vanguard

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  • Player vs. Everything: When will the players leave WoW?

    by 
    Cameron Sorden
    Cameron Sorden
    04.17.2008

    I always think it's interesting when I hear developers talk about how World of Warcraft opened up the MMOG market for new entrants. We have all these new and exciting games coming out: Age of Conan, Warhammer Online, The Chronicles of Spellborn, and plenty more. However, the overwhelming response that I get from WoW players when I talk about these games is a blank stare and something along the lines of, "Okay, that sounds all right... but why would I ever want to leave WoW?" I think that developers tend to underestimate how attached people get to their MMOG of choice. There are now over 10 million World of Warcraft players. The question is, do they even want something different? I've read a number of bloggers in the past few months and talked to a number of players who claim that they're only playing WoW right now because "it's the best thing out there." They're yearning for something else. Not something totally different, mind you, since they obviously have a blast in Azeroth. But something fresh enough to be new and exciting without bastardizing the game style they know and love. However, I've noticed something interesting. This breed of player tends to overwhelmingly be comprised of people for whom World of Warcraft was not their first MMOG. Otherwise, people just want WoW to put more content in and are willing to make do with what they have until then. I think there's an intriguing bit of psychology there that's worth examining.

  • Taking a stroll through Vanguard's Poison Gulch

    by 
    Michael Zenke
    Michael Zenke
    04.06.2008

    Looking for something to do on this lazy Sunday afternoon? Have a Vanguard character just out of your early teens? The official site has a tip: why not check out the area surrounding Ksaravi Gulch? The entire zone, including a sort of open-air dungeon, was revamped back in the December game update. Now they're highlighting it as the perfect place to level from about 15-20. Their walkthrough makes for entertaining reading even if (like myself) you're not a player.The great thing about the gulch is that there's a very specific story being told - it includes a number of villains, some fantastic rewards at the end, and even a temporary flying mount. The flying mounts were just added in the fourth game update last month, and access to them normally requires a high level character. Within the confines of the gulch, though, you'll have access to a black wyvern to assist your lightning strikes on the brutal Ksaravi pirates. Yarr!

  • The saga of Mythica (and other tales of MMO death and delay)

    by 
    Michael Zenke
    Michael Zenke
    04.04.2008

    To say that delays are common in the MMO production schedule would be a fantastic understatement. Warhammer Online and Age of Conan's now almost-comical dancing act away from a release date can probably be traced right back to last year's launch of Vanguard: Saga of Heroes. Rob Pardo's well-known mantra of "polish, polish, polish" finally has a sort of anti-hero poster boy; a sterling example of what not to do when making one of these games. But, of course, WAR and AoC are just the latest examples of this trend. MMOs have been delaying or dying off since the days of Ultima Online. Over at 1up they have a whole feature dedicated to notable game delays, and the Massive genre is proudly represented among those titles. At least, standing cheek-by-jowl with the likes of Daikatana and Sin Episodes, the MMOs on the list represent a lot of (wasted) potential. From the recent Gods and Heroes collapse all the way back to the on-again-off-again development of Ultima Online 2, the list takes in the long messy road of dead and dying MMOs. Probably the one I regret most is the 2004 cancellation of Microsoft's Mythica - a unique norse-themed instanced heavy fantasy title. Everyone that even knew about MMOs back then was very excited for it, as the designers and developers were very gung-ho about the creation of real storytelling experiences inside these crazy 'instance' things. Whole tiny pocket worlds! Amazing!Living the dream, of course, was not to be. At least the game's idea lives on - along with the likes of Auto Assault, Imperator, and the quirky title-that-never was: Middle Earth Online.

  • How much do you love Age of Conan?

    by 
    Brenda Holloway
    Brenda Holloway
    04.03.2008

    How much are you looking forward to playing Funcom's Age of Conan? By "how much", we're looking for a dollar figure here. $50? $75? How about $108.58? That's how much Cameron Sorden over at Random Battle is paying for a pre-ordered Collector's Edition box of Age of Conan, along with special pre-order gifts like a ridable War Mammoth, and a three-day head start in the game for just $5 more. Cameron points out that this could be thought of as a hidden sort of micro-transactions, but it's more than that. Let's say Age of Conan sells 200,000 units at launch, at $50/each -- that's how many Vanguard sold. Now let's say one out of ten players decided to pre-order the collector's edition and three-day head start, as Cameron did. So do the math -- that's $11,171,600. Even if nobody played past the free month, they have recouped a decent portion of their development costs. Now let's further assume that all 200K people like the game so much that they decide to play until November, by which time WAR and Wrath of the Lich King will be out. Now we're talking a total take of $26,171,600 in the first six months. Even if a good portion of the people leave then for other games and they get no other people -- unlikely -- they will almost certainly recoup their development and distribution costs and turn a nice profit within a year. Of course, I have no idea of the actual costs, but it's likely safe to assume between $30 and $50 million.

  • Vanguard I satellite marks 50 years in orbit

    by 
    Donald Melanson
    Donald Melanson
    03.14.2008

    It may not have been the first, but Vanguard I does have the distinction of being the oldest satellite still in orbit, and it's now set to mark its 50th anniversary on March 17th. It can lay claim to being the very first solar-powered satellite, however, and it has no shortage of accomplishments under its belt, including returning information on air density, temperature ranges and micrometeorite impact, and maintaining an orbit so stable that cartographers were able to draw more accurate maps of islands in the Pacific Ocean. Even now, researchers rely on ground-based tracking of the satellite to provide data on the effects of the sun, moon, and atmosphere on satellite orbits. And, of course, as you can see above, it was also way ahead of this whole steampunk thing..[Image courtesy of NASA/NSSDC]

  • Vanguard update four goes live!

    by 
    Michael Zenke
    Michael Zenke
    03.12.2008

    The fourth giant update to Vanguard: Saga of Heroes has gone live on the official servers! The test realm cooked this one for a good long time before they released it. Now adventurers can enjoy a whole new pile of goodies like the beautiful flying mount pictured above. You can also get Wyverns! Here's an abbreviated features list: A revamp to the game's teleportation system, called the Riftway. Player-wearable helmets, and changes to the facial features you can modify on your character. Updates to the Druid, Dread Knight, and Paladin classes! Lots more, including veteran rewards, bug fixes, and a whole new overland raid. The official Vanguard site has a whole feature up on the vet rewards you can receive just by logging in. For firsthand impressions of the new content, make sure to check out the writing over at MMO Quests. Sounds like there are still some kinks to work out with the mount quests, and a bit of balancing yet to do with economic concerns. Plus, are helms ever that cool? Make sure to check out the full patch notes and log in to snag your vet reward!

  • Ask Massively: Show me the MMOney!

    by 
    Kevin Stallard
    Kevin Stallard
    02.22.2008

    Fresh from the "Better late than never" file, it's time, once again, for another edition of Ask Massively, satiating the knowledge needs of the MMORPG community since roughly a couple of months ago. Sometimes, the best questions come from your friends while shooting the bull over lunch. So it was this week for our latest column. It all started when someone else asked a very common question, "Will any game out there ever be as successful as World of Warcraft?" While the rest of my lunch crowd tossed out the usual suspects (pretty much every game released or due to be released this year), one of my friend's mind took off in an unexpected direction.Dave, who is a DJ over at VVC Radio, took on the question from a vastly different perspective. He asked What makes an MMORPG "successful"?Much to the unexpected joy of the rest of the table, the question stopped me dead in my tracks. It wasn't that the question was particularly difficult to answer, just that there are so many good answers out there. In fact, I understand that this question has been discussed elsewhere fairly recently. If you would like to take a shot at stunning me into utter silence, you have other options besides trying to figure out where I go to lunch every day. For instance, you can submit your question to our tipline, or even drop us an email. If you'd like to continue down this particular rabbit hole, then keep reading...

  • Where do you want SOE Fan Faire to be?

    by 
    Michael Zenke
    Michael Zenke
    01.29.2008

    Craig "Grimwell" Dalrymple passed along word that the voting has begun to determine where this year's Sony Online Entertainment Fan Faire event will be held. The Station.com forums are hosting the poll and discussion, which offers four options: June 19 - 22 : Orlando : $149 per night June 26 - 29 : San Diego : $125 per night September 4 - 7 : Las Vegas : $115 per night June 26 - 29 : Orlando : $149 per night The annual Fan Faire is an SOE-sponsored event that allows players to meet with each other face-to-face. It also allows for the developers, producers, and community managers to reach out to the playerbase, putting a voice and personality to the differently colored names on the forums. The company offers MMO-themed events and different panels, to allow the customers to more fully explore their favorite games. You can see details of previous Faires at the official event site, including highlights of last year's Las Vegas show.As you might expect from the price options, Vegas is currently winning this particular horse race. Just from my perspective, I really hope they don't end up choosing early September: Fall is already an awfully busy time for game conferences. San Diego is warm, and Orlando offers the opportunity for Disney-related hilarity! So, your choice is clear: not Vegas.

  • Happy Birthday, Vanguard

    by 
    Michael Zenke
    Michael Zenke
    01.28.2008

    Well wishes are in order for the newest addition to Sony Online's family of Massive games. Vanguard turns one year old on January 30th, and the dev team is celebrating with in-game goodies for the players. Essentially, every character will be able to choose their one-year anniversary gift by deciding which of the game's three 'spheres' they want to explore.Adventurers will want to grab Avarem's Messenger Bag, which is not only a handy backpack but increases the running speed of the user. Diplomats will grab for Jansan's Valise of Ages, a satchel that increases their Presence in the diplomacy mini-game. Crafters, finally, will go for Silius' Enchanted Utility Pouch. Another container, this will increase the base crafting attributes for those who carry it.Veteran Vanguard players can expect to see titles entering the game soon, allowing folks who have stuck it out the entire time to show their Telon pride. The developers plan for there to be cake available in-world on the day itself, as yet another thank-you to the tried and true adventurers sticking it out in the little game that could.

  • One Shots: Dusk in Three Rivers

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.22.2008

    Kevin sends us this shot from one of our lesser-played games, Vanguard. It's not one of the games we regularly play, but with this scenery, we might have to give it a try! Kevin tells us that we're seeing the sun setting in the Three Rivers area with ominous stormclouds looming on the horizon -- weather being a feature added in the most recent game update.One Shots lives on a steady diet of your screenshots! Snapped a good screenshot lately? Tired of seeing the same old games featured? Send us shots from your favorite game! It's easy to participate -- just send your screenshots and stories to oneshots@massively.com. %Gallery-9798%

  • Prepare for the battle for the precious top spot

    by 
    Eli Shayotovich
    Eli Shayotovich
    12.27.2007

    BBC News has an interesting article regarding what might be shaping up to be a battle for online supremacy in 2008.Analysts were expecting online subscription numbers to decline in 2007, but that wasn't the case. With the release of online games like Lord of the Rings Online, Tabula Rasa and Hellgate: London, there are now plenty of choices for gamers. However, analysts thought these games would steal players from the current king of the MMO - World of Warcraft. They didn't, and they're not sure why. Numbers for WoW jumped from eight million at the start of 2007 to 9.3 million by the end of summer. Experts say that the release of Age of Conan: Hyborian Adventures and Warhammer Online: Age of Reckoning in 2008 may turn out to be serious contenders because they come with a long history of earlier works, just like WoW.In the article Rob Fahey, columnist for Gameindustry.biz, said all these new launches, along with the continued success of WoW, shows just how strong the MMO industry has become. He also notes that it's maturing as well. He points out that Vanguard, which was riddled with bugs at launch, proves that players are no longer willing to accept buggy games and won't stand to pay monthly fees to basically "test" unfinished products.But Philip Wride, head of Elysium Gaming Consultants, thinks the biggest impact on online gaming in 2008 might be from something outside the industry. For the whole scoop, check out the BBC News article.

  • Holiday bonus XP weekends in EQ and EQII

    by 
    Michael Zenke
    Michael Zenke
    12.22.2007

    SOE's customer support team may be off for a bit of holiday time, but the dev teams have given Norrathian players a nice big gift to tide us over. Both of the big fantasy titles in Sony Online Entertainment's lineup are offering bonus XP weekends for the holidays! EverQuest II players will see a 20% bump in XP this weekend, through 10:00 AM PST on Monday, December 24th. The second bonus experience weekend will begin Friday, December 28th at approximately 3:00 PM PST and last until approximately 10:00 AM PST on Monday, December 31st. EverQuest players have even more to celebrate, as their Frostfell bonus of 25% xp lasts from now all the way through to 1:59 pm PST, Tuesday, January 1, 2008.And remember: if you haven't picked up Vanguard in a while your account has been re-opened all the way through to January 20th! Go have a happy holiday on SOE, then.

  • SOE gives customer support a holiday break

    by 
    Chris Chester
    Chris Chester
    12.22.2007

    The holidays aren't fun, games, and brightly colored trees for players alone. Even the grunts who ensure that the games run smoothly get to have a break too. Sony Online Entertainment has issued a friendly holiday warning this week, reminding players that because of the impending holiday, customer support is going to be severely limited. On Christmas Eve Day, support will be closed promptly at 5PM EST and will remain closed for the duration of Christmas Day. For the remainder of the week from the 26th to the 28th, support will be limited to chat and email during regular business hours. Tech support will also be limited to chat and email for New Years from December 31st to January 1st.So try not to break anything over the next couple weeks, because there might not be anybody there to feel (and attend to) your pain.

  • Vanguard's much-anticipated Game Update 3 is live

    by 
    Samuel Axon
    Samuel Axon
    12.12.2007

    The new phase of Vanguard's one-step-at-a-time Game Update 3 has gone live just in time for the holidays. The update adds a major new raiding dungeon called the Ancient Port Warehouse, two outdoor raids, and full raid functionality so players can take advantage of all this new content.Additionally, the Vanguard team has overhauled the city of Khal to paradoxically look and perform better on all PCs. There are a few other more general performance optimizations in the update as well. Finally, six new housing areas have been added, and all the holiday content (flying reindeer!) is now in the game.It's an enormous and highly anticipated update, and hopefully it's a significant step towards recovery from the game's very disappointing launch.[Thanks, Ricky!]

  • Weather comes to Vanguard

    by 
    Michael Zenke
    Michael Zenke
    12.11.2007

    Wired's Game|Life blog notes that the beleaguered SOE title Vanguard has a new feature: migrating weather patterns. This interesting addition to the game was originally slated for the game's launch; great to see it finally on live servers. They also link to a lengthy forum thread discussing the subject. "The storms are indeed real. You can see them off in a distance, like that screenshot shows," said SOE designer Lenny Gullo, joining the thread to give confirmation. "The storm there is obviously a few chunks away. But it could, depending on the wind, head your direction." While real-time weather in MMOs has been done before, it's always nice to see Vanguard picking up attributes it was supposed to have at launch. At this rate we'll see a launch-complete version sometime around March 2009.

  • Player vs Radio: the volume is fading

    by 
    Jonathan Northwood
    Jonathan Northwood
    12.04.2007

    DJ Krelo is one of the owners of Player vs Radio, and she handles both the administrative end and personnel support. Even though NCsoft's CoX Meet & Greet was fairly high-energy, she was kind enough to take some time out of her event coverage to give us an interview about PvR, its history, and what it's looking forward to in the future.PvR is a cross-MMO station -- meaning that they don't limit themselves to the City of Heroes and City of Villains properties, but broadcast within a wide range of MMO titles such as Vanguard, World of Warcraft, and Second Life -- and their music rotation is based on player requests. DJ Krelo herself is focused on Gothic, Industrial, Trance, Techno, and Synth-Pop, but every DJ has their own range of music they play. DJ Krelo has been broadcasting for almost two years -- starting with a former station, and moving to PvR after they opened a little over a year ago -- while PvR itself has been broadcasting continuously since they started, save for a brief hiatus during the RIAA royalties debacle.

  • MMOG Podcast Roundup: Nov. 19 - Nov. 30th

    by 
    Michael Zenke
    Michael Zenke
    11.30.2007

    Every week, hardworking Massive gaming fans put their voices on the line to bring us news, opinions, and 'critiques' of their favorite games. Podcasts are a staple of many hobbies nowadays, and fans of online worlds are especially fortunate in this regard ... there are a ton out there.As such, every so often we'll try to update you on the podcasting world. Keep your eyes on this space for links to your favorite MMO-commentary celebs. Good and bad, straight-man or blue-mouthed, they all have something to offer about this amazing style of gameplay.This week, in addition to the usual podcasterly goodness, I want to highlight impressions from the Final Fantasy XI Fan Fest! Two podcasting giants were there, Limit Break Radio and Pet Food Alpha. Make sure to check out their linkage, along with all the rest of the great audio adventures from the last two weeks.

  • Vanguard may be against the death penalty

    by 
    Amanda Rivera
    Amanda Rivera
    11.22.2007

    Ten Ton Hammer is reporting on a recent uproar on the Vanguard: Saga of Heroes forums surrounding many MMO players' least favorite subject: death. Few like to contemplate their own demise, and even those who do would agree that penalties for dying in an online game are annoying. The current controversy surrounds a certain Producer's Letter written by game producer Thom Terrazas wherein he mentioned the possibility of reducing the severity of the death penalties in Vanguard. Now Dalmarus makes a valid point about all of this. Removing the loss of experience mechanic from death means removing the excitement. Essentially, the developers would be eliminating that extra thrill you get from tackling dangers and taking on challenges that might be a bit much for you; the thrill you get knowing you survived and saved your precious experience points. I would agree that a death penalty gives players a consequence, albeit a small one, for reckless actions in-game, and removing that penalty means changing the game experience for better or worse. My feeling is that the Vanguard team might be looking at their competition, titles like WoW, and noticing that the loss of experience might deter the casual player from sticking with the game. But then again, it doesn't deter Dalmarus, so should they really be worried?

  • Disney's Mike Goslin stresses importance of low system requirements

    by 
    Samuel Axon
    Samuel Axon
    11.22.2007

    Disney Online's Mike Goslin (of Toontown Online and Pirates of the Caribbean Online fame) said in an interview with Worlds in Motion that it's important for MMO projects to "support as low a minimum spec PC as possible." PC gaming is often criticized for being too expensive. You can buy an XBox 360 for $350 or a PlayStation 3 for $400, but a desktop PC equipped with the hardware necessary to smoothly run the very latest games usually costs $1,000 or more. That's a barrier to entry for many would-be PC gamers. Supporting low-end hardware isn't just important for children's and family games. A while back SOE CEO John Smedley told WarCry that "the biggest thing that hurts [Vanguard] is the high system specs." If the MMO genre is carrying PC gaming on its back, shouldn't MMO developers do everything they can to make their games accessible to a large audience?

  • One Shots: Adventuring in Hilsbury Manor

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.22.2007

    Reader Sevenwind sends in this shot from the steps of Hilsbury Manor located in Thestra in Vanguard. As you might deduce from the image, it's everything you would want from a storybook haunted mansion -- only instead of reading about it, you get to explore it for yourself. (Of course, some subscription fees may apply.)We're looking for One Shots submissions and hereby challenge you, good readers, to send in your screenshots and stories! Were you there when Morpheus walked among us in The Matrix Online? Do you have screens of when Luclin came in EverQuest? Were you around for the opening of the Dark Portal in WoW? Send your screenshots to oneshots@massively.com and you could find your shot and story featured here for all to see! %Gallery-9798%