vanilla-wow

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  • 5 reasons you should love The Burning Crusade

    by 
    Anne Stickney
    Anne Stickney
    11.08.2011

    The Burning Crusade marked WoW's first foray into expansions, and it took a while to arrive -- a little over two years, actually, but Blizzard made sure the expansion was well worth waiting for. Offering two new races, more talent choices, and an entirely new world to explore, The Burning Crusade gave players plenty of reasons to eagerly anticipate its release. But it wasn't just the world that was different. The Burning Crusade took the game we'd been playing for a little over two years and tweaked it with small improvements that affect the way we play the game even today. It pioneered the definition of what an expansion was, in the WoW universe, and paved the way for the expansions to follow. The Burning Crusade still ranks high on many players' favorite expansion lists, including my own. Finding five reasons to love it? That's a complete walk in the park. Picking just five to show you ... that's a little harder!

  • WoW Archivist: How each WoW expansion set the tone, part one

    by 
    Mathew McCurley
    Mathew McCurley
    11.07.2011

    The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Before we learned about Mists of Pandaria and where we stalwart adventurers would be exploring in the coming months, I wrote a post discussing how an expansion about Pandaria, specifically its title, would change the tone of World of Warcraft. Mists of Pandaria would be the first expansion that does not directly reference or reveal the main villain of the expansion's storyline. Blizzard and the WoW development team has been incredible stewards of tone, from the early days of Warcraft to Cataclysm's world-breaking motif. Tone is one of the most important aspects of the MMO because your game world needs to be compelling enough to call back players at any point. Good MMOs set good tone. Tone has evolved in WoW after each expansion pack, changing considerably each time we swap settings and install the latest content. Alex asked me to write an article that spanned the history of World of Warcraft, and I could think of nothing more dynamic than the tone of the story and how masterfully Blizzard has handled it.

  • 5 reasons you should love classic World of Warcraft

    by 
    Anne Stickney
    Anne Stickney
    11.01.2011

    I have a lot of love for World of Warcraft in each of its iterations. When I wrote 5 reasons you should love Mists of Pandaria, it really made me start to look back at the history of the game -- not necessarily the lore and story that I usually write about, but the various expansions from classic all the way to the upcoming Mists. Though the expansions themselves were vastly different in terms of story and progression, there are still things to love about every single one -- yes, including Cataclysm. Maybe it's just human nature to be cynical. Maybe it's just human nature to be caught in the dissatisfaction of now. But I can't help but think that perhaps we've lost sight of the reasons we love this game. It's not just internet dragons, after all. There's plenty out there to look at and remember fondly and keep in mind as we move on into the future. So read these, think back and remember -- once upon a time, we were all in love with this game. I don't think that the game has altered from its basic tenets in so dramatic a fashion as to warrant outright hatred or derision.

  • Spiritual Guidance: When I was your age ...

    by 
    Dawn Moore
    Dawn Moore
    09.05.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast. Every so often, I'm hit with this brilliant idea that I should level another priest. It always sounds like a lot of fun at first, especially when I'm just toying around in the character creation screen making my new baby all pretty. Do I want brown hair or blond hair? The sexy eyes or the vapid ones? Hmm ... now what do I name her? The fun ends a few minutes later when after skipping the opening cinematic (which I've already seen), I pick up my first quest and realize I've done this before. Sure, maybe this time I'm picking up Salvaged Supplies instead of Cactus Apples -- but really, it's always the same. That's why after about 5 minutes of killing eight boars or eight bandits or eight worgen, I bask in the glory of level 2 and log out. Except for today. Today, I was determined to get my new darling Elyria up to level 12 so I could see all of the new Worgen content and the new Forsaken quests in Silverpine Forest after that. I was really determined this time, and as a result, I made it through something like 42 Smite casts without logging out and got to learn Flash Heal as a result That's when I realized that damn, priests these days have it easy. Flash Heal at level 3? Really? Let me tell you how it used to be.

  • The Queue: Oh man did someone say talent

    by 
    Anne Stickney
    Anne Stickney
    06.16.2011

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney is in ur base your Queue, killin ur doods answering your questions. Hello again! It's me, here to answer all your direly important burning questions. I have hijacked this column from Adam today, so let's get started, shall we? techvoodooguy asks: Question: What's your favorite talent? You see that video up there? That. Rezai asks: Question: What did Sacco do to Anne; that she no longer comes on the podcast?

  • WoW Archivist: Memories of Dire Maul

    by 
    Alex Ziebart
    Alex Ziebart
    06.14.2011

    The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Last week I said we'd be visiting Dire Maul in-depth this week, and we're going to do exactly that. Dire Maul was added in World of Warcraft patch 1.3 all the way back in March 2005. As I pointed out last week, Dire Maul attempted a great number of things that Blizzard has never tried to do since. It was also one of the few instances that was given a lasting relevance throughout an entire expansion phase of the game's life -- from the day it was implemented in patch 1.3 to the final day prior to the launch of The Burning Crusade, players had a reason to venture into the three wings of Dire Maul that wasn't simply grinding for currency. Dire Maul was one of the last bastions of adventure and discovery in our dungeons. That isn't to say all instances afterwards were bad, that's not true at all, but never again did we have a 5-man dungeon that you were free to explore and discover the secrets hidden away in its dark corners. It's a style of dungeon we haven't seen since, and with the prominence of the dungeon finder in World of Warcraft these days, it's one we're unlikely to see ever again.

  • WoW and Burning Crusade on sale at EU store for 4.99€ each

    by 
    Mathew McCurley
    Mathew McCurley
    06.14.2011

    World of Warcraft Classic and The Burning Crusade are currently on sale at the Blizzard Europe store for 4.99€ (£4.99) each. This sale will last until June 20, 2011. Now is a great time to buy the game as a gift or start up that second account for some sweet recruit-a-friend rocket mount action. We do not have any information yet if the sale will be extended to the US store, but in the past these sales have been paralleled in both regions. For now, check these links for the EU store downloads and retail version links: WoW Classic at the EU store. The Burning Crusade at the EU store. REMINDER -- These copies of WoW are for the European realms ONLY. If you are a US realm customer, wait until we have confirmation about a US-specific sale on these games.

  • Azeroth In Pictures: Before The Shattering

    by 
    Mathew McCurley
    Mathew McCurley
    11.23.2010

    The Shattering has torn Azeroth asunder, and the world has broken under Deathwing's mighty power. However, your intrepid WoW Insider team has saved the old world for you in gallery form! Kalimdor, the Eastern Kingdoms, the capital cities and more are all going to be preserved forever, thanks to our galleries. Take time to see your favorite places and reminisce, because when the servers are back up, there's no going back. Jump through for a list of galleries of the old world, pre-Shattering, and sigh wistfully.

  • Cataclysm Beta: Last call for Quel'thalas

    by 
    Dawn Moore
    Dawn Moore
    09.24.2010

    One of the better kept secrets of vanilla WoW is a zone called Quel'thalas. (Be careful not to confuse this with the zone Isle of Quel'danas.) If you're not a lore buff, Quel'thalas is the kingdom of the Quel'dorei, or blood elves, as they're now known. (Check out Elven Evolution and Current Horde Politics: the Blood Elves for the full story.) The blood elf zones we know in WoW as Silvermoon City, Eversong Woods and Ghostlands are all considered part of Quel'thalas -- but those are not the zones I'm talking about today. The Quel'thalas I'm referring to is a tiny peninsula northeast of Tirisfal Glades. It isn't accessible by road or flight path, only water, and when you arrive you'll be greeted by ... nothing. There aren't any NPCs, enterable buildings or quest legs -- just an empty, unexplained mystery. Take a look. %Gallery-99822%

  • The Classifieds: She'll be coming 'round the mountain

    by 
    Lisa Poisso
    Lisa Poisso
    07.21.2010

    The Classifieds brings you weekly news from around the WoW community, including your shout-outs to perpetrators of the famous Random Acts of Uberness. Have you ever wondered what lies on the other side of the mountain? What's going on down there below your flight-path flyover? Wonder no more: The Glitch Hunters have arrived to show you the unspoiled areas of vanilla WoW in all their pre-expansion glory. Contrary to their name, The Glitch Hunters explore entirely on live servers with no exploits or trickery. They use simple tactics to gain access to difficult-to-reach areas, including Levitate, Slow Fall, vehicle mounts, Death Grip and the liberal use of pally bubbles. "We're traversing the continents and documenting all the weird and unique landscapes and borked terrain before the Cataclysm revision hammer destroys them for good," explains Glitch Hunter Alyssa of Dawnbringer (US). Explore the entire series -- now some six episodes deep -- on The Explorers League YouTube channel. If the scenery of classic WoW leaves you feeling nostalgic, wander through our growing collection of galleries devoted to zones that will soon feel the sweeping hand of the approaching Cataclysm: Undercity, Scholomance, Eye of Eternity, Shattrath City, Sunwell Plateau, Azshara, Tirisfal, Redridge, Stranglethorn Vale, Western Plaguelands, Quel'danas, Trial of the Crusader, Deadwind Pass, Teldrassil, Tanaris, Blackrock Mountain, Thunder Bluff, Feralas, Mulgore, Moonglade, Ironforge, Westfall, Darnassus, Thousand Needles. Vanilla WoW holds many charms -- but if it's more current news you're after, let's crack open The Classifieds!

  • The loose ends of Arko'narin

    by 
    Dawn Moore
    Dawn Moore
    04.27.2010

    As the years have passed in the World of Warcraft, I find myself meeting more and more players who have no idea what I'm talking about when I mention some memorable quest or tiny hideaway in a level 50 zone. This is by no means unexpected in a game as old as WoW, but I find it quite tragic that those near and dear to me are missing out on things that once captivated me. So what do I do? Well, I grab my semi-interested guildmate and whisk him away on a field trip; I take on the role of an Azerothian tour guide. Sometimes I even wear a funny hat. I really enjoy the concept behind achievements like The Loremaster and World Explorer. It has a very "go see and experience the world for yourself" feel to it that I can agree with. The problem is I think those achievements are a bit overwhelming for the average person, myself included. I really can't imagine actively going out and doing the hundreds of "gather 10 berries/feathers/saliva samples" quests for fun. What I'd really like to see is an achievement system that focuses more on quality than quantity: Loremaster Lite, for example, or World Explorer's Top 20 spots. Kind of like Blizzard's way of saying, "Hey, here is the stuff we are most proud of. Go see it." Blizzard is busy, though. But hey! I'm here, and I even have a funny hat to wear in real life! It's not an explorer hat; it's a squid hat. (It looks like a squid is eating my head when I wear it.) As I sit here, allowing my brains to be munched on by this crocheted Cthulhu, I have to wonder: are all those things I love about the old world going to exist once Cataclysm comes out? Suddenly I'm stricken with worry. What if I never get to see those things again? Worse, what if some people never see them at all?! So today I'm going to remedy this anxiety with one tiny step in the direction of furthering Azerothian awareness, and I'm going to start with the beautiful night elf warrior, Arko'narin.

  • Breakfast Topic: I suck at playing mage

    by 
    Dawn Moore
    Dawn Moore
    04.25.2010

    This is the story of a girl named Una. Una was a promising young woman who hailed from the forests of Elwynn. She had many friends who loved her humor, wit, and engaged conversation. She baked a delicious peach and berry cobbler, and was known to take joy in simple things, like brightly colored boot socks. In apprentice mage school, Una was frequently complimented by her teachers for her brilliance. Her loving parents supported her choice to pursue magic, and with her gifts it was no surprise when she graduated top of her class. Not long after Una began her service to the Stormwind guard, she was tasked to journey to the Redridge Mountains to help stabilize an encroaching force of Blackrock orcs. When Una arrived she learned that the orcs had taken refuge in a former human stronghold known as Stonewatch Keep. With a determined heart, Una set out to recapture the keep. Una died. Okay, so, what am I babbling about? Let me explain: Una is my level 29 mage. She was the second character I ever made, back in 2005 when vanilla WoW was in full swing. I had high hopes for her, but ended up abandoning her quite quickly in favor of priest. Why? Because I absolutely suck at playing mage. I'm an awful, terrible, baddie mage who can't even get to level cap! *cries* I don't really know what it is either; I have tried to go back and play Una many times over the years, and despite becoming quite savvy with priest (including shadow!), rogue, and feral druid, I still die to the same level 24 orcs in Redridge.

  • 15 Minutes of Fame: Questing through what Cataclysm will change forever

    by 
    Lisa Poisso
    Lisa Poisso
    03.30.2010

    15 Minutes of Fame is WoW.com's look at World of Warcraft personalities of all shapes and sizes -- from the renowned to the relatively anonymous, from the remarkable to the player next door. Tip us off to players you'd like to hear more about. Leveling an alt in today's pre-expansion era is an exercise in nostalgia: "Last time we'll ever search for Mankrik's wife" and "Last time we'll have to run back and forth to the red crystal." Cataclysm will destroy Azeroth as we know it. The game world will be changed forever, even for players who do not purchase the expansion. Will even Barrens chat survive? (/gasp) Into this volatile atmosphere steps a guild with a purpose: <There and Back Again>. This Alliance-side group of rerollers on US Thorium Brotherhood is devoted to romping through all the content that will be gone, gone, gone come Cataclysm. It's a quest that innumerable alts across Azeroth are undoubtedly pursuing on their own -- but these folks are doing it together in one happy, sprawling effort. "While I'd love to have great numbers of new people come over and join us for our fun little endeavor, I don't want to oversell what it is: we're having a good time and seeing things that some people will miss entirely once the new expansion hits -- not much more than that," notes GM Mistigris modestly. "Still, it's a great group of people and a fairly unique reason for coming together."

  • Tom Chilton explains early WoW class balance (or lack thereof)

    by 
    Michael Sacco
    Michael Sacco
    03.05.2010

    We see a fair amount of pining for "the way things used to be" in this community -- rose-colored hindsight that is, by all accounts, horribly wrong. Maybe you enjoyed the sense of wonder upon going through the game the first time. That's completely understandable. But no one really enjoyed running Molten Core. Or the old honor system. Or the horrible class balance and several patently useless talent trees at launch. Speaking of, I wonder if there's anybody that could shed some light on that last bit. Maybe Tom Chilton, the lead Game Director could, in his latest interview on the five-year anniversary mini-site. As it turns out, Chilton was brought in in early 2004 to work on the PvP portion of the game, but ended up handling a lot more when the honor system was put on hold to handle more pressing concerns, like making gameplay interesting. "From April until the game shipped, the vast majority of my time was spent working on the design for the auction house, the mail system, and implementing the talent trees for every class. I was the only person available to do that -- our other class designer, Kevin Jordan, was mainly focused on ensuring that all of the classes had spells and abilities up to level 60, and managing the flow of when you'd get which ability. Kevin and I, and Rob Pardo, and Mike Heiberg from the StarCraft team, all worked on that part of the game. It was exciting, but it was weird -- my experience with some of the classes was making a character of that class on an internal server, playing it up to level 10 to get a feel for how the class played, and starting to make 60 levels worth of talents. A lot of my early experience was trying to get familiar with every class." Kind of explains a lot, doesn't it? Like Lacerate, for example. People who complain about balance nowadays really have no idea how bad it used to be, or how much Blizzard's process for fixing it has improved. Chilton goes into more detail about WoW's early development in his full interview on the Battlecry site.

  • The best of WoW.com: October 27 - November 3, 2009

    by 
    Mike Schramm
    Mike Schramm
    11.04.2009

    That right there's a big ugly frost dragon named Sindragosa, and with the newest patch headed to the World of Warcraft (we expect it sometime this December), we'll be bringing her down. It won't be easy, but then again, WoW players have Joystiq's own WoW.com to guide them. You can read all about that fight, the new patch, and other popular stories in the World of Warcraft on our weekly roundup after the break.

  • EQ dev: WoW wouldn't exist without EQ

    by 
    Michael Sacco
    Michael Sacco
    06.18.2009

    Videogamer.com has an interview up with Ryan Barker, the lead designer for seminal MMORPG EverQuest. When asked if he thought WoW would exist without EQ having been around, he replied that he didn't think so, and that Blizzard designers would likely agree with that statement. I think he's right, too. The success of EQ allowed for countless imitators and innovators to follow in its footsteps, and WoW is certainly both of those things. What made WoW successful in the first place, beyond brand recognition, was the fact that the developers -- whose team consisted of a number of former EQ devs and prominent community members! -- refined and added on so many features cribbed from EQ. They made the formerly hardcore-only genre accessible to a wide variety of players and age groups, and in doing so broke subscriber and sales records -- thus continuing to make new MMOs financially plausible. And with WoW's improvements to the diku formula, the genre is now filled with WoW imitators as well. History repeats itself. Sure, it's entirely possible that WoW could have existed without the advent of EQ, but it would have been a very different game if it existed at all. And I doubt it would have been anywhere near as good without having been able to learn from EQ's myriad mistakes or study its successes. We owe a lot to Old Man EQ. Now get off his lawn.

  • The Queue: Where's my bailout Blizzard?

    by 
    Adam Holisky
    Adam Holisky
    06.01.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today. Dear Blizzard,I've spent the past year and a half writing about WoW. I need some gold. Can you bail me out?I can provide you with a promise I'll restructure my daily questing and resource farming, providing a leaner and meaner gold flow for my raiding activities. But I'm going to need some start up help.Regards,Adam.P/S: If I don't get my gold bailout, I'll Blame Canada and not you (which happens to be today's music selection).Athinah asked..."I'm so happy that signs of the new druid forms are coming out but...When exactly are they coming out? Is there a chance that they could come out sooner if Blizzard finishes them sooner? If not, what are the chances of the next patch coming out in a month or so?"

  • [1.Local]: To agree, to disagree, or to agree to disagree

    by 
    Lisa Poisso
    Lisa Poisso
    05.10.2009

    Reader comments – ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week.Flamers and trolls aside, WoW Insider readers are generally a contentious lot. Their viewpoints are as divergent as the player demographics the site attracts – all types of players, from the casual to the hardcore. With this many angles to consider, WoW Insider becomes a melting pot of ideas and opinions, from the sublime to the ridiculous. (And let's face it – some of the so-called ridiculous ideas are the most entertaining to read.) Yet this week, readers seemed to be more often of one mind than not – whether that agreement was ultimately to agree over the topic at hand or to agree to disagree. [1.Local] highlights several reader conversations that made the radar this week.

  • Breakfast Topic: If you could add game mechanic to WoW what would it be

    by 
    Lesley Smith
    Lesley Smith
    04.28.2009

    Last night I was flying down to Un'Goro to do the Hard Boiled Noblegarden achievement. Long flights get me thinking, at least they did until I installed the Bejeweled addon. World of Warcraft has changed so much since I started playing and 3.1 has brought some of the most interesting changes: dual specs, the hearthstone timer nerf.Now as I was flying, my guild whispered me asking for my aid in Naxx 10. Fortunately they could summon me but it reminded me of one of the biggest problems with flying in Kalimdor and the Eastern Kingdoms, you can't get off a bird. Yes I know you can log out and then log back in to be deposited at the next flight point but it's hardly ideal if you need to get off right now. Since I first started playing, I've wondered why Blizzard don't implement a handy eject button that you could use when on long flights. You could be thrown from the back of your gryphon or wind rider and gently parachute to the ground. Alternatively they could just allow you to hearthstone while flying. But I digress. Readers, I want to know if you could add one mechanic to the game what would it be?

  • No vanilla WoW realms. Really.

    by 
    Zach Yonzon
    Zach Yonzon
    03.13.2009

    This is a tired old argument, but Blizzard poster Vaneras wanted to drive another nail into the coffin by stating, simply, that Blizzard has no plans of launching classic or pre-TBC realms. Aside from being a very complex endeavor that undoes a lot of class balancing over the years, the game simply isn't designed for Level 60 content anymore. Still, there are some proponents of the idea, which has even gotten some enterprising folks to set up private (and illegal) servers just for vanilla WoW.It's a line Blizzard has drawn from way back when, yet suggestions or requests for classic realms continue to pop up on the forums. Let me tell you here and now... don't bother. Blizzard will eventually just lock your thread or delete it entirely simply because it's not in their best interests to provide such a service. First of all, so much development time has been invested in moving the game forward. Blizzard is also ramping up leveling time because they want players to focus on the endgame that they're developing right now. Besides, really, the game has never been more fun.