windows phone 7 series

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  • Microsoft demos push notifications on Windows Phone 7 Series

    by 
    Chris Ziegler
    Chris Ziegler
    03.15.2010

    Microsoft's flavor of push notifications for Windows Phone 7 Series -- the so-called Microsoft Notification Service -- was just demoed using an MLS (Major League Soccer) app, and it fits in really well with the "Metro" UI motif. Notifications come in via an unobtrusive bar across the top of the display -- better than iPhone, and not unlike webOS -- and tapping them takes you into the app where you're presumably taken to a fuller view of the relevant information. The notifications are available regardless of whether the app is open, a model that mirrors Apple's and likely a heavy dose of foreshadowing that multitasking -- at least, multitasking as we know it -- won't be available. Check of pic of the notification bar after the break.

  • Microsoft announces Windows Phone 7 Series dev partners and details apps: Sling, Pandora, Foursquare and Xbox gaming (video!)

    by 
    Nilay Patel
    Nilay Patel
    03.15.2010

    Microsoft just dropped its first press release of MIX10 on us, and in addition to detailing the Sliverlight and XNA-based Windows Phone 7 Series development situation, we've also got a list of launch software partners and some screenshots of apps in action. There's some heavy hitters here, and everything from games to enterprise apps are represented -- notables include the Associated Press, Citrix, EA Mobile, Foursquare, Namco, Pangeonce, Pandora, Seesmic, Shazam, and Sling. We've seen a handful of this new software in action, so check out the full list and details after the break. Updating with impressions (and video!) after the break! %Gallery-88236% %Gallery-88246%

  • Netflix prototyped for Windows Phone 7 Series

    by 
    Chris Ziegler
    Chris Ziegler
    03.15.2010

    We just got a quick look at Netflix for Windows Phone 7 Series, one of the third-party apps Microsoft's showing off here at MIX10, and it looks... well, very Netflixy -- it's red to the bone. Unlike other mobile Netflix apps, this one's got Watch Instantly support and it looks great -- a real testament to the capabilities Microsoft's bringing to the table with it Silverlight-based dev platform. Video after the break! %Gallery-88244%

  • Microsoft tells its Windows Phone 7 Series developer story, tools available today

    by 
    Chris Ziegler
    Chris Ziegler
    03.15.2010

    At its dev-focused MIX10 event kicking off today, Microsoft's closing the loop on some of the Windows Phone 7 Series third-party development details it started sharing in the days leading up to GDC last week -- and as you might expect, Silverlight and XNA are the stars of the show. XNA will naturally be the core, critical element of Redmond's gaming story while Silverlight is serving as a catch-all for the "rich internet applications" that make up much of your other mobile activities for those rare moments when you're not... you know, blowing up aliens or navigating a race course littered with your opponents' destroyed vehicles. To that end, Microsoft is kicking things off on the right foot by offering a free package of developer tools to would-be WP7S coders that includes both Visual Studio 2010 Express for Windows Phone and the Silverlight-focused Expression Blend for Windows Phone, pretty much everything you need to start building apps in preparation for the platform's anticipated launch toward the latter part of the year. The beta dev tools are available today. Developers are going to be treated to a host of must-have services out of the gate, including accelerometer support, location-based APIs using Microsoft's own Location Service, a newly-announced Microsoft Notification Service for pushing notifications regardless of whether an app is running (sound familiar?), hardware-accelerated video with integrated DRM and support for Microsoft's Smooth Streaming tech, multitouch, and camera / microphone access. On a related note, Microsoft has shared some important details on the revised Windows Phone Marketplace (notice the subtle name change) for WP7S-based devices today. The revenue split remains unchanged -- 70 percent goes to the publisher, 30 percent to Microsoft -- but the developer portal for managing submissions has been "streamlined" and some of the incremental costs associated with it have been killed off; what's more, students enrolled in the DreamSpark submission will have their registration fees waived altogether. The Marketplace has evolved from an app store to a content "destination," housing apps, casual and premium Xbox Live games, music, and customized carrier stuff in one spot. We'll be wandering MIX10 throughout the day, so stay tuned as we get more of the story.

  • Jaxbot's Windows Phone 7 Series Theme now available in beta (video)

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.13.2010

    Even if your handset of choice won't be eligible for upgrade to Windows Phone 7, there's no reason you can't enjoy the look and feel of Microsoft's latest and greatest with a well-executed skin, right? Looks like Jaxbot's Windows Phone 7 Series Theme is available in passable beta form -- great news for any and all of you jealous WinMo 6.5 users who might be reading this -- and it can be had right now (as in now!) at the XDA Developers forum. Want to see it do its thing? Peep the video after the break.

  • First Microsoft Windows Phone 7 Series devices to boast 480 x 800 pixel displays, HD2 owners sigh

    by 
    Thomas Ricker
    Thomas Ricker
    03.12.2010

    Even though Microsoft's big MIX event is still days away, the Windows Phone 7 Series development platform is already pretty well defined. It's also clear that Microsoft wants to keep things tidy for developers by requiring all WP7 phones to meet a certain base-level spec. Now, thanks to a post from Microsoft's Shawn Hargreaves, we know the display resolution for the first batch of Microsoft's next generation phones: 480 x 800 (WVGA) pixels at launch, with a future update that will introduce a 320 x 480 (HVGA) native resolution. Dedicated hardware will ensure image scaling across all those pixels without taxing the GPU. That allows game developers, for example, to write to a lower resolution (requiring less horsepower) and then scale up as required while remaining compatible to a variety of screen resolutions. Now, for those playing along at home, the HD2 getting ready to launch on T-Mobile in the USA is also WVGA and it features a 1GHz Snapdragon processor from Qualcomm, Microsoft's WP7 silicon partner. So we can assume (but not guarantee) that it meets the image scaling hardware requirements described by Hargreaves. Man, if only the HD2 had three-buttons. [Thanks, Cytrix]

  • Talkin' Windows Phone 7 Series gaming with Microsoft at GDC

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.11.2010

    We already got a look at Microsoft's little XNA show-and-tell as relates to Windows Phone 7 Series, but our colleague Andrew Yoon over at Joystiq had a chance for longer sit-down with Xbox Live general manager Ron Pessner and XNA Game Studio manager Michael Klucher at GDC today, and he's been kind enough to share the interview with us. The main topic of conversation was the company's plans regarding Xbox LIve and, specifically, how it would be integrating it into Windows Phone 7 Series. And believe us, there was plenty to discuss -- including the sweet science of porting games from Zune HD to 7 Series phones ("it's 90, 95 percent code reuse... in an hour or couple of hours, we're taking games that were written for Zune HD and putting them on the phone"), the importance of maintaining a consistent gameplay experience amongst different hardware, and the reasoning behind limiting devices to asynchronous multiplayer. What are you waiting for? Hit the source link to embark on this miraculous journey of discovery.

  • Interview: Microsoft on integrating Xbox Live into Windows Phone 7 Series

    by 
    Andrew Yoon
    Andrew Yoon
    03.10.2010

    Windows Phone 7 isn't just Microsoft's attempt to compete against Apple's iPhone. It's also the introduction of the first portable Xbox platform. During GDC today, we talked to Xbox Live GM Ron Pessner and XNA Game Studio manager Michael Klucher about how games integrate into the mobile platform and what gamers and developers can expect in the future. For the purpose of this interview, Pessner and Klucher merged into one entity (they spoke over each other a lot!) to answer our questions: Microsoft plans to separate games that do and don't support Xbox Live functionality on Windows Phone. Are there any concerns that this will turn off indie developers? Pessner and Klucher: The short answer is "no." The way that we built the Phone and Marketplace experience makes it very easy to search for what you're looking for. With XNA Game Studio 4.0, you can use the same set of tools to build an Xbox Live game or non-Xbox Live game on the platform. The benefit that developers get for working with Game Studio is everything we just described. We also are very interested in seeing concept submissions from the indie community, and we're out talking to a lot of independent developers. Fortunately, we're working with a lot of these folks in context of the console today, and many of the console titles that have come to us through the Indie Channel or Xbox Live Arcade, we think will also make fantastic mobile titles. So we're reaching back out to these developers and accepting submissions for ideas as a way to help make those Xbox Live titles. It's up to the developer in terms of what they want to do on the platform, but we're really excited with the response we've seen so far.

  • Microsoft shows off XNA games running on Windows Phone, full 3D is a go

    by 
    Paul Miller
    Paul Miller
    03.09.2010

    Alright, we're going to be straight with you: you're not going to like this. See, Microsoft just showed us a pair of 3D games running on its ASUS Windows Phone prototype and built with its brand new XNA Game Studio 4.0, but wouldn't let us nab a single photo or video of the process. What we can tell you is that they exist, they work, and at least Microsoft tossed us some screenshots to wave in your face. The two titles are The Harvest (pictured), a good looking touch-controlled dungeon crawler with destructible environments, being developed by Luma Arcade; and Battle Punks, a less impressive one-on-one sword fighting Facebook game by Gravity Bear that's being ported over. We didn't get to see any full motion 3D camera moves, since Battle Punks is just composed of two characters duking it out, and The Harvest has a fixed camera and some pre-rendered elements, but there were indeed some real polygons being crunched before our eyes at a full resolution (no upscaling), alpha-rev, choppy framerate, and we were assured that full screen 3D was possible. We also got to see one of our first glimpses of universal notifications on Windows Phone: Achievement unlock notices (also pictured above) that slide down from the top of the screen in a black bar and then slide back, and can't be interacted with. Follow after the break for some more nerdy details, along with a video of VisualStudio in action, and screenshots of the two games are in the gallery below. %Gallery-87820%

  • Microsoft bringing XNA Game Studio 4.0 to GDC this week, does 3D gaming for Windows Phone

    by 
    Paul Miller
    Paul Miller
    03.09.2010

    We've all had a feeling that Microsoft is holding back some pretty big surprises (or at least completely reasonable revelations) when it comes to Windows Phone 7 Series and gaming, and here at GDC this week it sounds like we're going to get a little glimpse into that. Microsoft is unveiling its new XNA Game Studio 4.0, which lets developers work on games for Windows Phone 7 Series, Xbox 360 and Windows PC. The integration with Visual Studio 2010 that we saw the other day allows developers to build a single project and then make slight modifications to let it run on each platform respectively. Most importantly, Microsoft specifically mentions that 4.0 will include hardware accelerated 3D APIs for Windows Phone 7 Series -- not stunning, giving the fact that Zune can do 3D games (and is supported by XNA), but relieving just the same. Other phone-related tidbits are also telling: there will be fairly deep Xbox LIVE integration, including unlocking achievements from phone-based games and push notifications for asynchronous turn based gaming. Hopefully we can get some real live multiplayer gaming going as well, but there's no mention of that just yet. Microsoft promises "much, much more" will be revealed at MIX 2010, but for now we're gonna dig for all we can here at GDC.

  • Microsoft demos platformer across Xbox 360, Windows Phone, and PC

    by 
    Ben Gilbert
    Ben Gilbert
    03.07.2010

    While we've been repeatedly assured by Microsoft that we'll hear more about gaming on the recently announced Windows Phone 7 Series in a few weeks at the company's MIX10 event, Engadget spotted some early footage of a company rep demonstrating a fairly basic platformer game being played seamlessly across a PC, a "Windows Phone 7 Series prototype device," and an Xbox 360. In a speech at TechEd Middle East, Microsoft's Eric Rudder (to his own admission) poorly played a game that then allowed him to save his position on a PC, pick it up on his (Windows) phone, and eventually move it over to his Xbox 360. Otherwise, Rudder was at the conference to show off the company's development software, Visual Studio. He revealed that 90 percent of the code between each iteration of the game is shared (and then went on to speak about code in a way that made us start seeing stars). Sure, we'll see more official (and likely cooler) stuff on this soon, but for now we've got the speech just after the break.

  • Microsoft shows off single game running on Windows, Windows Phone and Xbox

    by 
    Paul Miller
    Paul Miller
    03.06.2010

    Guess we don't have to wait until MIX to have all our Windows Phone 7 Series questions answered! Microsoft's Eric Rudder, speaking at TechEd Middle East, showed off a game developed in Visual Studio as a singular project (with 90% shared code) that plays on Windows with a keyboard, a Windows Phone 7 Series prototype device with accelerometer and touch controls, and the Xbox 360 with the Xbox gamepad. Interestingly, not only is the development cross-platform friendly, but the game itself (a simple Indiana Jones platformer was demoed) saves its place and lets you resume from that spot on whichever platform you happen to pick up. Pretty impressive stuff, and while the words "Windows Phone 7 Series" weren't spoken by Eric, the use of the prototype ASUS device and the clear emphasis that this would place on Xbox Live for making the magic happen make it obvious that this is the "wave of the future" for all three platforms -- at least for casual gaming. Check out the demo on video below the fold. [Thanks to everyone who sent this in]

  • Windows Phone 7 Series demo video reveals new apps, screens

    by 
    Donald Melanson
    Donald Melanson
    03.05.2010

    Microsoft may be saving most of its Windows Phone 7 Series news for MIX the week after next (at least that's what we've heard whispers about), but it looks like it's still dishing out a few more details beforehand, as evidenced by a short demonstration Microsoft's Charlie Kindel gave to CNET. Nothing major like a confirmation of HD2 support, but we do get a glimpse of a few apps we haven't seen before (including a flashlight, level, and weather app -- all supposedly "trivial" to build thanks to XNA and Silverlight), and a look at some new screens for various applications we have seen, including a better look at the Xbox Live hub. Head on past the break to check out the video for yourself.

  • Windows Phone 7 Series mockup changes slightly, Zune menu making a comeback? (update: nope!)

    by 
    Nilay Patel
    Nilay Patel
    03.04.2010

    So Microsoft's Charlie Kindel posted up a long blog post about Windows Phone 7 Series and app development just now, and we couldn't help but notice the WP7S device mockup he used is noticeably different from the stock press shots we've been seeing and the actual devices we've gotten to play with. That's a totally different hardware trim, for starters, and there's a Zune-like menu on the right-- on the builds we've seen scrolling to the right reveals the app list. And that map on the bottom has been moved up a couple rows from where we've seen it on demo builds -- which is unfortunate because it's so wildly ugly in comparison to the rest of the 7 Series interface. Now, this could actually be an older mockup, not a newer one, so we're not reading too much into this, but it's clear that Microsoft is still making a ton of tweaks to the WP7S interface as time goes on -- hopefully we'll see some final results at MIX. Update: Charlie confirms that this is an older mockup. Sorry, Zune fans.

  • Microsoft talks Windows Phone 7 Series development ahead of GDC: Silverlight, XNA, and no backward compatibility

    by 
    Chris Ziegler
    Chris Ziegler
    03.04.2010

    Microsoft is keen on unveiling the meat of its developer story around Windows Phone 7 Series at MIX10 in less than two weeks, but with GDC coming up next week, they're figuring that now is a good time to start dropping hints -- they'll want to be capturing the collective imagination of the gaming industry, after all, what with that Xbox Live integration they've got going on. To that end, Charlie Kindel of WinPho's developer experience team has outed a few key items at a reception in San Francisco this evening. The major points are that Silverlight, XNA, and .NET will figure prominently into the developer story -- not a surprise considering that Microsoft is heavily invested in both, gaming is central to the Windows Phone 7 Series story, XNA is a big deal on Zune HD already, and this all lines up with what we'd heard in the past. In fact, Kindel boldly proclaims that "If you are Silverlight or XNA developer today you're gonna be really happy." On the flipside, it's a bit ironic considering that Silverlight spends much of its existence going head-to-head with Flash, and all indications are that we won't see Flash support on 7 at initial availability (though it's sounding like a lock post-launch). One final note at today's event is that Microsoft has now officially confirmed for the first time that 7 represents a clean break from Windows Mobile as we know it today; existing apps won't be compatible. Though that's likely to be a pain for existing owners with specialized apps who are looking to stay in the Microsoft ecosystem, Windows Phone 7 Series itself is a very different beast than the operating system it replaces -- it feels different, seeks a different demographic, and symbolically represents a very important clean-slate departure for a company that had lost its way in the mobile space. The bright side for the 6.5 faithful, we suppose, is that Kindel closes by saying that they "will continue to work with our partners to deliver new devices based on Windows Mobile 6.5 and will support those products for many years to come" -- a message Microsoft has been echoing recently. We expect to hear much, much more on this at MIX -- and we might hear a few more tidbits at GDC as well -- but in the meantime, there's a developer Q&A going down on Twitter around 9:00PM ET (check the #wp7dev tag) where we could get some details. Stay tuned.

  • HTC HD2 and Windows Phone 7 Series: Just tell us no, Microsoft

    by 
    Paul Miller
    Paul Miller
    03.04.2010

    Dear Microsoft, We've had it up to here with these shenanigans. You're jerking us around, and we're sick of it. We get it, you have a very particular concept of what sort of phones you want running your new Windows Phone 7 Series OS. Not only do we get it, but we're kind of proud of you for sticking up for yourself for once and ensuring some sort of sameness across your platform. Unfortunately, it's not the holiday season yet, so we can't buy one of these fancy WP7S phones yet. Meanwhile, on the other end of town, HTC is bringing the HD2 to T-Mobile in the US this month. Sure, it runs your soon-to-be-outdated Windows Mobile 6.5 OS which nobody wants, but it's also pretty much the best hardware we've ever seen. Bar none. This brings us to our plea: Microsoft, please put a line in the sand and tell us if the phone will be upgradeable to Windows Phone 7 Series. Of course we know why you won't, you don't want to "Osborne effect" the sales of your one last hope for Windows Mobile 6.5 success, and you don't want to harm one of your most loyal handset builders. But what about your consumers? You've recently pushed out a number of statements about the device, full of wimpy non-line-in-sand-ers like "We currently do not have plans to update the HTC HD2 to Windows Phone 7 Series." Sure, you're not telling us to get our hopes up, but you're also just cruel and calculating enough to leave room for hope. We're pretty resigned at this point to receiving our Windows Phone 7 Series update on the HD2 from our good friends at xda-developers, but we'd just like to hear it from your mouth. Or better yet? Just get WP7S on there yourself, caveat it as "non-preferred" or whatever makes you comfortable, and save us all from this paralysis. See you at MIX!

  • ASUS CEO talks tablets, smartbooks and Windows Phone 7 Series phones

    by 
    Joanna Stern
    Joanna Stern
    03.03.2010

    Ever wonder about the man behind the insane amount of ASUS products we cover? We do too, which is why we jumped at the chance to sit down with ASUS CEO Jerry Shen here at CeBIT. Our lengthy discussion covered just about everything you can imagine, but we've clipped some of the highlights together for you in the video below. We're particularly taken with his excitement over Windows Phone 7 and his disinterest in the smartbook category. As for that EeePad or future tablet? You'll have to watch to find out...

  • Windows Phone 7 Series themes for WinMo abound in dev forums

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.01.2010

    We know that it ain't always practical or desirable to put money down on a phone every time a new OS or interface comes out -- so what is a gadget hound to do when they realize their hardware won't be supported by Windows Phone 7 Series? Well, if you're anything like these enterprising individuals you roll your own. Both Jaxbot and LeSScro, members of the XDA Developers forum, have skins in the works that mimic the new OS on WinMo devices with varying degrees of success. The work of the former is still pretty slow and buggy but it does offer some functionality -- including info on live tiles and the ability to see upcoming appointments on your lock screen. The latter theme, on the other hand, sports time, date, and notifications on the lock screen, profile settings, transitional animations, a handful of hubs (including games, media, and Office), and an apps launcher. Check out the source links for more info -- but not before checking out the demo videos after the break. [Thanks, Geever]

  • Microsoft sending mixed signals on Windows Phone 7 Series upgrades, HTC HD2 still in limbo

    by 
    Nilay Patel
    Nilay Patel
    03.01.2010

    The fate of the mighty HTC HD2 seems to be getting murkier by the minute: Microsoft UK VP Alex Reeve said last week that an upgrade to Windows Phone 7 Series might be left up to hardware partners, but now Natasha Kwan, General Manager for Microsoft's Asia Pacific Mobile Communications Business says the 1GHz handset "doesn't qualify because it doesn't have the three buttons" required by WP7. Making matters even less clear, we asked Microsoft's Director of Consumer Experiences Aaron Woodman about the HD2 directly on The Engadget Show, and he politely declined to tell us about the device's upgradability, and said that WP7's final required specs would be revealed at MIX '10. We'll be honest: we're taking all this confusion to mean that Microsoft hasn't quite figured out how to say the HD2 is at a dead end just before it launches on T-Mobile US, but hey -- maybe we'll be pleasantly surprised at MIX.

  • The Engadget Show - 006: Avner Ronen, the first Windows Phone 7 Series device, Dell Mini 5, and more!

    by 
    Chad Mumm
    Chad Mumm
    03.01.2010

    Truly our craziest show yet. In case you didn't tune into the livestream of The Engadget Show on Saturday (and if you somehow didn't hear about the news), then you're in for a real treat. The crew gets especially wild on this episode while talking Hulu and plans for world domination with Boxee's Avner Ronen, revealing the first partner handset for Windows Phone 7 Series with Microsoft's Aaron Woodman, and playing around with the Dell Mini 5, as well as the forthcoming Engadget app for Android. Oh, and there's also a fascinating short piece on chiptune music and visuals and the folks who make the magic happen. If you do one thing today, make it The Engadget Show. You won't be sorry. The full video is available to stream after the break, or you can download it below. Hosts: Joshua Topolsky, Paul Miller, Nilay Patel Special guests: Avner Ronen and Aaron Woodman Produced and Directed by: Chad Mumm Executive Producer: Joshua Fruhlinger Edited by: Michael Slavens Music by: Nullsleep Visuals by: Paris and Outpt Opening titles by: Julien Nantiec Download the Show: The Engadget Show - 006 (HD) / The Engadget Show - 006 (iPod / iPhone / Zune formatted) Subscribe to the Show: [iTunes] Subscribe to the Show directly in iTunes (M4V). [Zune] Subscribe to the Show directly in the Zune Marketplace (M4V). [RSS M4V] Add the Engadget Show feed (M4V) to your RSS aggregator and have it delivered automatically. %Gallery-86746% %Gallery-86693%