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  • Anglers get enchanted in patch 3.3

    by 
    Zach Yonzon
    Zach Yonzon
    12.22.2009

    The fine folks from El's Extreme Anglin' were able to fish up this new enchant from the depths of patch 3.3. If you want to have a better chance at winning the Kalu'ak Fishing Derby, you'll want to get your hands (or gloves) on this Formula: Enchant Gloves - Angler. The recipe is a bind-on-pickup item that drops off the Indu'le Fishermen, Mystics, and Warriors who wander around Lake Indu'le in Dragonblight, so enchanters angling to get this might want to put some restless souls to rest. The formula requires 375 Enchanting skill in order to learn. This new formula finally allows fishermen to overwrite those gloves enchanted with the tested (but tired) Formula: Enchant Gloves - Fishing and pump up their maximum fishing skill just a little bit more. The enchant requires 1 Infinite Dust and 3 Ethereal Oil, an alchemical solution derived from Glassfin Minnows. This puts the enchanting bonus up to par with most passive fishing bonuses. Enchanted gloves previously conferred the lowest bonus compared to those in other slots. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Further explanation for Icecrown's delayed gating

    by 
    Alex Ziebart
    Alex Ziebart
    12.22.2009

    Most everyone was a bit perturbed when we discovered that it would be 28 whole days before the new wing of Icecrown opens up (though we've since learned it's just going to open whenever Blizzard flips the switch.) Even the explanation from Blizzard that only the first gate will be this long of a wait due to the holidays didn't calm everyone down. Raiders have been waiting a long time for this! We weathered Trial of the (Grand) Crusader for long enough, right? And this showdown has been a decade in the making! You can't just give us the first wing and cut us off like that. You're a tease of the worst sort, Blizzard! Personally, it wasn't until I noticed there was an in-game, story-based reason for this extra long delay that I came to accept it. At least, there's justification if you play Alliance. Admittedly, I don't know the Horde side of this. But regardless, if you've beaten Deathbringer Saurfang or read the linked post above, you might remember this line from Muradin: "I've brought in the best gnomes we've got to get those doors open." Now, you might be expecting a "teehee gnomes" joke out of me here, but no. This goes far deeper than that. If you stick around long enough to see the Alliance take command over the Deathbringer's Rise, you might notice that there's actually only one gnome that shows up. Yes, it's that determined grimace up above, wearing a stylish vest and wielding an oddly shaped frying pan with two dimensional fried eggs glued to it. That is, apparently, Muradin's best gnome. It is his only gnome. He only brought one. It is up to frying pan man to get us through that huge saronite door. I think the ol' dwarf is being optimistic when he says 28 days, which might be why the counter hasn't gone down since the day patch 3.3 launched.

  • Arcane Brilliance: Gearing up after the glorious patch 3.3

    by 
    Christian Belt
    Christian Belt
    12.19.2009

    It's time again for Arcane Brilliance, the weekly mage column that loves nothing more than to gaze down upon the whole of Northrend from one of the floating chunks of stone around Dalaran and realize that at some point, a mage has probably killed every living thing down there. At least the targetable ones, anyway. And the ones you can't target? I'm sure more than one mage has certainly tried. So I'm officially nominating patch 3.3 for "best patch ever" status. Here's a short list of the highlights of this patch: Three highly challenging, fun, lore-filled 5-man instances, full of sweet loot A massive new raid, with four gated sections, 12 bosses, and the promise of eventually being able to shove a Fireball up the Lich King's tailpipe The incredible, game-changing Dungeon Finder Tool, which is responsible for peace in the Middle East, has brought an end to the recession, and has cured cancer A few choice mage buffs, including a PvE viable Frost spec Quest Tracking without the need for an addon Quel'delar and Shadowmourne A swiftly approaching new Arena Season Weekly raid quests The Kalu'ak Fishing Derby Perky the Pug A host of little changes for low level characters Rocket bare Not shabby, right? And best of all, Blizzard has managed to deploy the majority of this new content without also deploying a host of bugs, glitches, and instability, or otherwise making the game unplayable for awhile as we've come to expect from patches this large. There were some log-in issues and bugginess on day one, but by day two, everything was running relatively smoothly by day two. I'm being relatively conservative when I say that Blizzard, in my personal opinion, has hit this one out of the park.

  • Breakfast Topic: The Happy Accidents

    by 
    Matthew Rossi
    Matthew Rossi
    12.19.2009

    In my monomaniac drive to improve my shaman's gear and more importantly play with some spec ideas for enhancement (I've currently started testing this one with Glyph of Fire Nova, which gets Fire Nova down from 10 seconds to 3, meaning that on heavy trash pulls I can weave a Fire Nova blast in-between pretty much every other ability I have), I've been hitting the random dungeon feature like it owes me money. As a result, I've had some good runs, some bad runs, and some unintentionally hilarious runs, like the all draenei run in Caverns of Time Stratholme which degenerated into "Don't mind us, we're totally human and do not have any hooves or tentacles at all" comments for pretty much the entire run. "Eredar? What's that? Never heard of it. Totally normal humans from this appropriate time period, that's us." I've started to recognize some names that pop up over and over again. I've had the same paladin tank for quite a few runs now. She always thanks the group, is unfailingly nice, and pulls like someone told her that there was delicious candy at the end of the instance. I asked her if I could mention her name in this post and she begged me not to, but be on the lookout for a very nice, very speedy paladin tank in the Stormstrike battlegroup. I've yet to regret a run with her. So how about you? Seen any familiar faces yet, come to know any good players, or made any other accidental discoveries that you're glad you came across?

  • The Care and Feeding of Warriors: Warriors in Icecrown Citadel, Part 1

    by 
    Matthew Rossi
    Matthew Rossi
    12.18.2009

    The Care and Feeding of Warriors is WoW.com's column about aromatic essential oils for use in baths and to spruce up the house. Unfortunately I don't know anything about those so I'm going to have to talk about playing a warrior in World of Warcraft instead. My hands are tied, I'm afraid. Before I get to the meat of the discussion this week, which is tanking/DPSing the four new encounters in Icecrown Citadel, let me just say that I'm still ridiculously excited about running PuG's on both my Alliance and Horde warriors using the new Dungeon Finder. I tweeted this week that my tanking perfectionism is getting in the way of enjoyment for me so I slapped my DPS gear on and took the breaks between PuG's as excuse to do things like eat, read, use the facilities (where those aromatic essential oils lurk in wait... the spearmint one is very nice, actually)... it's reduced my stress factor considerably, and I'm pleasantly surprised at how solid my DPS is considering that I haven't work on my gear or spec in a while. Well, okay, except for Halls of Reflection, where I had a run that consisted of me being afraid to even hit Whirlwind for fear of instantly pulling aggro. What was that guy doing? However, this column isn't about the new five mans, or PuGging. Let's get to the meat of the post and talk about our quartet of encounters in ICC.

  • WoW.com's top ten stories of 2009, part 3

    by 
    Mike Schramm
    Mike Schramm
    12.18.2009

    If you were reading the site earlier this year, you'll remember that our first word about what was in the new expansion came long before BlizzCon did -- multiple leaks, some believable, some not, shaped our idea of what we'd be getting in the game's third add-on. Way back on July 1st, reader Ryan noticed for us that Blizzard had applied for a Cataclysm trademark, and from there, things spiraled out into rumors and speculation. Obviously, Cataclysm will already be one of the biggest stories of 2010, but it took up a lot of 2009 as well.

  • Totem Talk: Patch 3.3 and shamans, part 2 -- How not to PUG

    by 
    Matthew Rossi
    Matthew Rossi
    12.17.2009

    Totem Talk is the column for shamans. With the new Random Dungeons and Dungeon Finder, healing has never been more in demand, and shamans find themselves faced with the dilemma: do I wait 10 minutes and go as DPS, or get instantly invited by being willing to heal? Matthew Rossi is impatient and terrifyingly willing to heal random strangers. Ah, the Pick Up Group. Long a staple of our gameplay in WoW, patch 3.3 revolutionized the way we do it with the new dungeon finder, giving us incentives to put up with fury warriors who rush the tank, ret paladins who forget to turn Righteous Fury off, and runs consisting of two DK's, a paladin, a warrior and a shaman where people ask the shaman if he's tanking. (Hint, he wasn't.) Other things the shaman will not be doing in a PUG include making a summoning portal, a mage table (it's got mage in the name what is wrong with you), casting combat res on the tank when he dies, summoning Army of the Dead (seriously, I can understand being frustrated that someone cast that and it dragged the trash around, but shamans do not generally summon forth armies of walking corpses), washing your laundry (that's just gross), making a pinhole camera, performing a complicated medley of Andrew Lloyd Webber's greatest showtunes (unless you catch me in a really good mood), or casting Divine Intervention. Sure, I realize these are all fine things, and it's a shame that the shaman or shamans in your group won't be able to do them. That being said, shamans do bring all sorts of fun things to PUG's. Things like hybrid magical/physical DPS, caster DPS, or healing, a plethora of totem buffs, a cornucopia of ancillary benefits like Unleashed Rage, Totem of Wrath, and of course Sentry Totem. I know that's really why you bring us, it's okay.

  • In-game fixes for December 16th

    by 
    Adam Holisky
    Adam Holisky
    12.17.2009

    Blizzard has released another round of in-game fixes, this time late last night. The changes are not as epic (or controversial) as the increase in the Battered Hilt drop rate, but they're still important to note nonetheless. The changes to Ionar and Tharon'Ja in particular will make killing these bosses much less awkward in today's pugs. Back when Wrath was released DPS overall was much lower -- you'd be happy if you saw a DPS do 1500 on a boss fight. Because most people are so far beyond that, you spend more time running around doing nothing than actually fighting with an encounter like Ionar. Pretty nice changes for those of us chaining a few heroics every day. The list of this round of changes include: Ionar, in the Halls of Lightning, will now only disperse once during the course of the fight. Prophet Tharon'Ja of Drak'Tharon will now only steal your flesh one time during the encounter. Players with the quest "Wrath of the Lich King" will now properly receive quest credit. Muradin and Saurfang will no longer gain stacks of Battlefury from totems. Additionally, the duration of Battlefury has also been reduced. Lord Marrowgar is now tauntable. The Looking For Group item level requirement for Halls of Reflection has been raised to match the difficulty of the encounters. Deathbringer Saurfang's Rune of Blood has been modified to heal 10 times the amount of damage dealt instead of 5 times the damage. This will make the encounter more difficult if you try to tank Saurfang with just one character. The tooltip does not reflect this change, but it will in a future patch. The full list of previous changes after the break.

  • The ups and downs of the Battered Hilt

    by 
    Mike Schramm
    Mike Schramm
    12.16.2009

    Yesterday, Bornakk said clearly that the Battered Hilt drop that starts the Quel'delar questline was dropping at the right rate, which is much less than when the patch first hit. And then of course, in last night's fixes, they went ahead and increased the drop rate anyway. He also claimed there were no plans to make it BoP, but who knows what'll happen in the future? For now, however, you can still buy and sell the quest item for quite a bit of gold. We'll have to see where the price eventually ends up -- on the staff here, we've seen anything from 8,000g to over 23,000g, and Twitter tells us that people are paying an average of around 12k or so, going up to as high as 30k (or even shady real money offers in online classified ads). Our own Matt Low has actually seen the drop three different times, and lost every roll. It drops off of any of the mobs in the Heroic versions of the Frozen Halls 5-mans, and as Bornakk says, any class can use it to come up with a pretty solid weapon, so the competition will probably keep the price high, depending on where the drop rate ends up. The silver lining, if you really want one, have terrible luck, and don't ever expect to have all that money, is that the price will probably go down eventually. Bornakk says that as people move up into Icecrown and start picking up weapons that are even better than the sister blade, demand is likely to drop off a bit. But he also says that Blizzard does want this to be a special and relatively rare item, so you'll still have to probably either be lucky or ready to grind it out. Good luck -- I'm out there searching for one with you.

  • In-game fixes for December 15th

    by 
    Adam Holisky
    Adam Holisky
    12.15.2009

    Another day, another round of in-game hotfixes. This time the most interesting one of the bunch is the increase in Battered Hilt drop rate (the Battered Hilt leads to the Quel'Delar). Of course it could mean that the hilt drop rate was increased from 0.001% to 0.01%, but hey, at least that's one whole decimal place! Please note however that we don't know what the actual drop rate was nor what it is now. All we know that it's very low. In actuality, one could surmise that the drop rate was increased to combat some of the outrageous prices that we're seeing on the AH. 20,000 gold or more for a weapon that will be outdated in less than a year is a bit much. Quel'Delar in now unique equip. Naxxramas can now be cleared in any order for the Immortal and Undying achievements. The drop rate for the Battered Hilt has been increased. The Skeletal Slave in the Pit of Saron has had the ability to drop the Battered Hilt and other random drop epics removed. The entire list of in-game hotfixes from the past seven days after the break.

  • Lichborne: The whys and hows of PuGs and death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.15.2009

    Welcome to Lichborne, your weekly look at the trials, tribulations, and triumphs of the Death Knights. Your host, Daniel Whitcomb, is pretty decent at alliteration but could use some work on cliches. Luckily, his Scourge Strike still hits hard, so it's all good. So with Patch 3.3 out and running, the biggest thing taking the WoW world by storm is definitely the Dungeon Finder tool. If you're like me, you've made pretty good use of it already, and are probably within a few more runs of your very own cute as a button pug pet in the bargain. If not, you should probably consider getting on that, seriously. Since running random dungeons is pretty much the in-thing to do right now, I figured I should devote a column to helping you brush up on your grouping skills. It never hurts to cover the basics, and if you're grouping with 1-4 complete strangers, it helps to be on your A game so that you can work with them and be easy to work with. Before we get into the basics though, let's set some goals for all that random dungeon running.

  • Recent in-game fixes for 12/14/2009

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.14.2009

    Bornakk has just posted a new round of in-game hot fixes, some bug fixes, some actual quick balancing fixes. They include some relief for Affliction Warlocks after that last hotfix nerf, as well as a nerf to 10-man Lord Marrowgar. For a complete list of hotfixes, check after the break.

  • Time Is Money: Dungeon finder

    by 
    Amanda Miller
    Amanda Miller
    12.14.2009

    Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply). After all, Time Is Money. The new Dungeon Finder that was added in Patch 3.3 has been garnering a lot of attention lately - and for good reason! But did you know that you could use it to make money?

  • World of Warcraft Patch 3.3.0a deployed

    by 
    Adam Holisky
    Adam Holisky
    12.14.2009

    A small patch that corrects some bugs has just been deployed on live realms this morning. This patch coincides with short realm restarts. We're not entirely sure what the bug fix patch does right now, but we're looking into it and will update this post shortly. Hopefully it fixes at least a few of the problems that have come along with The Fall of the Lich King last Tuesday. If you notice in the image above a link to patch notes, well, that link doesn't work. Apparently something was or will be there, but no such luck right now. This patch brings the game from version 3.3.0.10958 to 3.3.0.11159. The patch file is about five megs in size. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • More dungeon finder tips

    by 
    Eliah Hecht
    Eliah Hecht
    12.14.2009

    Like many of you, I've been spending the last few days happily hitting up the new dungeon finder over and over again. The rewards are pretty amazing for the time involved, and the whole system is usually pretty painless. I've picked up a few tips and tricks along the way, on top of what was covered in Saturday's post by Mike Schramm, and here's what I have to share. If your dungeon pops and then gives you the dreaded "additional instances cannot be launched," you can try again by simply selecting "teleport to dungeon" from the DF menu on your minimap (the eye icon). If you have a full group (of guildies, say) and want to do a particular instance, you can use the DF to queue up for just that instance, and thereby gain the ability to teleport straight there. Sure beats flying.

  • Arcane Brilliance: How to be a good PUG mage

    by 
    Christian Belt
    Christian Belt
    12.12.2009

    Welcome to another installment of Arcane Brilliance, the weekly mage column that is incredibly proud of mages. We are, after all, the only class in the game that can conjure our own 5-man group, as evidenced by the picture above. And though our mirror images may not be too bright, I'd still take them over about 3/4ths of the folks I PuGed with last night. Holy crap. I'm not even kidding. It was like some kind of idiot convention, and I was the keynote speaker. I came in with some prepared remarks, like "Don't stand in the green stuff that looks like poison, because it is poison," "when he begins spinning his giant sword around like a whirlwind, it's because he's doing Whirlwind and you should get out of the way," and "Warlocks drink their own pee," but ended up just sighing and shaking my head a lot. This whole Dungeon Finder tool is incredible, right? My head has been spinning since the patch dropped, marveling at the ways it has already changed the game, both for good and ill. Suddenly, PuGs are the norm, not the exception. Each instance is a complete unknown, and not just because you don't know which one you're going to get. Is that rogue going to inexplicably decide to eschew his formerly stealthy ways and take up tanking? Who knows? Is the pally healer who just joined specced ret? It's not as unlikely as you think. Did that warlock really just go afk during the boss fight, then return only to need the Frozen Orb and drop group? Yep, he did. Outstanding. It works the other way, too. There I was, minding my own business, happily spamming Arcane Blast on some kind of giant disgusting undead guy, only to see him turn and begin lumbering over in my direction. OK, I thought, I'll just stop casting, let the tank snatch him back up. Only that doesn't work. I look over at the threat meter to see that I have like three times more threat on that mob than anybody else. In fact, the only two other names on the threat list were the tank and the healer. That's right, I had been pew pewing the wrong giant disgusting undead guy. The fight ends with me reduced to a stain on the floor, and nobody to blame but my own stupid self. Sometimes, when you can't spot the nub in the room, it's because the nub is you.

  • Dungeon Finder tricks and tips

    by 
    Mike Schramm
    Mike Schramm
    12.12.2009

    When we last talked about this on the podcast, I said we'd basically have to wait and see how it all worked, but now that players have had their hands on the Dungeon Finder out on the live realms for a while, they're learning a few more tricks and tips about how to use it. As Rohan brings up over on the WoW Ladies LJ, it's easy enough to keep a good player once you've found them through the system: as long as none of you drop group once you're done with an instance, you can go back in and run as many as you want. Unfortunately, you can't friend them yet (hopefully that will show up whenever Battle.net functionality does), but the comments on that post point out that if you both sign up for an unpopular instance at the same time, chances are good you'll end up in the same group together (of course, that requires coordination, but maybe you can set up a time out of game). More tips and tricks for the new system after the break.

  • Hotfixes incoming for some DPS and tanks, not hunters or priests

    by 
    Mike Schramm
    Mike Schramm
    12.11.2009

    Ghostcrawler has dropped information on the forums about a few incoming hotfixes to patch 3.3. The first three changes are posted over on the DPS role forum: Hunger for Blood will increase damage by 10% instead of 15%. Assassination rogues needed damage, but they got too much, and this will bring them back. Sorry rogues -- the tooltip, we're also told, might not change right away. Scourge Strike will crit only once, not on the shadow portion of the damage. "This change just proved to be too bursty in PvP and provide too much sustained damage in raids." He also gives lots more explanation of the change on the forums -- this one will be discussed quite a bit. Rolling Corruptions will no longer use the initial haste value indefinitely. More of a bugfix than a change, says GC -- the haste value should drop out to normal after a few ticks of the spell. Elsewhere, GC says that there are no changes planned for the new hunter epic ammo, so find a friendly engineer and stick to them like glue. There is a hotfix incoming for the bug that causes tanked mobs to move around randomly -- thank goodness on that. And SW: Pain's immunity from the haste change for shadow priests will probably stay right where it is.

  • Shadowfrost Shard drop rates are actually pretty good

    by 
    Michael Sacco
    Michael Sacco
    12.10.2009

    People who were worried that creating Shadowmourne, the legendary two-handed axe, would be double the grind that Val'anyr was might want to relax a little, as the official WoW Armory just clued us in as to where and how often the Shadowfrost Shards necessary to craft it drop. As per the quest The Splintered Throne, you're required to collect 60 of the little buggers, and from the site, it appears that they're around a 25-50% drop rate off of all bosses except Arthas in the 25-man version of Icecrown Citadel on normal mode and a 50-100% chance off of the Heroic versions of the same bosses. All in all, not bad. It'll still be a, well, legendary process to get your axe crafted, but at least you won't need to suffer through awful drop rates to make it happen. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • The Care and Feeding of Warriors: Simplicity Itself

    by 
    Matthew Rossi
    Matthew Rossi
    12.10.2009

    The Care and Feeding of Warriors is WoW.com's coverage of all things clanky and angry. Matthew Rossi decided he would give PuGGing another try last night with the advent of patch 3.3 and the new random dungeon interface. He choose...poorly. What I really dislike is when someone tells me something which could not possibly be true and expects me to believe it. Let me back up and provide some context. As those who read my twitter know (@MatthewWRossi for those of you just dying to keep up with my once every few days tweets) I had resolved to run the new random dungeon on my underplayed Horde alts, who needed the gear more than my Alliance toons anyway. And so I brushed my tauren fury/arms warrior off (thick layer of dust and all) and ran four random dungeons back to back to back to back in the small hours of the morning, gathering enough Emblems of Triumph to buy him a new pair of shoulders from scratch and everything. Thrilled with the success of the experiment, I decided to try a few Alliance side as well. Sometimes, we should leave well enough alone. It's okay sometimes to stop when something has gone really well, to say "wow, this was really fun and fast and painless" and not to push our luck. Because what came after wasn't just a PuG. It wasn't just a bad PuG. It was the kind of bad PuG where people tell you bald-faced and impossible lies and make you ashamed to be playing the same game as they are.