Undead Labs

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  • It's Friday I'm in lab: Undead Labs opens its doors to you

    by 
    Justin Olivetti
    Justin Olivetti
    04.16.2011

    "Monday the world can fall apart / Tuesday, Wednesday they eat my heart / Oh, Thursday my chainsaw doesn't start / It's Friday I'm in lab." We're reminded of the immortal words of The Cure as we watch this neat behind-the-scenes glimpse into the inner workings of Undead Labs. Ever wonder what it might be like to actually go to work and spend your whole day creating a post-apocalyptic zombie world? And get paid for it? Watch these devs and feel the bitter sting of envy at the back of your neck. While the video doesn't go into depth about Undead Labs' as-yet unnamed MMO or the XBLA game the studio is developing, it does offer tantalizing sights such as sheets of concept art, in-game building models, and even a brief bit of man-vs-zombie mayhem. And there are few things more surreal than witnessing a room full of businessmen and women seriously discussing zombie behaviors. You can watch the full video after the jump!

  • Lock and load: Undead Labs talks guns

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.04.2011

    If you're going to include zombies in your game, they're there to be shot. That's a simple fact of life, a fact that Undead Labs seems to be fully cognizant about. The company's most recent developer blog talked about firearms for its upcoming zombie outbreak games, and the topic proved so irresistible to potential players that a second question-and-answer session has been posted talking more about guns. Whether it's in the console version or the full-scale MMO, who doesn't want to be sure of the highest-caliber destruction one can wreak upon the undead? The original developer blog talks in depth about trying to balance a realistic feeling with what players will expect from guns, but the follow-up goes into more detail. Gunfire and sounds will indeed attract zombies to players, but the team doesn't seem interested in burying players under mountains of different ammunition types. The guns in question will most likely not be licensed brands, although some licenses are being sought for some more iconic weapons. There also won't be a full spread of exotic firearms in the console game, Class 3, although the MMO version will likely have a wider variety. Take a look at the full set of answers for more details on the best part of zombie invasions -- sweet, sweet hails of bullets.

  • GDC 2011: Jeff Strain lets us eat... err... pick his brains on Undead Labs' upcoming zombie MMO

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.03.2011

    The team at Undead Labs has big plans for the studio's first two projects currently under development: Class 3 and Class 4. So far, we know that Class 3 will be a non-MMO console zombie shoot-em-up game developed for Xbox Live, and Class 4 is intended to be the game that crosses into a massively online world. That's why we were glad to sit down with Jeff Strain, founder of Undead Labs, to hear more details on the studio's gory game goodness, which is surely lurking and primed to pounce on us and eat our brains -- or at least some of our gaming time. Are you hungry for all the meaty details of this ambitious console horror game? Join us behind the break for more!

  • The MMO Report: The sad, strange death of Company of Heroes Online

    by 
    Justin Olivetti
    Justin Olivetti
    02.14.2011

    Bad puns, sexual innuendo and all the MMO news you can handle are crammed into yet another MMO Report, brought to us by our friends at G4TV. Casey Schreiner and his fabulous tie recall a few of the biggest stories from the previous week. First up on the docket is the cancellation of two THQ titles previously in development: Company of Heroes Online and WWE Smackdown vs. Raw Online. Both of these games were an attempt by the studio to bring its western-style MMOs to a Korean market, although THQ ultimately decided that this move wasn't at the top of its priority list. On a more upbeat note, Casey talks up LEGO Universe's Crux Prime update, which came complete with ninjas and multiplayer madness. And yes, Casey, we agree that LEGOs are "awesome." Other topics for the Report include Undead Labs' "Class 3" single-player XBLA title that's hopefully leading up to the studio's zombie MMO, robo-Batman in a new DCUO video, the announcement of BlizzCon's 2011 dates, and a Blizzard theme park called "Joy Land" in China. Face it: We have a weird hobby. Hit the jump to watch the full MMO Report!

  • Jeff Strain shares his vision for Class3, a different kind of zombie game

    by 
    Griffin McElroy
    Griffin McElroy
    02.03.2011

    Judging by the comments section of most articles we write about new games and DLC that feature zombies, we'd say that Jeff Strain and his band of merry reanimated corpse enthusiasts (collectively and appropriately called Undead Labs) are at an immediate disadvantage with the announcement of their zombified XBLA title, Class3. We can't help but sympathize with their worries -- in the past three years, we've crushed, shot, sliced, exploded and generally obliterated more virtual zombies than we could ever possibly hope to count throughout the fullness of time. That's exactly where Class3 -- a temporary codename, mind you, and a direct reference to Max Brooks' seminal Zombie Survival Guide -- sets itself apart. We recently spoke with Strain about how the team's first onus (which recently found a publishing partner in Microsoft Game Studios) stands out among a veritable field of undead offerings, and he explained succinctly, "In a real zombie apocalypse, you wouldn't just gather up the guns and go hunting zombies. You'd be trying to avoid them. You'd be trying to survive." All zombie-centric games run a balance between providing the player with impetus to destroy zombies, and tasking the player with not being destroyed by zombies. Based on Strain's vision for the title, Class3 sounds like it leans decidedly towards the latter. %Gallery-115645%

  • Undead Labs' Class3 to serve as precursor for MMO-focused 'Class4'

    by 
    Griffin McElroy
    Griffin McElroy
    02.03.2011

    While going down the fact sheet for Undead Labs' Microsoft-published XBLA title (codenamed) Class3, a certain something seems to be missing: Any mention of the "MMO" classification. Considering the gaming lineage of studio founder Jeff Strain, ArenaNet co-founder and former World of Warcraft lead programmer -- not to mention Undead Labs' late 2009 mission statement to create an "MMOZ" -- an absence of the genre's mention seems a bit odd. Strain recently explained to us the avoidance of the subject: Class3 will not play host to the "online world" features envisioned by the developer -- but Class4 will. "What we've decided to do is take that first step," Strain explained. "We're going place a marker along the path, and release this game we're calling Class3, that has all of the fundamental points in terms of the way you interact with the world, the way your character progresses, the way you establish outposts, the way define your goals in the game, the way you fight zombies and the way they fight you -- the minute by minute core of the game will all be there in Class3. The only thing it won't have is the massive player participation the sequel will have."

  • Undead Labs reveals first release title, and it's not the zombie MMO [Updated]

    by 
    Brendan Drain
    Brendan Drain
    02.03.2011

    Back in November 2009, ArenaNet co-founder Jeff Strain left the company to create a new development studio named Undead Labs. His plans included the development of a zombie-survival console MMO, an idea that has had fans of zombie apocalypse games excited ever since. In August 2010, Undead Labs graced the news once again when four more of ArenaNet's developers left to join the new studio and work on the upcoming zombie MMO. It wasn't long until we began to see the first details released of the impending zombie apocalypse, with a huge section in EGM Magazine. Most notable was the revelation that the game would be a console-only open-world sandbox. Undead Labs unveiled its first officially planned release title today, and fans of the upcoming zombie MMO won't be disappointed. While the company's first release won't be the zombie MMO we all want so badly, the studio plans to first release a smaller-scale online zombie survival game on XBox Live Arcade. This game, code-named "Class 3" for now, will showcase the gameplay, setting and technology that will be used to develop the as-yet untitled zombie MMO. The team at Undead Labs plans to then use the game as a kind of training ground to help develop better gameplay experiences for the MMO that will follow. Although that means we'll have to wait a while to get our hands on that zombie-survival sandbox world we've all been dreaming of, the result should be a game that appeals more to players. Jeff Strain, founder of Undead Labs, released the following statement: "Our mission is to create original online games that truly feel at home on the console platform, and Xbox 360 is a fantastic platform for online console gaming. We plan to create an ambitious open world XBLA game and use its gameplay, setting, and technology as the foundation for a full online world game." [Update: Jeff Strain's also released a tongue-in-cheek "Rude Q&A" on Undead Labs' blog. It discusses the team's plans and goals for the new game as well as aims to stave off any misconceptions about both upcoming titles.]

  • Undead Labs reveals 'Class3,' an open world zombie XBLA game published by Microsoft Game Studios

    by 
    Christopher Grant
    Christopher Grant
    02.03.2011

    When ArenaNet co-founder Jeff Strain and a handful of his cohorts announced Undead Labs in late 2009 with the intention of creating "the definitive massively multiplayer online zombie game (MMOZ) for console gamers," we don't know what we expected, but it probably wasn't an Xbox Live Arcade game. Some fourteen months after that announcement, Undead Labs is ready to start talking about its "inaugural" title, currently codenamed "Class3," an XBLA game being published by none other than the MMO-wary Microsoft Game Studios and billed as "an open world zombie-survival game." If that Xbox Live Arcade setting sounds anticlimactic, you'll be happy to hear that it's just step one for Strain and friends. "We plan to create an ambitious open world XBLA game and use its gameplay, setting, and technology as the foundation for a full online world game," Strain said. The press release continues, "The open world develops in real-time, shaped by player actions, with content determined by their choices and the ever-increasing zombie threat." It's worth pointing out that Undead has backed away from the term "MMO" entirely; it never appears in today's press release, and while that followup project – codenamed "Class4" – will contain many MMO elements, even that won't be branded with those three little letters. For more on Class4, check out our interview with Jeff Strain later today. %Gallery-115645%

  • Undead Labs publicly announces profit-sharing plan

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.21.2010

    It's been a few months since we heard the first details about the upcoming zombie game from the appropriately named Undead Labs, but the most recent news from the official site doesn't cover the game directly. Instead, it covers something that should be far more interesting to people who follow the industry as a whole or those who work with the company. It's the official profit-sharing plan for the company, and not just the net benefits -- the whole thing, in full legal terms, available for anyone to read. As Jeff Strain puts it, he doesn't want the company to work along the lines of many larger studios, where executives reap the benefits of a successful game and employees are lucky to see any of the profits. The complete transparency of both the plain language and detailed legal version of the sharing plan is apparently against the advice of the corporate lawyer, but Strain considers it a move that he'd prefer to see other studios copy. Considering the references to the Activision/Infinity Ward fiasco earlier this year, it certainly couldn't hurt to have a bit more developer and corporate accountability.

  • World of Warcraft will reign for another 20 years according to industry analysts

    by 
    Justin Olivetti
    Justin Olivetti
    12.09.2010

    With all of the recent focus on World of Warcraft following its latest expansion, it's no surprise that the industry leader is at the center of another round of "What will topple WoW?" discussions. In an article on Eurogamer, industry analysts and developers lend their thoughts as to what made World of Warcraft so dang popular to begin with, and what it will take -- if anything -- for another game to beat its popularity, subscription numbers and cultural footprint. Wedbush Morgan analyst Michael Pachter declared that nothing will top the title for at least 20 years due to an insurmountable lead, although this became debated by the other participants. Cryptic's Jack Emmert thinks WoW will be "chipped away at" instead of toppled. Age of Conan's Craig Morrison thinks that nobody can consciously plan to overcome WoW's lead saying, "You don't topple a cultural phenomenon. But you can join one." GamersFirst's Bjorn Book-Larsson doesn't think there's a need for WoW to be toppled due to the size of the market. Codemasters' Dave Solari imagines that the winning formula "would have mass market appeal, with instant accessibility, would work on all platforms, particularly mobile, be incredibly viral and social -- like a feature-rich FarmVille." Undead Labs' Jeff Strain thinks that MMO studios should be looking at it a different way: "They should instead be striving to achieve the same level of success with their own game ideas." Some even speculate that Blizzard is the only studio capable of besting its own game, perhaps with its second MMO that's due to be announced in 2012. Head on over to Eurogamer for the full discussion.

  • Undead Labs answers fan questions

    by 
    Jef Reahard
    Jef Reahard
    12.07.2010

    Undead Labs has published a list of reader questions (and a few select answers) regarding its zombie-themed console MMORPG currently in development. New community manager Emily Diehl checks in on the official Undead Labs website to bring us a wrap-up from the queries submitted on the game's forums. The topics range from the title's shooting and aiming mechanics, to vehicle implementations, to its persistent qualities. Regarding this last bit, Undead Labs seems intent on putting to rest any notion that the game's console nature will result in anything less than a traditional open world experience. "This may seem like a no-brainer, but we're building an actual world. We want it to live, breathe, change and evolve over time, responding to the choices you make while immersed in it," the studio writes. Check all the questions and answers on the game's official site.

  • ArenaNet Community and Content Manager departing for Undead Labs

    by 
    Rubi Bayer
    Rubi Bayer
    11.17.2010

    ArenaNet's Community and Content Manager -- and resident zombie fanatic -- Emily Diehl surprised Guild Wars fans yesterday with a farewell message. This Friday will be Emily's last day with ArenaNet, then she's off to join some of her former colleagues at Undead Labs. "For folks that know me, it's no secret how much I love horror stuff. The first movie I ever remember seeing was Night of the Living Dead (when I was four), and I've been obsessed with horror ever since. I love Guild Wars and Guild Wars 2 with a passion, but in this case, having the privilege to work on a zombie title is fulfilling a lifelong dream of mine." We at Massively join all of Emily's fans in wishing her the best of luck!

  • Undead Labs talks about surviving the zombie social scene

    by 
    Justin Olivetti
    Justin Olivetti
    11.12.2010

    James Phinney believes in the power of a persistent virtual world, and he's not shy in sharing his excitement when it comes to the landscape that Undead Labs is building for its new zombie-themed MMO: "We believe a persistent world should be living, dynamic, and evolving. We believe your decisions should affect the state of the world and the state of the world should matter to you. We believe you should get to be the hero; not because you were able grind your way to some artificial achievement that everyone else will eventually grind for too, but instead because you achieved something unique and heroic -- something that people actually care about because it has an impact on the world." In this post on Undead Labs' site, Phinney talks about how the company isn't trying to build a shell of an MMO around a mere action game, but is actually working hard to build a connected, persistent place where players have meaningful choices that could lead them to being heroes. His vision for this post-apocalyptic world is one that is "living, dynamic, and evolving" instead of remaining static. And while the MMO will contain zombies, Phinney stresses that the core is about survival, not just a headcount. He sketches out some of the choices that will need to be made, including finding power, scrounging for food and developing safe zones. You can read more about this vision over at Undead Labs.

  • This week on The MMO Report

    by 
    Jef Reahard
    Jef Reahard
    11.11.2010

    This week on The MMO Report, Casey Schreiner starts things off with a bang by highlighting Undead Labs' zombie MMO-in-the-making and a spectacularly polarizing quote by developer Richard Foge that first broke right here on Massively. Moving right along, Casey takes a look at Star Wars: The Old Republic's recently announced PvP Warzones, scenario-based battles that will see players fighting for control over various objectives. He also spends a segment on the drama surrounding All Points Bulletin -- or more accurately -- its firesale. The new sci-fi MMOFPS Genesis A.D. also gets a mention, and its shiny trailer grabs the spotlight for a few precious seconds. Finally, the episode pays a bit of lip service to Blizzard's charitable endeavors via the Moonkin hatchling promotion and finishes things off with a death-defying dive into the nether regions of Uncle Casey's mailbag. Check out the full episode after the cut, and if you're looking for past episodes of The MMO Report, head over to G4TV.

  • Undead Labs: Current MMOs are "barely even games"

    by 
    Justin Olivetti
    Justin Olivetti
    11.03.2010

    Undead Labs has a new game designer, and he's come out swinging against the established MMO format. Richard Foge, who previously worked on God of War, SOCOM and Guild Wars, says he "loves the idea of MMOs" but isn't satisfied with the current market. In a recent manifesto on Undead Labs' site, Foge professes his love for console games and his puzzlement as to why MMOs haven't advanced as far: "MMOs get breaks because of their social nature, but if you really look at them closely they're barely even games. Mario 64 (nearly 15-years-old at this point) feels better than any MMO I've ever played. MMOs aren't even close to keeping up with cutting edge videogames from a gameplay or presentation perspective." The solution, he thinks, is to skew more toward console action titles. "What if we replaced all the math with action?" he muses. Undead Labs' first MMO, a zombie-themed romp through the post-apocalyptic world, is being made for consoles instead of PCs. The perfect platform for an action MMO, in his opinion, isn't the PC: "I believe that MMOs can and should compete with the best triple-A games. And I believe consoles are the perfect place for MMOs to make this stand."

  • The Perfect Ten: Halloween MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    10.28.2010

    We're only a few days away from Halloween, and already the Massively office staff is dressing up in anticipation. Shawn's post-apocalyptic gear is at odds with Rubi's tastefully modest Guild Wars Elementalist outfit. Greg's Squig is in the corner battling it out with Larry's Chewbacca. Bree is dudded up as a giant red corrective marker; Jef's free-to-play outfit requires microtransactions to view in full; and Kyrstalle is photographing it all with her Poloroid One-Shot camera. I think Eliot showed up in full plate armor and riding a mechanical bull, but that just may be his normal work attire. So as everyone else is goofing off in the spirit of the holidays, it remains to me, your lovable intern, to hack out a top 10 list in honor of All Hallow's Eve. It's the least I can do since they're paying me in candy. While every MMO incorporates horror at some point (even, yes, Hello Kitty Online's Cat-Tastrophie zone), and it's nearly impossible to escape a clutch of giant spiders in any game you visit, I've picked out 10 MMOs that best deliver a slice of October 31st. Some are old, some new, some canceled and some yet to come, but these are 10 of the spookiest MMOs in the world.

  • Braaaaainssss: First details about Undead Labs' zombie MMO revealed

    by 
    Justin Olivetti
    Justin Olivetti
    10.06.2010

    There's something about zombies and video games that bind geeks together in harmony, which is why we've been anxious to see what Jeff Strain's Undead Labs has in store for our favorite end-of-the-world scenario. Well drop your linen and start your grinnin', because Game By Night reports that EGM's latest physical issue (241.0) is chock-full of zombie goodness on the project. The unnamed MMO is going to be console-only and will take place in today's world following a zombie apocalypse. Strain promises that the world will be dynamic and malleable -- think "sandbox" -- as players will build up defenses to protect settlements, lay down traps for the zombie horde and eventually take the fight to the undead. There may also be gardening (yup, you read that right). A more dynamic world isn't the only cue from modern MMO development that Undead Labs is taking -- the game will skew more toward quick action-based fights than traditional MMO combat: "Banish the memories you have of the PC MMO paradigm for combat, and start thinking AAA console action game... weapons (like the M14 assault rifle or long-bladed machete) need to feel snap-fast and satisfying, to pierce bones and dismember limbs just so." While the title is still in very early stages, EGM says that the team is looking to allow a more free-form character development, with players taking on specialty roles instead of being forced into rigid class constructs. You can read the full analysis over at Game By Night.

  • Four ArenaNet team members joining Undead Labs

    by 
    Rubi Bayer
    Rubi Bayer
    08.11.2010

    In all the excitement over the Guild Wars 2 MMO manifesto, a quiet announcement on the Guild Wars wiki was very nearly lost in the shuffle, but it gained the attention of some sharp-eyed fans. ArenaNet founder Mike O'Brien put a post on his wiki talk page entitled "Departures," and bid farewell to four members of the ArenaNet team. Design Director James Phinney is leaving ArenaNet to join his former colleague Jeff Strain over at Undead Labs, and he's not going alone. Joining him are designer Richard Foge, as well as artists Scott Albaugh and Doug Williams. It's been very quiet on the Undead Labs front for a while now, so this may signal the beginning of some progress on the zombie front. As for ArenaNet? "Of course we're disappointed to see them go, but I also know these guys are each individually huge zombie fans and are going to work on a zombie game, so I'm excited for their opportunity and wish them all the best," says Mike. We at Massively join him in wishing the group the best of luck in their new venture.

  • Jeff Strain weighs in on console-specific MMOs

    by 
    Rubi Bayer
    Rubi Bayer
    06.06.2010

    We might not hear much from him, but Jeff Strain is still hard at work at Undead Labs. We know his project is going to be a console zombie MMO, and the latest blog entry explores the overall advantages of console MMOs. Jeff points out the cold reception given to the concept of console FPS games way back when, likening it to the skepticism that console MMOs are receiving these days. His feeling is that there are some exciting opportunities for consoles in the MMO market, and points out several in detail. Freedom of movement, an invisible interface, vehicle combat, and a destructible environment are just a few of the things he thinks consoles could add to the MMO world. It's an interesting look at what console MMOs could achieve -- take a look at the full post and see what you think.

  • Interview with Undead Labs' Jeff Strain

    by 
    Rubi Bayer
    Rubi Bayer
    12.16.2009

    Last month we heard about Jeff Strain's new studio Undead Labs, and his upcoming zombie MMO. In the wake of that exciting announcement, Kill Ten Rats was lucky enough to spend some time with Jeff in an interview. They covered quite a few important questions: fast zombies or slow ones, why it's best to hide in a Costco in the event of a zombie apocalypse, those darn velociraptors, and why so many development companies are in Seattle. Oh, yes, they also talked about gaming. Jeff covered some interesting points on the complexities of console MMO gaming -- the lack of a keyboard seems to be the biggest issue -- as well as how much he loves the term "MMO" (not really). Jeff also gave due respect to World of Warcraft, and even managed to toss in a "shameless plug" for Guild Wars 2. The full interview is well worth your time, and can be found here.