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  • Turn off XP gain for classic raiding

    by 
    Eliah Hecht
    Eliah Hecht
    06.19.2009

    The ability to turn off experience gains is coming in patch 3.2, and is rightly being touted as a feature to enable twinking (to go along with the new battleground experience system). However, that's not all that turning off XP lets you do. Remember how people have been asking for classic realms with the level cap set at 60 (or 70)? Yeah, here you go. Level a guild of characters to 60, pay 10g to turn off XP gain, and raid the old world to your heart's content. Nethaera mentioned as much in a blue post yesterday, constituting the first supportive mention of classic only raiding that Blizzard has ever made, as Adam noticed. She does mention that this may change during testing, like everything, but for now: classic content lovers, rejoice! Don't forget to loot your core hound. Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • Class Q&A: Mage

    by 
    Eliah Hecht
    Eliah Hecht
    06.19.2009

    Second up in the class Q&A (Shamans were first) are Mages, those lovable glass cannons. Or are they? The Q&A opens with Ghostcrawler discussing public perception of the class, with a prompt of "a lot has changed since the days when the 'glass cannon' description was applied." General GC describes the mage as "the iconic caster:" deals magic damage from range. They should be versatile enough to do single-target damage, AoE damage, and crowd control, and every group should want one. (I'm noticing a trend here -- GC also described Shamans as a class every group should want. I guess every group should want all classes.) They like the different feel between the three trees is in a good place, with Frostfire possibly providing a fourth aesthetic. They have decided that "king of AoE" is no longer a good niche to put any class in, so now they're trying to give both AoE and single-target to all DPS specs (with "extra effort" to make sure mages do good AoE).

  • PvP Q&A with Blizzard's Cory Stockton

    by 
    Zach Yonzon
    Zach Yonzon
    06.18.2009

    Blizzard's Lead Content Designer Cory Stockton answered quite a lot of questions about the upcoming PvP changes in Patch 3.2. There are a lot, particularly the experience gains in Battlegrounds which also has deep implications in PvE as players can simply toggle experience gains off (any Level 60s up for Molten Core?). It's a pretty lengthy interview and Stockton goes into detail with the new Isle of Conquest Battleground. Some highlights from the chat: Experience gain in Battlegrounds is slightly slower than questing or grinding Players can toggle experience gain on and off with a mere 10 Gold There are plans to include greens and "the occasional blue item" at the end of each Battleground match (!) but won't make it to Patch 3.2 The Isle of Conquest is in the Frozen Sea, North of Icecrown Objectives in Isle of Conquest are captured exactly like flags in Arathi Basin -- I totally called this wrong when I said it would probably be a numbers and proximity thing Battlemaster Achievement isn't likely to change (whew!) but Blizzard is considering what to do with the Achievements for the Isle of Conquest Rated Battlegrounds are coming. Not quite soon®, but an announcement will be made during BlizzCon Blizzard plans "to deliver more Battlegrounds to the players as often as we can" Oh, man. That last bit made me want to change my underwear. Blizzard is actually paying attention to Battleground enthusiasts, realizing that while Arenas are nice and all, a lot of players love the BGs, too. New Battlegrounds "as often as we can?" Yes, please! Head on over to the official site to read Stockton's interview in full. Bombs, cannons, parachutes, angry Generals... 3.2 is shaping up to be one explosive patch, indeed.Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • What Patch 3.2 means for PvP

    by 
    Zach Yonzon
    Zach Yonzon
    06.18.2009

    Brilliant. Just brilliant. If you've been keeping up with the many changes in Patch 3.2, you might get an inkling that PvP is going to change drastically and for the better. Adam has already gone through the whopper announcement that Blizzard hinted at some time back: players can now gain experience from the Battlegrounds. It's something I'd wished for since the days of vanilla WoW and the developers have finally gotten around to implementing it in the next major patch.Does this mean the death of twinks? Not necessarily. Players can opt to toggle experience gains on and off by going to Behsten in Orgrimmar or Slahtz in Stormwind (best-in-slot, get it?) and ponying up 10 Gold. But wait, there's more! Players who turn off experience gains will only be placed in the same Battleground queues as other players who opt not to gain experience. That's right -- twinks will be facing off against twinks. Twinks who have always contended that it wasn't about the unfair gear advantage will finally get the opportunity to test their mettle against equally geared opponents. Enjoy.That's just the tip of the iceberg, though. After the jump, we'll take a look at a whole bunch of changes that will impact World of Warcraft PvP from the obvious (Arena and Battleground changes) to the not-so-obvious (item and ability changes). Let's hit it.

  • Maybe Ulduar drakes aren't going away in 3.2 after all

    by 
    Michael Sacco
    Michael Sacco
    06.18.2009

    We had a bit of a minor freakout when we heard that the Rusted and Ironbound protodrakes might be getting removed as rewards for the Ulduar meta achievements in Patch 3.2, and then even more of one when the slow trickle of information about 3.2 turned into a firehose. Bornakk mentioned the change initially with the caveat that it was their intention to remove the drakes eventually, but that he'd seek definite confirmation either way as to whether it was happening in 3.2 or not. There's been no update about it in the past few weeks. Well, after a thorough reading of the 3.2 patch notes, I don't see a single trace of anything saying the drakes are getting removed. At the risk of counting my protochickens before they hatch, I think we might be safe, given how fast 3.2 looks like it's coming out. This is at least a relief for my guild, who's doing pretty well on 10-man hard-mode progression but ... is there a word worse than "dismal"? ... on 25-man hard-modes. Maybe there's hope for us yet.Should we get the soul-crushing confirmation that they'll be removed with 3.2, we'll be sure to let you know. There's still a lot of time for change on this one, though -- maybe it was an accidental omission, maybe it'll get decided on later -- but for now, you can breathe a little easier knowing you might be able to keep hacking away at those hard modes to get your undeniably awesome drakes even after the Argent Coliseum is commanding your guild's attention. Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • Patch 3.2 brings some Hunter love

    by 
    Eddie Carrington
    Eddie Carrington
    06.18.2009

    I discussed last week about how Hunter trapping and crowd control had gone the way of the dodo. And now as reported earlier today, we have much to celebrate with the release of the official Patch 3.2 PTR Notes. Ghostcrawler and the development team are really showing us Hunters some much needed luvin. Aspect of the Cheetah: Can now be learned at level 16. I was really wondering what we were going to do now that mounts were available at 20. It seems we are in good hands. We only have 16 painful levels of slow run until we can get Aspect of the Cheetah and start zipping around. Deterrence now has a new visual spell effect. New graphics are always cool.

  • Patch 3.2: The day we find out who stands in Yogg clouds

    by 
    Michael Sacco
    Michael Sacco
    06.18.2009

    Like me and my guild, you may have found yourself wiping on Yogg-Saron phase 1 lately because there are people who just can't seem not to stand in clouds. We've been basically begging for a Failbot for this particular phase because, let's face it, when we have no way of finding out who's clipping or standing in clouds, it's impossible to berate them for it over Vent. And the general yell of "STOP STANDING IN CLOUDS" is grating for everyone who's not doing it. Thankfully, Blizzard has heard our pleas. In the patch notes for Patch 3.2, a small note under the Ulduar section informed us that the clouds will be "more vocal" to players who stand in them. Then again, by the time Patch 3.2 comes out, we might not even be running Ulduar as much, and people will have learned not to step in clouds ... well, probably not the latter. But still. Thanks for this, Blizz. It'll help separate the wheat from the chaff. And guildies from the raid group. Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • Patch 3.2: More profession changes

    by 
    Matt Low
    Matt Low
    06.18.2009

    We've picked up some more details about professions in Patch 3.2. Some of the changes were covered a few days ago by Eliah. The notes made today elaborate more on engineering, alchemy, fishing and cooking changes. Alchemy Stackable potions now stack to 20. Five new epic gem transmute recipes are available from the Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran. Rage potions can now be used by druids. I have an entire guild bank tab filled with nothing but Mana Injectors. I was both saddened and delighted when I heard that potions now stack to 20. Big plus to Potion of Speed and Potion of Wild Magic since those will be stackable now. But are they going to be completely useless? Nope! Wait until you see the Engineering changes. It means I don't have to make any more injectors! New epic gem transmutes are on the way too! More profession changes after the jump.

  • Patch 3.2: UI changes coming to the PTR

    by 
    Mike Schramm
    Mike Schramm
    06.18.2009

    Well wouldja look at that -- hidden in the just-released Patch 3.2 notes are a whole slew of UI changes to check out. Auto-completion for character names in mail, chat, and pop-up interfaces can now be enabled (and disabled) from the interface options. I believe auto-complete was already in there for mail, but now it'll be everywhere, and/or you'll be able to turn it off if you've sent things to the wrong place in the past. Names are getting a color option according to class, so if "Lolpaladins" is really a Death Knight, you'll know right away. Casting bars near a portrait's target will show whether the spell is interruptible or not. Some boss casts are not interruptible, so now you'll know with a glance. Druids will be able to see mana bars even while shape-shifted, which probably won't change gameplay much, but will be nice for bears and kitties. Item comparisons (like the ability to check other gear for slots while hovering over that gear) are now available everywhere -- hover over an item with Alt pressed to see what's currently equipped in that slot on your character. Macros and scripts can no longer target totems by name -- bye bye totem stompers. The quest log is getting a small revamp: it'll be "double-paned for more easily viewing quest information." We're not quite sure what that means (you'll be able to look at two quests at once? It'll break out the list of accepted quests into its own full-size window?), but we'll give you a look as soon as we see it on the PTR. Vendor prices will now be listed on items even if you're not at a vendor. This was a pretty common feature already, thanks to Auctioneer, but now it'll be built into the standard interface. Keep in mind that these notes are still subject to change -- what's listed here may never make it to the live realms at all. But it seems like there are quite a few changes due in Patch 3.2 are designed to streamline the interface and incorporate a number of elements from common addons. Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • Patch 3.2 Death Knight changes

    by 
    Eliah Hecht
    Eliah Hecht
    06.18.2009

    Death Knights are among the most-changed classes in the first PTR version of patch 3.2, which is not terribly surprising for such a young class. Because of such significant changes, all DKs will receive a free respec. Blood Strike will scale more from disease (up to 50% per disease), while Frost Strike is receiving significant nerfs: it can now be dodged/blocked/parried, and only gets a 55% bonus from weapon damage, instead of 60%. On the tanking front, one of our major cooldowns was nerfed, although DKs are still probably the king of tanking CDs (disgustingly powerful new Ardent Defender aside). Icebound Fortitude's CD was doubled to 2 minutes. Veteran of the Third War's Stamina bonus was cut in half, and Toughness was cut by a third.

  • Patch 3.2 bringing Strand of the Ancients coin toss

    by 
    Mike Schramm
    Mike Schramm
    06.18.2009

    We mentioned this issue a while back -- since it was introduced to the game, Strand of the Ancients has started Alliance on attack first, and that's caused problems. Due to the way the map is set up (a back-and-forth attack and defend map), the team that starts attacking has an advantage in terms of farming honor -- they only have to play until the other team loses rather than having to keep up a defense the whole time. That means shorter battlegrounds for the Alliance, which means more honor overall for them.The problem was that Blizzard couldn't just flip a switch to randomize the battleground's spawn points: they were hard-coded into the moving ships that players appear on, so it took much more coding to use a coin-flip start. However Zarhym now confirms that the coin flip is coming to SotA. And though he didn't say when in the original post, the Patch 3.2 notes tell us that it's coming in that patch.Hopefully Blizzard will have learned their lesson for the Isle of Conquest -- although since it's closer to Alterac Valley from what we've heard, we probably won't have that asymmetrical issue, and both sides will be able to start with just as many advantages and disadvantages as the other.Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • Patch 3.2 changes the tiered Emblem system

    by 
    Alex Ziebart
    Alex Ziebart
    06.18.2009

    There are a lot of things in the patch 3.2 test realm notes that jumped out at me, but the changes to the Emblem system seem like an especially big deal. The developers made it quite clear that they wanted a tiered token system in Wrath of the Lich King, they didn't want players just farming Heroics all day and night to get the best possible gear. In patch 3.2, it looks like they're backing off on that pretty heavily, likely an attempt to reignite interest in running Heroics. If you haven't seen the patch notes, here are the points I'm referring to: Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism. Both the 10 and 25 player instances of the Crusaders' Coliseum drop a new Emblem of Triumph. The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph. The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.

  • First screenshots from Patch 3.2's Isle of Conquest released

    by 
    Michael Sacco
    Michael Sacco
    06.18.2009

    Blizzard just released some screenshots from Patch 3.2's brand new super massive Battleground, the Isle of Conquest. For those unfamiliar with the Isle, it's a large-scale 40v40 Battleground that features siege combat, good old-fashioned melee, capturable resource points, NPC bosses like Alterac Valley, steady Honor ticks from capping certain areas, and more. It's essentially the Battleground with something for everyone. We just recently posted a Q&A with World Designer Cory Stockton, with a lot of questions about the Isle answered. And now we've got screenshots to give us a feel for the place. They show bits and pieces of the Isle, including the Alliance Keep, part of the Refinery, what appears to be the Airship Hangar, and the Lighthouse. It's all very Northrend and very exciting. After all, in the grim, dark future past World of Warcraft, there is only war. As long as you're in a Battleground, anyway. But only if you're fighting instead of fishing or killing harpies. Regardless, there's definitely war going on somewhere. Check out the shots in the gallery below. We'll keep you posted with all the new info we get! %Gallery-66277%

  • Patch 3.2: Replenishment nerfed, MP5 buffed

    by 
    Eliah Hecht
    Eliah Hecht
    06.18.2009

    Mana regeneration was a much-discussed area for change in patch 3.1, but when the patch went live, it turned out the changes hadn't been all that massive; most healers are still not putting a high premium on regen stats or watching their mana bars too closely, fights like Vezax excluded. A big part of the reason why mana regen has been so extreme in Wrath is Replenishment; as of right now, any of five DPS specs (Shadow Priest, Survival Hunter, Retribution Paladin, Frost Mage, and Destruction Warlock) will provide the ten lowest people in your raid 0.25% of their maximum mana per second. Among other things, this makes Intellect a prime regen stat. Well, Replenishment is getting a bit of a nerf in patch 3.2: instead of 0.25% max mana per second, it'll be 1% maximum mana over five seconds. That's a 20% nerf. This applies to all sources of Replenishment. At the same time, all items with MP5 on them are having the MP5 buffed by about 25%. These two changes will probably even out for the MP5-based healers (Paladin and Shaman), while making them value MP5 gear a bit more. Druids and Priests will feel a regeneration nerf, but I think they can afford it. Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • Patch 3.2 brings about Ravasaur mounts, baby dinosaurs, Northrend orphans and more

    by 
    Michael Sacco
    Michael Sacco
    06.18.2009

    Great news for collectors of pets and mounts in the Patch 3.2 notes! Not only will the long-desired Ravasaur mount finally be available -- for Horde players only, mind you -- but dinosaur fanatics will be pleased to discover that they can find Raptor Hatchlings from rare and elite raptors throughout the world. For those unwilling to farm, you can also buy Obsidian Raptor Hatchlings from Breanni in Dalaran! But that's not all. Besides those two, Blizzard says that there are six other new unannounced non-combat pets available, not including Argent Tournament rewards. But even that's not all! Northrend Children's Week will start with the new patch, which means that we're likely to see the Gorloc and Wolvar orphans we've known about since Wrath launched. All that's on top of the new paladin mounts from the Argent Tournament, the Sunreaver and Silver Covenant mounts, and the new as-yet-unnamed Argent Tournament pet. Nice patch for you pet and mount collectors, eh? Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • Changes coming for Block in Patch 3.2

    by 
    Matthew Rossi
    Matthew Rossi
    06.18.2009

    Well, as we already discussed, block is currently a lackluster stat for tanking. But patch 3.2 has some changes in store, and one of those changes is to how much block value you'll see on just about everything, clearly aimed at boosting block's worth. Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength. On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Glyph of Deflection, Gnomeregan Autoblocker, Coren's Lucky Coin, Lavanthor's Talisman, Libram of Obstruction, Tome of the Lightbringer, Libram of the Sacred Shield, the tier-8 paladin Shield of Righteousness bonus, the tier-5 paladin Holy Shield bonus, and the tier-5 warrior Shield Block bonus. What this basically means is twofold. First, of course, you're going to be blocking for more damage. Since the amount of block value you get from your shield and from strength will not be affected, it won't be exactly double what you're blocking for now, but it will be close to that much: expect to see at least 75% more block value all told.Secondly, however, any item you've been using to temporarily double your block value either for mitigation or for threat (I used to keep Coren's in my bags for that very reason) will not provide double the block value on the proc, but rather the same amount for twice as long. To use Coren's as an example, it will now provide 118 block value, and when used will provide 200 more block value for 40 seconds instead of 20.If anything this will increase block's value as a threat stat (I've seen no changes to abilities like Damage Shield, Shield of Righteousness or Shield Slam) as well as giving it a bit more teeth as a mitigation tool. I don't think it's a permanent fix to block, but as a stopgap measure it should make the worth of it a bit more obvious.Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • Battleground leveling and experience changes in Patch 3.2: Twinks v. Twinks

    by 
    Adam Holisky
    Adam Holisky
    06.18.2009

    There was a big announcement today on upcoming Battleground changes. However there are two critical pieces of PvP information that people everywhere, especially twinks, are going to go crazy over. You will be able to level through PvP Battlegrounds You will be able to turn off experience gains This means that you'll be able to level your character simply by competing in PvP in battlegrounds and completing objectives, such as capturing the flag in WSG or securing resources in AB. Not from killing other players. This opens up a whole new way of playing the game at the earlier levels, one that will add a significant dynamic to it.The second major change is the ability to turn off this experience gain in Battlegrounds and the rest of WoW (at a cost of 10g). This means that twinks are a viable and supported option in WoW, and lets those players who want to sit in the 30s bracket enjoy it to their heart's content. Additionally, if you have turned off experience gains, you'll be placed in separate battlegrounds from those that have them turned on. That means that twinks will play against other twinks, and not against those players who are just interested in the bracket from a more casual perspective.The floodgates of Patch 3.2 are wide open now. Enjoying it?Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • Patch 3.2 PTR patch notes

    by 
    Eliah Hecht
    Eliah Hecht
    06.18.2009

    I totally called it: the Patch 3.2 PTR notes are now available on the official forums, which means that we should expect the PTR itself to go up today. This is the patch that will bring the expansion of the Argent Tournament, with new 5/10/25-man content, and much more - see our patch 3.2 guide for an overview. General Construction of the Crusaders' Coliseum is complete. Testing not yet available. New raid Normal and Heroic modes for the Crusaders' Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25-player versions. 10-player (Normal), 25-player (Normal), 10-player (Heroic) and 25-player (Heroic) all share separate raid lockout timers. Trial of the Champion 5-player (Normal and Heroic mode) dungeon. Daily quest added to the Heroic daily dungeon quest giver. Trial of the Crusader 10 and 25-player (Normal mode) raid dungeon. Trial of the Grand Crusader 10 and 25-player (Heroic mode) raid dungeon. Crusaders' Tribute: Active on Heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated. Isle of Conquest, the new 40 vs. 40-player siege-style Battleground is now available for testing.

  • Patch 3.2 upcoming Paladin changes

    by 
    Adam Holisky
    Adam Holisky
    06.18.2009

    Blizzard has just released a set of major upcoming changes to the Paladin class, due to come about with Patch 3.2. There are some major changes that are going to not sit too well with folks, while making others quite happy. But with that said, it should be noted that all these changes might not make it through. A few of the key intended changes include: Removal of Seal of the Martyr / Seal of Blood Crusader Strike cooldown lowered from 6 seconds to 4 seconds Beacon of Light buffed significantly Illumination nerfed significantly Ardent Defender is getting an automatic Last Stand For additional information on the upcoming patch, check out WoW.com's Guide to Patch 3.2. The complete announcement after the break.This post is being edited live. Please bear with us.

  • Crusaders' Coliseum details released

    by 
    Adam Holisky
    Adam Holisky
    06.17.2009

    Bornakk just released some major details of the Crusaders' Coliseum, the new 5/10/25 man dungeon that will be released with Patch 3.2.First and foremost, this will be the next tier of raiding. There was some speculation that this would be an interim tier of raiding, however that is not the case. The gear that will come out of the Crusaders' Coliseum appears to be Tier 9.Secondly, the encounters will be unlocked one per week until all five encounters are available. This mirrors very closely the way the Sunwell Plateau was handled back in Patch 2.4.Finally, there will be a new "Crusaders' Tribute" mechanic. The mechanic appears to track the number of times you attempt an encounter, and the fewer times it takes you to complete the encounter, the greater the loot will be for the final boss. A type of raid where you are going for the Tribute rewards will be called a "Tribute Run."For further information about the upcoming patch check out WoW.com's Guide to Patch 3.2.The full details of the announcement after the break.