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  • Free for All: Smedley helps us understand free-to-play

    by 
    Beau Hindman
    Beau Hindman
    09.28.2011

    John Smedley has been in this business a long, long time. Under his eye, Sony Online Entertainment has released some of the most influential and controversial titles out there. It should surprise no one that he has had to become very flexible when it comes to his customers, but he's also very decisive when it comes to fluctuations in the market. One of those fluctuations is the coming of free-to-play gaming and unlimited trial payment models. Of all the audiences in the world of gaming, SOE's tend to skew a bit older. These are players who might not appreciate all changes and who definitely know what they like. And so when Smedley and SOE released freemium titles like Free Realms and rolled out free versions of one of their most popular titles, EverQuest II, some said it would be the end of SOE. Well, they're still here. And Smedley was kind enough to take some time to talk to me about this very subject. Click past the cut for more!

  • One Shots: Flying high

    by 
    Rubi Bayer
    Rubi Bayer
    09.23.2011

    Vanguard: Saga of Heroes offers its players a wide variety of mounts, including several with the ability to take flight. Massively reader Korvin took advantage of this to add to our One Shots lineup: This is the Kojan archipelago, and the place is Jalen's crossing, not so far from Caia'l Brael, the starting place for Wood Elf and Raki races. Here you can hire a flying pegasus to get yourself to Arks of Harmony (the group of floating islands in the screenshot). Jalen's Crossing is a gigantic bridge that connects Youthgreen island with the eastern islands and was built and protected by Raki. Raki are a foxlike race whose members fled their homeland after it was destroyed by the Ulvari. The Arks of Harmony became their safe haven and a place to store important information on how to protect themselves from future threats. We're all about looking up this week on One Shots! Show us your favorite aerial image -- whether it be taken from the ground looking up or from atop a high-flying mount or tall perch, we want to see! Next week we're throwing the ball back to you. There's no theme and no requirement; just send us your favorite screenshots and tell us why you love them. Add your name and a little bit about the image, send it in to oneshots@massively.com, and we'll feature it in this week's One Shots! %Gallery-112285%

  • MV Guide: September 19-25, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    09.19.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During livestream events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, livestream events are subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's on this week's schedule!

  • Free for All: Oh em gee, have I become a furry?

    by 
    Beau Hindman
    Beau Hindman
    08.03.2011

    Before I ask you to jump past the cut to read the rest of my article, I thought it would be cool to explain my interpretation of the "furry" culture. I want to do this so that you, fair reader, aren't icked out simply by the title of my article. I decided to divide the furries into three levels all of this based on my observations and Google-searching. At level one are the fans of anthropomorphic critters. Essentially, these are the fans of playing the animal races in different games, reading about them in books, and who think that there is something cool about an animal walking and talking like a human. At the very least, this level has no problems playing the pigman in the latest MMO. Level two are the people who are fans of animal and human crossings, but take it a step further by feeling slightly connected to the creatures. They might have some spiritual connection to them, or simply think they are the best thing yet. They might also enjoy dressing up as a furry critter. At level three we have the fans who take it even further. Yes, these are the furries you hear so much about. These are the ones who are not only into anthropomorphic creatures, but are into them (if you get my meaning.) They often feel an attraction to bipedal cats or human-like goats. Their dress-up is often accompanied by sessions of roleplaying as animals or hybrids. Now, which level am I? While I think you can guess, click past the cut and I'll explain.

  • Some Assembly Required: Issue #2 -- There's no place like home, Kojani style

    by 
    MJ Guthrie
    MJ Guthrie
    07.22.2011

    Good mornin'/day/evenin' everyone and welcome to the second edition of Some Assembly Required. It is my pleasure to be your host this time as we delve into the realms of player creativity and ingenuity. And let me tell you, I am quite excited to take on this challenge; in fact, it is this very aspect of gaming that I love most! Hopefully, you won't mind my skulking around your houses and events as I seek out all that is player-created. On many occasions, Jef and I might very well tag-team as we crash -- I mean attend -- your various functions (although I don't think he is much of a skulker). For my inaugural SAR column I chose to focus on one of my favorite canvasses of creativity: player housing. Both housing and decorating are things I am quite passionate about; there are few aspects in games that let you express your creativity like housing. Of course this is certainly a broad topic, so to avoid a 30-thousand-word column with enough pictures to bog the site down, I narrowed this showcase to the world of Telon (and the continent of Kojan in particular) in Vanguard: Saga of Heroes. Luckily, no packs of wild dogs nipped at my heels as I ventured about for this first exhibition of player decorating. Open the door and enter past the cut for a tour of housing in Kojan.%Gallery-128862%

  • MMObility: Staying desktop-free with Splashtop Remote and Warspear Online

    by 
    Beau Hindman
    Beau Hindman
    06.28.2011

    Let's face it: If you are frequenting this site and specifically this column, you probably have a soft spot in your heart for gizmos, gadgets, and gear. I know I do. But all that cool stuff costs a lot of money. When I spent the first half of my life as a drummer, I was known as the "duct tape drummer" because I used it for everything from bandages to kick drum holders. I could achieve what I wanted at a fraction of the price mainly because I wasn't worried about how my drum kit looked or how new my gear was. I bring that same mentality to my gaming. This column was born out of the need for gaming-on-the-cheap and more mobility, and today I wanted to give you two examples of how this mentality works in my life. Remember, the ultimate goal here is to have fun, and I have had more fun since I started this column than I have had in a long, long time. Click past the cut and let me show you some new ways to game!

  • One Shots: Well worth the time and effort

    by 
    Rubi Bayer
    Rubi Bayer
    06.05.2011

    Mount week on One Shots wraps up with a Vanguard image from Stargrace: This is my favorite mount and the one I spent the most amount of time in obtaining: a galleon. These ships are simply amazing. Aside from being incredibly complex to craft (it requires raiding to get the recipes), they also use a lot of supplies, which change depending on which continent you're building. For example, a Kojani galleon would require 590 dusky timber, 5 umber, 30 knotted, 98 mithril, and 135 vielthread. If it were as simple as that, we'd all be sailing them, but no. Those raw bits need to be crafted into 1 kojani large mast pole, 2 kojani medium mast poles, 3 kojani galleon mast mounts, 3 kojani large sails, and 2 large mast riggings. Then you need a large mast pole, a galleon rudder, a galleon hull section, galleon hull, galleon deck section, a galleon deck, a cabin, and a figurehead, and that doesn't include the fact that you need to be a minimum level 48 carpenter, know all three caravel recipes, be Ancient Port Warehouse-keyed, with 2 plat per continent learned. Whew! Tomorrow begins foe week here at One Shots! Send a pic of the funniest, most strangely designed, or scariest enemy you've taken on in an MMO to oneshots@massively.com along with your name and the name of the game. Tell us a little about the foe and we'll share it here on One Shots! %Gallery-112285%

  • The Daily Grind: Does Vanguard's diplomacy system deserve another shot?

    by 
    Justin Olivetti
    Justin Olivetti
    05.12.2011

    While I've never played Vanguard, I'll admit that I've always been fascinated by the game's diplomacy system. It was rather ambitious at the time it was first announced, as the devs boasted about how they were creating a whole new "sphere" of play by turning dialogues between you and NPCs into a deep, involved minigame. Some people loved it -- and still do -- while others ignored it entirely. In any case, Vanguard's well-known struggles to stay afloat have kept the larger MMO community from experiencing the diplomacy system, which I feel is a shame. I've always hoped that other MMO devs would take this idea and run with it, creating a "next generation" version that would work well in contemporary games, sort of how Warhammer Online's public questing was picked up and revised for games that would follow (just as WAR picked it up from Ultima Online). So my question to you today is, does Vanguard's diplomacy system deserve another shot? Should MMO devs take a closer look at the typically skimpy interactions between characters and NPCs to see if they can be improved? Or should this system best be left alone? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Free for All: So how DO they make their money?

    by 
    Beau Hindman
    Beau Hindman
    05.04.2011

    Each and every article I write will have at least a few comments from different points of view on the subject of free-to-play profits and cash-shop uses. Once again my wonderfully unique position as a writer for a large gaming website gives me some general insight into the mind of today's modern MMO gamer -- at least the type of gamer who comes to Massively for his information. As with any group, there are a lot of myths that are passed around, as well as many truths. Figuring out which is which takes time. I decided to continue with this fascinating look at payment models by gathering even more information. Already I have collected some of my favorite comments from many of you for possible future use in a column, but I love asking questions for you to answer. This week I thought it would be fun to examine some of the different "truths" about free-to-play that get passed around. For example: How do free-to-play publishers make their money? Do most free-to-play players really pay more than a typical subscription price? Do free-to-play games sell power? Click past the cut and let's look into some of these items.

  • SOE suspends services after discovering 'an issue'

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.02.2011

    Uh-oh. While Sony Online Entertainment had assured its customers last week that, "to the best of our knowledge, no customer personal information got out to any unauthorized person or persons" during last month's breach into Sony's systems, the MMO division today suspended its games and services, including its websites and Facebook titles. "We have had to take the SOE service down temporarily," the group said in a brief statement this morning. "In the course of our investigation into the intrusion into our systems we have discovered an issue that warrants enough concern for us to take the service down effective immediately." SOE added that it would provide an update later today. In the meantime, the notification page suggests you download and play some (offline) casual games to distract you from that horrible feeling in the pit of your stomach. Update: SOE has announced that it has lost 12,700 customer credit card numbers as the result of an attack, and roughly 24.6 million accounts may have been breached. Check out our follow-up post for more information.

  • The Soapbox: The road (much) less traveled

    by 
    Beau Hindman
    Beau Hindman
    04.26.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Normally, this column is reserved for some pretty big discussions. This time, however, I would like to talk about one of my specific pet peeves in MMO gaming, or at least one of the problems that I am very interested in solving. If you have ever taken a stroll down a dirt road in your favorite digital world, or if you have found yourself literally taking the long way home, then you might know what I am talking about. Players similar to me really and truly do not care about impressing other players or about how those other players are trying to impress me. When I log into a virtual world, I want to simply meet people and possibly go on an adventure. The problem is that MMO gaming, like any other activity that humans participate in, has become a hobby with rules and proper guidelines on how to get it all done very quickly. What about taking the time to travel, though? What about "it's the the journey, not the destination?" No, I mean the journey -- literally. Join me past the cut and let's talk about the need for realistic travel.

  • MV Guide: April 25th - May 1st

    by 
    Rubi Bayer
    Rubi Bayer
    04.25.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of games to take a look at. During Livestream events, you can participate in the live chat to learn about the game, ask questions, and spend some time with Massively staff and readers.

  • One Shots: A single step

    by 
    Rubi Bayer
    Rubi Bayer
    04.20.2011

    Welcome to Massively's first One Shots theme week! Every week, we're going to feature a different aspect of all your favorite MMOs. This week we're all about your first impressions of MMOs: the starting zones. Jack Pipsam treated us to a look at the beginning of his Vanguard journey today: The game is Vanguard: Saga of Heroes. The image is from the starting area Isle of the Dawn. You start in a Japanese style location, and you have to save the helpless people of the area from an incoming invasion. However, the landscape is so fantastic that I like spending more time running around than fighting things. We're enjoying starting zone week, but we're also looking forward to next week, when we'll be focusing on the sci-fi genre. So it's time to show off your favorite sci-fi game! Send your best screenshot to us here at oneshots@massively.com along with your name, the name of the game, and a description of what we're seeing. We'll post it out here for everyone to enjoy and give you the thanks! %Gallery-112285%

  • Enter at Your Own Rift: Cry me a river

    by 
    Karen Bryan
    Karen Bryan
    04.20.2011

    Yep. That was the sum of my experience with Phase 2 and 3 of RIFT's world event this past weekend. I was unable to log in early to stake my place for the fireworks (I was over in Lexington watching the Red Coats and the Minute Men putting on their own fireworks show). As I learned later from guildmates, it wouldn't have helped even if I were on early, since Trion Worlds took down the servers just before the event, causing a mess of sharpened elbows and broken keyboards as people frantically tried to log back in. It was a white hot mess, and no one will argue that fact. But there are a few interesting observations that can be made from this rather bleak moment. Read on for a look at what Alsbeth's finale can tell us.

  • The Guild Counsel: My kingdom for a house

    by 
    Karen Bryan
    Karen Bryan
    04.14.2011

    You work hard in-game, so it's understandable that you'd want a place of your own, outside the auction house and hustle and bustle of city life. What better accomplishment than constructing your own guild home! On the surface, it seems like a great idea. But to quote Dr. Ian Malcolm, "Oh yeah, 'Ooh, aah,' that's how it always starts. But then there's running and... screaming." In this week's Guild Counsel, we'll look at guild housing -- the good, the bad, and the "good heavens, what made you think that tapestry goes with that sofa?!"

  • The Daily Grind: Shut a game down or let it waste away?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.09.2011

    It's not exactly a good time to be a player of Vanguard. Actually, it hasn't been a good time for more than a year now -- while the game isn't shutting down, the December letter that essentially announced the game's development was no longer ongoing was a serious blow to the game's vitality. What's in the game now may very well be all that will ever be in the game. Of course, you can argue that the players are still better off than members of The Matrix Online's community, since that game went completely offline. But is that really better? Many Vanguard fans almost wanted the game to turn off when SOE made the first announcement, and perhaps in some ways it's better to shut down with grace than waste away on progressively slower and smaller updates. Which would you rather face in your favorite game? A slow fading into the darkness, where the game is still online but less vibrant with each day? Or a cancellation that removes the game forever, cutting you off from an old friend but granting closure? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Free for All: Are MMO transients bad for the industry?

    by 
    Beau Hindman
    Beau Hindman
    03.23.2011

    I hate downtown Dallas. When I was a kid, it used to be the place to go. We would drive several hours to see a punk rock show, stare at the cool people we didn't have in Oklahoma, and then drive back. Back then, Dallas was a paradise. Now that I am older and have played in bands for nearly 24 years, I realize Dallas is a pit. I hated playing the clubs there. One of the major issues that the city has run into is what to do about all of the homeless people. I hate to sound like a jerk, but right now you can't go into downtown Dallas without being asked for change a dozen times or asked to "look at this spider bite." (This did happen to me once, and it it was nasty-looking.) Despite my attitude of understanding for people in all sorts of situations, I still wonder what a city is supposed to do with a constant influx of people, people who do not reside permanently in the city yet continue to pass through? You can't tax them. MMO gamers who enjoy multiple games are often talked about as though they are the pitiful homeless. While I can see some parallels, I think that such a judgment is not only insensitive but the opposite of the truth. Let's look at the variables past the cut.

  • Free for All: Playing pretend and the Vanguard F2P experiment

    by 
    Beau Hindman
    Beau Hindman
    02.16.2011

    For a little bit of fun, I decided to perform a mental experiment. You know that whole "make Vanguard free-to-play" thing? Well, let's just say that it happened. There, it's done. See? That wasn't so hard. All we had to do was close our eyes real tight, do the Slappy dance three times and wish with all of our heart and it was done. Of course, it's not that easy. We need to see exactly how our pretend free-to-play version got to where it is now and how it might pan out in the future. How did pretend Sony Online Entertainment do it? Is it confident that this pretend move might bring in more pretend players? Do pretend players translate to more pretend profit? Click past the cut and let's play with it. Leave your ideas in the comments section.

  • The Daily Grind: What game can you never truly leave behind?

    by 
    Jef Reahard
    Jef Reahard
    02.04.2011

    Play MMOs long enough and you'll eventually come to realize that there's one game out there with your name on it. It may be your first, it may be the one you played the longest, or it may be a combination of those two variables (or countless others). One thing's for certain, though: You'll never truly get it out of your system. Whether he's comparing each new game to "the one," rolling his eyes when "next gen" titles fail to incorporate innovative aspects of said older game, or returning home as he inevitably gets bored with new and shiny, eventually almost every gamer comes to realize how much a particular title meant to him (and ultimately shaped his MMO worldview). For this morning's edition of The Daily Grind, tell us which title sticks in your craw, refuses to let you move on, or otherwise informs your MMO-related opinions and discourse. In short, what game can you never really leave (and is that a good thing)? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Vanguard's fourth anniversary raises new questions

    by 
    Beau Hindman
    Beau Hindman
    01.31.2011

    Vanguard is somewhat of a unique beast among other "AAA" MMOs; it's a forgotten child that still offers great adventure, open-world excitement, and hardcore raiding. While we all have heard of the botched launch and practically dead-in-the-water development cycle of the game, the fact of the matter is that players are still playing it. You can't force a player to enjoy himself, so why are the members of the Vanguard community still playing? Is it possible that they are having a good time? Or do social ties mean more than great adventure? Could it be that players simply have not found a game that they enjoy more than Vanguard, warts and all? We asked the players on the official forums and received a total of four responses. The thread was immediately pushed down by standard complaint posts. Could it be that the community has been the worst thing for the game, a game that needs, more than anything, positive word-of-mouth? Click past the cut and we'll look into it.