violence

Latest

  • Sexual content more offensive to gamer parents than brutal violence

    by 
    Xav de Matos
    Xav de Matos
    04.11.2008

    Family oriented website What They Play recently took a poll on their site for parents asking which content they feel is most offensive in games. The results not only shocked What They Like Inc. co-founder John Davison to W.T.F. on his own personal blog, but they make us epically shake our heads and roll our eyes.According to the poll parents found sexual content, such as the sex scene in Mass Effect, and two males kissing, which is possible in Rockstar's Bully, more offensive than a sequence that involves a graphically severed human head. Really? Come on. Seriously folks, is it April Fools' again?[via Joystiq]

  • Stephen King speaks out against violent video game bill

    by 
    Griffin McElroy
    Griffin McElroy
    04.06.2008

    The oft-proclaimed "Master of Horror" never was much of a gamer -- he'll be the first to admit that. That's probably for the best; it would be hard to consistently produce the pants-soiling stories he's known for if he spent his days wasting away in front of his computer, looking for a PUG for the Hellfire Citadel. However, that doesn't mean he'll sit idly by as the gaming industry gets remorselessly hassled by The Man.In a recent column for Entertainment Weekly, Stephen King decried HB 1423, a pending bill in the Massachusetts state legislature, which would outright ban the sale of "violent video games" to minors -- effectively circumventing the ESRB ratings system altogether. King, who knows a thing or two about violence, dissects the bill as eloquently as you'd expect, saying that politicians use pop culture as a "whipping boy," to illicit a passionate response from fans of the beleaguered medium, and to ignore "the elephants in the living room." Wait, you mean the popularity of violent video games isn't the biggest crisis facing the country? Get out of town!

  • The Daily Grind: Is there a place for diplomacy in an MMO?

    by 
    Akela Talamasca
    Akela Talamasca
    04.06.2008

    'Violence is the first refuge of the incompetent', wrote Isaac Asimov, and to a certain extent, that's true. But in an industry that caters to these primal impulses -- and thriving off of them, as well -- is there room for the non-violent path? Certainly, the violent response is more fun than talking it out, at least in an urge overkill kind of way, but surely that's just a matter of implementation.If we truly want to simulate any sort of real-life experience in our games, the full range of social interactions ought to have a place, including politics. And it's one thing to try to reason with an AI, but if you can create a lasting peace with another human player, you have something to be proud of. But is it necessary, or would diplomacy in a combat-oriented game merely detract from the experience?

  • Mischievous teen arrested for turning camera into taser

    by 
    Darren Murph
    Darren Murph
    04.04.2008

    Regardless of what the UN / Taser thinks, the fuzz around Clinton, Connecticut aren't too fond of taser-like weapons being in the hands of teenagers. Case in point: a 14-year old with a certain knack for wandering around the intarwebz and filling his brain with all sorts of hacktastic methodologies managed to stumble upon directions (what, these?) for transforming a vanilla disposable camera into something "capable of zapping people with an electrical charge." School Resource Officer Kyle Strunjo even said that the improvised weapon was "potentially capable of a 600-volt shock," though it wasn't actually used on anyone before it got swiped by the boys in blue. Chin up kid, you've got a future waiting for you yet.[Image courtesy of DIYLive, thanks Ninad]

  • Science says: Game violence makes players relax

    by 
    Kyle Orland
    Kyle Orland
    04.02.2008

    The link between playing violent games and short-term increases in amorphous measures of "aggression" has been well-established by science. Or has it? Develop takes note of a new study being presented today that shows gamers tended to feel more relaxed after some good, old-fashioned online gaming.The Middlesex University researchers studied 292 World of Warcraft players, asking them to fill out personality and aggression surveys before and after a two-hour play session. The results showed "higher levels of relaxation before and after playing the game," researcher Jane Barnett said, though she added that the results "did very much depend on personality type."Barnett said she hopes the study will lead to a questionnaire that can identify "the type of gamer who is likely to transfer their online aggression into everyday life." Probably the same type of gamer who'd transfer their love of Pac-Man to a career in competitive eating, if we had to guess.

  • Study finds game violence soothes the savage breast

    by 
    Akela Talamasca
    Akela Talamasca
    04.02.2008

    Middlesex University has released their finding on a study conducted to explore the effects of game violence on players. At the British Psychological Society's Annual Conference in Dublin, the study claims that playing WoW actually helps players relax, rather than fuels anger or violent tendencies."There were actually higher levels of relaxation before and after playing the game as opposed to experiencing anger but this did very much depend on personality type," said researcher Jane Barnett, though the referring article does not elucidate what those types might be. However, with a sample size of 292 World of Warcraft players between the ages of 12 and 83, out of the millions of subscribers the game can boast, this would hardly seem to be a properly-evaluated submission. But it's little steps like these that help abolish long-held assumptions and biases, so we're all for it. Science, FTW!

  • British paper paying for game violence stories

    by 
    Kyle Orland
    Kyle Orland
    04.02.2008

    Good journalism is almost always based on real shoe-leather reporting -- working the phones, hitting the streets and talking to people to find out what's really going on out there. Or, alternatively, you could just offer to pay people for a story that fits your preconceived notions of what would be "juicy."That seems to be the idea behind this StarNow posting which bluntly asks, "Did computer games make you turn to a life of crime?" According to the posting, a national British paper will pay "hundreds of pounds" for the right tale of game-inspired crime. The site doesn't mention which newspaper is searching for the stories, and the free listing could well be a prank (we are dangerously close to April 1), but the whole thing seems entirely plausible to us -- checkbook journalism is pretty common among the English tabloids, as are sensationalist takes on our favorite hobby.While other similar postings on StarNow insist submitted stories be "true" or "real," the video game violence offer simply promises that "if it's something we like, we'll call you straight back." We're almost tempted to encourage our British readers to write in with the most ludicrously false stories they can come up with, but that plans runs the risk of having a ridiculous fiction actually running as the truth in a major British newspaper. Decisions, decisions ...[Thanks Randy]

  • Does Smash Bros. Brawl merit a Teen rating?

    by 
    Griffin McElroy
    Griffin McElroy
    03.15.2008

    We've all had a week to "FALCON PUNCH!" our way through the Wii's latest mega-anticipated title, scrambling for an innumerable amount of Smash Balls and mastering our technique with the subtly complex Jigglypuff, but in our excitement, we can't forget that group who is unable to join the Super Smash Bros. Brawl parade -- we speak, of course, of the twelve-and-under crowd, who are excluded from the party due to the game's Teen rating from the ESRB.A blogger for San Jose's Mercury News recently called the mildly restrictive rating into question, claiming that the "crude humor" and "cartoon violence" present in the game is comparable to any number of children's TV shows. While we're usually not ones to disagree with North America's most esteemed game graders, we can't help but see where he's coming from.What do you think about the rating -- is it completely unmerited, or does the game really run the risk of inspiring youngsters to attack one another with trophies and hammers?

  • New book seeks to clear up game violence debate

    by 
    Kyle Orland
    Kyle Orland
    03.07.2008

    It's not hard to find studies and media reports both for and against the damning effects of video game violence on children, but a new book coming out in April seems to be attempting to forge a new, more reasonable middle ground in the debate. Grand Theft Childhood is based on a June 2007 study in which the book's authors studied over 1,200 middle-schoolers in two states . Rather than trying to measure levels of "aggression" or map brain activity, the study asked the students to fill out surveys on their gameplay habits. The results found that while a large majority of students played violent games, most played "to get their anger out."The authors say their research is different because they went in with no preconceived notions. "When we began our research, we didn't fully grasp how politicized and emotional this topic was," said Dr. Cheryl K. Olsen in an interview with The Game Couch. "It may take a new generation of researchers and advocates, open to both pros and cons of video games (and who've played video games themselves!), to start truly productive discussions." Let's hope they hurry. We can't take many more screaming matches.

  • Mario: the Jaffe edition

    by 
    Chris Greenhough
    Chris Greenhough
    02.29.2008

    Get this: David Jaffe, misunderstood genius/opinionated loudmouth (delete as you see fit) and creator of God of War would love to oversee a Mario project. Of course, because this is David Jaffe we're talking about here, Mario had better prepare for a makeover, should the call ever come in from Nintendo.After exchanging a few stilted jokes with Geoff Keighley about equipping Mario with a machete and making Peach a hooker (at which point we were getting hideous visions of a Shadow the Hedgehog-style reinvention), Jaffe became a little more serious about how he'd tweak Mario, arguing that the Mushroom Kingdom is "sort of a drug-induced, altered state of consciousness," and adding that "There's clearly a kind of drug culture reference thing that I pick up on. I'd explore that. I'd make it more violent."An early front runner for worst gaming idea of 2008? It might have some serious competition, but it gets our vote. Bless him for trying, though.Note: Because Jaffe likes his naughty words, the above video is NSFW.[Via Go Nintendo]

  • Finnish researchers: Video games don't desensitize to violence

    by 
    Justin McElroy
    Justin McElroy
    02.27.2008

    We're just speaking for us personally on this one, but video games haven't desensitized us to violence in the least bit. In fact, you could say that video games have made us more sensitive to it in that even the hint of a disemboweling can send us into spasms of delight, ecstatic in the knowledge that our gaming-honed thirst for blood will (temporarily) be slaked.Our feelings have now been backed up by some Finnish research, which found that players became "angry and anxious after killing an opposing character in James Bond 007: NightFire." Interestingly, the players also felt a sense of relief at being killed, which we guess is a comment on NightFire as much as anything else. What about you: Does in-game murder still have an effect on you?

  • Science says: FPS players enjoy getting shot

    by 
    Kyle Orland
    Kyle Orland
    02.25.2008

    Intuitively, winning at a video game should be more fun than losing, right? Thankfully, science is around to show us exactly how our intuition is totally wrong. According to a study in the February issue of science journal Emotion, "the wounding and death of the player's own character may increase some aspect of positive emotion." The Helsinki-based study, which looked at 36 young-adults playing James Bond 007: Nightfire, found that getting hurt and killed in the game "elicited an increase in SCL and zygomatic and orbicularis oculi EMG activity and a decrease in corrugator activity" -- in layman's terms, it made the players less anxious. Even more interestingly, the study found that "wounding and killing the opponent may elicit high-arousal negative affect (anxiety)." The study also found that students that scored higher on a common test for "psychoticism" experienced less anxiety when shooting opponents. So the next time you enjoy fragging an opponent in Halo 3, remember ... there is a good chance you are psychotic![Via GameCritics. Photo Credit]

  • TV report: video games 'normalize' killing

    by 
    Ross Miller
    Ross Miller
    02.08.2008

    Time for another, perhaps sensationalized violent video game report from a local TV station. Omaha's KETV ran a story (which currently appears on the front page of CNN.com) on how video games "normalize" killing, according to doctors. We had trouble finding studies from all the universities they cited and certainly none of them are recent publications (the above Indiana University brains scans come from a 2006 report), so why report on this now? Enter Dr. Greg Snyder, a psychologist at Omaha's Children's Hospital.After citing three university studies that only go so far as to conclude games can desensitize children to violence, the report then inserts the following quote from Snyder: "The more normal it is, the more likely it is they're going to activate or engage in those behaviors when provoked or even unprovoked." Though we're not trying to discredit his opinion, the evidence presented in the report does not lean towards that conclusion (although, given the report's structure, that's what the reader is led to believe).After contacting a doctor for one side of the argument, does KETV find an equally reputable contrasting viewpoint? No -- or at least, there's no indication that gaming researchers or industry officials such as the ESRB or ESA were reached for contact. Said the report, "the video game industry notes that the research also finds that teenagers have similar responses to violence in movies or TV" (no studies or quotes are cited). Instead, those that provide the counterpoint quotes include two teenagers playing Gears of War and a manager of general operations for Gamers in Omaha -- not two sources likely to be held in the same regard as a psychologist.[Thanks to everyone who sent this in!]

  • Virtual gang violence turns real in Russia

    by 
    Chris Chester
    Chris Chester
    01.17.2008

    Russian news outlet Russia Today is reporting that a clash between two Russian clans bled into the real world, and led to the brutal beating and murder of a young man from Ufa, Bashkortostan, Russia. The two clans, Coo-clocks and Platanium, were reportedly engaged in a bitter in-game struggle that developed to the point where the two groups agreed to go toe-to-toe. The victim's sister was quoted as saying, "I think they have confused the game and reality. And after we buried him on December 31, they continued to threaten us"It's not clear from Russia Today's account exactly what game the two groups were playing, though they did include a Lineage 2 screenshot. Regardless, it seems clear from the details we have that any link between the violent acts and the games that the two groups were playing is circumstantial at best. That the two groups agreed ahead of time to engage in a fight away from the game speaks to their character. Game or no, these young men were bound to get themselves into trouble. It's unfortunate that their conflict led to the death of a young man, but blame in this case doesn't have anywhere to go but to the participants.[Via PCWorld]

  • British Prime Minister worried over knives in video games

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    01.15.2008

    British Prime Minister Gordon Brown is uncomfortable with the number of knives in violent video games, and hopes developers will begin to reconsider content in response to fatal stabbings that occurred late last year, The Sun reports this week.Brown is advocating a new zero-tolerance policy for individuals found carrying blades with an intent to do harm. This action comes in response to knife-related fatalities in the UK, specifically three tragedies that occurred over the last weeks in December. Along with this zero-tolerance message, Brown expressed concern over the number of video game characters who wield knives, and asks the industry to address its "responsibility to society."It's worth noting that though Brown wishes for the industry to reconsider the level of violence in games, he does not wish to introduce censorship or interfere on a State level.

  • Gaming takes it in the shorts again from yet another ill-informed politician

    by 
    Eli Shayotovich
    Eli Shayotovich
    12.27.2007

    Filefront's Gaming Today is reporting on a story that recently appeared on Madison, Wisconsin's WISC-TV. It looks as though video games are once again bearing the brunt of society's ills. This time state Senator Jon Erpenbach wants to add an extra sales tax to electronics and video games. Why? You wouldn't guess the answer even if I gave you 1,000 tries and a page full of hints.Senator Erpenbach thinks the money raised from such a [absurd] tax will help cover costs to move some 30,000 (you read that right) 17-year-olds, who are currently treated as adults when convicted of non-violent crimes, back into the juvenile system. Excuse me? Why are video games being targeted for this exactly? Erpenbach says the tax isn't to dissuade gamers though. His reasoning? "The idea being that this is kind of a kids-kids thing, in other words, if we're going to do this for kids maybe this would be a good way to go about it."And this guy is state Senator? I'm getting increasingly angry at what amounts to blind shots in the dark aimed at the video game industry. I hope you are too. Sooner or later we're going to have to fight back against the stupidity running rampant through this country as people try to lay blame on someone or something other than themselves. For the whole illogical blow by blow, check out the entire report on Gaming Today.

  • Teenager burns peer, blames WoW; WoW incredibly not sued

    by 
    Akela Talamasca
    Akela Talamasca
    12.21.2007

    According to the Beijing News, a teenager was recently hospitalized by another, who set him on fire with gasoline, claiming later to have 'transformed into a Fire Mage' a la World of Warcraft. The author of the referring article has it right: had this occurred in America, Blizzard would have been sued by the victim's parents. Apparently the legal mechanisms for doing this are not (yet) in place in China, so this did not occur.This is an old, old topic, but since it's come up, I'll throw my 2 cp in. I've always thought it odd that whenever something like this occurs (which is all too frequently), parents and the media are so quick to demonize videogames, yet this behavior has been around since the dawn of mankind itself. Violence in movies is so much more pervasive and visceral than anything you could possibly see in a game, yet movie scenes are very rarely cited as the source of antisocial behavior.

  • Sex Worker Alliance: GTA normalizes violence against sex workers

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.17.2007

    On this fifth annual "International Day to End Violence Against Sex Workers," we remind you to tip -- but not to kill -- your service providers. According to The Toronto Sun, Anastasia Kuzyk of the Sex Workers' Alliance of Toronto believes that games like Grand Theft Auto feed into the "subculture of allowing the violence to continue," and that violence "against sex workers should not be normalized, but it is." Although she doesn't mention GTA by name in the quote, it's the only well-known game we can think of that lets you "run down prostitutes and kill them and beat them up and take their money."Kuzyk has cause for concern, as 171 female sex workers (no stats on men given) were killed between '91 and '04 in Toronto. This is also not the first time in recent memory that GTA has received flak from sex worker advocates, though there's no word yet on whether GTA IV will allow for the ironically health-enhancing activity of picking up a prostitute like in other installments in the series. So, Happy International Day to End Violence Against Sex Workers everyone! Boy, that's a mouthful.[Via GamePolitics]

  • Presidential candidates talk video game violence

    by 
    Kyle Orland
    Kyle Orland
    12.13.2007

    Health care? Taxes? Immigration? Why do presidential candidates insist on wasting our time talking about such trivial issues? When will they address the questions we really care about -- the ones about video games? Well, actually, right now.Non-partisan, not-for-profit advocacy group Common Sense Media has quizzed some of the leading presidential candidates on a variety of media issues, video game violence legislation among them. Here's a quick summary of their views on proposed federal legislation limiting children's access to violent games: Senator John Edwards (D - NC): The ESRB and retailers are doing a pretty good job, but the FTC found that 42 percent of children under 17 can still purchase M-rated games, and that's too high. Publishers need to tone down the marketing of violent games to kids. If the industry isn't careful, the government "will need to consider further steps" to keep these games away from children Senator Barack Obama (D - IL): Video games should use technology to let parents restrict content [Note to Obama: they already do.] The rating system should be improved to make content information "easier to find and easier to understand. ... but if the industry fails to act, then my administration would." In any case, the government should spend money to study the problem. Governor Bill Richardson (D - NM): "I would consider this legislation," but it's really up to the parents. I'll give federal employees paid time off to spend with their kids. Fmr. Governor Mitt Romney (R - Mass.): I would enforce current obscenity laws to protect children from "a societal cesspool of filth, pornography, violence, sex, and perversion." I would "go after" retailers that sell violent games. While the responses are interesting, the lack of participation from front-runners like Hillary Clinton, Rudy Guliani and Mike Huckabee makes the information a little less than complete just weeks away from the Iowa caucuses. Still, the full questionnaire has illuminated the candidates' thoughts on other game-related issues such as childhood obesity, screen time, media literacy and the media's impact on the candidates' own kids. Be an informed voter and give it a read.

  • Gov. Schwarzenegger distances self from Conan games

    by 
    Kyle Orland
    Kyle Orland
    12.12.2007

    While he might be a big shot politician these days, California Gov. Arnold Schwarzenegger will always be associated with his breakthrough movie role as Conan the Barbarian. So it's not horribly unfair for the ABC7 Sacramento news team to ask the Governor's office how his public opposition to video game violence gels with THQ's new, extremely gory Conan video game. "The Conan character existed far before the governor portrayed him in the movies, and it still exists in different forms of entertainment," said Aaron McLear, the governor's press secretary. "The governor has no association with that game."Fair enough, but we're a little disappointed the ABC7 reporter didn't go the extra step and ask Schwarzenegger how he felt about the violence in the Conan movie -- the one he was associated with. Surely some children were exposed to the movie's wonton brutality and turned into broadsword wielding murderers, right? So why the double standard? And why no Kindergarten Cop video game? Inquiring minds want to know![Via GamePolitics]