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  • Project Holodeck and Oculus Rift hope to kickstart every gamers' VR dream for $500 (video)

    by 
    Tim Stevens
    Tim Stevens
    07.23.2012

    Star Trek: The Next Generation may be coming to your living rooms soon courtesy of some hot new Blu-ray pressing, but one of the most compelling pieces of the technology shown on that series still remains elusive: the holodeck. Don't get down, sunshine, because we might soon be making our first, tentative steps into a virtual courtesy of Project Holodeck. It's underway at USC's School of Cinematic Arts as well as the Viterbi School of Engineering and starts out with a pair of Project Oculus glasses. These glasses, which were shown off at E3 by none other than John Carmack, cram a 1,280 x 800 display into a pair of glasses that present a wide, truly immersive field of view. Pair that with a PlayStation Move for head tracking and a Razer Hydra controller and you have the beginnings of a proper virtual reality environment.An early concept of what the complete system might feel like can be found after the break, a couple of people acting out a sequence from Skies of Arcadia, which could be called a spiritual inspiration for the first game designed for Project Holodeck: Wild Skies. In it, two people "pilot a massive airship through a exotic world of floating islands" -- though whether they look as kawaii as their Dreamcast predecessors remains to be seen. When you might actually get your hands on the system is also unknown, but one piece of the puzzle, the Oculus Rift glasses, are said to be hitting Kickstarter any day now -- for an anticipated price of just $500. Bat'leth and copy of Workin' out with Worf not included.

  • Canon overhauls Mixed Reality platform with new head-mounted display

    by 
    Anthony Verrecchio
    Anthony Verrecchio
    06.18.2012

    Canon's been fiddling around with augmented (or mixed) reality for some time now, but the company just took things to the next level. A new AR headset announced today is less stylish than that other soon-to-be-released wearable tech you've likely heard about, yet certainly more sophisticated than its bigger brother. The controller sees visual markers through dual on-board cameras and projects virtual objects onto two corresponding displays set right above the eyes, marrying the virtual world to the desert of the real. You can gaze from any angle and even manipulate the virtual projects with what looks to be a plastic, magic ice cream cone. The glasses are set to release next month and, while Canon hasn't assigned a price, all the planned applications are decidedly industrial, making us think they won't be cheap. So, you probably won't be using em' to scope out the various Layars around your hood.

  • Military deploys VR NeuroTracker game to train special ops forces (video)

    by 
    Sarah Silbert
    Sarah Silbert
    05.09.2012

    We've seen virtual reality used to simulate the experience of being in space, to train engineers and even to help patients regain mobility, so it's no surprise that the military is recognizing VR's potential, too. The US Special Operations Command recently announced that it will employ NeuroTracker -- a system currently used to train athletes in the NFL and NHL -- to assess and improve commandos' response times and perceptive capabilities. The VR setup tasks commandos with following the movements of four different balls projected on a 3D screen, the catch being that four "decoy" objects are also bouncing around. NeuroTracker assesses how well an individual can keep track of the designated targets, and also helps determine how he or she would be able to predict trajectories in the field. Once a user has completed the first game, several variations come into play, including a version that speeds up the balls' movements and one that pits two players against each other. CogniSens, the company behind NeuroTracker, says the game develops perceptive abilities just like a workout develops muscles; there's even a high-intensity gameplay option that combines the mental challenge with physical conditioning exercises.

  • We have to hand it to Datura, this virtual reality rig is impressive

    by 
    Jessica Conditt
    Jessica Conditt
    05.02.2012

    Datura looks like it will be a mind-melting Move masterpiece on its own, but seeing it running on a giant screen with a virtual reality visor, we can't help but be summarily impressed. Check out Plastic's rig in the above video, which features Sony's HMZ-T1 personal projector and a giant hand.

  • Epson Moverio BT-100 3D goggles now shipping in the U.S. for $699

    by 
    Sharif Sakr
    Sharif Sakr
    03.28.2012

    Any Americans out there wanna buy a wacky head-mounted 3D display? Then Epson's Moverio BT-100 micro-projection headset ought to be right at the top of the your not-so-long list of options. It's just started shipping in the States for $699, including its Android-powered trackpad controller that streams and navigates content on the perceived '80-inch' transparent viewing window. You could even pair the Moverio with a Parrot AR.Drone and discover what it feels like to be an Apache pilot strafing your neighbor's rabbit.

  • Zeiss Cinemizer OLED with head-tracking hands-on (video)

    by 
    Zach Honig
    Zach Honig
    03.06.2012

    The Carl Zeiss Cinemizer OLED has been a long time in the making -- we first heard about the video glasses at Macworld in 2008 -- but the company has yet to push the head-mounted display past the prototype phase. We stumbled upon Zeiss' booth here at CeBIT, where we found a version of the glasses that look mighty similar to the mock-up we saw in marketing materials from 2010, but are now equipped with a pair of head-tracking modules to expand the yet-to-be released marvel's practicality. With head-tracking now on board, the Cinemizer can theoretically appeal to gamers, architects, even educators, who can use the glasses in the classroom.We took a look at an Inreal CAD app demo that lets the wearer navigate a yet-unbuilt house, walking through virtual rooms (a joystick is used for forward motion, so you won't be accidentally walking into physical walls) as you judge paint colors, furniture placement and try to convince your significant other that there really is room for a 65-inch HDTV. The tracking modules are located behind the ear rests on each side of the OLED glasses, which have seen a slight boost in resolution since we last heard about them, jumping from VGA to 870 x 500 pixels in each OLED panel. Tracking was responsive and accurate -- the experience of walking around a room felt almost lifelike. What's even more exciting than the device's performance is that we may finally see these hit stores in 2012, with a tentative summer ship date. And, while still a pricey addition to your display collection, the Cinemizer lands on the inexpensive end of the Zeiss product scale, ringing up at €649 (about $850), plus another €100 for the tracking hardware. Jump past the break to see it in action.%Gallery-149741%

  • Sony's HMZ-T1 headset gets a DIY VR upgrade (video)

    by 
    Donald Melanson
    Donald Melanson
    11.19.2011

    Sony's new HMZ-T1 headset may look like the virtual reality headset you always dreamed of back in the 1990s, but it's not -- at least, not out of the box. It's simply a wearable 3D display, with none of the head-tracking capabilities necessary for a truly immersive experience. Of course, that little drawback isn't going to stop the more DIY-minded individuals among us, one of whom has now paired the headset with a TrackIR 5 head-tracking device and demonstrated the results on YouTube. Check out some VR-ified World of Warcraft and Skyrim after the break.

  • Telesar V robot brings new meaning to escapism (video)

    by 
    Sharif Sakr
    Sharif Sakr
    11.07.2011

    The esoteric art of telepresence is all about that sweetest of dreams: being somewhere you'd rather be. So far, though, it's hardly teleported much beyond our head movements and kisses. What we really need is a fully-fledged avatar that can also feed sensory information back to us -- and that's exactly what the Telesar V claims to be. The user dons a pair of VR goggles that control the robot's head and see through its eyes. A pair of gloves not only control the Telesar's hands, but also transmit force and temperature data back from its sensors. Drag yourself away from that violent BF3 simulator and check out the smoochiness after the break. (And yes, the inventor's surname is just about perfect.)

  • Hey yo, T(ether) technology tracks rap gestures in 3D

    by 
    Sharif Sakr
    Sharif Sakr
    10.20.2011

    T(ether) is a bit like that amazing Reality Fighters game we saw on the PS Vita, except it's more tranquil and it works slightly differently. The tablet-based technology uses motion capture cameras to track users' heads and the orientation of the device itself, building a 1:1 spatial connection between real and virtual coordinates and allowing "intuitive interaction with volumetric data." As you'll see in the clip after the break, this equates to some pretty neat tricks. And, if you throw in multiple users wearing motion-tracked gloves, things get even more Eastside.

  • Sony London Studio chief talks 3D lessons, promises VR headsets

    by 
    Joseph Volpe
    Joseph Volpe
    07.19.2011

    Haven't settled in to 3D PS3 gaming just yet? Too bad because Sony's ready to leapfrog that industry buzzword with another once-vaunted, immersive tech of yore -- virtual reality. Announced ahead of Sony London Studio chief Mick Hocking's Develop conference "3D post-mortem speech," comes word the Japanese electronics giant is underway with R&D testing for a head mounted display. Shown off at CES earlier this year, the unit incorporates twin-OLED screens that put you closer to the game, fried eyeballs and all. If any of this sounds familiar, that's because it's all very 1995. Still, Hocking seems pretty optimistic about the company's lessons learned dipping its toes into three-dimensional waters, and has even created a so-called "3D 10 Commandments" to ensure quality product output. Hit the source below for the UK division head's full 3D musings.

  • Sony experimenting with virtual reality games

    by 
    Justin McElroy
    Justin McElroy
    07.18.2011

    We're not sure if the return of technology that never came to fruition can truly be called retro, but we're seriously pondering the question thanks to Sony London Studios chief Mick Hocking. In an interview with Develop, Hocking brought up the head-mounted 3D display (seen above) his company showed off at CES, saying, "We're working with a couple of games at Sony that are experimenting with virtual reality-type experiences." That's right, according to Hocking, virtual reality could be making a comeback. We're looking forward to the games that would spearhead a VR renaissance, but only if we'll get to drench ourselves in revamps of VR Troopers, VR.5 and Lawnmower Man.

  • Crescent's Immersive Digital Entertainment VR: it's like a Virtual Boy that you wear

    by 
    Darren Murph
    Darren Murph
    07.09.2011

    From what we've gathered in the video just below the break, the graphical capabilities aren't terribly impressive on Crescent's Immersive Digital Entertainment VR system, but really -- who cares? It's a motion gaming solution... that you wear. On your head. When placed in the proper scenario, it gives gamers a full 360 degree space to interact in, with an array of HD motion capture cameras making the virtual reality that much less virtual (and in turn, that much more reality). Hard to say if this thing will ever have a life in the commercial realm, but yeah, we'd buy one.

  • Canon 18-55mm lens torn open to expose visuals of Image Stabilization (video)

    by 
    Joe Pollicino
    Joe Pollicino
    06.25.2011

    Hey there, snap-shooter. If you've ever used a Canon DSLR with an 18-55mm lens, you may be horrified to know that the image above is its exposed lens elements. Don't worry, though, it's for science! Recently, Preston Scott from Camera Technica used a laser to show how unsteady your hands are when taking a photograph; now he's back to detail how lenses with Image Stabilization compensate to help in achieving crisper images. IS isn't exactly new technology, but seeing how the glass' internal springs, accelerometers, and gyroscopes react to movement is mesmerizing. Not surprisingly, he also found that photos taken with IS deactivated were usually less sharp. You'll find a steady video of the action past the break, as well a detailed breakdown by hitting the source link below.

  • Replicating Reality demos 3D virtual reality system powered by pixel-rich microdisplays

    by 
    Michael Gorman
    Michael Gorman
    06.08.2011

    Kopin's a company known for diminutive displays destined for duty as electronic view finders in camcorders and digicams. At E3 this year, the company's subsidiary Forth Dimensions Displays has unveiled a new use for its teeny tiny screens -- virtual reality. Called Replicating Reality, it uses two .8-inch 1280 x 1024 LCD panels and head tracking to place you in a 3D virtual world. We got to test the system through a racing game, and found that it works pretty darn well. Graphics were of console quality, with nary a hint of image distortion from the system's magnification lenses and pixel pitch was imperceptible to our eyes. Basically, there was no indication that the screens our gaze was fixed upon were less than an inch across. The sharp picture combined with the system's head tracking -- which let us look around while taking turns and weaving through traffic -- to create quite an immersive experience. Of course, it still looked like a game, but there's a pixel packed 2048 x 1536 panel in the works that the company claims can deliver visuals nigh-indistinguishable from the real world. We were told that prototypes of these QXGA screens will be ready in ten months, and they'll be suitable for public consumption in a year. So, the real question is: will your eyeballs be prepared to handle such prodigious pixel density by then? %Gallery-125712%

  • Gaming gets immersive thanks to union of pico projector and eye tracking camera (video)

    by 
    Sharif Sakr
    Sharif Sakr
    05.02.2011

    Although in the earliest stages of development, this virtual reality gaming rig already looks pretty intriguing. Engineered by clever kids at the University of Texas at Austin, it hot-wires an eye tracking camera to a motorised pico projector with the result that the player literally can't take their eyes off the screen. Wherever they look, that is where their view of the gaming world is projected. The rig makes most sense in a first-person shooter, although the students have also tried it in a flight simulator where the player uses their head to roll and pitch the aircraft. Yes, it looks rather similar to the Microvision PicoP laser projection gun we wielded at CES, but there's a key difference: the player does not need to hold anything or have anything attached to their body. This unencumbered Kinect-esque approach could potentially allow a greater sense of freedom -- except that, for it to work, the player is forced to sit directly in front of the eye tracker. Find a way to fix this, dear Longhorns, and you could be onto something. Video after the break.

  • German students make life-sized VR Fruit Ninja, declare war on digital produce (video)

    by 
    Michael Gorman
    Michael Gorman
    03.29.2011

    Do you enjoy the produce-slashing action that Fruit Ninja affords, but feel constrained by the meager display capabilities of handheld devices? Well, some German students from FH Wedel University of Applied Sciences have created a VR version of the game to make your dreams of having more massive melons fly at your face come true. Using a CAVE four-walled virtual environment to display the hurtling fruit and a modified Wiimote to do the slicing and dicing, players can exorcise their cantaloupe and kumquat demons in a life-sized fruit cleaving frenzy -- with none of the Gallagher-style mess. See it in action after the break, just be sure to don your Kikou first.

  • Fruit Ninja live, bring your overcoat

    by 
    Dana Franklin
    Dana Franklin
    03.28.2011

    Your virtual overcoat, that is. Students in a virtual reality workshop at the FH Wedel University of Applied Sciences cloned Fruit Ninja, the best-selling game for smartphones and tablets, in 3D using the Cave Automatic Virtual Environment (CAVE). The result is a life-size, fully immersive fruit slicing experience that transforms the casual game into a serious workout where players slay seedy sprouts with their (almost) bare hands. The life-size sword-slasher runs in CAVE, a virtual environment driven by four PCs, four rear-projection 3D displays, four infrared motion-tracking cameras, a 5.1 sound system and two "buttkickers" in the floor that rumble when a player's virtual steel blade encounters a bomb. To get the juiciest experience, players wear 3D glasses and hold a Wiimote for haptic feedback when hitting a fruit. Developers Thiemo, Alex, Matze and Moritz, media-informatics students at FH Wedel in Germany, took two weeks to complete the project. Perhaps next the foursome could tackle a 3D version of Angry Birds played from the point of view of the birds, Doodle Jump with real jumping, or Plants vs. Zombies with life-size zombies breaking down the front door. In any case, the 3D clone of Fruit Ninja, the fourth best-selling paid app on the App Store, is a delicious showcase of virtual reality technology and these students' skills. Continue to the full article to watch a short gameplay video.

  • Lockheed Martin's CHIL blends motion capture with VR, creates zombie engineers (video)

    by 
    Tim Stevens
    Tim Stevens
    01.28.2011

    Computer-aided design is a great way to build products, but does it let you bust a funky move while wearing some crazy glasses and gloves? Heck no. You need Lockheed Martin's CHIL for that. It's the Collaborative Human Immersive Laboratory, virtual reality goggles and gloves combined with motion capture enabling teams of engineers to work together in a virtual space. You can see it in action below, used first for installing polygonal munitions into a rendered version of one of the company's F-35 Joint Strike Fighters, then for doing a little VR tai chi. A Lockheed rep promises that this enables the team to ensure the plane can be more easily and affordably maintained, but we just see this as high-tech training tool for the company's world-renowned synchronized dance teams.

  • Wii Remote Plus joins Kinect and Vuzix shades for 2011's weirdest VR shooter yet (video)

    by 
    Ross Miller
    Ross Miller
    01.24.2011

    The natural evolution to Nao_u's impressive Kinect- and Vuzix-infused already impressive virtual reality simulator? Guns, of course. A Wii Remote Plus has been added to his project, joining Microsoft's sensor and VR920 LCD glasses for a VR shooting game that involves, well, lobbing paintballs out of a P90 rifle towards flying disembodied anime characters. Make no mistake, it's a great technical demo chock full of aesthetic eccentricities. Full details via the developer's diary, video after the break.

  • Kinect Hacks: First-person slipping

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.22.2010

    Full-body mapping isn't new to Kinect -- not even hacking it to control the MikuMikuDance is new. But this isn't the apparent innovation put on display by a Kinect tinkerer known as "Nao_u." The adventurous programmer combines Microsoft's camera sensor with a pair of Vuzix VR920 LCD glasses, allowing a player to see through Miku's eyes (projected in the VR920 head-mounted display), while controlling her in-game actions with body movements registered by Kinect. It's total first-person VR -- J-pop style -- with a $400 add-on! Feeling confident in his new body, Nao_u steps out onto a precariously placed i-beam (just where did that come from?). High above the sim city, he takes his first, wobbly steps. You can see where this is going (after the break) ...