world-pvp

Latest

  • Funcom wants your PvP feedback for Age of Conan

    by 
    Jef Reahard
    Jef Reahard
    06.30.2010

    Funcom's Craig "Silirrion" Morrison has been a whirlwind on the official forums of late, whether it's chatting with disgruntled players or soliciting feedback. In a new post published this week, he does a bit more of the latter, calling for suggestions and wish-lists in the form of Age of Conan PvP tweaks. "Now that the expansion is out, and we will get through the summer holiday period relatively soon, I wanted to hear a little about which area of PVP you folk might want us to focus on. We have a number of things 'on the drawing board' and I am interested in hearing [...] your opinion on what you would consider the most important to focus on," he writes. Morrison goes on to mention that two oft-requested PvP fixes are already in the works, in the form of siege performance and cross-server minigame queuing. "So those two things are being investigated further anyway, and we know they need to be looked at further so they will be, so this topic isn't to discuss them. We all agree I think those would be great additions (hence the further tech investigation into them). Likewise, class issues and concerns are always ongoing, and discussion of class concerns isn't the point of this post," he says. All that said, everything else is on the table for discussion, whether it be new minigame settings, open-world objectives, Khitai PvP, or even the return of Drunken Brawling. Check out the post on the official boards to make your voice heard.

  • The Classifieds: Old school a go-go

    by 
    Lisa Poisso
    Lisa Poisso
    06.02.2010

    The Classifieds brings you weekly updates on news from around the WoW community. Have guild news or a Random Act of Uberness to share? Email TheClassifieds@wow.com. Is it just us, or are players revving up the retro vibe to record RPMs? From retro and classic raiding to world PvP events, players are chasing away the pre-expansion blues by rocking and rolling some classic Southshore-Tarren Mill action. Case in point: a massive mix-up on Anachronos (EU-A) being organized for next weekend by <The Stormwind Crusaders>. "The aim of this event is to enjoy this epicness one more time before Cataclysm flushes Southshore away like Atlantis," write event organizers, "and of course for the generation of players who kinda missed the epic fights in the old days. (Yeah, I had to force some guildies to Google 'Southshore vs. Tarren' because they didn't understand that it's 100% wow cult!)" Organizers are hoping players from both factions will transfer or whip up a new death knight to come relive the epic tug-of-war battles of old on June 11 from 21:00-23:00 server time. Check the official realm forums for more details. As often as we discuss zones and aspects of the game that will be changed in Cataclysm, it hadn't yet occurred to me for some reason that the epic Southshore/Tarren Mill battles of yesteryear will be forever wiped from our slates. If you never had the chance to submerge yourself in the madness back in the day ... Yeah, this is worth a pool of tears to drown your sorrows in. Talk about pure, addictive, adrenaline-fueled fun ... My first character became a Knight-Lieutenant, in fact, off kills made in the fields outside Tarren Mills. My brother-in-law and I would roust each faction from their respective homes every weekday afternoon to kick off the action, tempting them out with the prospect of an easy kill on the two little clothies scuttling along the roads. ("Easy"? Not for a second; we knew every dirty trick in the book.) I heartily endorse more recreations of these tug-of-war epics before Cataclysm alters the killing fields playing field forever. Let's crack open The Classifieds ...

  • Breakfast Topic: Your city is under attack

    by 
    Anne Stickney
    Anne Stickney
    06.01.2010

    While testing out the new toy I acquired this weekend, it came to my attention via large, unfriendly amounts of local defense spam that Orgrimmar was under attack. What better way to break in a legendary? So I went to go defend the city and ended up chasing the Alliance around Orgrimmar, Silvermoon City and Thunder Bluff with my sword wildly swinging in a graphically impressive yet largely ineffective fashion. But despite the efforts of myself and about 20 other people who were more than okay with defending dear Cairne from bloodthirsty Alliance attacks, there were an even larger number of people in trade chat who didn't really seem to care one way or another. "Why bother?" "It doesn't matter; they'll respawn in a few hours anyway ..." These common refrains echoed from trade and made a mockery of those of us who chose to stand and fight. City battles are often some of the most fun PvP I've encountered -- sure, it's not a battleground, there are no quests involved and it could be argued that there's no real "advantage" to winning. But there's something ridiculously entertaining about simply going back and forth, trading blows with the other faction. It's vaguely reminiscent of the times before battlegrounds existed, when PvP dominance was established in hours-long battles between Southshore and Tarren Mill. Plus, we're fighting to defend one of the major lore figures in World of Warcraft's history, and there's something satisfying about that as well. And don't forget the achievements! So what do you think, Breakfast Topic readers? When you see the local defense channel light up, do you stand at attention and rush to defend your city leaders, or do you simply turn the other cheek? Do you enjoy raiding cities and fighting off not only players of the opposite faction, but tons of guard spam? Why do you think people simply don't want to bother with it anymore?

  • Breakfast Topic: World PvP

    by 
    Alex Ziebart
    Alex Ziebart
    04.08.2010

    This Breakfast Topic is brought to you by WoW.com's guest blogger program. Want to participate in a future call for guest posts? Read up on how to contribute, and keep an eye on the site for program announcements. I remember when my freshly made human rogue first left the friendly confines of Elwynn Forest and ventured across the river into unknown Duskwood. This being the first toon I had played, I was entering this new zone with a mixture of excitement and wonder. As I carefully began to explore the landscape, without warning, a trio of mounted level ?? horde warriors came storming over a hill crest, leapt from their steeds and tore me to pieces before I knew what hit me. Thus was my introduction into the cruel and exciting world of PvP. After playing WoW for the better part of four years, that experience still stands out as a defining game experience for me. Thinking back now, it was one of the major hooks that kept me logging back in for more. Why? It was unpredictable. It was totally unexpected. It really made me feel that the game world was alive. I had obviously interacted with other toons up to that point, but that moment just seemed to add a sense of realism to the game. For the first time I felt that I was playing in a living, breathing, dangerous world.

  • Encrypted Text: The art of the gank

    by 
    Chase Christian
    Chase Christian
    02.17.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss how to gank with style and grace. You're tired. You've been slaying the denizens of Icecrown Citadel for hours, you've spent your entire week clearing the daily heroics for your valuable Emblems of Frost, and you can't remember the last time you left Dalaran when you weren't en route to a raid. Your work has not been in vain, and you probably have some stiff new leather armor and maybe a plastic-wrapped weapon or two to show for it. Your new armor is too tight, it is stifling and you must be nimble. If your weapons are too mint, they won't fit in your hands, and they will throw off your balance. With such little time left at level 80, we don't have the luxury of underperforming. How can you make your armor flexible to allow you to avoid enemy attacks? How can you mold your weapon to become an extension of your own arm? And how can you vent the pent up stress of mindlessly spamming Fan of Knives in heroics for hours on end? Luckily, there's a magic element that will solve all three of these problems: innocent blood.

  • Encrypted Text: New Year's Resolutions

    by 
    Chase Christian
    Chase Christian
    12.30.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss the list of the things you should accomplish before 2011. With 2009 fading quickly and Cataclysm on the horizon in the upcoming year, the WotLK chapter of our lives as rogues is coming to a close. Preliminary numbers from Icecrown Citadel show rogues performing admirably, especially on fights like the Deathbringer, where we truly get to focus on a tight rotation and maximum single target DPS. While much of ICC has yet to be unlocked, I am confident that we'll find the best way to tackle the challenges it will place in front of us. Arena season number 8 (and likely Wrath's final season) is to be released shortly as well, which will see rogues vying against the plate classes for the top melee DPS honors. Cataclysm is bringing some of the most sweeping changes the game has ever seen, and so this is our last chance to experience the WotLK rogue before it disappears forever. Between the talent tree rebuild, the complete stat overhaul, and the massive world disruptions that are planned, we are running out of time to finish all of the items on our rogue to-do lists. Whether you're a new rogue, or a grizzled 5 year veteran of the Horde-Alliance war, I'd suggest knocking out these rogue-specific objectives that may be disappearing forever.

  • 15 Minutes of Fame: Mixlering it up in world PvP

    by 
    Lisa Poisso
    Lisa Poisso
    11.18.2009

    15 Minutes of Fame is WoW.com's look at World of Warcraft players of all shapes and sizes -- from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about. Safety is serious business on US Feathermoon (RP). The Guildwatch, Feathermoon's Alliance global defense network of guilds and individuals, strives seven days a week to protect Alliance towns and territories from Horde attack. Sound like something that's taken pretty seriously? That would be affirmative. Says Guildwatch leader Mixler of the group's some 400 members, "Most of the major players Alliance-side have been members at one point or another, all of the Horde PvPers have fought us, and I believe we're still the largest organization on Feathermoon." While Feathermoon is not a PvP realm (it is one of the game's original realms, created before there were such things as RP-PvP realms), world PvP is in fact a significant part of the Feathermoon experience. The Guildwatch has played no small part in developing that legacy. 15 Minutes visited with GM Mixler for an inside look at the mechanics that keep the sprawling network working like a well-oiled machine.

  • Patch 3.2 gives Wintergrasp a queue

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.20.2009

    Here's a change that will probably be by turns amusing, exasperating, or a relief, depending on who you are and how you play: In a new section recently slipped into the official 3.2 PTR patch notes, Blizzard revealed that they plan to add a queue to Wintergrasp in Patch 3.2. In short, you can queue up by visiting a Battlemaster or entering the zone within 15 minutes of the game start. Only 100 people will be allowed to fight on each side of the battle, to be chosen randomly from the battlemaster and from the zone, with level 80s receiving highest priority. When Wintergrasp was first introduced, even people who otherwise disliked PvP found it fun, and some old-timers found it be about the closest thing to the fabled world PvP battles of old in Hillsbrad, Ashenvale, and other such places.

  • Breakfast Topic: What do you think of the Wintergrasp changes?

    by 
    Lesley Smith
    Lesley Smith
    05.21.2009

    Ah, Wintergrasp. The first 'fun' PvP content I've ever come across in-game. The first time I found myself in the Keep, around level 75, I wasn't sure what I was supposed to do. All I knew for sure was that there were monsters outside the gates who smelled prime, young night elf and wanted my blood. Then a friend showed me how to max out my mining in an hour thanks to all the lovely nodes of saronite and titanium and I started to like the place more. I really got into the zone at 80 and found the battles immense fun and short enough even for my lax attention span. But, of course, there were problems. The Horde seem to out number us Alliance on my server and they're also a hell of a lot more organised. For them, Wintergrasp isn't just a sport, it's a carefully planned massacre. but, despite the instability, the DCs, the insufferable lag, it was fun. But I was keen to find out if Blizzard had plans to fix the problems so I asked Tom Chilton. He he specifically mentioned the issues of Wintergrasp and that they didn't think that the lag and other issues "was an acceptable play environment situation". So Blizzard did the 'smart' thing -- they nerfed it. Boo.So readers? What do you think of the weekly quests? Do you think nerfing Wintergrasp was the way to go? Now you only have to do them once every seven days, do you think you will do the battles less? Are you pleased you now get more Shards for the quests? Can't care less? Tell us!

  • The Art of War(craft): Is Wintergrasp too successful for its own good?

    by 
    Zach Yonzon
    Zach Yonzon
    05.17.2009

    Zarhym recently took to the forums defending Blizzard's recent tinkering with Wintergrasp on the test realms when one a poster threw the accusation that rather than optimize the servers to handle Wintergrasp lag, Blizzard instead chose to make the zone and games less rewarding to play. Although that's not exactly how Zarhym would describe it, the changes are clearly designed to reduce the number of people in the zone.Crygil's post about the change from Daily quests to Weekly ones -- conceivably a first for the game -- note that the changes were being explored "In an effort to better balance the amount of players that are in Wintergrasp at any given time". No matter how Blizzard tries to spin it, they're trying to dissuade players from participating in Wintergrasp. This is a bad idea. There's something epic about Wintergrasp, and it's not (just) the lag. Considering it's obviously one of their most popular game features in Wrath, it's ironic they're taking steps to curtail its success.

  • Breakfast Topic: Nostalgia vs. reality -- fight!

    by 
    Allison Robert
    Allison Robert
    02.21.2009

    There's an interesting post on the forums that's become a catalogue of what old-time players miss most about classic WoW. While it's become a pretty thorough compilation of iconic moments, there are admissions that, well, maybe some of the stuff that's fun to look back on wasn't actually that much fun at the time. The examples include trying to get past a 40-man raid of the opposite faction into Molten Core, the boredom of raiding as little more than a glorified Decurse-bot, the countless guilds who broke up on Vael, and the fun of Tarren Mill/Southshore PvP that had the ancillary effect of making leveling in Hillsbrad such a nightmarish experience.I'm seeing the first glimmers of such nostalgia for BC content start to emerge, and hearing a Sunwell PuG advertised as a "fun run" the other day left me speechless for a moment. It's equal parts compelling and unnerving; part of me misses the struggle to down bosses in Tiers 4, 5, and 6, but I also remember ugly M'uru wipefests. Everyone likes looking back on the first boss kill, nobody likes remembering the 45-minute trash respawn timer in SSC, and I like to think that as the game has "grown up," it has also gone resolutely forward.But then, I'm not an old-school WoW player on the level of these forum posters, and I'm also not sure that the nostalgia for BC content will ever approach that for classic content. Is, say, Black Temple going to be looked upon as fondly as its classic counterparts like AQ40 someday, or is the classic "classic" and irretrievable for a reason?

  • Breakfast Topic: Lake Wintergrasp

    by 
    Alex Ziebart
    Alex Ziebart
    12.10.2008

    Yesterday in our guide for Eternal Farming, it was made very clear that Wintergrasp is hands down the best spot for farming Crystallized Whatevers if you don't have Mining or Herbalism. That's not the only thing that's easily farmed there, either. It's packed full of herbs and ore. It's currently the only place in all of Northrend that you can find Frost Lotus nodes. Not just Frost Lotus dropping off of Icethorn or whatever, but actual Frost Lotus nodes.Now, I'm a PvE kiddie at heart. I'll PvP from time to time, but it's not exactly my favorite thing ever. I usually avoid it. Wintergrasp has totally sucked me in, though. The draw of riches has pulled me into the zone, and when the PvP starts it's legitimately fun. I originally thought it was silly that the best farming spot for everything was a PvP zone, but I've warmed up to it. I'm on a PvE server, but the element of risk and reward has become kind of exhilarating. I still have no interest on playing on a PvP server, however.

  • New PvP title and mount

    by 
    Zach Yonzon
    Zach Yonzon
    09.14.2008

    Tigole announced a slight change to PvP Achievements and excited more than a few people -- myself included -- by noting that players who complete the Achievements For The Horde! and For The Alliance! will be rewarded a Black War Bear. Players who manage to reach the respectable 100,000 Honorable Kill plateau will unlock the 'of the Horde' and 'of the Alliance' titles. Currently in Beta, slaying four enemy faction leaders award the title while getting 100k HK gave no rewards.While the Amani War Bear will be unattainable when Patch 3.0 hits, but it seems like there might just be a replacement -- will guilds be organizing these new 'bear runs'? I certainly hope so. I was never a fan of the Amani War Bear, or bears as mounts in general, but a PvP mount that rewards killing all four of the opposing faction's leaders? Oh man. Where do I sign up? I certainly hope that the mount will sport a different, non-troll armor model as well as faction insignias and the requisite reds or blues. These new bear mounts might just be incentive enough to get players to raid enemy cities and, hopefully, get to 100k HK along the way.

  • The Art of War(craft): World PvP Achievements

    by 
    Zach Yonzon
    Zach Yonzon
    09.08.2008

    Ah, world PvP. In many ways, world PvP can be considered the purest form of PvP because when it happens -- if it's not done in association with a quest or other form of reward -- it is PvP for the sake of PvP. Some of the best times I've ever had doing PvP was in Hillsbrad Foothills, defending Tarren Mill and attacking Southshore. I miss the times when the World Defense channel would be flooded by calls to defend the Crossroads. There's also something very pure about coming to the aid of a faction leader under assault. And when Wrath of the Lich King finally arrives, I have a good feeling it's going to happen a lot more often.I wrote about the many Achievements related to PvP, such as the retroactive Achievements that you can work on before Patch 3.0 hits, as well as the numerous Battlegrounds Achievements. Although PvP for the sake of PvP is extremely fun, Achievements will actually reward something that previously never got anything more than bragging rights and a silly grin. Today we'll look at the numerous Achievements that work to encourage world PvP.

  • [UPDATED] The potential of Arena points for Wintergrasp

    by 
    Zach Yonzon
    Zach Yonzon
    08.25.2008

    A new spell popped up in the latest Beta build called Wintergrasp Rewards, which indicate that there might finally be another way to earn Arena points other than to participate in Arenas. Granting Arena points through Lake Wintergrasp also indicates an interesting direction for World of Warcraft PvP. [UPDATE: Blizzard has stated that Arena points from Wintergrasp is only for the Beta to allow accelerated purchase and testing of PvP gear -- thanks Cuer] Despite the ongoing and earnest efforts of Blizzard to balance classes for PvP, particularly Arenas, the format doesn't lend itself well to a complete balancing of classes. Because of the required team synergies and map limitations, there will always be class specs that will suffer in the Arena PvP format.Battlegrounds PvP, on the other hand, is more open and spontaneous, even in pre-formed groups. No classes or specs are shunned, and every player enjoys relative viability and success. Giving Arena points through Wintergrasp achieves two things: first, it opens up Arena rewards to people who do not participate in or have limited success in Arenas; second, it greatly incentivizes participation in Lake Wintergrasp. The only question left is the matter of Personal Ratings, which is a requirement for most of the current gear, a trend likely to continue in Wrath of the Lich King.

  • Lake Wintergrasp to probably last about 45 minutes, testing coming soon

    by 
    Mike Schramm
    Mike Schramm
    07.31.2008

    Zarhym has broken out some interesting news for big team battleground players -- while Blizzard is generally happy with the way AV is working now, they are looking forward to focusing on tuning Lake Wintergrasp, the new PvP zone in Wrath of the Lich King.Zar says that tuning of the zone will be forthcoming (so beta players should expect to see it soon), and that they're working right now on a way to balance differences in team populations -- since the zone isn't instanced, team numbers may be very different, and they're planning to possibly relax requirements to get certain vehicles and goals for the team with fewer players on it. They're also tuning the expected time limit it would take to conquer the whole zone -- right now, they expect the whole event to take about 45 minutes, and then have a certain length of time in between (when people would have "incentives for visiting the zone" -- like the special vendors in Halaa) before it starts again.Like many players, we can't wait to see what they do with Wintergrasp -- Blizzard is promoting it as the culmination of everything they've learned about World PvP and battlegrounds, so it should definitely be one of the most fun parts of the expansion for battleground fans.

  • Wintergrasp still aiming to fix World PvP problems

    by 
    Mike Schramm
    Mike Schramm
    07.23.2008

    Zarhym, provoked by a pretty lame whine about two new Arenas and only one new BG in the next expansion, is expounding a little bit more on what Blizzard wants to do with World PvP and Lake Wintergrasp in Northrend. Ever since the zone was first announced, Blizzard has said they want to have it be the pinnacle of their world PvP experience, fixing all kinds of problems, from getting players involved to level imbalance to actual PvP rewards.And Zarhym says it's still on track to do al that -- he specifically mentions that they've designed the battleground zone to supposedly be impervious to problems with realm imbalance, "trivial at the endgame," or "forgettable because of a lack of incentive." So if you hold a lot of faith in what Blizzard's working on, that would mean Wintergrasp is meant for 70s, has functionality that doesn't necessarily require a lot of players on both sides (siege vehicles come to mind), and will have an extensive rewards system (we've heard before that it may be token-based and equivalent to the level of current Arena gear).If Blizzard is doing everything they promise to with Wintergrasp, it should be a sight to see for sure. A world PvP event that adds the permanency of the Auchindouin rewards with the mechanics of Halaa and the epic feeling of the old Southshore/Tarren Mill world PvP battles? We can't wait.

  • Neutral Factions: An idea whose time has passed

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.14.2008

    Neutrality in factions started with the Steamwheedle Cartel and only got worse. It seems that once you get to the level cap, most of the intense rivalry between the factions, at least as expressed in the PvE game, peter off to nothing. Almost every faction accepts both Horde and Alliance fighters. In Burning Crusade, they even share the same capital, and it looks like that will be happening again in WoTLK with Dalaran -- despite that fact that, 50 levels earlier, the Horde utterly devastated Dalaran's holdings in Silverpine Forest and Hillsbrad. The general argument for this change is that at higher levels, most people learn to put aside their differences and fight the greater challenges that threaten to wipe both sides out. My problem with that line of reasoning is that up until the end game, what we're trying to wipe out is each other. In the Ghostlands, the Night Elves are involved in extensive operations to attack the Blood Elves. In Ashenvale, the Horde is constantly attacking the Night Elves, including setting up spy posts and killing their animal companions. In the southern Barrens, the Dwarves are willing to wipe out the Tauren to set up their excavations. In Lordaeron, the Forsaken have the stated intent of wiping out the alliance, devastating one settlement and even making a preliminary attack against Southshore.

  • Midsummer fire festival sparks world PvP

    by 
    Amanda Dean
    Amanda Dean
    06.25.2008

    When I read through the forums, I see numerous threads lamenting over the lack of world PvP. The Burning Crusade added a handful of PvP objectives that often go unnoticed and the towers in the Eastern Plaguelands seem pretty lonely since everyone moved on to Outland. Since the beginning of the Midsummer Fire Festival I've seen at least a temporary resurgence in actual PvP. Of course the ganking is still going on, but I've seen many more fair fights.The way it works is you try to keep your own fires burning while putting the flames of your opponents out. I've seen numerous mini raids on major cities and massive skirmishes near the small-town fires. Like many players, I've got to give props to Blizzard for adding this mechanic to the festival. The buffs are pretty awesome too. I've enjoyed this celebration more than any WoW holiday in the past. Have you been joining in the desecrating fun? Remember to check out the "It Came From the Blog" event this Sunday, June 29 at 7Pm Eastern.

  • Under The Hood: Factional Warfare

    by 
    James Murff
    James Murff
    06.22.2008

    As sort of an addendum to the last Under The Hood on player choices and consequences, I present to you this article. I didn't have room to add my thoughts on factional warfare, unfortunately, and it's a system that really deserves an article all its own. Why is this such a major factor in most MMOs? Why is it that most major MMOs today have clearly defined sides? Why are those Horde jerks so mean in World PvP? It all boils down to the classic factional warfare model.