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  • Plans underway to mirror 2010 Youth Olympics in virtual Singapore

    by 
    Adrian Bott
    Adrian Bott
    05.08.2008

    You've never been to Singapore? Just point and click.Singapore's Media Development Authority have announced plans for a 3D interactive online version of their city, dubbed Co-Space. There's no shortage of interest from potential developers; fifty firms have come forward in answer to the MDA's call for proposals. Although the amount set aside to fund the project hasn't been made public, interactive and digital media are considered 'strategic' to Singapore, with a overall backing of $500 million.

  • Virtual Worlds Help In Addiction Therapy

    by 
    Adrian Bott
    Adrian Bott
    05.05.2008

    Virtual worlds are all too often spoken of as something you're in danger of becoming addicted to. We've all heard the stories of inertia, bloat, pallor and unemptied cat trays. But Professor Patrick Bordnick, associate of the University of Houston, is using VR to help treat addictions in the course of therapy. As Professor Bordnick points out, imagination alone isn't a particularly powerful tool to recreate the situations in which a recovering addict learns to say 'no': 'As a therapist, I can tell you to pretend my office is a bar, and I can ask you to close your eyes and imagine the environment, but you'll know that it's not real'. Rather than ask the patient to visualise a bar stocked with alcohol or a party where cigarettes are on offer, Bordnick uses a VR helmet along with other components such as olfactory stimulation and actor participation to create a highly plausible and immersive environment. Although the patient consciously knows he is taking part in a VR simulation, the immersion has proven sufficient to build intense cravings, just as if the focus of the addiction had really been present.By supplying an enviroment that is realistic enough to stimulate cravings but remains controlled and safe, Bordnick can gradually train patients in the use of coping skills. As those skills will have been developed in the face of a close analogue of the real thing, the patient is much better equipped to contend with the challenge of the real-world situation.

  • Omni-directional treadmill allows individuals to sashay through virtual cities

    by 
    Darren Murph
    Darren Murph
    04.12.2008

    Though not the first omni-directional treadmill we've ever seen, this version crafted for the EU-funded CyberWalk Project is entirely more interesting. The 6- x 6-meter device features an active walking area of 4.5- x 4.5-meters, and later this month, individuals anxious to prance through a virtual city will be able to strap on a head-mounted display, lace up their LA Lights and indulge in escapism. Aside from giving curious persons the ability to walk through a recreated version of ancient Pompeii, the device could also be used to meander through buildings not yet created or give firefighters a way to train without placing them in harm's way. Now, if only there was an option to dissolve into pixels and teleport to locales you find particularly intriguing, we'd be sold.[Via Slashdot]

  • Mixed reality research takes a first hesitant step

    by 
    Nilay Patel
    Nilay Patel
    03.11.2008

    Considering how much impact our gadgets already have on our day-to-day lives, we not sure we don't already live in a mixed reality environment, but researchers at the University of Illinois have created what they say is the first true mixed reality system based on a pendulum and its virtual counterpart. Both the real pendulum and the simulation mimic each others' movements exactly -- adjusting the motor affects the simulation and adjusting the parameters of the simulation affects the motor -- blurring the line between the real and the virtual. That sounds simple, sure, but it's the first successful system of its kind -- as researcher Alfred Hubler put it, "[The pendulums] suddenly noticed each other, synchronized their motions, and danced together indefinitely." Seeing as simply creating a mixed-reality pendulum took super-fast processors, we doubt we're any closer to the Matrix -- unless it's a Matrix inside another Matrix. We need to go lie down.

  • Hacked PlayStation Eye does desktop VR

    by 
    Griffin McElroy
    Griffin McElroy
    02.02.2008

    Yeah, we know an extremely similar program using a Wiimote was shown off a little over a month ago (OMG SoNy riped of Nitendo!!), but Wiis are still pretty hard to come by -- that's why we're sure many of you will appreciate the hard work of Thomas Miller, who has created an immersive desktop VR display using a PS3 dev kit, a PlayStation Eye, and a few homemade tools. Seriously, this guy is appears to be the MacGyver of peripheral modification, only without the debonair charm of Richard Dean Anderson.It appears Miller wouldn't mind sharing this cool bit of technology with interested developers, so again we ask: How 'bout it, Sony?

  • PlayStation Eye hacked for desktop VR use

    by 
    Donald Melanson
    Donald Melanson
    02.01.2008

    The Wiimote may be spurring on the majority of desktop VR hackery these days, but at least one enterprising developer seems to be aiming to change that, and he's now showing that you can do more or less the same thing with a PlayStation Eye. As with the Wiimote, you need a pair of homemade IR-equipped glasses, but you'll also need to perform a couple of minor modifications to the PS Eye itself. That all-important detail consists simply of a homemade lens cap that houses some exposed and developed film, which lets the camera receive only the infrared signals from the glasses. Pair that with some custom-made software (now available for the taking), and you'll be giving unsuspecting visitors motion sickness in no time. Head on over after the break for a peek at the setup in action.

  • Developer makes desktop VR application for PS Eye

    by 
    Andrew Yoon
    Andrew Yoon
    02.01.2008

    Wasn't PS3 supposed to take us to the fourth dimension? Wasn't it supposed to be like entering the Matrix? Right, Crazy Ken?Well, it appears a lone PS3 developer wants that to happen. By utilizing a Eye camera and some homemade glasses, he's created a VR program that tracks your head and gives the illusion of three dimensionality from your television. (Similar to this famous Wii hack.) It's pretty cool -- and even cooler is that he intends on making this code publically available to all PS3 developers. Hopefully, we'll see a unique PSN title take advantage of something similar.

  • Video games better than drugs?

    by 
    Paul Miller
    Paul Miller
    01.03.2008

    This isn't the first time we've seen video games and VR in particular applied to medicine, but this is certainly the boldest claim we've heard yet. According some research done on chronic pain sufferers up at Simon Fraser University in Vancouver, Canada, test subjects who were playing VR games were more comfortable than participants who were on pain meds alone. That might sound like a no brainer, but the researchers are saying that video games apparently have the potential of providing a safe, partial alternative to addictive medicine, boring counseling and lame-sauce physical therapy. Sounds like a miracle cure, but who are we to argue with Canada's finest?[Via DailyTech]

  • Get your head in the game with Wii remote VR display

    by 
    Griffin McElroy
    Griffin McElroy
    12.23.2007

    While other people use the Wii for its intended purposes (playing party games and bludgeoning loved ones), Johnny Chung Lee sees its true potential. You might remember him as the guy who used a Wiimote to set up a Minority Report-esque finger tracking system, or the one who used the same peripheral to turn any surface into an an incredible multi-touch interactive whiteboard. Further proving that Lee is a reverse engineer from the future, his newest video shows what might just be the next big thing in gaming -- immersive virtual reality displays using, you guessed it, a Wii remote. While this may conjure up bad memories of massive, plasticky helmets and unresponsive controls, Lee's method seems extremely functional, and only requires you to wear a pair of LED-infused safety glasses (which for all we know is the hip style in the futureworld Lee comes from). Seriously, how 'bout it, Nintendo? (Thanks, Rich.)

  • DIY head-tracker takes Wiimote hacking to dizzying new heights

    by 
    Donald Melanson
    Donald Melanson
    12.21.2007

    DIY virtuoso Johnny Chung Lee has already more than proven himself with his Wiimote whiteboard and finger-tracking hacks (to say nothing of the famous $14 steadycam), but he now looks to have vaulted himself into a whole new league with his latest project, which uses a Wiimote for a full-on VR head-tracking system. As with his other recent hacks, the Wiimote and a sensor bar substitute swap their usual positions, with a pair of IR-equipped safety glasses stylishly getting the job done in this case. Toss in some custom-made software (available at the link below) and you've got a setup that's sure to make anyone's jaw drop. Whatever you do, be sure to hit up the video after the break (and watch 'till the end), as the image above certainly doesn't do it justice. [Via Hack a Day]

  • Brown University demonstrates Drawing on Air system

    by 
    Darren Murph
    Darren Murph
    11.08.2007

    It's been a tick since we've heard any news on the 3D drawing front, but a number of computer scientists from Brown University are putting the art back in the proverbial foreground with its Drawing on Air installation. Put simply, users can slip on a virtual reality mask, grab a stylus and tracking device, and go to town. The system uses "drawing guidelines, force feedback, and two-handed interaction" to assist artists in drawing more precisely, and once movements are made, the patterns are transferred to a computer for use in 3D modeling and design programs. Unfortunately, such a system can't currently be priced at points which John and / or Jane Doe would be happy with, but the researchers did state that commercialization wasn't "too far away" and that prices should decrease from "thousands of dollars to hundreds of dollars in the next few years."

  • Multiple Sclerosis patients walk faster thanks to VR technology

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    09.16.2007

    Using virtual reality technology coupled with sensors, scientists at Technion, Israel's Institute of Technology have developed a system to enable people suffering from Multiple Sclerosis to walk more effectively. The virtual reality tech takes the form of a small screen attached to glasses which projects a moving, virtual ground computed using sensors that measure the user's eye and body movements. This "virtual floor" apparently improves the walking ability of MS sufferers, and helps them to remain stable. The device even improves walking performance after it has been taken off, so patients won't have to look completely awesome with their goggles on 24/7.[Via TFOT]

  • VR goggles turn the real world into ASCII art

    by 
    Joshua Topolsky
    Joshua Topolsky
    09.07.2007

    Sure, ASCII art is cool for making lewd gestures and the unicorn that you use for your e-mail signature, but couldn't we be doing more with it? Well, some Russian artists / DIY'ers certainly think so, and as a result they've created an immersive system which allows you to view the world through the lens of real-time ASCII art (amongst other effects). The designers of this VR headset / live video-effects-unit were hoping to modify "real" reality for the user, thus creating a "virtual reality" experience via video effects (similar to Photoshop filters) in a binocular viewer. The creators used a pair of goggles with a camera attached, a proprietary "black box" consisting of a CPU, battery, and radio transmitter, and custom-coded video processing modes (we assume, considering the box has no "operating system"). The result? Well, besides ASCII -- which looks a bit like the Matrix numbers -- you can do an effect akin to the Predator's POV... though we're pretty sure it won't make you invisible, or a lethal, alien killer. Check the video after the break to see the psychedelic magic unfold.[Via Slashdot]

  • Using virtual reality to induce out-of-body experience

    by 
    Darren Murph
    Darren Murph
    08.25.2007

    Yeah, we've seen bizarre apparatuses that bring about otherworldly feelings, but new studies have reportedly been able to induce out-of-body experiences with just a set of "virtual reality goggles, a camera, and a stick." Apparently, the "research reveals that the sense of having a body, of being in a bodily self, is actually constructed from multiple sensory streams," and when the newfangled system forces individuals to peer at "an illusory image of themselves" while the stick prods them "in a certain way," the guinea pigs said they felt as if they had been removed from their bodies. Of course, it seems the real purpose here circles more around the science of the brain rather than hashing out a DIY guide to accomplish this on your own, and no, so far as we can tell, it (unfortunately) does not play Doom.

  • Augmented reality relationship game plays with your emotions

    by 
    Darren Murph
    Darren Murph
    06.21.2007

    If you couldn't quite make it to the last Wii marriage counseling session, there's still good news coming from Georgia Tech. Thanks to a group of engineering minds at the university, a new augmented reality game (dubbed AR Facade) is placing you in the center of a marital spat with nearly limitless options. The program apparently runs on a back-worn laptop and utilizes an oh-so-tacky head mountable display, and developers suggest that being placed in the midst of an "interactive drama" allows you to choose sides, attempt to mediate, and basically "define your own way to win" as you try to talk some sense into the flustered couple. Interestingly, there's even talk of bringing such games "onto mobile phones" and into the workplace, but it looks like they've got a bit of hardware trimming to do first.[Via The Raw Feed]

  • Make it so: virtual reality Enterprise hits Canada

    by 
    Nilay Patel
    Nilay Patel
    05.14.2007

    The 1,500 Trek-obssesed citizens of Vulcan, Alberta are spicing up their annual Galaxyfest this year with the launch of the "Vulcan Space Adventure," an immersive VR game that takes place inside a recreation of the Enterprise. The CA$250,000 game, built by VR firm GestureTek, allows up to three players cast as Starfleet trainees to simulataneously interact with a virtual environment created by multple cameras and holographic screens. After being led into the simulation chamber -- built to look like the bridge of the Enterprise -- by "Captain Krok," visitors take orders from Starfleet Command and then use GestureTek's "point-and-click" VR system to complete their mission. The system, which doesn't require the player to wear any cumbersome VR gear, is one of only two GestureTek installations in Canada. We just hope the game doesn't get too real: what happened to that poor redshirt in these photos? A couple more after the jump...

  • Stanford's virtual police lineup makes gangbangers cringe

    by 
    Darren Murph
    Darren Murph
    05.06.2007

    Although the mere mention of "virtual reality" typically conjures thoughts of gaudy headwear and a fairly good time, Stanford researchers are taking the technology to a much more serious front. A newfangled $25,000 helmet can be used to take victims back to the crime scene, and moreover, can adjust 3D digital busts to give individuals a more accurate look at what the attacker may have looked like at the time of the incident. The virtual police lineup, as it's so aptly titled, enables a virtual world to be opened up in hopes of giving traumatized victims a chance at truly remembering what someone looked like. The weight, height, and basically any other physical attribute of the digital criminal can be altered to give folks a better view, and the wearer can actually approach the busts, inspect their figures, and check out the scar on John Doe's left arm as if the suspects were actually before them. Looks like ski mask robbery just came back into style.[Via Primidi]

  • Take an actual walk in virtual reality with String Walker

    by 
    Darren Murph
    Darren Murph
    05.06.2007

    SIGGRAPH has certainly been the home of many virtual reality demonstrations, and this year yet another contraption that (partially) removes us from the world we know will be on display. Similar to the Powered Shoes and Virtusphere seen in years past, the String Walker is a "locomotion interface that uses eight strings actuated by motor-pulley mechanisms mounted on a turntable" in order to let users walk through virtual landscapes. Proprioceptive feedback allows the VR system to translate actual footsteps into the digital world, giving participants a reason to stroll around rather than just twiddling their thumbs. Reportedly, the biggest challenge was mastering the floor, which enables omni-directional walking that simple "treadmill-like" surfaces don't offer and in a simpler fashion than the "complicated" CirculaFloor. Next-generation DDR, here we come.[Via Gizmag]

  • The Geordi LaForge future in gaming is now

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.17.2007

    Spray paint the VR920 gold and you too can be the Geordi LaForge of gaming. Icuiti's VR920 was apparently the winner of the 2007 CES innovations award. The headset gives the feeling of watching a 62 inch screen from 9 feet away. It displays in 640x480, includes a built in microphone and head tracker. Whether you think it's cool or an absolute waste, it sure beats the heck out of the old-school VR sets that made you look like your grandparents returning from the eye doctor. The VR920 is not yet available.[Via TheElectricSistahood]

  • VR game helps addicts quit smoking

    by 
    Kyle Orland
    Kyle Orland
    02.08.2007

    Game addiction might be a hot topic at the moment, but researchers at the University of Georgia are hoping a specially designed virtual reality game can help people get over a much more prevalent addiction: smoking. Patients in the study don a ridiculous looking VR headset and are placed in simulations of situations where they might be tempted to smoke, like a party full of other smokers or a tight traffic jam. With the help of a therapist, the smoker gradually learns how to handle these situations without lighting up. Does it work? One elderly smoker interviewed for the story had failed to quit with the patch and medications, but after the VR sessions found she could "be in a room with four or five people smoking and I don't light up." We have the opposite problem -- after years of playing Mario, it's hard for us to be in a room full of turtles without feeling the need to jump on their backs over and over. Related: Virtual reality student project aims to cure acrophobia [Via Game|Life]