unreal-engine-3

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  • Impressive Huxley cinematic trailer surfaces

    by 
    Samuel Axon
    Samuel Axon
    06.23.2008

    German website PCGames.de is hosting a new trailer (and several screenshots from said trailer) for Webzen's massively multiplayer online first person shooter (what a mouthful) Huxley. If you've not heard of the game, all you need to know is that it runs on Unreal Engine 3, is developed in Korea, and features large-scale, instanced PvP battles.The trailer doesn't show any gameplay footage (but past ones have). It just shows a really well-orchestrated cinematic sequence. It looks very Unreal or Gears of War. Unfortunately, all the dialogue is in Korean, so we have no idea whether or not it reveals any interesting story elements.Note that a giant worm-like monster makes an appearance at the end. That might imply that players won't just be fighting each other. Huxley recently found a Western publisher, so we're looking forward to seeing for ourselves. [Via Blues News]

  • Last Remnant dev says Unreal Engine cause behind PS3 delay

    by 
    Andrew Yoon
    Andrew Yoon
    06.18.2008

    Once again, another Unreal Engine-related delay strikes again. The Last Remnant is one of the timed exclusive RPGs from Square Enix on the Xbox 360, but that wasn't because Microsoft shelled out the big bucks. According to an interview with Gamespy, the delay was "mainly for development reasons." The Unreal Engine has been difficult to work with on PS3, and that's been the cause of the delay. "We're developing the game using the middleware Unreal Engine, and the Unreal Engine has a slower development on the PS3 side."Thankfully, ever since Epic worked on the PS3 with Unreal Tournament III, things have been running more smoothly on Sony's platform. "It was only really workable after Unreal Tournament was published, so this was mainly a development decision."Square Enix's other PS3 RPG games, Final Fantasy XIII and Final Fantasy Versus XIII, utilize Square Enix's in-house Crystal Tools engine.[Via NeoGAF]%Gallery-24836%

  • Hey, look, another Korean developer licenses Unreal Engine 3

    by 
    Samuel Axon
    Samuel Axon
    06.17.2008

    Epic Games is apparently doing a good job selling and supporting its Unreal Engine 3 in the Korean market. Yet another developer has licensed the engine for an MMO project. This time it's T-Entertainment, which is working on a "space opera" MMO called L2. Wow, that sounds like the name of another Korean MMO!Welcome to the club, T-Entertainment! Meet AcroGames and Bluehole; they're also Korean developers using Unreal Engine 3. Oh, and of course you know about Webzen's Huxley, which is built on Unreal Engine 3. Yes, also Korean. Let's not forget the illustrious NCsoft, which already used the previous version of Unreal for Lineage II, and plans to use version 3 for not one but two new projects.There was an interview with Epic Games' Mark Rein at Gamasutra several months back. He said that Epic is working hard to propagate Unreal Engine 3 in Korea, but described serious challenges -- particularly with customer support. It looks like Epic is finding ways to deal with those challenges after all.[Via Worlds in Motion]

  • Sega re-licenses Unreal Engine 3 for unknown cross-platform title

    by 
    Ross Miller
    Ross Miller
    05.27.2008

    Sega has extended its licensing agreement with Epic Games for use of Unreal Engine 3 with an "unannounced cross-platform title." According to the press release, details of the project will be announced at a later date. If all this feels like deja vu, that's because it is. Sega's original license was announced in May 2007, except then it was for multiple unannounced projects, details of which were to follow. As of this writing, we still don't know what those titles were, and we couldn't find any news over the last year. Our then-best guess Condemned 2 uses Lithtech Jupiter EX. Universe at War and Sonic Unleashed utilize the Alamo and Hedgehog engines, respectively. If May 2007 announced multiple unannounced titles, whatever happened to them? Is this a new game or related to the older projects? A Sega representative said that they have no comment to either question at this time. Our new guess? Resident Evil's Shinji Mikami is working on a mystery title for Platinum Games, who now has an extensive publishing deal with Sega. However, we don't know if Sega would have to make a new license deal for a game it's not developing in-house.

  • 2008 Yearbook: Microsoft Game Studios

    by 
    Xav de Matos
    Xav de Matos
    05.23.2008

    var digg_url = 'http://digg.com/xbox/2008_Yearbook_Microsoft_Game_Studios'; After a solid year for the Xbox 360 in 2007 many thought the system could never showcase the same amount of quality exclusives in a single year.In the 2008 Microsoft Game Studios Yearbook, we've compiled a list of this year's graduating class with a detailed account of each title's current status and the stories surrounding them.From heartbreaking cancellations, surprise feature announcements and expected sequels, the 2008 MGS Yearbook is filled with fun facts and information on your soon-to-be favorite titles. Also included in the yearbook are special joke awards given to each title that releases in 2008 that poke fun at the details most commonly argued about in the comments.From Ninja Gaiden II to Alan Wake, the 2008 Microsoft Game Studios Yearbook will have something for everyone.Ladies and gentlemen allow us to introduce the 2008 Microsoft Game Studios graduating class ...

  • Mirror's Edge reflects on Unreal Engine 3

    by 
    Ross Miller
    Ross Miller
    05.07.2008

    click to embiggen Although they have an in-house engine for the Battlefield series (Frostbite), EA DICE has gone with Epic's mega-popular Unreal Engine 3 for the Parkour-inspired Mirror's Edge. According to the development team (via Electronic Arts PR), the reason was that the Mirror's Edge project began early on in Frostbite's development, so they decided to use the more-developed Unreal technology instead.DICE is also developing "a new lighting solution that truly makes Mirror's Edge stand-out visually." If you haven't had a chance to check out the trailer, do so now. Full statement after the break.%Gallery-17126%

  • No Wii Mortal Kombat vs. DC Universe due to Unreal Engine

    by 
    Candace Savino
    Candace Savino
    04.21.2008

    When we heard about Mortal Kombat vs. DC Universe, the first thing we asked ourselves was, "Why?" The second thing we asked ourselves was, "No really, why?" Then we started to wonder, though, why this game wasn't heading to the Wii. It's not that we're going to miss it (although we're sure some of you might, and that's completely fine). It's just that the decision to snub the Wii doesn't seem to make any business sense. The Wii does have a pretty large userbase, after all, and according to the Mortal Kombat series' co-creator and executive producer, Ed Boon, Armageddon did well on the Wii. In Mortal Kombat vs. DC Universe, were graphics really going to be that much of an issue?As it turns out, the issue is the Unreal Engine. Since the newest version of the engine doesn't officially exist for the Wii, the developers thought it would be too challenging to bring the game to Nintendo's console. Yet, according to Boone, they're not against the idea. If they're waiting for Epic to support the Unreal Engine on the Wii, though, they better not hold their breath. Whether or not Midway will one day use the unofficial engine and port the game to the Wii remains to be seen.[Via GoNintendo]

  • Vogster Entertainment introduces CrimeCraft

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.15.2008

    CrimeCraft, a "gritty, crime drama MMO", has just been announced by Vogster Entertainment for your enjoyment. Hopefully no company will have an objection to the name.Vogster has yet to release in-depth information for the game, but their website points to a third-person shooter MMO that pushes cooperation via a fleshed out economy and territory control. They've already licensed out the Unreal Engine for the game, so we can expect some fun with physics and a polished graphics system.Vogster has announced that CrimeCraft will include five classes and feature an advanced character customization system, as well as allow players to evolve their characters through special fighting skills. Gangs will be able to claim control of territory and defend their holds from rival gangs, all while running from the police.Right now though, the game looks to be a version of All Points Bulletin except minus the police and with alot more dystopia. The game is set in a city where crime controls the streets and the cops can do little more than shrug and bunker down in specially sectioned off areas. Sounds to this blogger like someone needs to call out the tanks.We'll be following CrimeCraft and giving you more information as it's released. Until then, enjoy their teaser site.[Via TenTonHammer]

  • More than 5 new EA titles to have Unreal Engine 3 under the hood

    by 
    Jason Dobson
    Jason Dobson
    04.08.2008

    Electronic Arts likes what it has seen from Unreal Engine 3, so much so that the company has extended its relationship with Epic, giving EA the rights to incorporate the popular middleware solution into more than five upcoming titles. As to what games this impacts EA won't say, only noting that each of the games are currently in development. The company first inked an agreement with Epic in 2006 to use the technology, which has since made its way into such recent titles as Medal of Honor Airborne and last month's fist-pounding Army of Two, proving once and for all that even great technology doesn't make the game.

  • Bluehole joins vast ranks of Unreal-using devs

    by 
    Samuel Axon
    Samuel Axon
    03.29.2008

    A new Korean development studio called Bluehole announced this week that it has licensed Epic's Unreal Engine 3 for its "flagship" MMO project, which is codenamed Project S1. The studio just started up last year, and is composed of "key members from some of the leading development and management teams in Korea." Specific, that!Project S1 is being developed for the PC, and according to a statement by Epic's Jay Wilbur, its team has "plans to reinvent MMO design and battle system mechanics." Sounds promising, but it's awfully soon to tell. We're looking forward to hearing more about this project in the months to come.Bluehole joins fellow Koreans NCsoft and Webzen, along with seemingly countless other studios like Cheyenne Mountain and 38 Studios in using the prolific and popular Unreal engine.

  • Getting technical with a Stargate

    by 
    Eli Shayotovich
    Eli Shayotovich
    03.27.2008

    Stargate Worlds' Technology Director, Demetrius Comes, recently got technobabbley about what goes on behind the curtain of their upcoming sci-fi epic.SGW uses Epic's Unreal 3 engine under the hood for the graphical shock and awe. Big World technologies powers the servers, but did you know that neither engine is exactly what they needed? As Comes put it, they rolled their own glue to get the two engines to work together. But there's a third component - a powerful content creation tool - they call "SpecSuite." It's used to create spawns, enter the data for the AI, create items, mobs, loot tables, etc.

  • NCSoft licenses Unreal Engine 3 for two MMOs

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.25.2008

    Mo' MMO news now, with Guild Wars publisher NCSoft announcing its licensing of Epic's Unreal Engine 3 for use in two upcoming, still unannounced massively multiplayer titles. The company previously incorporated Unreal technology into Lineage II and giant-mech shooter, Exteel. Much like the rest of us, it seems the folks at NCSoft simply can't resist a well structured rendering pipeline. "Unreal Engine 3 has a well structured rendering pipeline, and its graphical quality is superb thanks to advanced lighting and shadowing systems," said Young-muk Choi, lead programmer for NCsoft's Development Unit. "Tools within the Unreal Editor empower us to instantly produce and optimize our outputs, and we especially love how the engine enables designers to easily prototype concepts without the need for programming." Jay Wilbur, VP of Epic Games, returned the press release back patting by saying, "We expect to be completely wowed by what they do with our latest technology." So do we, Mr. Wilbur. In fact, it'll take a lot to wow the millions who've already been thoroughly WoW'ed.

  • NCsoft revs up the Unreal Engine

    by 
    Eli Shayotovich
    Eli Shayotovich
    03.25.2008

    NCsoft, makers of a hoary host of very popular MMOs (City of Heroes, City of Villains, the Lineage series, Tabula Rasa, Guild Wars, the as yet unreleased Aion) just announced that they've picked up the keys to Epic Games' Unreal Engine 3. NCsoft and Epic already have a relationship as both Lineage II and Exteel use tweaked versions of Unreal Engine 2.So what does the MMO juggernaut plan on using the latest and great Unreal Engine for? How about "two unannounced, top-tier massively multiplayer online games." Hey now! Stay tuned to Massively as we try to ferret out what these two unannounced MMOs are all about.

  • Get your stealth on with Global Agenda

    by 
    Akela Talamasca
    Akela Talamasca
    03.15.2008

    Or, maybe not. Global Agenda is an upcoming title by Hi-Rez Studios that calls itself 'spy-fi'; puzzle that one out, go ahead, we'll wait. Purportedly espousing a game system of tactical espionage, the gameplay video available seems more like Halo than Splinter Cell. Not that there's anything wrong with that.Using the Unreal Engine 3, everything looks nice and moves smoothly. Other features of the game include racing for advanced technology before other players receive it; capturing and holding strategic locations; and special tech like stealth suits, holographic disguises, and remote control robots. This shows promise, and we'll keep our ear to the ground -- or at least, our sonic wavelength remote analyzer.

  • Bourne Conspiracy devs lament PS3's Unreal Engine problems

    by 
    Nick Doerr
    Nick Doerr
    03.14.2008

    High Moon, the developers behind the upcoming book-gone-movie-gone-game title, The Bourne Conspiracy, is on the ever-growing list of teams struggling with the Unreal Engine and PS3. Their VP, Paul O'Connor, spoke to Gamasutra about PS3 and how the Unreal Engine was working out for them on the platform. He admitted: "We needed a lot of support on Unreal to make it run on the PlayStation 3. We got caught in the same crunch as everybody else when [Epic] finalized Gears Of War, so that definitely slowed down the PS3 support at the time."It's not all bad news, as he goes on to praise what the team has managed to do with the PS3 and says the game is about ready to go through the pipeline. High Moon had to use a lot of their own toolset, though, saying while the Unreal Engine 3 is a great toolset, for the PS3, they needed to bring out their own stuff as well. This problem has been plaguing many Unreal developers, and is at the root of a lawsuit brought on by Too Human developer, Silicon Knights.

  • Huxley breaks radio silence

    by 
    Samuel Axon
    Samuel Axon
    03.06.2008

    As we noted when we named PlanetSide our #3 Sci-Fi MMO to date, it's good to see the "MMO" try on some new (i.e., non-RPG) clothes now and again. That's why we've been keeping a close eye on Webzen's MMOFPS Huxley. Updates on Huxley have been coming in a trickle in recent months. Videos have been released now and again, and we knew it was in closed beta, but Webzen hasn't said much to the public lately. Good news: the silence was broken by an article at IGN the other day!The basic info is all there: two persistent cities supporting up to 5,000 players in a post-apocalyptic Earth setting, instanced battles with hundreds of players, and differences between the PC and XBox 360 versions of the game. There are also several new screenshots and videos. The game looks a lot like Unreal Tournament 3. Not a surprise, since it's a first-person-shooter running on Unreal Engine 3.According to the article, the PC version of Huxley will launch States-side before year's end, with the 360 version following about six months later.[Via XBox 360 Fanboy]

  • Schilling's 38 Studios chooses Unreal

    by 
    Ross Miller
    Ross Miller
    03.05.2008

    Add yet another developer to the Unreal roster. Curt Schilling's 38 Studios has announced (via GameDaily) that it has licensed Epic's Unreal Engine 3 for its MMO project Copernicus. The studio also recently licensed BigWorld's MMO dev tools. Of course, given the tentative 2010 release, we don't expect to see any thing from the game for a at least another year. For now, all we've really got to think about is how the Mova facial technology would beautify the legendary baseball pitcher's avatar.

  • 38 Studios goes Unreal

    by 
    Eli Shayotovich
    Eli Shayotovich
    03.05.2008

    Gamasutra is reporting that 38 Studios has decided to go with the Epic's Unreal Engine 3 to power their upcoming MMO (codenamed "Copernicus"). A few weeks ago 38 Studios picked BigWorld's technology suite for the back-end of things, so it's no surprise that they would grab the best graphic engine currently available. Whatever MMO "Copernicus" turns out to be (most recent game description says: "an original IP made up of fantastical elements, settings, characters, creatures, rules, and experiences") should at least look really, really good.

  • GDC08: Dennis Dyack is worried about GDC

    by 
    Xav de Matos
    Xav de Matos
    02.25.2008

    During the Game Developers Conference, 1UP.com was able to record interviews with developers in the guise of their weekly 1UP Yours podcast, one such episode was with outspoken Silicon Knights boss Dennis Dyack. In the episode on February 21, Dyack outlined his worries for the future of GDC based on the marketing spin put on the, "once sacred," developer gathering."I worry about GDC [because] how many talks are you learning something versus when somebody is trying to sell you a product?" Dyack asked the crew made up of editors Garnett Lee, Shane Bettenhausen, Bryan Intihar and former 1UPer Mark MacDonald. "Are we calling this the Game Developers Conference [or] are we calling it the Game Demo Convention?"

  • GDC08: Unreal fluid gets dynamic (on the surface)

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.20.2008

    Good enough to drink? Heck, Unreal's new water looks good enough to waste a full clip of ammo on! (Sure beats skipping rocks, eh?) We don't know how much a bottle of this stuff will set you back, but we do know: Gears of War 2 'Water Level' CONFIRMED!!!1[Video courtesy of our pals at Mahalo Daily.]