wii-remote

Latest

  • How to use the Wii remote in The Force Unleashed duel mode

    by 
    Ross Miller
    Ross Miller
    05.05.2008

    Oh boy, we're really worried now about the plethora of Wii-itis and other Wii-injuries stories coming in September. We've already written about our hands-on time with Star Wars: The Force Unleashed for Wii, specifically the duel mode, but G4TV has a video of LucasArts producer Dan Wasson showing X-Play's Morgan Webb how to use the control scheme in duel mode.To summarize: the game recognizes five different directions -- left, right, up, down and "stab" -- for different lightsaber strikes, while force powers are done with the nunchuk and can be combined for combos. We could easily see how this might get out of hand (literally) in heated multiplayer matches, what with someone getting strangled with the nunchuk wire and another hapless Wii remote sent through a big-screen TV. Help us, Wiimote Glove Kenobi, you're our only hope.

  • Iwata on Microsoft's rumored Wiimote rival: 'Pft.'

    by 
    Chris Greenhough
    Chris Greenhough
    05.02.2008

    Speculation that Microsoft may be about to launch a rival to the Wii Remote started early last month, yet Nintendo President Satoru Iwata's thoughts on the matter have only publicly emerged now. His verdict? A resounding, distinctly unimpressed "Meh."Well, we're paraphrasing a bit there, but it's more or less what he meant. "We are not concerned about what other companies may do," Iwata told an audience of investors. "[We're] rather more concerned with presenting [...] new ideas to our customers based on the prospect that our existing customers will surely get tired of [gameplay] enabled by the Wii Remote if we do not try to improve the experience."Rather than fret over what Microsoft and Sony get up to, Iwata says he'd prefer that Nintendo concentrated on producing more "new surprises" for consumers. Or, to put it another way, keep one step ahead of the competition, and they'll never catch you.[Via Develop]

  • The Mario Kart Wii controller showdown

    by 
    Ross Miller
    Ross Miller
    04.25.2008

    var digg_url = 'http://digg.com/nintendo/The_definitive_Mario_Kart_Wii_controller_showdown'; There are five ways to handle your racer in Mario Kart Wii: Wii Remote solo, Wii Remote embedded in Wii Wheel, Wii Remote with Nunchuk, Classic Controller, and GameCube controller. But, removing all other variables, which control method is the best? Are there really limitations to not using the Wii Wheel? We decided to pull out the ever-trusty "scientific method" and determine, once and for all, the best kart controller.

  • Wiimote cufflinks, for the Wii owner who has everything

    by 
    Chris Greenhough
    Chris Greenhough
    04.23.2008

    "For those times that you are away from your beloved gaming system, at least you can pretend to be fighting your evil nemesis, Gargamel."Rather than referencing the arch-nemesis of the Smurfs, we presume the folks at Cufflinks.com actually meant to say Ganon. Still, we'll forgive them the odd error, because hey, these sterling silver Wiimote cufflinks are pretty much the dapperest accessories we've ever seen for Wii lovers. They're fully reversible thanks to the tiny silver nunchuk on the end, and are just about discreet enough for your next wedding/awards ceremony/court appearance.But before you reach for your wallet, know this: at $150, they're not that much cheaper than a Wii itself.[Via Engadget]

  • Wii: The bad and the ugly

    by 
    Alisha Karabinus
    Alisha Karabinus
    04.09.2008

    Even Wii lovers can find a few things to complain about, but let's be real here -- if you're going to complain, make sure your beef is accurate (and worth writing home about). Chad Sapieha of the Globe and Mail's Controller Freak blog seems to disagree with that, however. While we have to offer up kudos over the fact that he spread the anti-love around evenly among all three current-generation consoles in his recent post of hate, we still take issue with some of his Wii complaints. His first complaint about the Wii is that it isn't as cheap as it appears. In order to play the best multiplayer games on the system, he says, within the comfort of your home with friends, you have to buy three more controllers and three nunchuks. To support this, he uses the examples of Super Smash Bros. Brawl and Wii Sports. However, you don't need four nunchuks for the latter unless you feel like building a rounded tower, and the only game that even requires four Wii remotes is four-player tennis. As for Brawl, it seems likely to us that most Wii owners who have picked up Brawl have a GameCube controller or two lying around, and since that seems to be the preferred way to play anyway, that certainly cuts down the expense. Next he mentions the required investment of a 4 GB card for "avid downloaders," but we're of the opinion that "avid downloaders" who are strapped for cash might just do what Nintendo recommends, and download, delete, and re-download at need. We're not saying the Wii's storage system is without problem, but a 4 GB card is hardly a must.Sapieha's other complaints strike chords, however, even if one is the most rehashed complaint of all: friend codes. His other issue? The lack of demos for Virtual Console games. While we agree that demos would be awesome, there's no shortage of videos of Virtual Console games available. Not only can you get them on Nintendo's official site, but you can see 'em right here, too. It may not be as good as a demo, but it's better than nothing.The point? If these are the worst things we can find to complain about, Wii owners are doing okay.

  • Rumor: Microsoft working on Wiimote-style device

    by 
    Chris Greenhough
    Chris Greenhough
    04.08.2008

    On the face of it, the latest rumor that Microsoft is planning a Wiimote-esque peripheral (purportedly developed by Rare) for the Xbox 360 carries all the hallmarks of a wind-up. There's the obligatory "anonymous source," the hastily drawn MS Paint sketch you see to the right, and plenty of disclaimers -- "if it is indeed released," "if the project comes to fruition" -- in the MTV Multiplayer blog post that broke the rumor.Look closer, however, and the speculation seems to gain credibility. As our sister site Xbox 360 Fanboy notes, Rare also happens to be developing The Fast and the Furriest for Xbox Live Arcade, which features "a wand type input device for gesture recognition." And it's no secret that Microsoft has spent the last few months jealously eyeing Nintendo's hold over the "casual" crowd -- but would the company be quite so brazen in ripping off Nintendo's gaming wand?[Via Joystiq]

  • Microsoft working on 360 Wiimote-killer?

    by 
    Nilay Patel
    Nilay Patel
    04.07.2008

    Alright, take this one with a huge grain of salt, but MTV News is reporting that Microsoft is secretly developing a Wiimote-like motion controller for the Xbox 360. The source says that the new unit has been under development since August, and that a new unified interface is being developed by Rare, which has missed a few deadlines. The idea is to match and exceed the capabilities of the Wiimote, so the controller reportedly features four face buttons, an analog stick, a microphone, and possibly integration with the Xbox Live Vision Camera. However, it doesn't seem like things are going all that smoothly -- the source says the project is a "colossal clusterf***," and that Microsoft is scrambling to figure out how to get the thing out by the end of the year. Interesting -- but several other major 360 developers wouldn't confirm anything, so until we hear something for real, interesting is about as far as it goes.

  • Non-Wiimote controls limited for Mario Kart Wii

    by 
    Kyle Orland
    Kyle Orland
    04.02.2008

    click to enlarge Fans of alternate Wii control schemes were obviously psyched when it was revealed that Mario Kart Wii would support a variety of control methods, including the Wii Classic Controller and Gamecube pad. But those fans might want to scale back their expectations, as an updated game fact sheet (posted on Nintendo's press site) claims that players who don't use the Wii Remote schemes will not be able to perform "certain moves" and "some maneuvers."What maneuvers exactly? We're not quite sure, but the new mid-air tricks probably aren't among them -- A Link to the Future notes that an IGN preview specifically mentions Classic and Gamecube controller users can hit the d-pad to perform those. We find it hard to imagine that the plethora of joysticks and buttons on the alternate control schemes can't replicate the controls of the somewhat button-free design of the Wii Remote. Could this be an effort to encourage more use of the practically useless 'extremely useful' Wii Wheel? You'll know as soon as we do.%Gallery-16165%

  • Nintendo to sell Wii Wheel separately in Japan

    by 
    Kyle Orland
    Kyle Orland
    02.27.2008

    What's the only thing better than a plastic wheel attachment for your Wii remote? Plastic wheels for all your friends' remotes, of course! Unfortunately, each copy of Mario Kart Wii only comes with one of Nintendo's revolutionary necessary new Wii Wheels.Japanese gamers shouldn't worry, though, as Famitsu (machine translation) reveals that Nintendo will be offering additional wheels for sales at the bargain price of 1200 yen (about $11). No word on whether Americans will get the same chance, but with the market for useless plastic attachments for the Wii remote being what it is, we imagine a similar deal will come stateside eventually.[Via SiliconEra]

  • Wireless 360 controller tops battery life test

    by 
    Xav de Matos
    Xav de Matos
    02.05.2008

    According to a feature from the folks at GamePro, Xbox 360 owners can expect more gaming bang for their battery-life buck. Multiple tests on the Xbox 360 wireless controller, SIXAXIS and Wii Remote were conducted to see which one would last the longest. Scraping the bottom of the battery-life barrel was the PlayStation 3 SIXAXIS which only held out for 18 hours and 41 minutes; mainly due to the lack of auto-off functionality. Second place went to the Nintendo Wii remote, doubling Sony's time at 36 hours and 43 minutes. Xbox 360's wireless remote topped the list at 56 hours and 56 minutes. While the article states that the Xbox 360 dashboard battery indicator isn't as accurate as the PS3 or Wii, a single-day charge and play session always lasted longer on Xbox 360. In case you were wondering, the irony that anything associated with the Xbox 360 won a reliability test was lost on no one. [Thanks, marklar. Via Ars Technica]

  • Experimenting with power

    by 
    Chris Greenhough
    Chris Greenhough
    01.31.2008

    Christmas 2006 will always be remembered at Casa de Greenhough for this blogger's second Wiimote running out of juice just ten minutes into the family's first (and last) Wii Tennis session of the day, and for the tears that followed from younger relatives (okay, and me).That minor black mark aside, the battery life of the trusty Wii Remote has always seemed quite respectable, but GamePro decided to get its science on and test exactly how quickly each home console sucks the life from batteries.The results proved surprising, with the Wiimote (36 hours and 43 minutes from each set of batteries) almost bang in the middle of the PlayStation 3's Sixaxis (a piffling 18 hours and 41 minutes) and the Xbox 360 controller (56 hours and 56 minutes). As GamePro notes, the presence of so many extras (speakers, gyroscopes, etc.) make the Wiimote's performance all the more impressive.[Via Go Nintendo]

  • Third-party Wiimote comes in GameCube purple

    by 
    Chris Greenhough
    Chris Greenhough
    01.25.2008

    We've no idea whether or not Snakebyte's third-party Wii remote is a tribute to Nintendo's lunchbox, but we ask you: is there any other earthly reason to use that fruity shade? We'd also like to know the story behind that peculiar, rounded d-pad, or the tacky, clashing battery cover. Most of all, however, we're keen to hear why Snakebyte has chosen to charge €39.99 for one of these, when the official model from Nintendo costs more or less the same? We're not going to criticize the ergonomic qualities of this Wiimote before we've held it in our own hands, but lower pricing is typically the greatest attraction of third-party peripherals. Perhaps Snakebyte is gambling on shortages of the official Wiimote continuing?If your own Wiimote lacks sufficient amounts of purple, these will be appearing from February 8th.[Via Go Nintendo]

  • Joystiq interview: Patrick Goschy talks about Midway, tells us he 'made the Wii'

    by 
    Ross Miller
    Ross Miller
    01.16.2008

    A few days ago, former Midway employee Patrick Goschy released a video he made in 1999 depicting a motion-based controller of his own design, with the intention of highlighting what he believed to be a direct inspiration for the Nintendo Wii remote. The Chicago-based Fox affiliate ran the story* and our sister site Engadget later managed to obtain pictures of the prototype. We had a chance to speak with Goschy over the phone to learn some new details about the creation of not one but two prototypes, as well as the circumstances surrounding the patent ownership.(* Note: About one third of the way through the Fox news footage, you can glimpse someone's hands playing the Wii. The shirt is unmistakably Joystiq, and the hands ... wow, that's Chris Grant from a CNN video dated December 2006! Congratulations Chris, you've become archived footage! You're immortal!)

  • Camy's Light Sword Wiimote holsters Jedi things up a notch

    by 
    Joshua Topolsky
    Joshua Topolsky
    01.04.2008

    With all the Wiimote couplings currently making the rounds, we're bound to see a few lightsabers out there. Of course, this is where Camy's Pro Gear Wii Light Swords come into play. The colored plastic Wiimote holders are available in three "ultra bright" colors -- including the red "Dark Knight," which we're almost positive is a copyright infringement. Nevertheless, the swords will cradle your Wiimote lovingly, with ample room for the IR signal to make its way to your console. Should you desire, you can flip a switch and light up the night sky with your fear-inducing -- yet rather stubby -- laser blade. Sure, we've seen similar, but these come in green. The swords are slated for a May / June release, no word on price.[Via IGN]

  • DIY head-tracker takes Wiimote hacking to dizzying new heights

    by 
    Donald Melanson
    Donald Melanson
    12.21.2007

    DIY virtuoso Johnny Chung Lee has already more than proven himself with his Wiimote whiteboard and finger-tracking hacks (to say nothing of the famous $14 steadycam), but he now looks to have vaulted himself into a whole new league with his latest project, which uses a Wiimote for a full-on VR head-tracking system. As with his other recent hacks, the Wiimote and a sensor bar substitute swap their usual positions, with a pair of IR-equipped safety glasses stylishly getting the job done in this case. Toss in some custom-made software (available at the link below) and you've got a setup that's sure to make anyone's jaw drop. Whatever you do, be sure to hit up the video after the break (and watch 'till the end), as the image above certainly doesn't do it justice. [Via Hack a Day]

  • Wiimote repurposed for multi-point interactive whiteboard

    by 
    Donald Melanson
    Donald Melanson
    12.10.2007

    While certainly there's been no shortage of Wiimote hacks, the number of genuinely useful ones has been considerably more limited. It looks like you can now add one more to that list, however, as Johnny Chung Lee (he of the Wiimote finger-tracking hack) has now upped the usefulness even further with a makeshift multi-point interactive whiteboard. There's a bit more involved with this one than just a Wiimote, however -- namely, an IR-emitting pen (or two), which the Wiimote tracks while relaying all the necessary information back to a PC. That, as the video after the break shows, allows you to turn any surface into a multi-point whiteboard with the use of a projector, or turn any LCD screen into a touchscreen, of sorts. Best of all, Johnny has kindly provided the necessary software free of charge, so hit up the read link below if you want to give it a shot.[Via Hack a Day]

  • New Wiimote hack for the air guitarist in all of us

    by 
    Chris Greenhough
    Chris Greenhough
    11.26.2007

    The idea of using the humble Wiimote to create music seems to have really fired the imagination of the hacking community recently. DJing WiiJing and drumming are already both possible with the waffly versatile controller and a bit of know-how, and now those of you who lack the funds for Guitar Hero III can get your virtual shred on for free.Hacker Evan, maker of the Wiimote drum sampler we linked to exactly one paragraph ago, has developed software that allows users to play air guitar, simply by "strumming" the Remote while holding down the d-pad to alternate between chords, or the B button to toggle between major and minor chords. As Evan points out, this has a similar feel to Jam Sessions on the Nintendo DS, which is far from a bad thing if you ask us.[Thanks, Evan!]

  • Wiimote inspires 'virtual exercise' contraption

    by 
    Chris Greenhough
    Chris Greenhough
    11.20.2007

    When students in Queensland, Australia recently attempted to make exercise bikes interesting to use (surely an impossible feat if you ask us, but good luck to them), they turned to the Wii's unique controller for a helping hand. Their idea was straightforward enough: place a giant screen in front of the user which shows them merrily zipping through the countryside and other virtual vistas as they cycle.But for this to work effectively, two Wiimotes were required -- one strapped to the cyclist's helmet (so that turning the head would allow users to take in scenery around them), and one to the leg of the cyclist (meaning the device could detect what speed users were travelling at, and adjust the on-screen image accordingly).They're calling it "virtual exercise," and say the next step is to take the image from the screen and have it projected into a pair of goggles, before selling the idea to gyms. Presumably they'll have found an alternative to the Wiimote by then, but if this does show up in your local sweatshop in the future, know where the inspiration came from, eh?[Thanks, Maddles!]

  • Joystiq hands-on: Link's Crossbow Training (Wii)

    by 
    Zack Stern
    Zack Stern
    10.15.2007

    Reaching back to the glory days of light guns, the Wii Zapper steals the name of Nintendo's classic NES controller, but the two are fundamentally different. The previous light gun used a mechanic to essentially see what was on-screen, so the gun sight actually corresponded with the action. The Wii Zapper instead is just a plastic shell to hold a Wii Remote and Nunchuk. The Wiimote pointer continues to work through IR triangulation; players can't sight down the new attachment.I recently played the Wii Zapper pack-in, Link's Crossbow Training, and was surprised at how good the Wii Zapper felt and how well the game responded. Shooting from the hip -- sometimes literally -- I maintained good control over the on-screen cross-hair. I still prefer the precision of a light gun's sight, but knocking down Zelda-themed bad guys in a series of game scenarios was still fun.%Gallery-8658%

  • Joystiq hands-on: Super Smash Bros. Brawl (Wii)

    by 
    Zack Stern
    Zack Stern
    10.12.2007

    Hello, I'm Zack, and I had never played Smash Bros. until today. I don't know if that should be a confession or proclamation. Let it be both. Let the flaming begin.Super Smash Bros. Brawl felt frenetic. To me, it seemed like too much was happening on-screen to play with precision. But apparently people wring ever moment of control out of this fast-paced game. Just not the first time they play.In my games, Brawl always had a lot going on. A power-up poured out 2D sprites lifted directly from Advance Wars. Another caused a Nintendog to briefly paw playfully at the screen, for no reason other than to annoy us. I just laughed at the puppy as I was knocked off the platform to my loss.I like my fighting games with more of an immediate sense of cause-and-effect and without this power-up focus. But I could see the appeal of Brawl. It had so much happening that I was always entertained. And the sense of humor and strangeness -- Mario versus Sonic in a fighting game -- also hooked me.%Gallery-8530%