Visceral Games

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  • Dead Space Extraction box art is terrified and screaming

    by 
    Jem Alexander
    Jem Alexander
    07.01.2009

    The guys at Visceral Games have revealed the box art for the upcoming Wiixclusive Dead Space prequel, Dead Space Extraction. This time, there's no sign of Isaac or his iconic space suit. Instead, it consists of a terrified and screaming woman protecting a man from evil space beasties -- an ultimately futile battle if the events of the first game are anything to go by. We're all for equal opportunities in the space monster-battling workplace, but this terrified and screaming woman is using Isaac's plasma cutter -- is she a space-engineer too? We suppose anything will do when you're terrified and screaming for your life. Try not to look at the artwork too long, you might get the image of that poor woman's face stuck in your head, like we have ...

  • Christian bloggers protesting fake EA protest

    by 
    Ben Gilbert
    Ben Gilbert
    06.13.2009

    After staging a protest/publicity stunt outside of E3 last week against upcoming EA game Dante's Inferno, the company is catching heat from Christian bloggers. InsideCatholic says on its website, "It's been clear for a while now that the entertainment industry views Christians on the whole as priggish, thin-skinned fun-killers," further wondering if "anyone at EA even read the Inferno." Catholic Video Gamers fires an even more direct shot at EA's Dante's Inferno, saying, "Instead of engaging in a shamelessly anti-Christian stunt to promote your poor excuse of a product, maybe you ought to work on making this game, you know, something better than a blatant God of War rip-off." Wait, isn't Christianity all about forgiving? Oh well! Hopefully EA will think twice next time it decides to fake a protest and instead choose protesters without any major religious affiliation. [Via GameSpot]

  • Impressions: Dante's Inferno burns in (the fifth circle of) Hell

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.03.2009

    For the lazy, here's the short preview: it's God of War, in HD.Dante's Inferno is the talk of many here at E3. Why wouldn't it be? The solid graphics, the over-the-top gore, the visceral, uh, hold up! We already wrote this ... about God of War III. The comparison between the two games is well worn, but what about the confusion? Sitting in on a behind-closed-doors demo of Dante's Inferno, seeing the game in action for the first time, I was stunned by the dead-on likeness to God of War, in every detail and gameplay mechanic, and it wasn't a leap to imagine a consumer easily confusing Dante's decent into Hell as a spinoff of the Kratos myth. Inferno is no hackneyed clone, it's an impeccable replica.%Gallery-64908%

  • Dante's Inferno E3 trailer makes poetry fun again

    by 
    Andrew Yoon
    Andrew Yoon
    06.01.2009

    Do you remember those boring poetry classes you had to take in high school English? We do. Thankfully, the fine folks at Visceral Games are reclaiming the time we wasted back then by turning an epic poem into ... God of War. This is a good thing, mind you -- however, the similarities are a bit too striking. The two games seem to feature the same character: angry main male character with giant sharp thing on a quest for lost love. Even some of the trailer's big moments are strangely familiar. Giant boss you climb atop? Check. Main character plummeting off a mountain? Got it. All we need now is the main character to be covered in ashes and we're all set.

  • Dead Space Extraction severing limbs September 29

    by 
    Jason Dobson
    Jason Dobson
    05.28.2009

    Electronic Arts has narrowed its previously announced fall release window for Dead Space Extraction. The Wii-exclusive experiment is set to slice into retail shelves (and necromorphs' limbs) in North America on September 29. Adventurers overseas have a bit more waiting to do, with the game expected to ship in Europe on October 2.Extraction promises a number of new features over the original Dead Space, including co-op gameplay as well as new weapons and enemies. We were left impressed following our recent time with the upcoming "guided first-person shooter experience," and assuming our limbs can take all that twisting we look forward to turning back the alien scourge this fall.

  • Dead Space Extraction is EA 'experiment' in mature content for Wii

    by 
    Randy Nelson
    Randy Nelson
    05.08.2009

    In an interview with gamesindustry.biz, Glen Schofield, VP and general manager of the recently re-branded Visceral Games, said that the EA studio's upcoming Wii title Dead Space Extraction is an experiment in mature content on the platform for the publisher. Asked how he felt given the large portion of Nintendo's userbase seemingly disinterested in mature games, Schofield remarked, "I'm confident -- it is an experiment, but there's going to be 50 million Wiis out there by the time the game comes out, so if you only hit 2 per cent of the installed base and you've got a huge number." Schofield also pointed to other publishers' attempts at tapping this market, no matter how small it may be, while managing to work in a dig on the low overall scores of most Wii titles. "There have been some [mature games] already, Resident Evil and House of the Dead, that have done really well," he said. "So we're pushing for that 80-plus-rated game, and that'll put you in the top 5 per cent of all Wii games... because most do not have a great score."

  • Visceral open to old IP, Dead Space sells 1.4 million

    by 
    Richard Mitchell
    Richard Mitchell
    05.05.2009

    With the renaming of EA Redwood Shores to Visceral Games came the announcement that the rechristened studio would focus on generating new intellectual properties. While the studio is working on new IPs, Visceral's general manager Glen Schofield told GameSpot, "If the right license came along--the right movie, the right book or whatever--we'd do that as well." Stating that Visceral wouldn't just be "The New IP House," Schofield pointed to Capcom as a good example of a company that produces great original IP that can be turned into franchises, something he hopes to see happen for Dead Space.Dead Space, according to Schofield, has moved 1.4 million copies across the Xbox, Playstation and PC. Schofield is satisfied with the numbers given the economic conditions when the game launched last October. He adds that used sales and rentals probably add up to 3 or 4 million people having played the game. Schofield has high hopes for the upcoming Dead Space: Extraction for Wii, saying that both Resident Evil: Umbrella Chronicles and Resident Evil 4 sold very well.Regarding Dante's Inferno, Schofield says turning the epic poem into a video game has been fairly simple, noting that the nine circles of Hell translate perfectly into nine different game sections. Adapting the story, said Schofield, is simply "a writing exercise." Remember that, kids: Turning a 14th century Italian poet into a sword-wielding badass is a writing exercise.

  • EA Redwood Shores becomes Visceral Games, gets moody logo

    by 
    Ben Gilbert
    Ben Gilbert
    05.04.2009

    EA Redwood Shores (aka EARS), an internal development studio within EA, was suffering a bit of an identity crisis. Known for making some of EA's best and brightest stuff -- including last year's Dead Space and the upcoming Dante's Inferno -- the studio just didn't feel right with such a ... less than descriptive name. That changed today, as its parent company EA announced a rebranding of the studio, now dubbed Visceral Games. And while the studio is still working on the aforementioned Dante's Inferno as well as the now Wii-ified spin-off of Dead Space, titled Dead Space: Extraction, it's also apparently working on "two other unannounced titles." Little did we know! The studio claims to be identifiable as one with a "focus on creating intense action-oriented intellectual properties," a claim that needs little substantiation considering its back catalog. Now, can we hear a little bit more about those two unannounced titles please?