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  • The Soapbox: The curious case of Vanguard

    by 
    Jef Reahard
    Jef Reahard
    04.17.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. "Yaaay!" "FU-- yeah!" "Finally." "WOW! This is the best MMO news I have heard in a long time!" These are just a few of the comments that greeted our recent announcement of Vanguard's upcoming free-to-play conversion. The reactions were overwhelmingly positive, and Sony Online Entertainment's open-world fantasy themepark was lavished with praise by a wide cross-section of Massively readers. This makes me wonder where all these folks have been since the game's launch in early 2007. It's not like Vanguard shut down and is being resurrected, you know? More importantly, I wonder whether free-to-play can actually save the game from the scrap heap of shuttered SOE MMOs.

  • Previously on MV TV: The week of April 7th

    by 
    Beau Hindman
    Beau Hindman
    04.15.2012

    Oh hey, guys and gals, did you know that it was just Friday the 13th? Yes, it was. Don't worry; you'll have nothing but good luck on this week's recap of livestream goodness. If you missed a stream that you really wanted to see, or if you've never tuned in to check out what we do, head on over to our Twitch.tv page and keep an eye out. Be sure to bookmark the livestream guide as well so you can keep up with the current schedule. We have a lot of variety in our line-up, so it's always good to check back! This week we had some great stuff! MJ has been streaming like her life depends on it lately, first jumping into EverQuest II, then spending some time in Vanguard: Saga of Heroes. She had to pay some attention Aion, of course, and there, she showed off some player housing and took a trip on an airlink. Mike was back in EVE Online avoiding death-rays and spacemen and later found himself dead in RIFT... again. The Mists of Pandaria have tempted Richie once again, and thankfully our cameras were there to capture it. Meanwhile, I spent some time boating in Second Life and gave a first look at Stronghold Kingdoms. Just look at that lineup, will you? We're proud! Now click past the cut and get to viewing!

  • The Game Archaeologist: Bio break!

    by 
    Justin Olivetti
    Justin Olivetti
    04.03.2012

    Man oh man, why couldn't I just take a month or so off of this column without getting sucked back into it? Why must classic MMOs be so compelling and newsworthy these days? I planned to take some time off of TGA while I went through Dark Age of Camelot in Choose My Adventure (which you're all reading, yes?), but there was so much to talk about regarding older MMOs that I couldn't sit back and stay mum. Ergo, I've dashed off this special "break" column devoted to commenting on recent news about classic games. Hopefully this will help tide you over until I get back into the full swing of things in April. On the docket for today's discussion is Vanguard's forthcoming F2P change, EverQuest's recent conversion, Anarchy Online's stunning graphic engine video, and more!

  • The Daily Grind: Which MMO doesn't get the respect it deserves?

    by 
    Jef Reahard
    Jef Reahard
    04.03.2012

    So 2012 is shaping up to be a great year for MMO fans. There are a ton of new and interesting titles coming out in the next little while, and even forgotten games like Vanguard are getting some love. Now that Sony Online Entertainment is devoting dev resources to Brad McQuaid's beloved (yet strangely abandoned) 2007 themepark, it's probably time to find another MMO to take over that Rodney Dangerfield slot in our collective consciousness. You know, the MMO that gets no respect. It's a fantastic game, yet no one plays it. And if its devs would just pay it a little bit of attention, it would knock the socks right off the rest of the genre. So how about it, Massively morning crew? Which MMO doesn't get the respect it deserves? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Is maintenance mode better than nothing at all?

    by 
    Bree Royce
    Bree Royce
    04.02.2012

    In the last few years, long before rumors that Vanguard would be heading down the F2P path were confirmed, players groused about the state of the game, complaining that SOE was allowing the game to languish with no devs and no updates. Those were exaggerations, of course, but the players were vocal about their perceived neglect, throwing around dirty words like "abandonware," and worse, "maintenance mode" -- the idea that an MMO is just kept as is with no updates and only enough attention to keep the servers running. Of course, players whose games were sunsetted entirely (Tabula Rasa, Asheron's Call 2, and The Matrix Online, to name a few) might have wished for maintenance mode rather than death. Getting no updates might suck, but at least you still have a game to play. What say you -- is maintenance mode better than nothing at all? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • SOE showers Vanguard loyalists with gifts

    by 
    Justin Olivetti
    Justin Olivetti
    03.28.2012

    While many newcomers to Telon might be checking out Vanguard for the first time when it goes free-to-play this summer, loyal subscribers wondered, "What do we get, apart from an influx of newbie chat questions?" To that, SOE replied: "GIFTS. And lots of them." The studio announced a series of loyalty rewards for current subscribers that can be grabbed in-game by going to a Herald of Telon in a major city. The first rewards are a "Loyal" title, a Banshee pet, and a Bracelet of Lucky Charms. Currently only players on Halgar can obtain these rewards, with Telon's inhabitants gaining access tomorrow. Each set of rewards will only be available for a limited time, with more sets to come between now and the F2P relaunch.

  • SOE answers Vanguard free-to-play questions

    by 
    Beau Hindman
    Beau Hindman
    03.27.2012

    With the recent announcement from Sony Online Entertainment that Vanguard: Saga of Heroes will be going free-to-play sometime this summer, questions immediately began to surface. How will it effect current players? Will it be anything like the other free-to-play titles that SOE runs? Well, we were as curious as anyone else, so we fired off a few questions to SOE in the hopes of snagging some more insight into the transformation. We received our answers from Andy Sites, Director of Development, and the ever-familiar Salim Grant, Creative Director. It's an exciting time to be a Vanguard player, but will putting a free title on a game that has struggled in the past make any difference? Time will tell. In the meanwhile, click past the cut to check out what SOE had to say!

  • Vanguard going free-to-play this summer, beefs up dev team

    by 
    Justin Olivetti
    Justin Olivetti
    03.21.2012

    With Sony Online Entertainment's heavy free-to-play push these past couple of years, Vanguard players hoped that they would not be overlooked by their digital overlord. Breathe easier, heroes, for this summer will bring thee and thine a F2P Vanguard -- and a big push for further game development! While specifics about the F2P conversion are hazy at the moment, SOE says that players should look to its work with previous MMO F2P adaptations (such as the recently relaunched EverQuest) for an idea how things will go down in Vanguard town. It's not just going to be a token change for this mostly forgotten title; SOE says that it has assembled a new team of Vanguard-loving devs to generate more frequent updates, including "general improvements and new content." The game's previous update was this past December. Coming on board to shape the future of the game are Director of Development Andy Sites, Creative Director Salim Grant, and Technical Director Todd Schmidt. The announcement concludes with a promise for team spotlights, more information on F2P, and development discussion to come in the near future.

  • Previously on MV TV: Week of January 30, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    02.05.2012

    Welcome to Previously on MV TV! Our livestreaming schedule has picked up a lot over the past few weeks, and our readers have busy lives, so we know it's impossible to watch every single streaming event live. Fortunately for you, we save all of our streams all for posterity on Massively's Twitch TV channel, so you can view them at your leisure. Even better, we've got a roundup of a few of last week's MV TV highlights from the livestream team. Follow along after the jump for the best of the best!

  • A Vanguard fifth anniversary year-in-review

    by 
    Beau Hindman
    Beau Hindman
    01.30.2012

    It's that time again -- time to look back on a year of Vanguard: Saga of Heroes and see what changed and what stayed exactly the same. The game is now five years old, and the last year has been relatively exciting for the community. Vanguard is just one of those titles that seems to want to last forever. The playerbase is loyal, mature, and truly dedicated to this aging title. Will the players' efforts pay off? We took a look back on the last year to see what the larger announcements were. There were some surprises and even updates (yes, actual updates to the game), something that is still affecting the community. While other games might publish monthly or even weekly updates, the Vanguard players are the camels of the greater MMO community and have learned to live off very little development fuel. Bear in mind that as I type this, an update is being played through on the test server.

  • MV Guide: January 23-29, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    01.23.2012

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's on this week's schedule!

  • Rise and Shiny recap: Wakfu

    by 
    Beau Hindman
    Beau Hindman
    01.15.2012

    In June, I drove down to Austin, Texas, to once again participate in GDC Online. I do it every year if I can, and I love it. It's a smaller event when compared to the larger E3s and other conventions, but it is more personal and up-close. My favorite speaker at this last event had to be David Calvo from Ankama Games. When he first came out barefoot, I was honestly worried that the chat would be all about goofy, "deep" design techniques that had no real use in practice. In the end, his talk was deep but was really just asking developers to have fun and try new things. Yes, I know: new things. Crazy, huh? If Wakfu is any proof, those design theories are put to practice every day at Ankama. Wakfu, for me, is a breath of fresh air in so many ways. Even though I am somewhat used to the design and art style, thanks in large part to playing the previous title Dofus, I still find myself loving how simply complex much of Wakfu is. There are issues that come with complexity, however.

  • Previously on MV TV: Week of January 9th, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    01.15.2012

    Welcome to the brand-new Previously on MV TV! Our livestreaming schedule has picked up a lot over the past few weeks, and our readers have busy lives, so we know it's impossible to watch every single streaming event live. Fortunately for you, we save all of our streams all for posterity on Massively's Twitch TV channel, so you can view them at your leisure. Even better, we've got a roundup of a few of last week's MV TV highlights from the livestream team. Follow along after the jump for the best of the best!

  • MV Guide: January 9-15, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    01.09.2012

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's on this week's schedule!

  • Some Assembly Required: A virtual world roundup

    by 
    MJ Guthrie
    MJ Guthrie
    01.06.2012

    If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player. With the loss of one of the best sandbox games just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some upcoming games that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more. To start off the new year, Some Assembly Required looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.

  • The Guild Counsel: Favorite moments from the Massively livestream

    by 
    Karen Bryan
    Karen Bryan
    01.05.2012

    I'm sure you know about Massively's ever-expanding video channel. But what you might not know is that over the past year, I've done a little MMO walkabout, sampling as many different games as I could on my character Mmognaut. What I was particularly interested in was branching out and getting to know the communities that make these games what they are, and the Massively livestream was a great way to do that while giving the viewers a chance to experience it too. Through livestreaming and Twitch TV, I've had a great opportunity to explore dozens of MMOs over the past year, often with my co-host Jeremy Stratton. In my weekly column here, I often focus on common issues that happen within a guild, but I've also looked at MMO communities on the whole, and that should include the community that's grown here at Massively. What's really neat is that there's an overlapping at times during these shows, where the in-game communities of the MMO we're showcasing mesh with the Massively community, and it's made for some fantastic moments. Join me in this week's Guild Counsel as I look back over my favorite moments from the past year.

  • MV Guide: January 2-8, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    01.02.2012

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump for the latest edition of MV Guide!

  • Rise and Shiny recap: Revisiting Mabinogi

    by 
    Beau Hindman
    Beau Hindman
    12.04.2011

    If you've kept up with my columns for a while, it should be no secret that I think Mabinogi is still one of the best games out there. While it does have its issues, the game simply presents more sandboxy goodness to players (while keeping those systems coming) than almost any game I can think of. In fact, the game has added so much since I started this column that a returning player can get confused. A new player might even become lost. I like to officially dip my toes into old, familiar games once in a while. Checking back on these games from my past is a great way for me to get my gamer's bearings and see how my opinions might have changed. Mabinogi has been calling to me for a while because I haven't really jumped into it for that long over the past few months. I figured now is the time. Click past the cut!

  • MV Guide: November 21-27, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    11.21.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) We've got a fun-sized lineup this week as the Americans on the Massively crew prepare to spend the Thanksgiving holiday with family. Join us for the first half of the week for some livestreaming of games both old and new, and don't forget to bookmark our new Twitch TV channel!

  • The Guild Counsel: Making a new guild work in an old game

    by 
    Karen Bryan
    Karen Bryan
    10.06.2011

    Running a successful guild is a difficult challenge, and I'm defining successful as a guild that, regardless of playstyle, can accomplish its goals and endure for years. There are thousands of guilds created, but very few of them last more than a year, and even fewer can boast of being around for longer. One of the toughest challenges for any guild leader is creating and building a guild from scratch in a game that's been around for years. I experienced that when I moved our guild from Vanguard to EverQuest II, where I had played for a few years before. We were the little fish in the big pond, and since everyone was either starting there for the first time or re-rolling on the server we chose, we had to build everything from the ground up. What made it hard was that as we leveled together and struggled through the content together, it became more and more tempting for people to jump ship and move to an established guild that was ahead of us. Building a new guild in an older game is difficult but not impossible, and there are a few areas to be mindful of if you want to run a guild that can survive the test of time. In this week's Guild Counsel, we'll look at a few ways that guild leaders can make a new guild in an old game actually work.