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  • Ring in the new year with Warhammer Online's Keg End

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.13.2011

    Amidst the news of server merges, Warhammer Online fans could probably use something to celebrate, something to lift the spirits a bit. So it's fortunate that the annual Keg End celebration is just around the corner, giving everyone a chance to get drunk and rowdy even by the already aggressive status of the world's inhabitants. Running from December 14th until January 4th, Keg End is a chance to celebrate in style in the Dwarven tradition. The rewards for the event haven't changed much this year, with the usual assortment of Party Kegs, Keg Taps, and Battlebrew Backpacks. There are giants roaming the field looking for their own ale and a handful of sporting battles, and there are plenty of special drinks to be sampled just for the event. So get yourself ready to log in tomorrow and take a nice roll through fields filled with blood, beer, and battle. Especially beer.

  • Choose My Adventure: Dat's it, boss, I'm outta here

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.03.2011

    As of today, I'm finished with Warhammer Online. Today is my final installment of Choose My Adventure, with the torch passing along next week to Larry Everett. Before anyone asks, yes, I'm definitely going to miss the feature... but that's not really what you're here for at the moment, is it? You're here for the fanfare, and it's all over but the depressing part. Last week's vote was overwhelmingly meta -- rather than a recounting of events, the audience clearly wants to hear my thoughts on the future of Warhammer Online, what worked and what didn't, and why the game followed the trajectory it did. (Also, an awful lot of people want to know about the Choppa Song.) I'm admittedly coming into the game late and with somewhat less passionate eyes than many of the game's fans, but looking at my experience, I think I found a lot of the game in microcosm. I see all of the things it did right... and in hindsight, where certain choices went wrong.

  • Choose My Adventure: Da udder half lives

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.27.2011

    I remember thinking quite distinctly that I was ready to be done with the Tier 1 scenarios, oh, forever ago. It's not that Nordenwatch is inherently a bad scenario; it's just that when you see it often enough, you start to get sick of it. So I was very happy when the voting closed on last week's poll and I saw that I had a very different list of scenarios available to me in Warhammer Online. That had probably happened several levels ago, sure, but I hadn't been queueing. Unfortunately, I found out that Oscar Wilde's old chestnut about the gods granting our wishes when they want to punish us proved entirely accurate. Jump on past the break for this week in Klurgind's somewhat less than epic adventure, with the caveat that it's going to be just a wee bit depressing in places. But hey, I never promised this story had a happy ending.

  • Choose My Adventure: Ork in da wild

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.13.2011

    Not to put too fine a point on it, but this past week was the sort of event that turns one's entire life upside-down. The stuff that happened was also pretty unambiguously good, yeah, but between that and my computer randomly screwing up, this has not been the best of weeks for Warhammer Online and myself. Which is odd, seeing as how there's been big (albeit secretive) news for the community, and I've still managed to sit down and get some solid time clocked in with Klurgind despite that. Last week's polls both indicated that I should follow the WAR Report around the map, and they also indicated that people would really like to roll up with some Massively warband action. So we're going to make an event out of it, based on the best details and planning I can provide. Click on past the break for a recount of Klurgind's most recent adventures in Warhammer Online, plans for the meetup on the weekend, and the new set of polls.

  • Warhammer Online bringing 1.4.1 out for testing

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.15.2011

    Scenarios have formed one of the PvP cornerstones for Warhammer Online, leading to a large-scale overhaul of Scenarios several months ago. Certain Scenarios were placed on a weekend rotation, while others were permanently available at different level bands for players to enjoy. Patch 1.4.1, which is due to hit the public test server, Warpstone, tomorrow, is making some alterations to which Scenarios may be played at all times, with some cycling into a permanent slot and others entering retirement for a time. While the shifting lineup is certainly one of the big elements of the patch, it's not the only one. Balance changes have been made for several Skaven abilities, including several overhauls for the Packmaster class. A number of item sets have had their Renown Rank requirements lowered, as well, to give players easier access to the items; there has been a new set added to fill the newly created gap between the Warlord and Sovereign sets. Warhammer Online players can examine the current patch notes and take part in the testing starting tomorrow.

  • Night of Murder brings holiday butchering to Warhammer Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.08.2011

    It's hard to deny that Warhammer Online takes place in the most metal universe anywhere. That becomes especially clear during the Valentine's Day event in the game, which features absolutely no affection between characters but a great deal of rampaging bloodlust. The Night of Murder event is upon players once again, giving everyone an in-game opportunity to completely bypass the usual plethora of chocolates and cards in favor of battleaxes and bloody vengeance. Running from February 8th until the 22nd, the event is a celebration of Khaine, during which even the forces of Order wind up drifting close to the chaotic side. Players taking part can net a variety of rewards, including the quite desirable Butcher's Blessing buff, which increases both Experience and Renown gains by 10% for three in-game days. Hop in now to enjoy Warhammer Online's senseless slaughter, which includes nearly as many hearts as the usual take on the celebration (except that the usual holiday involves those hearts remaining within the ribcage).

  • Warhammer Online offering free server transfers as prelude to two server shutdowns

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.07.2011

    If you're playing on the Iron Rock or Volkmar servers for Warhammer Online, it's time to get ready to say goodbye. The development team for the game has just announced that free server transfers are being unlocked for both servers, allowing players to transfer to Gorfang to help bolster the population. That in and of itself wouldn't be all that unusual, except that when the transfer starts, both Iron Rock and Volkmar are being flagged as Legacy servers to prevent any new characters from being created. Starting on February 9th, transfers will be enabled and the Legacy flag will go into place. After three weeks of open transfers, both Iron Rock and Volkmar will be flagged as "Retired," meaning that any characters not transferred off the server will have to be transferred to Gorfang (or Badlands via a paid transfer). That means that two of the game's remaining four American servers will be removed in the near future, and while the population boost will no doubt help Warhammer Online's RvR battles, it's still a shutdown for two servers.

  • Waging WAR: Tapping the keg

    by 
    Greg Waller
    Greg Waller
    12.18.2010

    Mythic has released the Keg's End live event in Warhammer Online: Age of Reckoning, and this week in Waging WAR, after falling off the wagon and bumping his head, Greg talks about all the things to see and do in-game during this holiday season. Don't worry, though -- we were able to get him to stop singing carols after the swelling went down. It's that time of year again, and most everyone is celebrating something in some fashion. Whether it's Christmas, Hanukkah, Kwanza or Festivus, ultimately, it's a section of the calendar that many of us can appreciate and look forward to. On that note, I would like to extend my warmest and sincerest Season's Greetings to all Massively readers out there, wherever you are. And as fun as it is with the gift giving, merriment and world-peace-wishing, the best part of the season is when we get hammered and smack-talk our families. Wait, you don't smack-talk your family at your house? You mean... the season really is all about warmth, love, and mistletoe mischief? Hmm... well, it seems as though my family missed that memo. Behind-the-back dirt-dishing has been a staple at my house for as long as I can remember. But enough about that, let's talk about Warhammer Online and the Keg End live event -- something I can relate to. Forget about religion, politics, and corporate pan-handling; let's get out the gourds, chug a frothy or two, and loudly proclaim our bravest victories in that barrel-chested manner we're all so accustomed to (OK, maybe not all of us, but play along, will ye?). Read on after the cut to learn about all the fun things you can look forward to with WAR's Keg End live event.

  • Ring in the end of the year with Warhammer Online's Keg End

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.14.2010

    Warhammer Online players have things to be thankful for this year, not the least of which being the 1.4 patch. And as the end of the year approaches, it's the traditional time for players to celebrate the passing of the old year in the game via copious amounts of liquor and the usual helping of ultraviolence. That's right, it's time for another round of Keg End, with Order and Destruction alike taking part in the festivities and competing for chances at the coveted Golden Stein. Aside from the boastworthy exploits of the festival, players will also have giants to face off against, with special rewards for those capable of felling these enemies. There are also rare world drop items for players to look for, including your own personal keg handler or a battlebrew backpack. Warhammer Online players are encouraged to take a look at the official preview of the holiday event, which runs until January 4th to ensure that everyone has plenty of time to ring in the new year with a proper toast. Or a proper inebriated violent rampage, one or the other.

  • Waging WAR: On the distant horizon

    by 
    Greg Waller
    Greg Waller
    11.27.2010

    It's that time again! Yes, Greg's imagination has escaped its tiny 3x3 cell and is off spreading ruination and ruffling feathers across the countryside, armed with absurd notions and a not-so-surprising lack of reason and logic. This week's Waging WAR attempts to follow along in its wake as we take another look at the potential future of Warhammer Online: The Age of Reckoning. WAR released with an impressive lineup of playable armies and careers, setting the stage for the Age of Reckoning with a 3v3, two-sided RvR layout. In the summer following the official release of WAR, we got our first free content expansion featuring the Tomb Kings in the Land of the Dead. Just recently, we finally, at long last, got our Skaven wishes granted. In the spirit of the holiday season coming up, I've decided to look ahead at what may come in the future as we approach new horizons in WAR. Even if we discount Brettonia as another flavor of civilized human (akin in many ways to the Empire), the Daemons of Chaos as being already represented in some form or another as a part of Tzeentch's Warhost, and the Ogre Kingdoms (and other assorted Dogs of War) as being more-or-less an NPC army, we're still left with some excellent offerings from Warhammer lore as far as where WAR can go in the foreseeable future. Follow along after the break as I take another look at what's left on the table to play with for future packs and expansions for WAR.

  • Waging WAR: Battle for Badlands season 3 finale

    by 
    Greg Waller
    Greg Waller
    11.13.2010

    With so many awesome things happening for Warhammer Online: Age of Reckoning lately, with the Verminous Horde expansion, the new store, patch 1.4 and all the rest, Greg has decided to turn his all-seeing eye sideways, to a land called the Badlands, and take Waging WAR along to explore a community-driven event that has been held there for nearly a year now with great success. Since launch, WAR has enjoyed a great community. With every great community, a great event is inevitable. I've been around the block since WAR was released and have experienced the game on several different servers. I originally rolled my first character, a Swordmaster named Xiimmel, on Iron Rock. Later, I rolled an Archmage named Feiyen on Dark Crag, who I eventually moved back to Iron Rock where she was renamed Veeo. I never did get a chance to explore Phoenix Throne, which was collapsed along with Dark Crag some time ago. Recently, I joined the Badlands community on the side of Destruction with a variety of new characters, and the community there has been good to me so far. Part of that experience the last few weeks has been the opportunity to participate in a community-driven phenomenon known as the Battle for Badlands. Since this is all quite new to me, I decided to do a community spotlight on the event in today's Waging WAR. Read on past the cut where I play 6Qs and deliver the details about the Battle for Badlands while I try to answer your 5Ws and maybe an H.

  • Warhammer Online reveals the classes of the Skaven

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.02.2010

    While last year was technically the Year of the Rat, the rodents seem to have taken over this year as well in the form of the Skaven. Players were excited when it was first announced that Warhammer Online would at last feature playable Skaven, even though it was stated that there would be certain limitations. A new document about the creatures has just gone up, with both fiction to explain the presence of the creatures on each side and a breakdown of the abilities they will bring to the battlefield. Like other races, the Skaven have four classes unique to them. Warlock Engineers deploy support equipment while fielding powerful effects borne of Warp-Energy, Gutter Runners stay in the shadows and sabotage enemy fortifications, Rat Ogres sow confusion and panic with their powerful frames, and Pack Masters support the nearby Rat Ogres and spur their allies forward. Take a look at the full document for more details on these long-awaited additions to Warhammer Online -- and don't mind the scurrying sound from the walls.

  • Waging WAR: Hands-on with Thanquol's Incursion

    by 
    Greg Waller
    Greg Waller
    10.23.2010

    This week, Waging WAR brings you Greg's hands-on impressions of the new RvR 24v24 instanced dungeon coming soon to Warhammer Online: Age of Reckoning. With true grit, determination, a staff, sequined robe and his trusty wizard hat, Greg brushes the dust off of his Archmage skills and reviews Thanquol's Incursion. I was able to put together everything needed on Wednesday evening, so setting up for Friday afternoon's scheduled test of Thanquol's Incursion didn't take long at all. I didn't want to get tied up in learning a new career along with testing completely new content, so I decided to stick with what I know best and roll my Archmage on the PTS. Luckily, I tend to go light in the add-on department, so after getting my keybindings ready and scattering my UI all over the screen in my own (olympically) special way, I flew to Praag and found a warband in no time flat. Friday's event started up right on time, and the testing was under way. The warband headed out to one of the various instance gates and we zoned in. Follow along after the break as I discuss my first-time hands-on experience with the new RvR gated 24v24 instanced dungeon: Thanquol's Incursion.

  • Waging WAR: Chaotic zeal, part two

    by 
    Greg Waller
    Greg Waller
    10.16.2010

    In this week's installment of Waging WAR, Greg returns to the Chaotic Zeal series and peels back another layer or two of the Zealot career in Warhammer Online: Age of Reckoning. He tells us about his experience through tiers 2 and 3 and talks about what makes the zealot stand out in the chaos crowd. If only we could get him to eat his onions with the same fanaticism... At the end of the first issue of the Chaotic Zeal series, I left off by saying that I was happily looking forward to playing through tiers 2 and 3 and the promise the Zealot would bring. I'll kick off this second article in the series by saying that I wasn't disappointed in the least. The Zealot is an absolute pleasure to play as a PvP healer, despite the settings and circumstances I was presented with. The career's growth is robust and meaningful with a variety of attractive tactics and morale abilities, while the playstyle becomes more and more refined over time. I could fill an entire column with anecdotes and memories of my time with the career through the middle tiers, as the Zealot is a career experience that tends to be quite engaging and memorable. Instead, I'll focus on my impressions of leveling through them. Thus, with my Zealot poised on the precipice of tier 4 at level 30, I'll look back and recall the issues I faced getting there. Follow along after the cut as I discuss the middle tiers with the Zealot career.

  • Waging WAR: The new RvR... Are we there yet?

    by 
    Greg Waller
    Greg Waller
    10.09.2010

    This past week was an exciting week for Warhammer Online: Age of Reckoning as the new RvR systems were released for testing on the public test realm of Warpstone. Greg took part in both the Wednesday night and Friday afternoon sessions, and writes about his experiences and impressions in this week's Waging WAR. When Mythic said that testing would begin in October, I don't think anyone expected to get his hands on the new changes to the RvR system so soon. Wednesday night was the first focused test, and I made it a point to take part. I also took part in the European-friendly session scheduled for Friday afternoon. Both events took place in the Tier 3 (Chaos vs. Empire) pairing across the zones of High Pass and Talabecland. There are certain issues that I feel are important enough to discuss regarding the way the new battlefield dynamics will bring about a golden age for melee careers, but this week, I want to focus on the RvR itself. Things have well and truly been shaken up, and this fresh experience is going to take some serious adjustment for veteran players as well as newcomers to the game. Continue along after the break for more discussion on the topic.

  • Warhammer Online brings open RvR modifications to test server

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.04.2010

    Warhammer Online recently turned two years old, and while it's been an occasionally rocky two years, the development team has been focusing in on making the core of the game the best it can be. That's been the motivation behind the plethora of RvR updates that have been pushed live over the past year, culminating in recent news regarding the much-anticipated RvR pack. There's a lot more to come, however, and the team is giving players a chance to try out some of the coming changes early, with the updates to open RvR scheduled for public testing. The first massed public test of the new mechanics will be taking place on Wednesday, October 6th, at 8:00 p.m. EDT on the Warpstone test server. Tier 3 combat is on the menu, with templates provided for players who don't happen to have a character that fits the criteria. No word on whether or not participants will be eligible for prizes, but considering past test realm events, rewards for players seem like a distinct possibility. Warhammer Online players are encouraged to set some time aside for the Wednesday event and should prepare themselves for Warpstone access ahead of time. [Editor's note: We've corrected the error in the original post. Thanks to those readers who alerted us to the mistake!]

  • Waging WAR: Coming soon, to a theatre of WAR near you

    by 
    Greg Waller
    Greg Waller
    10.02.2010

    We interrupt this week's scheduled career spotlight on Waging WAR to bring you Greg's impressions of the latest and greatest news from the floors of GamesDay: UK regarding Warhammer Online: Age of Reckoning and the new RvR content coming soon to a theatre of WAR near you. OK. So. Take everything you know about the Tier 4 RvR Campaign in WAR and press the "Delete" button right now. In fact, press it a few times. Actually, keep going. Keep pressing it until all you're left with is three pairings with three zones each, each zone containing four battlefield objectives and two keeps, and two cities as the capstone for each realm. OK. Now access that part of your brain that stores silly words and euphemisms regarding "the problem with WAR." See that entry for "Waithammer?" Delete it. "PvDoor?" Press the button. Actually, just go wild. Take every criticism you've ever had for WAR's endgame and just throw it out. We're talking total tabula rasa here (and not the ill-fated game). OK, stop. That should do. With an open mind and absolutely no knowledge of in-game mechanics, you're now primed to understand what I'm about to describe regarding the changes that are on their way, and more importantly, why I believe those changes are so critical to the glorious future of WAR. If your curiosity is even remotely piqued, click the "Read more" button.

  • Waging WAR: Chaotic zeal, part one

    by 
    Greg Waller
    Greg Waller
    09.25.2010

    Continuing in the tradition of the Nagarythe Chronicles, Waging WAR moves forward this week with the first issue of another multipart career spotlight for Warhammer Online: Age of Reckoning. This time, however, Greg has defected to the velvet darkness of Chaos. Brandishing a skull in one hand and a twisted dagger in the other, Greg rolls a zealot and starts down a road of uncertainty, where the only constant is Change by the will of Tzeentch. It has been a long time since I've played the game on the side of Destruction. Actually, truth be told, I've never really been serious about any Destruction character I've ever rolled at all, with my highest level being somewhere in the neighborhood of 20 or so on a blackguard when the class was first released. It has also been quite a while since I've done any career spotlights for the column. With those facts in mind, I've decided to do a multipart series for the zealot and to take a look at how they play and what makes them tick through the various tiers of growth up into Tier 4. The reasons I chose the zealot for the series are simple and few. First of all, the last time I had my hands on the zealot career was long before the new Harbinger mechanic was released, and I want to try it out for myself. Second, I have a considerable amount of experience healing (and DPSing) with my archmage, so I have a baseline for comparison. Finally, I thought a defection would be fun as I level and discover new areas, quests and storylines that I never gave myself a chance to become familiar with. Follow along after the break as I take a look at the zealot through levels 1-11 in Tier 1.

  • Waging WAR: The blame game

    by 
    Greg Waller
    Greg Waller
    09.18.2010

    In this installment of Waging WAR, Greg flips the world all upside-down-like and examines the soft, warm underbelly of Warhammer Online: Age of Reckoning. The PvE side. He holds a mirror to some of the questions he's found himself asking in bad situations involving mean, unforgiving bosses, and he shows us all how not to play The Blame Game. Oh, and HAPPY SECOND ANNIVERSARY, Warhammer Online!!! Ahem, we now return you to our regularly scheduled Waging WAR content. Warhammer Online: Age of Reckoning is primarily about the RvR. As such, we don't often discuss some of the things in the PvE instances throughout WAR that we've all experienced at least once (or at least most of us, anyway). Whether you're heading into Hunter's Vale in Tier 1, setting up for a boss in the Tomb of the Vulture Lord, or preparing for any number of instances in-between (I can name five major ones off the top of my head), we've all been there and done that. Things have inevitably gone south for all of us at least once. For some of us, things have gone south repeatedly, on the same boss, with the same group, in the same instance. Frustration and enmity start to set in, and people start wondering, "What is going on here?" What follows then is usually a series of questions tracing a certain pattern that we ask ourselves as we try to figure out what the problem is. I guess it is only human nature to enter into this type of internal dialogue when faced with problem solving in social situations. Follow after the break to see what I'm talking about.

  • Warhammer Online details plans for buffing turrets and daemons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.14.2010

    Pets of any kind can pose some issues in games. On the one hand, you want both temporary and permanent pets to provide a utility; on the other hand, you don't want someone crippled without the pet. Warhammer Online has a number of classes that use both permanent and temporary companions, and as part of the next update for the game, the team is working on making the engineer's turrets and the magus's daemons more useful for players in combat. Both daemons and turrets will now scale with the owner's stats, allowing their growth to keep better pace with more powerful characters. Equally important, however, is the new stacking buff that both types will receive when the engineer or magus remains near their pet. The buff will increase damage gradually while the player remains nearby, up to a 20% buff to damage output. Take a look at the full details from the development team in this small preview, a welcome promised bone for Warhammer Online players.