somewhat distracting. Now the app uses a voice-over narration and screen video capture (in 1280 x 800 video) to demonstrate just about every feature of OS X. Upon launching Hello Tutorials for Mac, you're greeted with a screen that allows you to turn on "switcher mode" (if you've come from Windows), click anywhere on the screen to get a quick tutorial on how to use the app, or click on any icon or object on the screen to get more information. %Gallery-160082% For Windows users, the app provides comparisons between what users might be familiar with in Windows XP (the OS most users might be switching from) and similar features in Mac OS X. Hello Tutorials for Mac is unique among training apps in providing this capability. Lessons are divided into Beginner and Advanced tracks, with each lesson fully described in text prior to starting it up. Most of the lessons are less than six minutes in length, perfect for those who might feel intimated or overwhelmed by a longer session. There's nothing intimidating about Hello Tutorials for Mac. Saied narrates each lesson in a friendly, clear voice and everything is described in just enough detail to get the point across with flooding the new Mac user with too much information. If you'd like to make sure that the student doesn't get distracted by what's on the "real" Mac screen, Hello Tutorials for Mac can be placed in Lion's full-screen mode. If you're still fairly new to the Mac, you might want to pick up a copy of Hello Tutorials for Mac while it's priced at $2.99 -- you'd be surprised how many little tips and tricks you can learn. And if a friend or relative is getting their first Mac, I'd suggest that you do them a favor and install Hello Tutorials for Mac from the App Store right off the bat. Keep the app icon (which looks like an old time chalkboard with a Mac drawn on it) in the dock, show the new Mac user how to launch it, and you'll save yourself the frustration of having to answer a lot of questions.

  • SMITE schools us with tutorial video

    by 
    Justin Olivetti
    Justin Olivetti
    06.20.2012

    Getting a handle on MOBA-style games can sometimes be tough, particularly if you're brand-new to the genre. That's why Hi-Rez Studios has created an eight-minute tutorial video for its upcoming SMITE: for purely educational purposes. If it so happens to get you totally excited about the game, well, it's not the devs' fault, now is it? The video explains both the ins and the outs of MOBA gaming in general as well as SMITE in specific. Players are walked through a 5v5 match between the gods. Some of SMITE's particulars are important to note, such as how the game is played in third-person over-the-shoulder view and relies on skill to hit targets (versus locking on to them). You can get your beginners SMITE certificate by watching the video after the jump. Certificates are completely fictitious and will be mailed seven to nine weeks after course completion. Make sure to also read about our recent hands-on impressions of the game!

  • Playing Persona 4 Arena, Episode 1: Buttons and systems

    by 
    Jordan Mallory
    Jordan Mallory
    05.05.2012

    Despite the exceedingly rudimentary tone of this video's first half, Atlus' new series of Persona 4 Arena tutorial videos will undoubtedly come in handy for those less mired in the intricacies of fighting games, yet still interested enough to give P4A a shot.This first episode covers basic movement and button functionality, as well as P4A's cornucopia of special techniques and gameplay systems. RPG fans following the series into this brave new world will undoubtedly be able to handle concepts like "blocking" and "jumping," but the game's "Auto Combo," "Furious Action," "Burst," "All-out Attack," "SP Skill" and "Awakening" mechanics are probably worth familiarizing yourself with ahead of time.And by "probably," we mean "We're never going to remember any of this."

  • The Daily Grind: How would you improve tutorials?

    by 
    Justin Olivetti
    Justin Olivetti
    04.11.2012

    Yesterday on Massively Speaking we had a lively discussion about what we dislike in MMO tutorials (the popups, oh the popups!) and how we'd improve them. But we are just a few humble souls slaving over old-fashioned typewriters, while you are a legion of computer-savvy geeks who have timed the wild, wild web. So how would you improve tutorials? Keep in mind that MMO tutorials can and should be aimed at two different demographics: those who have never played online RPGs before and those who are experienced genre vets who are giving this game a go. Introducing a newcomer to the genre in such a way that he or she is not scared off is trickier than you might suspect, especially in the era of Angry Birds accessibility. What could be done to ease new players into the games? How could tutorials better transmit the information that you truly need and skip the stuff that you don't? Let's brainstorm today! No idea is too silly, except for the sixth, 20th, and 41st comments. Those are just wack. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Insert Coin: Tabber lights up your fretboard, shows you the way to rock

    by 
    Brian Heater
    Brian Heater
    03.22.2012

    In Insert Coin, we look at an exciting new tech project that requires funding before it can hit production. If you'd like to pitch a project, please send us a tip with "Insert Coin" as the subject line. The idea of a lighted fretboard isn't a new one by any stretch (how do you think the Fretlight got its compound name?), but there's something to be said for not having to buy a brand new guitar for that functionality. The folks behind Tabber are working to make that a reality, having tested a number of prototypes for a product that you can simply slip over the neck of your axe for a quick tutorial. The company is looking to create a slicker version of the concept that it can bring to the market. Tabber's creators need your help to "transform the guitar industry," so naturally they've taken to Kickstarter, with a little under a month to hit their $45,000 goal. The Arduino-powered LED guitar instructor will connect to a mobile device via Bluetooth, accessing information to let you play along with songs, figure out chords and bend your fingers around some scales. Click the source link to send some cash Tabber's way, or to find out a bit more about the project. Update: As a number of commenters have pointed out, there's a similar project currently awaiting your donations on Kickstarter. Great minds, huh?

  • Engadget Primed: What is aperture, and how does it affect my photos?

    by 
    Sean Arbabi
    Sean Arbabi
    12.27.2011

    Primed goes in-depth on the technobabble you hear on Engadget every day -- we dig deep into each topic's history and how it benefits our lives. You can follow the series here. Looking to suggest a piece of technology for us to break down? Drop us a line at primed *at* engadget *dawt* com. Last week I wrote a piece for Engadget Primed on image sensors -- arguably the most critical component of any digital camera, having a direct influence on the quality of each and every photo. In a completely different way, another component that controls and changes the look of your photographs is the aperture. To create amazing photos with impact takes much more than the will to capture them -- sadly we can't all be like Ashton Kutcher, snapping away at well-lit parties overrun with models. It's a multifaceted process; to have the desire to work for a shot, to make the effort to put yourself into position, and to know how to utilize the equipment you have in the best way possible. None of these skills are easy to master, yet just like a painter who knows how to use their brush, mastering the photographic tool that is your camera yields more opportunities to plaster that Google+ page with shots you're proud of. In this Primed installment, we'll define the mechanism, explain the concepts and share ways to better convey messages in our two-dimensional stills -- just by adjusting the aperture. Ready to dive in? It's all after the break.

  • Engadget Primed: Why your camera's sensor size matters

    by 
    Sean Arbabi
    Sean Arbabi
    12.16.2011

    Primed goes in-depth on the technobabble you hear on Engadget every day -- we dig deep into each topic's history and how it benefits our lives. You can follow the series here. Looking to suggest a piece of technology for us to break down? Drop us a line at primed *at* engadget *dawt* com. The first thing I look for when purchasing a camera is something most aren't even aware of. It's not the brand name or the quality of the lens, the touch screen technology or the LCD screen size, and not the array of functions it offers or shooting presets available – it's the size of the image sensor. As a 20-year pro photographer who's captured over a million images during my career, I'm the guy who admires the parts of the engine instead of falling in love with the flashy exterior or high-end sound system. The image sensor is where the rubber meets the photosensitive diodes. In writing my first installment for Primed, I'll give a few definitions to clear things up a bit when it comes to a camera's image sensors and size, explain in detail the parts of a sensor, how it alters the photos (or video) you capture, where it came from, and why it's important to consider its size – I'll cover the meat and bones, get to the heart of the matter, the nub, the crux, the nuts and bolts, get down to the brass tacks, all while exhausting our thesaurus. Let's dive in, shall we?

  • Android team takes developers to school with Android Training program

    by 
    Amar Toor
    Amar Toor
    12.16.2011

    Dust off your Trapper Keeper and strap on those brand new sneakers, because Android school is now in session. Yesterday, the Android Developers team announced the launch of Android Training -- a set of online classes designed to help users create better apps. The tutorials, available for free, provide aspiring devs with step-by-step instructions and tips on how to implement effective navigation tools, optimize battery life and solve other "common Android development problems." At the moment, the program is divided into 11 sections with a total of 34 individual lessons, though the team plans to expand its offerings "over the coming months." Try it out for yourself at the source link below.

  • The Perfect Ten: First impression turn-offs

    by 
    Justin Olivetti
    Justin Olivetti
    11.17.2011

    A year ago our very own Shawn "The Mittani" Schuster wrote a memorable Soapbox column around the idea that MMOs had an hour to grab his attention or else he was out the door. No, don't go read it now. You're reading this! Stay! Good reader. I concur with his point that while MMOs may ask us to experience them for the long haul, first impressions still count. And if those impressions aren't favorable right out the gate, it's not likely that we will be around for hour two, no matter how good it is. I know what you're thinking right now: "What is this itching, burning sensation between my toes?" It's Athlete's Foot, and you need to get on that ASAP. You're also thinking, "But Justin, whose opinions I respect, admire, and use to teach my children, what drives you away from MMOs when you give them a try?" Again, it's an itching, burning sensation between my toes. No, not really. It's more complicated than that -- so complicated, in fact, that it requires a 10-point presentation on what turns me off when an MMO is making a first impression. Imagine that!

  • EVE Evolved: The new player experience, part 2

    by 
    Brendan Drain
    Brendan Drain
    11.13.2011

    Two weeks ago, I began an experiment to look into EVE Online's new player experience from the perspective of someone who has never played the game before. I convinced my friend Kajatta to try the game for the first time, with his only prior knowledge being the same stories, videos and screenshots that anyone will have seen before signing up to give the game a shot. In the first part of this investigation into the new player experience, Kajatta delivered a harsh first impression of the user interface and character creation. A common story I've heard when I'm talking to current EVE players is that many didn't really get into the game the first time they played. As happened to Kajatta, some found adapting to the UI and control scheme a jarring experience and were put off as a result. It was usually the second time they played EVE that seemed to make the game stick, whether that was restarting a new character immediately or giving the game a second try up to a year later. Could it be that EVE is most likely to appeal to new players the second time they play it? To put this theory to the test, this week Kajatta took a fresh second stab at EVE Online and played through all the career agent content. But has his first attempt provide the equipment necessary to scale EVE's famous learning cliff, or did the UI and control scheme prove as impenetrable a barrier as ever? In this week's EVE Evolved, Kajatta delivers his verdict on whether EVE is better the second time around and delves into the Cash Flow For Capsuleers combat missions.