Visceral Games

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  • Visceral producer has been thinking about Macbeth game 'for years'

    by 
    Andrew Yoon
    Andrew Yoon
    02.02.2010

    [image source: Andy Cohen] It seems EA's Visceral Games team loved high school literature. With Dante's Inferno completed, Visceral's executive producer, Jonathan Knight, revealed his desire to do yet another video game adaptation of a literary classic. "Macbeth the game is something I've been thinking about for years," Knight told IndustryGamers. "But now, I think the emotional quality that games are achieving and the value level of the acting and the sound work makes it possible." Knight seems to believe that a game adaptation of William Shakespeare's Macbeth would require a bit more deft than what we've seen out of Dante's Inferno thus far. "Dante's is more of a violent interpretation of the poem for example," Knight explained. "Macbeth would be great, though; there are witches and a supernatural experience along with plenty of intrigue and murder." Unfortunately, it seems we won't be see a Visceral interpretation of Macbeth any time soon. The team is admittedly busy on Dead Space 2, and who knows -- by the time they have some free time, fashion designer Marc Ecko's "completely re-imagined" Macbeth game may become a reality.

  • Dante's Inferno: The Book based on The Game based on The Poem based on the Theology

    by 
    Christopher Grant
    Christopher Grant
    02.02.2010

    In the introduction to the EA Games-approved, Del Rey Books-published edition of the classic epic poem Inferno, Visceral Games Executive Producer Jonathan Knight asks a question about the video game Dante's Inferno that many people think they already know the answer to: "Is Dante Alighieri Laughing, or Rolling, in His Grave?" Plenty of game journalists, commentators, and fans who have seen the game's promotions and advertising would probably answer, "Of course he is!" but Knight lays out a reasoned and well-argued case that Visceral's new game follows in a long and esteemed tradition of interpreting Italian literature's most famous work. It may or may not change your mind, but Knight's position is definitely worth consideration.

  • Report: CBS rejects Dante's inferno ad over tagline

    by 
    Justin McElroy
    Justin McElroy
    02.02.2010

    According to The Hollywood Reporter, CBS required some editing to EA's Super Bowl ad for Dante's Inferno before it would expose America's fragile hive mind to it. No, it's not because of all the demons and the brimstone and stuff, but rather due to the game's widely-used tag line "Go to Hell." As you can seen in the clip after the jump, it's replaced by "Hell Awaits." The change is likely because of worries about offending conservative viewers, but we're secretly hoping that Doritos is launching a new super spicy chip during the big game and it just didn't want Dante copying its line. [Via Eurogamer]

  • Visceral Games prepping DLC for Dante's Inferno

    by 
    Griffin McElroy
    Griffin McElroy
    01.31.2010

    In a recent interview with the New York Times, Dante's Inferno executive producer Jonathan Knight responded curiously to a query about the possibility of upcoming adaptations of the other two installments in the Divine Comedy, Purgatorio and Paradiso. According to the Times, "Knight said his team was focused on the release of Dante's Inferno as well as on additional downloadable content for that game," though he later confessed "I'd be lying if I said I hadn't thought about that." We think Visceral's missing out on a great chance to kill two birds with one stone -- why not make Purgatorio and Paradiso DLC packs for Inferno? For instance, a few months after the game comes out, release a patch that makes the game's load times last for 49 days. Boom. Purgatorio in the bag. Update: As awesome as that sounds, it's more likely he was talking about the "Dark Forest" prequel DLC that will come bundled with the Limited Edition version of the game on PS3. We're still going to hold out hope, though!

  • Your obligatory violent gameplay video of the day is Dante's Inferno

    by 
    Xav de Matos
    Xav de Matos
    01.30.2010

    There is no shortage of button-mashing action titles coming in 2010, and Dante's Inferno is right around the corner. Promising buckets of blood, brooding and boobs, the team at Visceral Games hope to capture the overlapping fans of both literary masterpieces and punching monsters in the face. It's like an obvious Venn diagram of awesome. Well, until someone finally turns Are You There God? It's Me, Margaret into a collectible card game.

  • Report: EA buys Super Bowl ad time for Dante's Inferno

    by 
    David Hinkle
    David Hinkle
    01.29.2010

    Because the Dante's Inferno marketing department obviously knows what it's doing, IndustryGamers reports that EA bought up some ad time during next month's Super Bowl, presumably in the hopes that some of the people watching will care enough to pick up the game when it's releases two days later. We have to wonder how many of these sports-watching people -- who are ostensibly not as interested in 14th century epic poetry -- will care about a guy with a self-inflicted sewing nightmare on his chest waging war through Hell. So, here's ample warning. When your parents inevitably drag you over to your uncle's house to watch the San Bernardino Flim-Flams take on the Texarkana Whatsits, and your little cousin -- you know, the one way too into Dashboard Confessional with the closet full of long-sleeve shirts with thumb holes cut out -- sees the ad and goes bananas, know that Joystiq gave you the heads up. We love you like that.

  • EA soliciting ideas for Dead Space 2 'Collector's Edition'

    by 
    JC Fletcher
    JC Fletcher
    01.14.2010

    EA is informally considering a limited edition release of Dead Space 2 (surprise!) and has taken to Facebook to get some ideas from fans about what to include in it. "I will have our Executive Producer Steve Papoutsis comment on some of your suggestions next week," the announcement reads, " ... so make them good!" Presumably, Papoutsis will select his favorite suggestions -- already ideas are as tame as comics and as outrageous as a life-size plasma cutter -- and submit them to EA, which will then toss those out and proceed with a Collector's Edition featuring a soundtrack and an artbook. [Via Blue's News]

  • Dante's Inferno special edition printing provides 'unique insight' into game's creation

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.12.2010

    These are dire times for ye olde book industry. Dire indeed. A special printing of Dante's Inferno -- like, the book -- hopes to capitalize on "the hottest game around." Due January 19 in book stores, this new edition from Del Rey (of the Random House empire) features an introduction by executive producer Jonathan Knight and 16 pages of colorful artwork from "the action adventure blockbuster that's rocking the video-game world." There's a 14th-century epic poem squeezed in there, too. Perhaps best used as a bargaining chip for kids desperate to convince their parents that they should be allowed to play a game based on a literary classic, however "mature" it might be, this damned tie-in is unlikely to ascend to the heavenly gates of the bestsellers list. Still, if Visceral Games' clone adaptation inspires even a single player to check out the original poem, then that would be a beautiful thing. Hell, it would be divine! %Gallery-82898%

  • Dante's Inferno 'Fraud' trailer makes you fight for your life

    by 
    Griffin McElroy
    Griffin McElroy
    01.11.2010

    We're ... we're just not sure we understand the reasoning behind Dante's Inferno's eighth circle, Fraud, depicted in the trailer above. See, Visceral Games has brought the concept of the circle's 10 Malebolges to life in the game in form of 10 arenas, where Dante must battle all the enemies he's fought in previous levels in succession. While doing so, he must navigate dark corridors where, according to art director Ash Huang, "you really can't see where you're going." Well, that actually sounds pretty faithful to the source material. It also sounds immeasurably frustrating. Check out the trailer above to find out where politicians go, and make sure you tune in for the final Dante's trailer in February to catch a glimpse of Mr. Beel Z. Bubb himself.

  • Interview: Glen Schofield on Dead Space, Sledgehammer Games and the transition from EA to Activision

    by 
    David Hinkle
    David Hinkle
    01.07.2010

    We don't have to tell you who Glen Schofield is. The guy's been cementing his name in the industry for years now, and considering his recent realignment from EA's banner to Activision's, starting a new studio in Sledgehammer Games, we all have a lot of questions. Let's get to it: You were one of the individuals most responsible for bringing Dead Space to fruition -- one of Joystiq's best games of 2008. How difficult an endeavor was conceptualizing that game, and how willing -- in the way of providing resources -- was EA to create the game? Dead Space was an idea I wanted to pursue for quite a few years while at EA. I brought the idea to the previous president when I believed the window was right for the game to fit within EA's portfolio. At the time, EA was largely leveraging licensed IPs, and getting support for a new IP concept was tough. I really appreciated the opportunity he gave us. Fortunately, we had a passionate team of developers who poured a ton of energy into converting our skeptics into believers. In the end, the critical response by fans and the press is something myself and the entire team are very proud of. Visceral Games (formerly EA Redwood Shores) is still an EA studio, currently wrapping up Dante's Inferno. When you began Dead Space, Game Informer #174 -- the official unveiling -- called you guys a "renegade team." Who was on that team, and how did you earn that "renegade" status?

  • Visceral teases us with Dead Space 2 '3D' screenshot

    by 
    Xav de Matos
    Xav de Matos
    12.22.2009

    [Game Informer] It was hinted at again and again... and again, until it was finally confirmed. Dead Space 2 is officially a thing that exists, and the sequel will land on the PS3, Xbox 360 and PC at some point. Until then, EA's Visceral Games is in full-blown tease mode. Today's tidbit of Dead Space 2 info comes in the form of a Game Informer-exclusive "3D" screenshot. The image features the game's hero, Isaac Clark, fighting off a horrific childlike necromorph. Well, to be honest, we assume the pair are fighting. For all we know the two characters could be moments away from a beautiful holiday embrace. (Mistletoe may or may not be involved.) Check out Game Informer's dedicated Dead Space 2 site to see the shot in all its interactive glory.

  • Dead Space 2 producer confirms Sprawl, doesn't sweat Schofield departure

    by 
    David Hinkle
    David Hinkle
    12.22.2009

    Dead Space 2 is shaping up to be quite the sequel, as executive producer Steve Papoutsis told CVG a lot of what we've heard about the Game Informer cover story is in fact true: engineer Isaac Clarke is a lot more vocal in the sequel and won't be confined to the claustrophobic corridors of the Ishimura. Instead, he's now an inhabitant of the space metropolis Sprawl. Papoutsis did more than validate suspicions in his interview, as he also pointed out a greater focus on action and telekinesis in the sequel. See, Isaac won't just be able to move objects around, but he'll be able to destroy those objects and employ their debris as offensive weaponry. In fact, Isaac can even use dismembered enemy limbs to kill more enemies. It's kinda like when that bully at recess used to make you punch yourself, except he's sliced your arm off first and is firing it toward you at blue hedgehog-like speed. Of course, an interview about Dead Space 2 can't go by without discussing the sudden departure of Glen Schofield and Michael Condrey, the two gentlemen now running Sledgehammer Games for Activision. Papoutsis said that most of the team from the first game is on board for the sequel, and that it "takes a lot more than 2 people to make a great game." We hope so, because we have high hopes for this sequel.

  • Dante's Inferno producer hopes for sequel, despite challenges

    by 
    Justin McElroy
    Justin McElroy
    12.14.2009

    Would it be possible to use Dante Alighieri's spinning corpse in oil derricks, as as a sort of fleshy drill, or perhaps to power a large centrifuge? That might be a real opportunity if Dante's Inferno executive producer Jonathan Knight gets to make a follow-up to his forthcoming adaptation, a hope he elaborated on for G4. There's a hitch though: While Knight knows that EA will want a sequel to the game if it performs well, he's not sure that the follow up in The Divine Comedy, Purgatorio, will lend itself as well to a game. ... So Visceral can turn one of the great literary works into a game about a scythe-wielding maniac fighting nipple-born monsters, but making a game about the seven-layer Mount of Purgatory that ends in Earthly Paradise is beyond it? Really?

  • Europe getting Dante's Inferno 'Death Edition,' includes playable Isaac Clarke

    by 
    Griffin McElroy
    Griffin McElroy
    12.13.2009

    In an inspiring attempt to try and take even more gratuitous liberties with the works of Dante Alighieri, Visceral Games has announced a Europe-only special edition bundle of its upcoming Hell-based action title, Dante's Inferno. The "Death Edition" bundle comes with a copy of the poem, some making-of documentaries, and an art book. However, its greatest bonus is a new skin for the game's scythe-wielding protagonist: The slot-helmeted outfit of Dead Space's hero, Isaac Clarke. Check out the full costume after the jump. Now that we think of it, there's something pretty similar to this cross-promotion in the text of Dante's epic poem: "I saw multitudes to every side of me; their howls were loud while, wheeling weights, they used their chests to push. They struck against each other; at that point, this space miner came in and killed them with this big scythe. Needless to say, it was pretty [expletive deleted] radical." Source: Console Planet (Google Translate)

  • Dante's Inferno creators explain 'Violence' in latest dev diary

    by 
    Ben Gilbert
    Ben Gilbert
    12.11.2009

    You might be wondering exactly how Visceral Games managed to get a level themed after "Violence" into Dante's Inferno -- a game where the lead character spends roughly 100% of his time killing anything near him. We were wondering too, and so it was really nice of Visceral Games and EA to release the above dev diary for the "month of violence" that the game's marketing campaign is currently embracing to promote the game's level based on the seventh circle of Hell. The real question now: what can we expect EA's marketing team during this month's theme? We're not sure just yet, but given its recent track record, we're hoping no one goes to our Editor-in-Chief's house to give him a lesson or two in violence. %Gallery-45836%

  • Rumor: Dead Space 2 info extracted from Game Informer

    by 
    Griffin McElroy
    Griffin McElroy
    12.10.2009

    Terrifying video game news site Rely On Horror claims to have recently gotten its hands on the next issue of Game Informer, which contains a pretty comprehensive breakdown of the new methods of Necromorph murder featured in Dead Space 2. According to the site, the Informer article reveals that the game's designers are trying to make the game spookier, placing hero Isaac Clarke (who learned the ability to speak between games, it seems) in more death-defying situations, and likely a few impossible-to-defy-death situations as well. According to the report, the game's action has moved off of the Ishimura, instead placing Clarke on the similarly monster-infested interstellar city Sprawl, which dwarfs the original game's setting in size. Finally, the article supposedly ends with the developer dropping the following tease regarding multiplayer: "All I can say is it's really fun, and you'll get to strategically dismember your friends." Oh, man -- Bushido Laser-Saw confirmed! Or, rather, it might be confirmed. There's no way to tell for sure until we get our hands on the Clarke-covered magazine. [Via VG247]

  • Dante's Inferno 'Divine Edition' heading exclusively to PS3

    by 
    Ben Gilbert
    Ben Gilbert
    12.10.2009

    EA has detailed a special edition of Dante's Inferno, titled the "Divine Edition," which is coming exclusively to the PlayStation 3 next February. For the same $60 the Xbox 360 version costs, EA will give you the "special edition," which includes a developer commentary, a Wayne Barlowe "digital art book," the game's soundtrack, and ... wait for it ... a digitized "complete Longfellow translation of Dante Alighieri's Inferno." That's right, folks -- you can read the classic work on the same system that's being used to tear it apart. The demo is currently available on the PlayStation Network and will land on Xbox Live on December 24th. %Gallery-45836%

  • Game Informer cover reveals redesigned Isaac for Dead Space 2

    by 
    Justin McElroy
    Justin McElroy
    12.08.2009

    Game Informer's next issue is going to shed some eerie, bluish-greenish light on the just-announced Dead Space 2, but they're already showing off a new look for lead miner/Necromorph killer Isaac Clark. While we question the wisdom of worrying about fashion in the middle of Necromorph onslaught, we can't argue it's not a snappy look. While we're thinking of it, is anybody else getting a total Guyver vibe from the new duds? No? Just us? Fair enough.

  • Dead Space 2 announced for PC, PS3 and Xbox 360

    by 
    Justin McElroy
    Justin McElroy
    12.07.2009

    Not official art, actually Do us a favor and read the following sentence really slowly -- seriously, savor it. It's been hinted and teased at enough to give the world's remaining necromorphs a heart attack, but Dead Space 2 has finally been officially announced for PC, PlayStation 3 and Xbox 360. Now, you might be wondering why you had to take your time with that easily understandable sentence. Well ... we don't really have anything else to tell you. It's still Visceral, it's still Isaac Clark, it's still the necromorph invasion. We don't even have a release window. The best thing EA has to say is, "Survival isn't the only thing on Isaac's mind in Dead Space 2 – this time, he calls the shots," which makes it sound like our engineer protagonist dumped his abusive boyfriend and moved to the big city to work in an office pool with Dolly Parton and Morgan Fairchild. ... Actually, that sounds pretty good.

  • Dead Space 2 possibly teased by Necromorphic ink blot

    by 
    Griffin McElroy
    Griffin McElroy
    12.06.2009

    What do you see in the ink blot above? A butterfly with cattails attached to its wings? Well, that probably means you're insane. The popular theory is that the image, which was linked to on the recently relocated official Dead Space Twitter page, is actually a teaser for Dead Space 2. This much is supported by the strange script featured at the bottom of the image (visible in the full picture, posted after the jump), which, when translated using this helpful guide (via horror game news blog Hell Descent), reads "the nightmare is over but it will not end." There's also a few Necromorphs hidden in the ink blot, including Mr. "I'm going to stab you with these sharp tentacles" and Mr. "I'm just a baby but I'll bite your face off." (Disclaimer: Those probably aren't their Christian names.) We feel we can confidently add this to the growing pile of evidence for an upcoming announcement for the follow-up to last year's dismemberment simulator.