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  • Check out Red Stone 2, the Korean anime MMO

    by 
    Justin Olivetti
    Justin Olivetti
    11.14.2014

    Before you pack it in for the weekend, we have another new MMO from across the Pacific to share with you. Meet Red Stone 2, sequel to the you've-never-heard-of-it-before Red Stone that has a decidedly anime twist. Red Stone 2 is being developed by L&K Logic Korea and has a large roster of playable classes including Freelancer, Warrior, Martial Artist, Priest, Bowman, Bard, Thief, Berserker, Magician, and (of course) Werewolf. Not enough MMOs let you play werewolves, so it's about time we see that change. The title is going into closed beta in Korea on November 28th, and there are a few trailers after the break that will give you an idea of what Red Stone 2 is all about.

  • The Daily Grind: Are you making a vampire or werewolf in ESO?

    by 
    Jef Reahard
    Jef Reahard
    04.06.2014

    Vampires and werewolves may be somewhat cliche nowadays, but they have a long and, in my opinion, fun history in the Elder Scrolls series. So I was happy to see ZeniMax include the option to become one or the other in The Elder Scrolls Online, and I was even happier to see that to do so requires a rare spawn or a bite delivered by an infected player. At some point, I'll be turning my Nightblade into a werewolf, just as I did with my Skyrim character. What about you, ESO players? Are you going all supernatural with one of your avatars, or is that not really your thing? [Thanks for the links, Dengar!] Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Chaos Theory: The Secret World's Transylvania transition

    by 
    Justin Olivetti
    Justin Olivetti
    07.08.2013

    A couple of weeks ago, I finished my first "playthrough" of The Secret World, having wrapped up the last quest and main storyline in Transylvania. Oh, sure, Funcom's going to push the finish line further away in the coming issues, but until that happens, this is the end of the road for the solo experience. I was so darn eager to get into Transylvania after Egypt. For me, Egypt is the weakest part of the solo game, with dull desert zones, statues you're supposed to empathize with, and a truncated main story that didn't really pay off in the end. It wasn't all bad, of course; Last Train to Cairo is six kinds of awesome, and Said and Nassir are two of the most memorable characters this game has produced. But Transylvania seemed like this juicy fruit that hovered just out of reach the entire time I was in Egypt -- and I couldn't wait to be there. I wasn't let down when I finally arrived, either. Transylvania's "old Europe" charm felt like a refreshingly distinct experience than what I'd encountered before, and I thoroughly enjoyed my journey through its three zones. Before my new Dragon alt dims my memories of my time among the bats and wolves of Romania, I wanted to jot down what I felt made this a special place to visit.

  • WoW Moviewatch: Change

    by 
    Michael Gray
    Michael Gray
    09.21.2012

    What's that? You'd like a moody music video with some dark music and a gothy Victorian setting? Miselain can do that. Check out Change (Remix) for all your ready-to-wolf-out growling and brooding moods. I think this video is so strong thanks to its simple concept. Instead of lavishing it with needless bells and whistles, Miselain kept the camera close to the gothic mood and somber attitude. The video isn't trying to be everything, it's just succeeding at a single thing: an entertaining genre piece. Nice job! Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

  • Moonlight Online launching by the end of 2011

    by 
    Justin Olivetti
    Justin Olivetti
    08.19.2011

    All right, fang gang, prepare to get your vamp on -- Moonlight Online is coming to a PC or coffin near you by the end of 2011. Moving to capitalize on the final Twilight films, IGG announced that Moonlight Online will be launching its own version of vampires and werewolves before too long. Moonlight Online isn't just about well-worn horror concepts, but fresh ideas as well, such as strategic empire building, epic love stories, combat on the move, and fantastic creatures. According to the forums, there will also be dynamic weather patterns that will shape the game world, throwing zones from a blizzard to an idyllic summer day as the seasons progress. If you haven't already, make sure to sink your teeth into our dev diary, which gives a good overview of the game. We also have our very first look at in-game screenshots of Moonlight Online, which you can view in the gallery below! %Gallery-107318%

  • Moonlight Online reveals concept art for its starting cities

    by 
    Brendan Drain
    Brendan Drain
    11.12.2010

    Earlier this year, IGG announced they had begun work on an MMO based in the Moonlight universe. Moonlight Online takes place in a dark world where werewolves and vampires war for supremacy. Since the announcement, IGG has been regularly pumping out concept art to give people a feel for the style the game is aiming for. We've been shown some werewolf and vampire characters, a dark armoured horse and a few buildings inspired by medieval and gothic architecture. New art has now been released showing the game's three starting cities: Castle Williams, Fort Traster and Wolfsburg Bastion. Castle Williams is a dark, gothic castle where all vampires first begin their journey. Home to the humans, Fort Traster is a municipality with a strong focus on teaching magic. As expected, werewolves start their adventures in Wolfsburg Bastion, a wild and untamed stronghold. IGG continue to release concept art on the upcoming title regularly, and updates can be found on the official Moonlight Online forum. %Gallery-107318%

  • [Rumor] World of Darkness MMO may emerge from the shadows soon

    by 
    Krystalle Voecks
    Krystalle Voecks
    08.04.2010

    var digg_url = 'http://digg.com/pc_games/Rumor_World_of_Darkness_MMO_may_be_revealed_this_year'; What's that just out of sight... that darkness that flits maddeningly at the very edge of vision? Well, if you're a fan of the long-running World of Darkness series, that unsettling presence that makes your blood run cold could be a vampire, werewolf, or perhaps the rarest monster of all -- CCP's World of Darkness MMO. While we know the game has been under development for some time, trying to find out anything more about it from CCP employees is about as pointless as attempting to convince Marilyn Manson that khakis are the new black. Well, according to some, a recent interview with Shane DeFreest, Community Developer on World of Darkness, offers a nugget of hope that many MMO fiends have been looking for. According to the post on Flames Rising, DeFreest notes that the upcoming White Wolf convention in September will play host to something important: "The big news that I can't really give to (sic) many details on is that we've got something really big we want to show our fans first. Friday at sundown is where we give everyone the first look at the future of the World of Darkness. If you have been a fan of our games for two months or two decades you won't want to miss what we have to say." Now as to whether this reveal will be the long awaited World of Darkness MMO, or if people are seeing monsters where there is only smoke and mirrors, we can't say. In the meantime, we'll have to content ourselves with rolling dice and dreaming of a murderously delicious future. [Thanks, Option!]

  • Moonlight Online releases developer diary and art

    by 
    Rubi Bayer
    Rubi Bayer
    06.10.2010

    There's been quite a bit of curiosity regarding IGG's upcoming vampire MMO, Moonlight Online. The original announcement came at the end of March, and that was all we heard until now. IGG has released a developer diary detailing all sorts of game creation details which serves as an overview of what the game will be like. The diary includes information on basic game mechanics such as camera rotation and UI control as well as gameplay-oriented details like the differences between humans, werewolves, and vampires. The historical look depicted in the accompanying artwork seems to indicate that we're safe from anything with a sparkly Twilight feel to it, so follow along after the jump for the Moonlight Online developer diary.

  • All the World's a Stage: Roleplaying the wolf

    by 
    Michael Gray
    Michael Gray
    03.28.2010

    Friday night was a special evening for me, as I finally got around to watching New Moon. I admit that the movie really wasn't my cup of tea, and I mostly watched it out of a sort of morbid curiousity. I felt a clear, unnatural compulsion to see what Dakota Fanning's performance was like, and I will report that she was definitely a shining point for the movie. The Volturi portions of the movie were fairly cool, but the rest of the movie really didn't work out for me. I don't know, just not my thing. Ironically, one of the biggest issues I had with New Moon was the performance of the werewolves. I'm sure there's a few dozen people who will tell me that they're not technically werewolves or whatever. But as a relatively uninitiated viewer, Jacob and his pack were indistinguishable from your general furry, toothy werewolf. But they just didn't act that way. Nothing about the pack really struck me as wolfish, and the lack of that canine behavior totally kept me from buying these guys as lupines. So, of course, I couldn't help but think about our own upcoming Worgen in Azeroth. There's already a few different avenues built into the lore for roleplaying "beasts." The longest standing option, of course, is roleplaying a druid who spends a lot of time as a cat or bear. But, even aside from that, you can assume some hunters probably spend more time with their pet wolf than other humanoids. And you always have the odd baby lost in the woods who ends up raised by the local pack. (It's amazing how many character one comes across who's raised by wolves.) So, ultimately, if we're going to roleplay canine-like characters, here's some tips on how to make it a little convincing. I think we can do better than Twilight. I'm not claiming to be a wolf expert here, I'm just talking about the literary and connotative ideas of playing a wolf-inspired character.

  • Know Your Lore: World of Warcraft Cataclysm Worgen

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.23.2009

    Welcome to Know your Lore, where we bring the story behind the people, places, and cultures of Azeroth. The Worgen are coming. We now know for sure that, come Deathwing's Cataclysm, The Worgen of Gilneas will be answering the call of the Alliance. The Worgen, while they have quickly become a classic, iconic race in Warcraft lore, actually only came onto the scene in WoW itself, providing an enemy to Horde and Alliance alike in Silverpine Forest, Duskwood, and Ashenvale. But who are they, and what bought them to this place where they will become one of the next playable races of the World of Warcraft before other choices? In the BeginningTo know how this all begins, the first place to look is The Book of Ur. This Book, written by Ur, a Mage of Dalaran, eventually found its way into the personal library of the Archmage Arugal. It describes the origin of the Worgen.

  • First Impressions: Perfect World

    by 
    Akela Talamasca
    Akela Talamasca
    12.28.2007

    Time for another episode of 'First Impressions'! The show that asks the question "Where has Akela been playing lately?" Today's installment: Cubizone's Perfect World. Remember, kids, this is not a guide, this is not an in-depth look. It's a post about how the first hour or so of a game strikes me, with no preconceptions or foreknowledge. Caveat emptor!What you're looking at above is my avatar, Akelatal the Beastman. He's a cheery sort, isn't he? Don't you just wanna cuddle him and feed him treats? Throw a riven skull for him to chase and chew on? He's adorable, like much of this MMO, though there are a couple of issues, to be sure. Rest assured, at least a couple of them are adorable too.%Gallery-12224%

  • Trick or treating in CoX

    by 
    Amanda Rivera
    Amanda Rivera
    10.29.2007

    I have been having an unhealthy amount of fun Trick-or-Treating in CoX these days. Admittedly, this might be because it's the first time I actually have every participated in this Halloween ritual. In any case I spent several hours the other day knocking on doors and awaiting my fate. I got a treat about one fifth of the time, so the ratio is pretty high. I currently have seven different temporary costumes, ranging from the Goldbricker to my favorite the Freak Zapper. These last a few minutes, and enable me to get a taste of what it must be like to play a hoodlum. I also got two costume salvage rewards, but when I went to Croatoa to turn them in, not only was I not able to find Annah, the place was infested with armies of Streng so I thought better of my attempt and figured I might just keep them in my inventory as mementos of all the fun I had.