unreal-engine-3

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  • Epic's Mark Rein responds to Microsoft buyout rumor

    by 
    Ross Miller
    Ross Miller
    02.19.2008

    Did you hear the one about Microsoft buying Unreal Engine developer Epic Games for one billion dollars? The rumor stems from the latest issue of GamePro magazine, and while not flat-out denying the rumor, Epic VP Mark Rein did has some choice words.In an email to Develop, Rein said, "I have not seen the actual GamePro article but if they're going to make predictions about us selling Epic we would prefer if they started at $2 billion, because we don't want anyone thinking that we're cheap," followed by a smile-inducing emoticon. A more tangible bit of Epic Games speculation is that Gears of War 2 will be unveiled at GDC this week.[Via X3F]

  • GDC08 exclusive: Mova brings lifelike motion capture to Unreal Engine 3

    by 
    Kyle Orland
    Kyle Orland
    02.19.2008

    var digg_url = 'http://digg.com/gaming_news/Incredible_facial_animation_video_running_in_real_time'; Traditional, point-based motion capture (the kind brought to you by guys in black suits with reflective balls) has been great for developers that want to capture basic skeletal motion for their in-game characters. But for realistic facial work, even setups with hundreds of reflective dots leave developers with rough, blocky data that requires a lot of post-production work to even start approaching the uncanny valley.Enter motion capture company Mova, whose Contour Reality Capture system uses an array of cameras to create 100,000 polygon facial models that are accurate to within a tenth of a millimeter -- no special reflective balls required. At this year's GDC, the company is trying to attract the game industry's attention by unveiling examples of their facial modeling running in real-time on the popular Unreal Engine 3. Continue reading for exclusive, real-time video of the technology and excerpts from an interview with the Mova founder Steve Perlman.

  • Rumor: MS to buy Epic Games?

    by 
    Xav de Matos
    Xav de Matos
    02.18.2008

    According to news posts on dbtechno.com and WRAL the latest issue of GamePro states that Microsoft is closing in on a deal to acquire developer Epic Games. The report states that Epic, known primarily as the developer behind Unreal Engine 3, would cost Microsoft upwards of $1 billion dollars. If true the acquisition would mean Microsoft would own Unreal Engine 3, the engine that powers most next current generation titles on the Xbox 360, PC and rival PS3 which would see Microsoft profiting from any title that makes use of the technology.We don't want to call out shenanigans immediately but this is hard to believe for a few reasons. One billion dollars to purchase Epic Games, who also own the rights to the Gears of War universe (Microsoft owns the current characters and title) and the Unreal franchise, seems like a bargain considering the value of the Unreal Engine licenses alone. This move would also put Microsoft at the forefront of current legal problems Epic is having with Silicon Knights, who has a publishing partnership with Microsoft. Also, Epic management don't seem like the kind of folks to let this thing slide considering how well they do financially on their own. We might be wrong on this one, but until we see the GamePro issue in question, talk to Epic's Mark Rein or hear about it from Xbox boss Don Mattrick we're not willing to call this one based on the fact that Epic has a booth next to Microsoft at GDC '08. But hey, crazier things have happened right and it really could happen couldn't it?[Thanks, Deus Legend]

  • 2K invests heavily in Unreal Engine 3

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.12.2008

    Despite the issues some developers may be having, Epic keeps finding customers more than happy to stuff the engine maker's mattresses with hundreds of thousands (millions?) of dollars for an Unreal Engine 3 license. Epic's cash deluge continues today with 2K Games' announcement that it's entering into a licensing deal to use UE3 for various unannounced games.2K Games' president stated the company has been happy with UE3 because it "enables games to perform exceptionally well on both console and the PC" and that, with Epic's support, they plan to continue producing "world-class" titles. While there's no word on what these unannounced games may be, 2K is currently on a development bender with Mafia II, Prizefighter, some sort of BioShock follow-up, the mysterious project at 2K Marin, and a few others in production

  • PS3 responsible for Turok delay

    by 
    Jem Alexander
    Jem Alexander
    02.10.2008

    How are you enjoying playing Turok? (Don't answer that truthfully, peoples' feelings could be hurt!) Were you aware that you were supposed to be playing it around November of last year? That's when it was originally scheduled to be released, at least. Unfortunately Propaganda Games had some trouble getting the quality of the PS3 version up to scratch, so the game was delayed to earlier this month. Similar delays occurred with other UE3 powered games last year, though none were pushed back as far as 2008.We're expecting Sony to receive a nice "Thankyou!" hamper from Turok's developers any time now. All joking aside though, with the amount of games that were released during the last quarter of 2007, especially shooters, Turok would've been swallowed up and ignored. No doubt the game is receiving far better sales now than it could have in November, considering it has the entire month of February to itself with regards to the first person shooter market. Epic have gone on record to say that the engine is now fully optimised for the PS3 (and has been since UTIII was released, so this should be the last delay of this type that we see. Hopefully.[Via Joystiq]

  • American McGee announces next 'twisted tale' project after Grimm

    by 
    Jason Dobson
    Jason Dobson
    02.04.2008

    We're not sure what it is about American McGee that makes him so fascinated about putting dark spins on Western tales. The former id Software developer and Electronic Arts' consultant found his niche in 2000 with Alice, though since that release he's done little to make us believe that his name slapped on the front of a game's box carries any more weight than the UPC code on the back. His latest project is a morose 24-episode take on the Brothers Grimm in development at McGee's Shanghai studio Spicy Horse, a project that according to a blog post by McGee is halfway completed. Excited, the developer has let the proverbial cat out of the equally proverbial bag by confirming work on another project. While details are light, McGee writes that the game will be built on Epic's UE3 engine, and is a "big publisher, multi-platform, twisted tale project." This of course makes us think that McGee will once again be paying a visit to the children's section of the local library in search of inspiration. Might we suggest Winnie the Pooh, as nothing is quite as frighting as a vicious bear that's rumbly in his tumbly. [via Gamasutra]

  • UE3 devs subpoenaed in SK / Epic suit

    by 
    Richard Mitchell
    Richard Mitchell
    01.24.2008

    Shacknews reports that subpoenas have been served to several Unreal Engine 3 liscensess in a lawsuit against Epic games, filed by Silicon Knights last year. The subpoenas have been served in order to acquire the liscensees' engine contracts as evidence in the upcoming trial. Specific liscensees are not named, though known liscensees include Square Enix, Ubisoft, 2K Boston/Australia, EA, and the US Army.Mark Rein, Epic VP, stated, "I'm leaving the litigation to the lawyers but, if this is the case, I'd like to apologize to any of our licensees who Silicon Knights have inconvenienced." And inconvenienced they may be. If submitted as unsealed evidence, the contents of the contracts could become public record, allowing anyone access to the trade secrets therein. Epic's lawyers can move to seal the documents if this turns out to be the case.The lawsuit was filed last July, with Silicon Knights claiming that Epic did not deliver final code for the Unreal Engine 3 on time, thus hampering the development of Too Human. The company further asserted that Epic purposefully sabotaged UE3 liscensees while promoting its own products such as Gears of War. Epic later filed a counterclaim and a motion to have the case dismissed. The motion was denied in November last year and both suits will come to trial.[Via Joystiq]

  • Subpoenas place other UE3 licensees in midst of Epic, Silicon Knights lawsuit

    by 
    Ross Miller
    Ross Miller
    01.24.2008

    Subpoenas have been issued to multiple licensees of Unreal Engine 3 to testify in the ongoing litigation between UE3 maker Epic Games and Too Human developer Silicon Knights, according to Shacknews. Though no licensees are specified, developers who use the engine include Electronic Arts, 2K Boston/Australia, SOE, Square Enix, Ubisoft and the U.S. Army.Said Rein to Shacknews, "I'm leaving the litigation to the lawyers but, if this is the case, I'd like to apologize to any of our licensees who Silicon Knights have inconvenienced." Should license contracts be submitted as unsealed court evidence, there is a chance the licensing fees and other trade secrets could become public record, though Epic's lawyers can move to seal court documents.In late July, Silicon Knights filed a lawsuit against Epic Games over what it felt was inadequate support for its Unreal Engine 3 that harmed development of Too Human. Epic responded and filed a countersuit. In November, Epic's motion for dismissal was denied.

  • Red Mile licenses Unreal Engine for Sin City

    by 
    Dustin Burg
    Dustin Burg
    12.21.2007

    Today, Red Mile Entertainment announced that for its Sin City video game adaptation they've licensed the graphical powerhouse Unreal Engine 3 from Epic Games. Red Mile's choice of an engine is solid and we don't think anyone is willing to debate the use of the Unreal Engine 3 with Sin City. Hell, it even sounds good. Hopefully Red Mile's rather slim game development pedigree (Jackass: The Game, Heroes of the Pacific and GripShift) doesn't instantly force this "movie game" into the clearance bin, because we think Sin City lends itself to the gaming realm rather well. Here's to you Red Mile, do Sin City good, do the Unreal Engine good and don't screw this up.[Thanks, DjDATZ]

  • AcroGames using Unreal Engine in new online game

    by 
    Samuel Axon
    Samuel Axon
    11.29.2007

    AcroGames, an upstart Korean game development company, has licensed Epic's Unreal Engine 3 for a new game. Epic told Gamasutra that the new game is an online title for the PC. There are lots of different kinds of online titles, but AcroGames is partly comprised of former Lineage II team members, so it's a good, educated guess to suggest that the new title is an MMO. Also, Lineage II was developed using the previous Unreal Engine iteration. Epic VP Jay Wilbur was quoted in Gamasutra, saying: "AcroGames is a promising team comprised of top talent and we look forward to working with them. We are committed to supporting the Asian game market with best of breed development tools, and our agreement with AcroGames marks a significant achievement in this effort."In an interview published just yesterday, Epic's Mark Rein described the language-barrier-related challenges Epic is having with supporting its engine in non-English speaking countries (specifically Japan, in that article). One wonders if they'll run into the same troubles when working with a Korean studio.

  • Unreal Engine 3 being adapted for Wii

    by 
    David Hinkle
    David Hinkle
    11.23.2007

    Yup, Unreal Engine 3 is headed to the Wii, but Epic won't be handling it. No, instead the engine will be adapted for use on the Wii by an unnamed licensee. Mark Rein, who you all know full well, commented as such during a recent interview with Kikizo."It's their own port, in the same way Ubisoft brought Unreal Engine 2 to the Wii [for Red Steel]," he said. Of course, he couldn't help but toss in his own pessimistic view regarding the whole idea, adding "I just don't see a big market there to bring this big hulking memory intensive engine over to a much smaller system."And now, we're left wondering what the engine is being adapted for. Anyone care to speculate?[Via Joystiq]

  • Unreal Engine 3 coming to Wii (but not by Epic)

    by 
    Ross Miller
    Ross Miller
    11.23.2007

    Epic Vice President Mark Rein has said repeatedly that they will not port their popular Unreal Engine 3 to the Wii, but that isn't stopping others from doing the conversion for them. In an interview with Kikizo, Rein has stated that an unnamed licensee is bringing the engine to Nintendo's console."It's their own port, in the same way Ubisoft brought Unreal Engine 2 to the Wii [for Red Steel]," he said, noting prior to that response, "I just don't see a big market there to bring this big hulking memory intensive engine over to a much smaller system."We tend to think Rein might have a point, given the Wii's hardware limitations in relation to Epic's goal with Unreal Engine 3. Then again, developers don't usually go through the labor-intensive process of porting engines to consoles unless there are either tools that streamline the development process or they're looking to go multiplatform. (If it's the latter, we'd suspect a major studio like Ubisoft or Electronic Arts.) Option three, of course, is that someone is hoping to fail and get in on some of the lawsuit frenzy. It'd be just like The Producers for the video game industry![Thanks, Cam]

  • Silicon Knights' suit continues, Epic motion denied

    by 
    Ross Miller
    Ross Miller
    11.01.2007

    Epic Games' motion for dismissal against the Silicon Knights' lawsuit has been denied. Both parties in the lawsuit told GameDaily told that the lawsuit will move forward."Often these requests are denied," said Epic VP Mark Rein. "It is important to note that this was not a decision on the merits of Silicon Knights' claims. We are confident that the evidence will show Silicon Knights breached its license with Epic Games and violated our copyrights and trade secrets."Epic had filed the motion to dismissal alongside a countersuit against Silicon Knights over what it sees as an attempt by the Too Human developer to "take Epic's Licensed Technology, pay nothing for it, and use it any way it pleases." The fate of the counterclaim is unknown.No court date has been set. The lawsuit filed by Silicon Knights claims Epic providing an inadequate Unreal Engine 3 and for providing insufficient support, causing SK's Too Human considerable delay. Given the proliferation of Unreal Engine 3 licensees in the industry right now, we're eagerly waiting to see the list of witnesses called to testify.

  • Developers talk about Unreal Engine 3 lawsuit

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.23.2007

    Following the news of Silicon Knights suing Epic games for "inadequacies" with the Unreal Engine 3, ShackNews went ahead and talked to some developers about the issue. Of course, most of the people who spoke against the engine and its licensor Epic (Gears of War, Unreal Tournament 3) did it anonymously -- except for the Postal developers, 'cause they just treat the world with one giant middle finger up in the air, although they did it so softly here with a simple: "It just wasn't the best relationship for us [with Epic]."The statements pretty much cover the spread from good to bad. The most interesting anonymous source talks about several studios who had various levels of experience with the UE3. The key thing is that the source doesn't believe the problems were "intentionally malicious," but a product of Epic being stretched thin because of their own product development. Interestingly, this is given even more credence by Sony swooping in and lending support to Epic in getting the UE3 working properly with PS3. The question is slowly turning into what did Epic deliver to these developers through their license? How much extra work did these developers have to put into the engine to get it functional? Obviously, Sony felt the need to help out. The Unreal Engine 3 tree is going to continue shaking and we're sure to see more stories fall out very soon. Hopefully, with developers who know what they're talking about and are willing to go on the record.

  • Square Enix's Last Remnant trailer debuts

    by 
    Ross Miller
    Ross Miller
    07.05.2007

    Square Enix has unveiled its "debut" trailer for The Last Remnant. The trailer is certainly pretty, powered by the Unreal Engine 3, and the gameplay (for better and worse) is eerily reminiscent of Koei's Dynasty Warriors series. The text serving as bookends to the one minute, 22 second trailer make a point to highlight that this is an RPG "for the world" that will see simultaneous release in North America and Japan (what about Europe?) on Xbox 360 and PlayStation 3. The actual date of that simultaneous release is unknown. Video embedded after the break.

  • Fatal Inertia hits Xbox 360 in September, 'delayed indefinitely' for PS3

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.02.2007

    Though the distinct lack of dynastically-inclined warriors may convince you otherwise, futuristic racer Fatal Inertia is indeed a product of Koei. The first game from the company's Toronto-based studio has now been assigned a release date on half of its originally intended platforms, with the Xbox 360 version arriving on 11 September 2007. The PS3 version, unfortunately, received no such date and has been "delayed indefinitely."The game's unfortunate status, as conveyed to Joystiq by a Koei representative, is as a result of developers awaiting completion of the game engine for the PS3 platform specifically. Fatal Inertia is built using Epic's Unreal 3.0 engine, which debuted on Xbox 360 last year in testosterone vs. chainsaw epic, Gears of War, and was more recently seen on PS3 with Tom Clancy's Rainbow Six: Vegas. Koei explained that the game had not been canceled outright, but offered that progress on the PS3 engine was "out of our hands." We next talked to Epic's VP Mark Rein, who thought that the Unreal 3.0 engine was incomplete only in the sense that it's constantly being upgraded. "Unreal Engine 3.0 is running quite well on PS3 and people will have the chance to see that when we show Unreal Tournament 3 next week."

  • Crytek and Epic Games rev their engines

    by 
    Ross Miller
    Ross Miller
    06.22.2007

    Epic Games has found a wide audience, from Silicon Knights to Square Enix, with its Unreal Engine 3; meanwhile Crytek is looking to find success by licensing out CryEngine 2. Both companies also release games highlighting the engines (Unreal Tournament and Crysis, respectively).Next Generation has an article where both Epic Games' Mark Rein and Crytek's Harald Seeley talk about the competitive field of game engines. According to the opening remarks, the article sees Crytek as one of the more promising competitors to the Gears of War developer. It's an interesting read, but we shouldn't forget one engine that just recently made its first unveiling: id Tech 5. Creator John Carmack promised more information at Min-E3, and we think there's a good chance the House of Doom will add some major heat to all game engines.

  • Indie dev Chair signs exclusive deal with Epic, new Undertow images

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.19.2007

    Despite 2005's disastrous Advent Rising, which was built on Unreal Engine 2.0, Chair Entertainment will continue to use Epic's tech ... for-ev-AR. The indie developer has signed an exclusive deal with Epic to license Unreal Engine for all current and future projects. While the deal extends across the PC, PlayStation 3, and Xbox 360 platforms (no Unreal for Wii, remember?), Undertow, Xbox Live Arcade's submerged shooter, is the studio's only project known to be in development (not that we've been holding our breath for the rest of the canned Advent trilogy). As previously disclosed, Undertow will feature both a 15-level campaign (with co-op support) and a pair of 16-player multiplayer modes, packed tight like shredded tuna into the old 50MB XBLA standard. Undertow is tentatively scheduled for release this summer. [Via press release] %Gallery-4096%

  • New details on Unreal Tournament 3

    by 
    Ross Miller
    Ross Miller
    05.29.2007

    A feature story in the latest Official Xbox Magazine has revealed some new details about Epic Games' upcoming Unreal Tournament 3 as well as some hype-tacular words by lead designer Steven Polge. Additions to the game include: Four-player co-op and two-player split-screen in the single-player campaign 18 vehicles and five types of turrets Hoverboards Polge also made a few claims sure to be cited in any brouhaha concerning the shooter. Referencing the Great Keyboard & Mouse vs. Controller Debate, the designer claimed that UT3's controls are so good that half of the staff prefer the Xbox 360 version. Also noted were the improvements in Unreal Engine 3, as exemplified by contrasting the game to previous Epic title Gears of War. Polge said that UT3 is "Gears on crack. Cover is for wimps!" You hear that, gamers who bought his company's previous Xbox 360 title? You're a bunch of wimps! (Until Gears of War 2 is announced, of course.)

  • Unreal Engine 3-based Undertow coming to XBLA

    by 
    Christopher Grant
    Christopher Grant
    04.24.2007

    After the big budget (and disappointing sales) of Advent Rising, Chair Entertainment has set its sights on the much more manageable Xbox Live Arcade platform with their latest project, Undertow. Like RoboBlitz (oh, and Gears of War), Undertow uses Unreal Engine 3 to bring the pretty. The game will feature a 15-level single player and co-op campaign and two multiplayer modes for up to 16 players, but how does it play? IGN does their best Hollywood pitch, describing it as "Geometry Wars meets Battlefield," 3D graphics with 2D gameplay. Undertow is scheduled to be released on Xbox Live this summer ... if the certification gremlins don't get in the way.