unreal-engine-3

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  • Epic Games Korea opens to work closely with local devs

    by 
    Xav de Matos
    Xav de Matos
    06.29.2009

    Epic Games has opened a new subsidiary in Seoul, Korea, with plans to provide licensing services and support resources to development teams using its Unreal Engine. Epic Games Korea will be led by Ray Park, formerly the business and strategy development manager for Microsoft's in-game advertising company, Massive, Inc.While Epic Games has provided its Unreal Engine to teams in the territory for over five years, Park states the opening of a Korean subsidiary signifies Epic's "desire to collaborate more closely with the [local] game development community." Jay Wilbur, Epic Games' vice president of business development, noted Epic Games Korea would serve as "a hub for Unreal Engine access, knowledge and support in the Korean marketplace."Rumors of developer Silicon Knights moving to Korea in search of the support it claims to have never received from Epic Games could not be confirmed ... because we made it up for the sake of a bad joke. [Image Credit: Nanopaprika]

  • Obsidian working on unannounced fourth project

    by 
    Ben Gilbert
    Ben Gilbert
    06.13.2009

    In addition to the upcoming Alpha Protocol and Fallout: New Vegas, as well as the perpetually delayed/possibly dead Aliens RPG, Obsidian Entertainment is apparently working on a fourth, unannounced title. In an interview with GameBanshee, Obsidian's Feargus Urquhart said, "We have been working on another title for the last four months that we can't talk about yet." According to the piece, the game is being developed on the company's internal engine, though Urquhart had, more or less, positive things to say about his company's experience with Unreal Engine 3. "Our engine, like Unreal, is a tool and different jobs can be done better with tools that are made for them ... there are things that our engine may never do as well as Unreal, but likewise there are things that our engine will do that will be better than Unreal," Urquhart says of the choice. Considering the rest of the interviews answers, we're fairly certainly that the game's not a new Neverwinter Nights nor Knights of the Old Republic 3. Guesses, friends?

  • A look at Epic's latest Unreal Engine 3 additions

    by 
    David Hinkle
    David Hinkle
    06.11.2009

    We first heard about some changes coming to Unreal Engine 3's backend way back at GDC, where the tech was first demonstrated for developers. At last week's E3, Epic was kind enough to give us a demonstration of some of the changes coming to its famous engine, and we have to say they're pretty spiffy. Nothing is jaw-dropping, but with some tweaks under the hood, the development process and post-release analysis can help developers utilizing Unreal Engine 3 in many surprising ways.%Gallery-65783%

  • Epic to show off new Unreal Engine 3 tech at E3

    by 
    David Hinkle
    David Hinkle
    05.15.2009

    Epic has some new additions to its famous Unreal Engine 3 planned, adding to the host of new features shown at GDC this year. Though the company isn't spilling the beans on exactly what we can expect, some objects doing stuff in an environment is likely a safe bet. The news is seriously that there will be news later.Through a press release that just landed into our inbox, we can confirm that this new tech wil be on display for "prospective customers, evaluators, licensees, and members of its Integrated Partners Program" who would be interested in the PC, Xbox 360, and PS3-compatible engine. Sadly, we have no more details than that at this time.

  • Huxley: The Dystopia gets new teaser site with countdown

    by 
    James Egan
    James Egan
    04.25.2009

    Huxley: The Dystopia is one of the new breed of games about to hit the massively multiplayer online world -- a hybrid first person shooter and sci-fi MMO, built on Unreal Engine 3. Massively took a good look at Huxley at GDC 2009, which we (naturally) feel is a solid starting point to catch up with what this game is shaping up to be, given its long hiatus between the early announcements and its re-appearance in the games journalism sphere. So what will come of this splicing of FPS and MMO? We're not sure how well-received titles like Huxley: The Dystopia and Global Agenda will be, but it'll certainly be interesting to see what these games will add to our online gameplay options. In the meantime, Huxley: The Dystopia has launched a teaser web site with a countdown clock showing just under 30 days. We don't believe this is an actual launch countdown, but it's expected that more game info will be revealed at that time. If you're devouring everything you can about this particular game, you'll want to have a look at the Huxley teaser site and its front page video showing off more of the game. [Via IGN]

  • Epic details next Gears 2 update, Snowblind to cost 800 MS Points

    by 
    David Hinkle
    David Hinkle
    03.23.2009

    If Epic is looking to win back lost Gears of War 2 players, then it's going about it the right way. The company has released the laundry list of changes coming in Title Update 3, and we have to say a majority of them look nice on paper, but we'll have to wait and see if they can be properly executed before we pass judgment. Find the full list after the break.Epic isn't stopping there, as the development studio also dropped information on something else Gears fans have been waiting for: a price for the new Snowblind map pack. As expected, it will cost you a cool 800 ($10) when it releases on March 31, just as the Combustible maps did. [Via Major Nelson]

  • Epic Games to demonstrate new Unreal Engine 3 features at GDC

    by 
    Griffin McElroy
    Griffin McElroy
    03.16.2009

    Though we usually have some expectations for what big announcements will be dropped at the annual Game Developers Conference, the happenings of this year's event, beginning next Monday, seem to be veiled in secrecy. However, Epic Games recently announced something for PC gamers to look forward to -- the developer will be showcasing some of the big changes it's implementing in Unreal Engine 3 during GDC 2009.Among said changes is the introduction of the Unreal Lightmass, which will add "high-quality static lighting with next-generation effects." It will also include a few tools to make things easier on Unreal-focused artists and designers, such as the Master Control Program, which tracks and collects statistics of online gaming activity. It also enslaves and destroys its fellow programs, attempting to take over the world from within the ENCOM mainframe computer. End of line!

  • First look at NASA's Unreal Engine 3 MMO

    by 
    Kyle Horner
    Kyle Horner
    02.22.2009

    Big Download took a look (one of the very first, in fact) at the Unreal Engine 3 powered NASA MMO. They came out the the experience with two pages of information. Some of the more interesting facts are that the game is actually set in the year 2035, and is designed to spark a fire of infatuation with space and NASA in those who play it -- similar to what America's Army was all about.So head on over and take a look, if getting your virtual space walk on (trainable at level 40, we hear) is something you'd be more than happy to participate in. Don't say we didn't warn you about those urine packs, though. Gallery: Astronaut: Moon, Mars and Beyond

  • Global Agenda Q&A explains Hi-Rez Studios approach to sci-fi MMO

    by 
    James Egan
    James Egan
    02.10.2009

    More opportunities for sci-fi MMO gaming will present themselves in the coming years, and we've been taking a closer look at these in-development titles. One such game that we've written about is Global Agenda, an MMO that uses Unreal Engine 3, which its developer Hi-Rez Studios describes as a futuristic "spy-fi world of advanced technology and player-driven conflict." MMORPG.com recently ran a Q&A with Todd Harris, Executive Producer for Global Agenda: "Top Three Questions about Global Agenda... Answered!" The developer journal addresses the fact that Global Agenda is more about tactics than twitch. Despite being a (third person) shooter, the game has RPG elements. Harris writes, "... your character actions and contributions affect the outcome of a single mission (like an FPS), your character career (like and RPG), and your agency's long-term Campaign goals (like a strategy game.)"

  • Epic wins North Carolina tech award

    by 
    Jason Dobson
    Jason Dobson
    11.17.2008

    Mark Rein and company will have another memento to share during the office barbeque as Epic has been recognized as the "Top Industry Driven Technology Company of the Year," at least on the Atlantic Seaboard. The accolade was given by the North Carolina Technology Association, or NCTA, as part of the organization's annual NCTA 21 awards ceremony, which applauds technology go-getters in the Tar Heel State. Other finalists for the award included Parata Systems, PeopleClick and Railinc, companies we imagine lost out due to their flagrant disregard for rag doll physics and courtroom shenanigans.

  • Suda 51's new horror game to use Unreal Engine 3

    by 
    David Hinkle
    David Hinkle
    10.07.2008

    Remember back when Mark Rein let loose somebody was working on Unreal Engine 3 for Wii? Well, we finally know what game will be using it, we guess. Kind of. We don't really know much about the exact game, per se. What game? The one that EA is publishing from Q Entertainment, Resident Evil co-creator Shinji Mikami and the man responsible for one of our most favorite Wii games, Suda51. Suda says Unreal Engine 3 is a "powerful, easy-to-implement game engine" that is aiding his company to "quickly bring our vision to life." He also added that the "tools and technology" allow him to "create games faster, easier and with less risk." So are we excited? Well, maybe. It's not like the Wii version is mentioned and we would think it should be, considering no title up until now has utilized Unreal Engine 3 technology. But, hey, we'll try to be as optimistic as we can, because we feel confident in the abilities of all involved, to tell the truth. Now if only we could some information on what this game is ...

  • Grasshopper goes Unreal for EA horror franchise

    by 
    Ross Miller
    Ross Miller
    10.06.2008

    It may seem like a stretch, but we're keeping a close eye on every scrap of information surrounding the collaboration with Goichi "Suda51" Suda and Resident Evil creator Shinji Mikami (as well as Tetsuya Mizuguchi's Q Entertainment). Publisher Electronic Arts has announced (via press release) that Suda51's studio Grasshopper Manufacture has licensed Epic's Unreal Engine 3 for the multiplatform horror franchise. We're curious what the use of UE3 means for the Wii version of the game, given Epic's non-support of the console.Unfortunately, what's lacking in the press release is any information about the game itself. Said Epic VP Jay Wilbur, "Grasshopper Manufacture is one of the most daring and innovative studios in the world, and we can't wait to see what they're able to do with Unreal Engine 3." Welcome to the club, buddy.

  • Just how violent is Brothers in Arms: Hell's Highway?

    by 
    Xav de Matos
    Xav de Matos
    09.30.2008

    Want to know a secret? Videogame adaptations of war can be pretty violent. Brothers in Arms: Hell's Highway is the recently released first-person shooter from UbiSoft that proves our point. Setting itself apart in gameplay style, Brothers in Arms: Hell's Highway features a light tactical overlay within its squad based system that allows players to control nearly all aspect of the soldiers under their command. According to Metacritic, if that's your thing, Brothers in Arms: Hell's Highway has been given generally favorable reviews; currently sitting with a score of 76. The trailer, found after the jump, showcases some of the more violent action in the game. Looking to see how insane war can be or just want to watch sheep react to physics through a grenade blast? Jump in.

  • Origins of Faith: Trailer outlines the beginnings of Mirror's Edge

    by 
    Xav de Matos
    Xav de Matos
    09.27.2008

    A flash-based trailer showcasing one of the most impressive looking titles to hit this holiday? OK, EA we'll bite. In a society seemingly ripped from the pages (in concept) from a George Orwell novel, Mirror's Edge is the story of a world where citizens are trained and controlled. After a failed resistance the city has grown sterile and without emotion but now a new group leaps from rooftop-to-rooftop in search of freedom from control. How does Mirror's Edge rank on your holiday buying list? Download in HD (98MB)

  • On eve of Too Human launch, Epic dispute resurfaces

    by 
    Ross Miller
    Ross Miller
    08.18.2008

    It's been quite awhile since we've heard anything about the Silicon Knights and Epic Games lawsuit -- we last reported on it in January 2008 and were all prepared to make jokes about the lawsuit being on the cusp of vaporware like Duke Nukem Forever is and Too Human was. Thankfully, our curiosity has been rewarded; on the eve of the latter game's launch, Silicon Knights President Denis Dyack managed to put the legal proceedings back into the limelight.In an interview with Develop, Dyack said that the trial is proceeding and that he was confident in his claims. "We're hopeful that justice will be done. We all feel really strongly that [Epic Games has] defrauded us, and a major portion of the industry," he said.To recap: In late July 2007, Silicon Knights filed a lawsuit against Epic Games over what it felt was inadequate support for its Unreal Engine 3, thus harming development of Too Human. Epic responded and filed a countersuit. In November, Epic's motion for dismissal was denied. In January 2008, multiple subpoenas were issued to other UE3 licensees. As for Too Human's involvement, we'll be keeping a mental tally of how many reviews mention the lawsuit.

  • NCSoft summons its chi for martial arts MMO

    by 
    Randy Nelson
    Randy Nelson
    08.05.2008

    Forgoing super heroes and knights in shining armor, NCSoft is turning to martial arts and Korean mythology for its latest MMO entry, Blade and Soul. The game is being built on Unreal Engine 3, and while it's currently planned for release only in Korea, its visual style and unique gameplay could help it get a foothold in the States. From the looks of the first video, the game appears to draw heavy influences from Capcom's online hack-'n-slasher, Monster Hunter, working in character designs which seem like they could have been created for the PS2 action title Bujingai. Interactive environments are also part of the mix. In other words, it's definitely not the MMO equivalent of Jade Empire, but maybe BioWare will get to that after its so-not-a-secret KOTOR MMO?[Via Massively]

  • 38 Studios to use NaturalMotion's Morpheme engine

    by 
    Samuel Axon
    Samuel Axon
    07.16.2008

    38 Studios, the star-studded development studio working on a mysterious MMO codenamed Copernicus, has announced that it will use an animation engine called Morpheme. Morpheme has also been used in EVE Online and Heavenly Sword. Its creator is a company called NaturalMotion, which also created the related and acclaimed Euphoria engine used in Grand Theft Auto IV and the upcoming Star Wars: The Force Unleashed.Jon Laff, 38 Studios' chief technology officer, was quoted in the press release saying, "Morpheme allows us to create very high-quality character animations quickly, cutting down on a lot of intensive animation design and implementation time." Uh, good! Wouldn't want you to pick middleware that slows you down instead!So for those who are keeping track: Copernicus now uses BigWorld, Unreal Engine 3, and Morpheme. It's got the trifecta!

  • Massively visits Stargate Worlds: The interview, part 3

    by 
    Samuel Axon
    Samuel Axon
    07.10.2008

    In part three of our interview with Cheyenne Mountain's studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine, we discuss endgame content and go into great detail about the graphics and combat.

  • Mark Rein: Epic seriously doesn't want to make Wii games

    by 
    David Hinkle
    David Hinkle
    07.08.2008

    People should probably stop asking them about it. Seriously. We think that's what Mark Rein wants.But, people still keep doing it, the latest being an interview with GamesIndustry.biz. When asked about Wii development, Rein busted out his Fragalator 5000 and shot the possibility down into a heaping mess of blood and guts. "That's like asking a sculptor when he's going to start painting," he said. "That's just not our medium. That's not our area of expertise - our area of expertise is the more high-end consoles and things that push technology higher. That's what we do - there's a lot more water in that well for us, when that runs dry then maybe we'd have to think of doing something else but I don't think that well is going to run dry anytime soon."Oh well, not like Unreal Tournament would be the same with Miis anyway ...

  • Ignition selects Unreal Engine 3 for 'groundbreaking' FPS

    by 
    Jason Dobson
    Jason Dobson
    07.07.2008

    Yet another company has climbed on board the Unreal Engine 3 bandwagon, as UK-headquartered Ignition Entertainment dropped word that it has licensed Epic's popular tech to help fuel what the company calls a "groundbreaking" new FPS.In development at Ignition's Florida studio, nothing is yet known of the project beyond that it will be based on an original, as-yet-undisclosed IP. Well, that's not entirely true, as the company does note that the game will be both "exciting" and "fresh," giving us hope that at long last someone will bring together two of our most fond loves, letting us shoot bad guys and raid the salad bar from the comfort of our living room.