welfare-epics

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  • The Anvil of Crom: Evaluating the dev update - crafting edition

    by 
    Jef Reahard
    Jef Reahard
    09.11.2011

    Hallelujah, amen, and by frickin' Crom! What's got me all excitable this week? Well, the latest dev update, for starters, and I apologize in advance for reneging on last week's promise to devote today's column to a deeper examination of the new Savage Coast of Turan content. The last time we met, I gave you a quick rundown on the Ardashir Coast, but with all due respect to Funcom's content designers, the most interesting bit of Age of Conan news from the last little while is the crafting revamp that Silirrion hinted at in the August 31st update letter. But Jef, how interesting could it be if it's taken you over a week to write about it? Well, you got me there, and I could throw in some excuses about needing to get something Turan-related out last week, as well as the fact that I was doing the DragonCon shuffle, but I won't. Anyhow, holy shitaki mushrooms! Funcom mentioned AoC's tradeskills! Join me after the cut and bring the smelling salts.

  • Lost Pages of Taborea: How will Chapter 4's content affect PUGs, gear, and the economy?

    by 
    Jeremy Stratton
    Jeremy Stratton
    06.06.2011

    In nine agonizing days, the lands will despair as Chapter 4 hits Runes of Magic with all the force of a horde of zombies unleashed upon the TED conference. There'll be zombies, there'll be Dwarves, and oh yeah, there'll be world battlefields. I'm not sure what that last one will entail, but it sounds cool, doesn't it? There's going to be some changes a comin' in RoM when the level cap is raised and new loot is dispersed among high-level players. MMOs can develop ecosystems that only the most in-tune players will be intimately familiar with. While you might be new to the game and happy enough to just quest or dabble in the many features RoM has to offer, there's a posh, red, velvety lounge filled with high-rollers keeping tabs on how new items and stats will trickle down to affect the game. A new level cap means new armor, which means current top gear will be obsolete for said high rollers. Welfare epics will be unleashed on the market, prices will change, and the race for better gear will commence. This week on Lost Pages of Taborea, I want to look at how new content and items will affect the game. How will all the new items affect the economy? How will new dungeons affect pick-up-groups? And will we ever see a Screaming Gargoyle as a pet?

  • The Soapbox: Playing alone together

    by 
    Justin Olivetti
    Justin Olivetti
    10.26.2010

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect that of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. It's sitting there in my quest log, frustrating me with its presence and quite possibly calling me names when I'm not around. "It" is a fellowship (group) quest for Lord of the Rings Online that I need to complete to continue Volume 2 of the epic storyline. This particular quest has been moldering in my log for over two weeks now, and I'm starting to think I'll never get it done. I hate it. Oh, sure, I know that there's plenty of other things to do, I know that if I'm diligent I'll find a group sooner or later, and I know that eventually enough of my kinship will need to do it and we'll throw together a "help each other out" posse. But I absolutely, completely hate being dependent on others for my gaming, and it always grates when I hit a wall that cannot be passed unless I gather a few friends -- or, more likely, a motley crew of puggers -- to get around it all. Yup, that's right, I'm a solo MMO player. I'm the very oxymoron of what some consider to be the quintessential MMO experience, which is to play an online game together with thousands of others. I like to do my own thing, go my own way, and 95% of the time, chew through content as a one-man act. I don't mind being with other people for fun and adventures, but I don't want to need them to progress. And I'm part of a growing majority of MMO gamers.

  • First Impressions: Bloodline Champions

    by 
    Beau Hindman
    Beau Hindman
    08.03.2010

    Bloodline Champions, a new arena-based combat game from Stunlock Studios, asks only one thing of the player: to kill. Unfortunately for me, I am better at balancing bicycles on my nose than I am at pwning noobs, so I was a little hesitant in trying the game. I decided to puff out my chest and hit the download button. What I found was about what I expected, but made with care. The game is "tailored for esport," meaning that it is made to allow players to repeatedly knock the crud out of each other while racking up kills and stats. If you ever ran the World of Warcraft arena over and over in the hopes of filling out your wardrobe with "welfare epics," then you have experienced a game much like Bloodline. There are several "bloodlines" to pick from, each with its own set of unique abilities, spells and looks. Many of the bloodlines compliment each other, and forming an efficient team of killers requires communication and dedication. During my stint within the arena, I found myself (and my team) being murdered over and over again by much more tightly knit gangs of players. After a match or two, the pattern and strategy of the members of the opposing team quickly became apparent: they actually talked to each other and discussed tactics. What a strange concept to me. I tend to come to fights somewhat randomly. Well -- very randomly.

  • The Daily Grind: Tokens or luck?

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.28.2010

    Back in the old days of MMO playing you had to hope that something dropped for you when a boss tipped over and gave up his precious loot. It was all about the luck of the draw -- praying that the rare items, first of all, dropped and then, second of all, were for you. But, as we continued forwards with our game design, Blizzard came up with the idea of giving every player involved in downing a boss a token. If a player participated enough, they were guaranteed to get something -- even if the luck of the draw was not on their side. This became a controversial topic for some, as accusations of "welfare epics" began to fly around. Today, Grinders, we're going to briefly revisit this topic. Do you prefer games that come down to the luck of the draw when loot drops, or do you prefer the new token system instated by World of Warcraft? Talk, discuss, and feel free to battle it out. Opinions, go!

  • Speeding up Trial of the Champion

    by 
    Amanda Miller
    Amanda Miller
    08.20.2009

    Trial of the Champion, the latest dungeon, has quickly become a popular daily destination. It's no wonder why; in under half an hour, with little difficulty, you can begin outfitting your character(s) with epics of Ulduar quality!At first, I wasn't sure if I agreed with Blizzard's decision to start handing out welfare epics again. Surely we can't be that close to the next expansion, Cataclysm!Then I realized how easily I could now gear one of my alts, which was something previously impossible to me. Being a main healer, I knew I would never have the opportunity to bring an alt to a raid, so my favorites have not even hit 80 yet. Now that I know I could get them Ulduar-ready in such a short time, I have renewed interest in leveling them. I can also see why Blizzard would want to help players gear up at this point in time. In Burning Crusade, so few people got to see Sunwell and experience what the expansion was all about, that this time around, they seem to be gunning for the general raiding population to reach Arthas (Icecrown Citadel). Having accepted this acceleration in "progress," I was left with one major qualm. The introduction to Trial of the Champion, which must be endured each run, is way too long. Unbearably long. Go and make a triple-decker sandwich long. Then a few guildmates and I discovered that there is indeed a way to hasten the process.

  • Is Wrath too easy, or are we just better?

    by 
    Michael Gray
    Michael Gray
    03.10.2009

    In the eternal question of whether Wrath of the Lich King is too easy, Our Girl Friday posits an answer that I've often wondered about myself. Is it really that WotLK is so gosh-darned easy, or could the issue actually be that maybe, just maybe, the players have gotten better?The wealth of knowledge about the nuts-and-bolts of theorycraft has never been more available. New players and old veterans alike have resources like WoW Insider, Wowhead, WoWwiki, or that juggernaut of theorycraft, Elitist Jerks. There are strategy videos, stategy manuals, and even a few strategy comics. The forums themselves have never been more informative, especially when you consider Ghostcrawler laying down wisdom all over the place. The information about how to play is out there for the taking.And, c'mon. It's been about half a decade and near 12 million subscribers. Once you've done Nethekurse or Zereketh, you should know that you're not supposed to stand in pink, black, or red circles. Really, just don't stand in stuff. Is that really such a deep and meaningful skill that you have to relearn "Don't stand in stuff!" for Kel'Thuzad? So, if the Wrath raids aren't demanding a gear-based progression (meaning, it's all a gear check), then we should entertain the idea that we've gotten pretty good at not standing in stuff. That's certainly not the only raiding skill, but I'm using it as an indication that we're meeting the basic "skill" requirements.Of course, even Ghostcrawler has acknowledged that Naxxramas is somewhat the new welfare epics. We know that Ulduar's going to be noticeably more "difficult." But until then, we could probably accept that the current accessibility of content owes some part to us getting better as players.

  • Forum post of the day: Arena Leagues

    by 
    Amanda Dean
    Amanda Dean
    06.13.2008

    We all know that it can be hard for new level 70 characters to break into the arena. Many people start out playing their 10 games a week in order to scrounge up arena points for their first PvP pieces. Welfare epics? Maybe, but having decent gear makes it easier for many players to progress. It make some time for players to really learn to play their classes in a competitive PvP setting. Despite their best efforts, Blizzard has largely failed at fixing problems in the arenas. Cyrse of Farstriders suggested the creation of a minor league arena with reduced rewards to help players get their feet wet in PvP. The oginal poster listed several advantages of such a system. A minor league for PvP might discourage point and team selling, which despite Blizzard's efforts is persistent in the arena. It would also allow elite players to only be bracketed with folks who give them more of a challenge.

  • The long wait for Season 4

    by 
    Zach Yonzon
    Zach Yonzon
    06.10.2008

    So we know that Arena seasons are intended to match PvE progression. Drysc a few days back said what some of us have feared over at the forums, stating that "(Arena) Seasons match PVE progression," and pointed out that the last gate in Sunwell Plateau opened only last May 20. He went on to explain that they "want that gear to be circulating a bit before the next season starts." By "that gear" he must have been referring to items that drop from Kil'jaeden, particularly weapons such as Apolyon, the Soul Render. Although a full 10 item points above its Season 4 equivalent, the Brutal Gladiator's Greatsword, they are very nearly visually identical.When Season 4 starts, many players will have the maximum 5,000 Arena points banked for Season 4 item purchases. Some teams will be able to hit 2050 Rating on their first week, making it likely that more than a few players will be sporting S4 weapons as soon as the Season starts. Because of the way the current Arena system works, more players will have access to Season 4 gear than those with access to Kil'jaeden or even Sunwell Plateau. What does this imply, exactly?

  • Bornakk: Next Blizzcast to include talk on the status of badge loot in WoTLK

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.03.2008

    One of the biggest and most successful features of Burning Crusade has been the inclusion of Badges of Justice. Especially in 2.4, these badges have allowed even relatively casual players to get their hands on gear that comes close to the same stuff raiders are able to pull out of end game instances. While the system seems to have been mostly a success, there's still some question as to how it will evolve in WoTLK. The current 2.4 badge loot seems to have been created in part to allow a smoother gear transition between BC and WoTLK for both casuals and ubers, with badges dropping out of 10-man instances and the most powerful badge gear yet. But the question is, will this continue in WoTLK? Will we see badges off of Naxxramas' 10-man version (perhaps earning it the name Badgeramas)? Will we see loot purchasable from a Dalaran vendor that will be comparable to what raiders are pulling out of Icecrown Glacier? Or will they dial it back, or maybe not even include the badge loot system at all?

  • Is it really OK for Arthas to be 10-mannable?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.10.2008

    So one of the most exciting announcements from the recent flurry of news about WoTLK, at least from my point of view, is the that there will be 10-man and 25-man versions of every raid. Think about that for a moment. Yeah, that's right. That means that you and 9 other friends will be able to scale the heights of Icecrown Glacier and topple Arthas himself from his frigid throne. This has more than a few people worried.

  • Forum post of the day: Purchasing raid epics (poll)

    by 
    Amanda Dean
    Amanda Dean
    05.07.2008

    Back in March, Mike Schramm reported on a player who paid 20,000 gold to ensure that she would receive the Amani War Bear from the Zul'Aman raid instance. It is not entirely uncommon for players to run their guildmates' alts though low level dungeons for fun or profit or purchasing raid runs or arena points. Any of these may be considered cheating by some players, some more obviously than others. Angona of Hellscream (obviously an alt) had the opportunity to purchase Black Temple gear, though her guild is currently running Serpentshine Cavern, Tempest Keep, and Mount Hyjal. Her guild leader disapproves of this transaction. Angona quoted him as stating "Only lazy noobs buy gear, that's not what this guild is about. If you want to buy gear, then I suggest you just /gquit right now." This attitude suggests that players should earn their gear, even if a gear upgrade would be good for the guild's raiding efforts overall.

  • Changes to World of Warcraft arena ratings mean no more 'welfare epics'

    by 
    Michael Zenke
    Michael Zenke
    04.23.2008

    While no more major patches are expected to hit World of Warcraft before Wrath of the Lich King is released, we'll probably see quite a bit of tweaking between now and then. The next patch due for the service, numbered 2.4.2, makes some major changes to the way that Arena battles rewards PvP players. Previously, members of an Arena team were rewarded with Arena points based on the overall rating of their team. IE: if the average of the team members was 1900, and each team member participated in enough fights, everyone on the team was rewarded Arena points as if their rating was 1900. As of the upcoming patch, that's no longer the case. Individual Arena ratings will now be taken into account. According to Blizzard Community Manager Drysc, "if a character's personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating." Individuals will no longer be able to 'float' their way to large amounts of Arena points. Arena gear previously required just a certain team rating, but with change that rating will also apply to a character's personal Arena rating. If a team's average Arena rating is more than 150 points below the team rating, they'll be queued against appropriate opponents. This will prevent individuals from quickly improving their personal ratings through individual matches. And finally, "If a team does not enter an arena match that is starting they will lose points equal to the amount that would have been deducted if they had played and lost." This will work to prevent teams from abandoning matches until they compete against a group they are specifically looking to fight.

  • Breakfast Topic: Alt-o-holism bad for WotLK?

    by 
    V'Ming Chew
    V'Ming Chew
    04.17.2008

    Players who like leveling alts - or alt-o-holics - may find leveling in the first few levels of the WotLK expansion difficult. With the accessibility of epics from badges and Arenas, the average level 70 character is now a far cry from a freshly-minted 70. The gear bar has certainly been raised among level 70s, compared to pre-BC 60s. This has led some to proclaim that "epics are the new blue." Despite the proliferation of "welfare epics", there are still level 70 characters who are in their leveling blues and greens. They typically belong to alt-o-holics or really casual players who simply do not invest enough time to gear them up in pace with the general populace. Some alt-o-holics even put their characters, mains or otherwise, into cold storage as soon as they ding 70 and move on to leveling a new alt. No Arenas, no heroics and certainly no raids for them. There's nothing wrong with avoiding the "endgame" really, but the gear level of their toons will be unavoidably lower than someone who chooses to focus on just one or two characters. Of course, there are alt-o-holics who do a good job of gearing up multiple 70s; if you're one of them, more power to you. If Blizzard tunes the difficulty of the inital WotLK game to the "average" 70 with epics, will undergeared 70s and alt-o-holics be left in the dust?

  • Forum Post of the Day: Rogue killed by an AFK Warlock

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.10.2008

    Hotlunch of Thunderlord has a bit of a problem - It seems she was out on the prowl recently, and found herself an AFK Warlock. However, despite the fact that she jumped out of hiding and wailed away at the poor Warlock, the Warlock's faithful Felguard came to his aid and killed her first. To Hotlunch's credit, she didn't immediately chalk up the blame to overpowered Warlocks but, probably rightly, to her gear. It's pretty true that poorly geared Rogues aren't much trouble to your well geared Warlock. As long as you have the hp and armor to last through their barrage of stuns to get off a fear and trinket out of Crippling Poison, then kite them around while they burn through Cloak of Shadows and Cheat Death, they're pretty easy. It's when you get the well geared rogues with tons of armor penetration and resilience that you start feeling the sting of those blades. Of course, some people in the thread rightfully pointed out that she should start looking at Opportunist's Battlegear for a quick leg up on PvP gear - it seems like her situation is exactly what it was implemented to help out with, and might have helped out a bit with the Felguard. Good luck to Hotlunch on getting geared up. With a little more preparation, I'm sure the next AFK Warlock won't be so lucky. But thinking about the situation, I think it's also a good counter to those people who get caught in complaining about "welfare epics" and all that.

  • WoW, Casually: Welfare epics

    by 
    Robin Torres
    Robin Torres
    03.27.2008

    Each week, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.Almost every column, I talk about Welfare Epics since they are specifically designed for casuals to get their purplez on and I just assume that you all know what I'm talking about. But Dave recently sent in a question asking what they are and I realized that if I didn't write for WoW Insider, I probably wouldn't know either.Though some people say they heard the phrase before this, the first time I heard it was at BlizzCon. Jeff Kaplan, aka Tigole, started off the Dungeons and Raids panel by saying that the panel wasn't for people with their Welfare Epics, but for people who actually earn them. Now, I think he was partially just being funny, but I also think he was speaking up for the Raiders who are upset that all of the work they put into conquering the PvE endgame content is for naught when any casual player can pick up purples that are equal to or better than gear that drops off endgame bosses.

  • Ask Massively: Free epics for all!

    by 
    Kevin Stallard
    Kevin Stallard
    03.20.2008

    The "Powers that be" at Massively have convinced me to put down my March Madness bracket long enough to present you, our loyal fans, with yet another edition of Ask Massively. If "They" would be so kind as to put down the heavy blunt object, I would be all too happy to amaze and astound you with my wit and wisdom. Of course, since my last remaining functional brain cell is about to die of loneliness, a sharp blow to the ol' noggin might help out.This week's column is going to focus a bit more on World of Warcraft. Specifically, the upcoming 2.4 patch. Now since nobody else at all has anything to say about this patch, and it is in danger of slipping completely under the radar of the typical World of Warcraft fan, I thought that I would pick a question from our readers that focuses on one of the most important changes in this patch To wit...Dear Massive MegalomaniacSince I'm sure that you are in a top end guild and have all of your top end gear, I was wondering what you thought about all of us casual players who are going to catch up to you in gear for the low, low price of a few Badges of Justice. How does it make you feel to work so hard on all those encounters and attunement quests only to see that content given away to those of us who have lives?-- The HA HA GuyWow. I think I like the brown-nosing emails a little more.If you would like to take a few potshots at me (in the form of a question), feel free to stop by our tipline, or send an email to ask AT massively DOT com. After the break, I'll have more on "Welfare Epics, Part Deux"

  • One Shots: There can be only (season) one!

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.20.2008

    We don't know if we've heard a term that's lit up playerbase of a game quite as fast as the term "welfare epics" did with the WoW players. PvPers didn't take kindly to it considering many of them think that PvP is the most challenging part of the game. Now that it's being applied to badge gear from heroics and raiding, PvErs don't like it much either. Of course, some people don't really give a flying rodent's 4th point of contact about it, either way. Now what does that blurb have to do with the above? Well, the above One Shot was sent in to us by Grohm, the level 70 Blood Elf Rogue. He pretty well summed it up in one line: "Season 1 welfare epics FTW." Shiny!If you have a cool set of armor, a neat achievement, or just something you want to show off, don't be shy! Send a screenshot with whatever information you'd like to add to oneshots@massively.com! Your screenshot and story could be next!%Gallery-9798%

  • Drysc reveals more about season 4 personal rating changes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.20.2008

    Drysc posted yesterday to tell us a bit about what will be forthcoming when Season 4 hits the servers. It's honestly mostly stuff we knew already. Season 4 will not begin immediately upon the release of 2.4. Season 1 will go the way of the old level 70 honor gear and disappear from vendors, Season 2 will be gained via honor, and season 3 will go down in price, while still keeping the personal rating requirement to purchase the shoulders and weapon. However, the surprising little tidbit is how little they currently plan to change the requirement. Drysc quoted a requirement of 1950 for the shoulders and 1800 for the weapon. That's a total drop of only 50 points for each item. Of course, he also stressed that this information was not final, and neither the final requirement drop on season 3 nor the start date of Season 4 had been announced yet. There is some concern from some comers that that drop is possibly a bit too low. Drysc responded to one player's voicing of those concerns with a somewhat cryptic reply that he thought they were making a few too many assumptions. I'm not quite sure what he could mean by this. I myself can't imagine a team that would climb to 1800 rating and simply satisfy themselves with season 3 weapons when they could make one last push to season 4 rating, so to me, the confusion is justified. Perhaps Drysc is hinting at a mechanics change in the way arena rating is calculated, or the fact that his numbers could easily change themselves? Perhaps he simply means that Blizzard is actively trying to shake the "welfare epics" stigma, and that people shouldn't assume they're entitled to low requirement ratings on the season 3 gear. I'd tend to lean towards that last one myself. What do you think? Are these numbers too high? Are you expecting Blizzard to change them? Or do you applaud this as a step away from making Arena gear a welfare system for those who can't or won't raid or save badges?

  • Prettiest in public

    by 
    Alex Ziebart
    Alex Ziebart
    03.02.2008

    My favorite part of the Public Test Realm is pre-made characters and gear vendors. Not because it's "free epics" or anything like that, not because it's particularly anything out of my reach, but because I get a fun little preview of what my characters may look like down the road.I'm very picky when it comes to style. I adore the style of Warcraft, but other games(and even some cartoons and movies) have turned me off from them by not having an art style that grabs my attention right away. So that being said, I'll admit that even in the highest points of the Black Temple, my upgrade choices are sometimes dictated by what looks the coolest. If the ugly items are a massive upgrade for me, I'll just put them at the end of my list and hold off from looking like a freak as long as possible.Being able to toss on full Tier 6 the last time they did pre-mades on the Public Test Realm wasn't about being super powered for a week or two for me. It was a glimpse into the future. How cool will I look a few months down the road? What if I'm going to be wearing a clown suit!? That'd be horrible! Let's log onto the PTR and find out!Sure sure, you can always use the dressing room feature on the live servers, but nothing is quite the same as actually putting it on and running around in it. I spent a little time on the Arena Tournament PTR doing this with clones of my lower level alts, but I was disappointed to heart all of the PvE content, including mobs out in the world, have been deactivated. How am I supposed to look awesome without level 1 boars to slaughter?