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  • Ask a Beta Tester: Murlocs, mounts, and minimaps

    by 
    Alex Ziebart
    Alex Ziebart
    09.17.2008

    You want mounts? We got mounts. Just waltz on through the intimidating portal above flanked by deadly drakonids, and they're giving em out like candy! Actually, no, I'm lying. Kind of. Locke asked... Any word on new flying mounts or anything like that?A little, but not a lot. We're not seeing a cornucopia of mounts yet. The ones we have seen are pretty cool, though. As I mentioned yesterday in my post on the Obsidian Sanctum, they're running with the design of Zul'Aman and offering mounts as special rewards from completing 'extra challenges' in raid zones.The Obsidian Sanctum offers up a Black Drake Mount for completing the special challenge in the 10 man version, and it seems you get a Twilight Drake from the 25 man version, but I haven't seen that personally. Either way, these drakes are pretty hard to get, at least at first. They're not quite giving them out for nothing. Other colors of drake mounts have been datamined, but we haven't seen them drop yet.For more answers to your beta questions, read on!

  • Ghostcrawler announces upcoming DK changes

    by 
    Matthew Rossi
    Matthew Rossi
    09.17.2008

    For those of us who either are playing one in the beta or intend to play one when Wrath of the Lich King goes live, here's the list of upcoming changes to the Death Knight straight from Ghostcrawler.The list is divided into DPS changes, tanking changes, DK buff changes and changes to the Runeforging system. Among the highlights, in Ghostcrawler's own particular idiom: Ravenous Dead no longer affects Ghoul duration, but grants your rotting little buddy 60% more of your Str and Sta. (Stam goes from 30% of yours to ~50% of yours. Strength goes from 100% to 160%.) Veteran of the Third War increased to 6/6/6 Str / Sta / Exp to match warriors. Strikes that scale with diseases changed so that the weapon damage, not just the flat damage, scales with the disease. No doubt many awesome small tweaks I am forgetting. AWESOME SMALL TWEAKS. I'm sure those small tweaks will indeed be awesome. Go ahead and check out the full list to see if it piques your interest in all things dark and dangerous, all ghouls and death knight's stout, putrid, four and gangrenous, that dark and sinister lot.

  • Wrath's Obsidian Sanctum brings new mounts and new challenges

    by 
    Alex Ziebart
    Alex Ziebart
    09.16.2008

    The other night I was able to test out another of the new raid dungeons in Wrath of the Lich King: The Obsidian Sanctum. To give a little background on the zone, the Obsidian Sanctum is the Black Dragonflight's wing of the Chamber of the Aspects, beneath Wyrmrest Keep. There's a portal for each of the Dragonflights, but only the Black one is active right now. The portals take you to a dimension/chamber tailored to the aspects of the Flight.With that out of the way, the Obsidian Sanctum is home to Sartharion the Onyx Guardian and a trio of black drakes. They look more purple, perhaps lavendar, but we'll stick with black. The Drakes are mini-bosses, only with a few minor mechanics to learn and understand. Killing each one of them removes an ability from Sartharion himself, who you attack last. There is some trash between mini-bosses, but it's minimal. The bosses are currently somewhat undertuned, but they're not going to be particularly difficult for a reason. Downing them one by one is not the challenge of this raid zone. Like Zul'Aman, it has an additional challenge for you to tackle after you've killed everything on "easy mode." You can pull Sartharion before all of the Drakes are dead for bonus loot. That bonus loot includes a Black Drake Mount

  • Demonology 101: the Infernal

    by 
    Zach Yonzon
    Zach Yonzon
    09.16.2008

    Alright, we've covered all the basic pets on Demonology 101, including the Felguard talent from the Demonology tree. Today we'll take a look at one of two gimmick pets that hardly see any actual play -- the Infernal. The Infernal is a pet summoned through the Inferno spell and isn't technically a Warlock pet in the traditional sense. With a 20-minute cooldown to the spell, think of it as an emergency pet like a Shaman's Elemenals.Unlike an Elemental, however, the Infernal can be controlled with traditional pet commands but has no special abilities. Used purely for amusement purposes as the standard pets perform better in most situations, it gets even more left behind in Wrath of the Lich King as there are no new talents or abilities that make it more useful.

  • The Tuesday Morning Post: Patches, release dates, and racials

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.16.2008

    Welcome to another bright and sunny Tuesday Morning. Downtime is a little complicated this morning. Most Realms will be getting some short rolling restarts at 5 AM, but a handful will get a 2 hour downtime instead, while another handful will get a full 3 AM - 11 AM PDT extended downtime. Hardware upgrades for Wrath, perhaps? You can get the list of downed realms here. It was actually a rather big weekend in news this time around. Not only did Patch 3.0.2 hit the test servers, but we finally got our hands on a solid release date for Wrath of the Lich King and a look at the Collector's Edition. As if to top it off, yesterday bought us some pretty awesome Priest news in the form of the abolishment of racial spells. This means there was plenty to talk about this week. Why not get caught up on it now? You can look below for a selection of some of the hottest topics of the past week, or start browsing through the tag, category, and author links to the right if that's more your speed.

  • Demonology 101: the Felguard

    by 
    Zach Yonzon
    Zach Yonzon
    09.15.2008

    Meet the bad boy of Warlock pets, the Felguard. This 41-point Demonology talent is the favorite pet of many Warlocks -- and I have to confess, after speccing Demonology in the Wrath Beta -- I kind of like him a lot, too. He's tough, he dishes out some hurt, and he can stun opponents every thirty seconds. It was also originally the only demon with Avoidance, but the passive ability was buffed and handed out to all demons in Wrath or Patch 3.0.When solo, the Felguard makes a great tank, although it loses out to the Voidwalker in terms of armor and health. However, Anguish and a higher DPS makes it generate more threat, allowing it to hold aggro better. Having Demonic Frenzy means that the Felguard gets stronger and stronger (up to 50%) with each damaging attack, and Cleave is a basic attack that can hit multiple opponents -- although care needs to be taken when used in PvE as Cleave can break crowd control. You should key bind Intercept as it can interrupt spellcasting, although it has a minimum 8 yard range so stunning its current target can sometimes be tricky. Think of a Felguard as Warrior lite.

  • Blizzard tosses Priest racials out the window

    by 
    Zach Yonzon
    Zach Yonzon
    09.15.2008

    In an effort to further balance the game, Koraa levitated over to the Priest Beta forums to drop the bomb that Blizzard was canning all Priest racial abilities in an upcoming Beta build. This comes long after Fear Ward, formerly a Dwarf racial ability for Priests, was made baseline and trainable at Level 20. However, Koraa makes a few important points, the most notable being that Desperate Prayer, the Human and Dwarf Priest racial ability, will become the 11-point talent for Holy. Holy Nova, on the other hand, will become baseline. Desperate Prayer will likely be retuned to better fit an 11-point talent (it currently has a 10 minute cooldown).Koraa adds that the formerly Undead Priest racial Devouring Plague will also become a baseline spell, with a reduced cooldown of 30 seconds (down from 3 minutes) and "greatly reduced" mana cost. The Draenei racial ability Symbol of Hope will be renamed Hymn of Hope and also become a baseline ability, now restoring 5% of total mana every 2 seconds for 8 seconds to the priest's party members. All other racial abilities, from Starshards to Shadowguard, will be removed from the game. Enjoy them now before Patch 3.0 hits!

  • Skill Mastery: Demonic Empowerment

    by 
    Zach Yonzon
    Zach Yonzon
    09.15.2008

    There are a few interesting things in the Demonology tree in Wrath of the Lich King, but this 31-point talent was what jumped out at me the most. Replacing Soul Link, which was moved down to 11 points, Demonic Empowerment is the long-needed uh-oh button for our demons. Kind of like their own version of the PvP trinket. The cool thing is that, depending on the demon you have out, you get different effects.Demonic EmpowermentRequires 30 points in DemonologyGrants the Warlock's summoned demon Empowerment. Succubus - Instantly vanishes, causing the Succubus to go into an improved Invisibility state. The vanish effect removes all stuns, snares and movement impairing effects from the Succubus. Voidwalker - Increases the Voidwalker's health by 20%, and it's threat generated from spells and attacks by 20% for 20 sec. Imp - Increases the Imp's spell critical strike chance by 20% for 30 sec. Felhunter - Dispels all magical effects from the Felhunter. Fel Guard - Increases the Fel Guard's attack speed by 20% and breaks all stun, snare and movement impairing effects and makes your Fel Guard immune to them. Lasts 15 sec. With a cooldown of 1 minute, this spell will come in very handy for a variety of situations. In fact, I've key bound it in the Beta simply because I've found it to be incredibly useful. Let's take a look at the various uses after the jump.

  • The Light and How to Swing It: For the love of all that's Holy

    by 
    Zach Yonzon
    Zach Yonzon
    09.15.2008

    With all the love that Protection and Retribution has gotten, a lot of people might feel that Holy has fallen behind. To a degree this is true. It's important to understand, before anything else, that for the longest time Holy was the only truly viable tree for the class. Protection has come into its own in The Burning Crusade, while Retribution needed a lot more work. Now that Blizzard has done its homework and tweaked the trees to scrumptious, tempting playability, it's time for us to revisit the Holy tree. Exactly how good will Holy be in Wrath of the Lich King?The answer isn't a simple one. For one thing, Holy is still an incredibly powerful tree and Holy Paladins are still the best single target healers in the game, with Holy Lights critting for ludicrous amounts in the Wrath Beta. It is also now more capable offensively, with ranged Judgements, better coefficients, and a lowered cooldown on Holy Shock. Even then, there are many indications that Holy has fallen behind on many respects, and many Paladins are considering speccing Retribution or Protection because of it. That's not a good thing at all.

  • Blood Pact: Demonology in Wrath Beta

    by 
    Zach Yonzon
    Zach Yonzon
    09.15.2008

    A Demonology Warlock is very easy to spot. Prior to Wrath or Patch 3.0, she'll more often than not have the Soul Link buff. But since Soul Link was moved to Tier 3 of the Demonology tree, it will no longer be as exclusive to Demonologists. But the Felguard is another tell-tale sign of a die-hard Demonologist and is a favored pet for damage and the Warrior-like Intercept. In Wrath of the Lich King, that trend of being easily identifiable continues with the 51-point talent Metamorphosis, which transforms the Warlock into a demon herself. Demonologists are not exactly known for their subtlety.The most notable thing about Demonologists is their high survivability. Many of the talents in the tree is centered around a synergistic relationship between the Warlock and the demon that keeps both alive and makes them more powerful. In fact, the most hardy of all Warlock specs -- the SL/SL -- relies on Soul Link and Demonic Resilience, deep in Demonology, along with Affliction's Siphon Life. In Wrath, survivability continues with the added bonus of getting pets to scale up the Warlock's DPS. And we all love DPS.

  • Ask a Beta Tester: Flying in the snow, etc

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.15.2008

    FoSho asked.... Maybe I'm in the dark here, but how does one get to Dalaran since its floating in mid air. Is there a portal in a town, or do you have to be 67 to get there? I keep on hearing its "dangerous" to get to Dalaran, how so? I wouldn't call it dangerous, but you aren't going to be able to get there at level 70 without the help of a Mage or Warlock. Because Dalaran is floating high above Northrend, you need a flying mounto reach it, and when you first arrive in Northrend, your flying mount simply doesn't know how to handle the cold weather. You'll need to complete a level 77 quest chain to obtain Cold Weather Flying and reach Dalaran on your own. Alternatively, there's a quest at level 74 you can seek out in certain inns that will take you there.For more of your beta questions -- and our beta answers -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.

  • Lichborne: Dual wielding and weapon scaling

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.15.2008

    Welcome to Lichborne, your (slighty late this week) weekly window into the zen of being a Death Knight. As the dev team works to firm up Death Knights and get them ready for release, there is a debate that rages on among beta testers and the Death Knight community at large. I don't mean whether the recent huge nerf to Death Knight damage was justified. Rather, the argument I'm talking about is over the clash of 2-handers and dual wielding. 2-handers have been the Death Knight weapon of choice in the modern era of the game up until recently. Frostmourne, the ultimate Death Knight weapon, is a massive two-handed claymore. In the early to middle part of the classic end game, Baron Rivendare was the Death Knight that loomed large in everyone's thoughts, and he too wielded a much coveted two-handed runeblade. Because of this, many Death Knights have no plans to ever pick up 2 weapons. The massive bloody two-handed runeblade is the classic Death Knight emblem. It's part of the lore and the feel of the class and, they say, there's no reason to change it.. At the same time, many other Death Knights say that dual wielding is here to stay. New prominent Death Knights such as Lord Darion Morgraine dual wield. It's now part of the lore, and 2-handed lovers should just suck it up.

  • Wrath release date announced [confirmed, CE]

    by 
    Eliah Hecht
    Eliah Hecht
    09.15.2008

    var digg_url = 'http://digg.com/pc_games/WotLK_release_date_11_13_08'; According to what I'm told is an official Blizzard ad on Wowhead's home page, we now have a release date for Wrath of the Lich King: November 13th, 2008. That should put an end to rumors that it won't be coming out this year, and it gives us just a touch under two months to get all our affairs in order and prepare to enter the frozen north. I can't find any official confirmation of this date, but Skosiris (Wowhead's lead developer) confirmed that this is a legitimate advertisement from Blizzard.Update: Confirmed on the official site.Update 2: Collector's Edition! To celebrate being able to break this exclusive news, Wowhead is holding contests for the next week. From Monday through Friday, two LK beta keys are being raffled off each day, and the rest of the competition will be announced next weekend. Maybe you can win a beta key and help get the game a little more ready for shipping; a lot of testing and changes are still required. I'm quite surprised they're committing to a firm release date this far out, actually, but it's nice to be able to mark my calendar. And this should take some of the buzz away from Warhammer Online's release this week. Who's up for a midnight release pilgrimage? To recap, the expansion will feature the following major features: The continent of Northrend The Death Knight class Inscription, a new profession (actually will be available in the 3.0.2 patch, which is now on the PTR) New raids and dungeons. All raids will be available in 10- and 25-player versions, and the first one will be a retooled Naxxramas. Wintergrasp, a non-instanced outdoor PvP zone with siege vehicles and destructible buildings (and a raid boss) Level cap raised to 80, with new spells and talents for all classes %Gallery-5525% Gallery: What's new in Wrath of the Lich King All of the latest news can be found on our Wrath page. Also, Ask a Beta Tester answers all your burning questions, Lichborne will walk you through the Death Knight class, and in Skill Mastery we've been explaining each class's new spells and abilities one by one. Prepare yourself; this is going to be fun.

  • PvE winners and losers in patch 3.0

    by 
    Allison Robert
    Allison Robert
    09.14.2008

    I'm putting together a class-by-class prediction post on how the changes we'll see in patch 3.0 and beyond will wind up affecting PvE gameplay in Wrath, but it's probably a bit premature to make specific guesses while talents and skills are still being overhauled in the beta. Still, I think a few general trends (at least for 3.0) are pretty clear.I'm calling it now; Paladins will fare best, but Shamans will be the hardest hit by the upcoming changes, especially with respect to raiding. I think this change is driven in no small part by Blizzard's realization that Sunwell-level raid guilds are hugely dependent on the party-specific buffs like totems and Heroism/Bloodlust that Shamans bring. The problem is that Shamans are still the least-played class, which has left raiding guilds desperate for a high-end population of Shamans that simply does not exist (especially Alliance-side). Making Shaman totems and Heroism/Bloodlust buff the entire raid (but heavily nerfing how often the raid can benefit from the latter) means the days of stacking Shamans (or trying to) are effectively over.Paladin changes, especially for holy and retribution, are equally driven by Blizzard's experience with Sunwell. With absolutely breathtaking amounts of raid damage occurring, encounters were disproportionately weighted in favor of: a). healers with more raid-healing capacity, like resto Shamans and CoH Priests (something we heard from SK Gaming months ago) and b). DPS who brought raid-wide DPS buffs to kill the boss as fast as possible (e.g. Retribution Paladins on Brutallus and M'uru). Given the new skills I'm seeing on other healing specs, I'll make another prediction; prepare to see that same level of raid damage rear its ugly head in Naxxramas again.I'll be launching a more extensive prediction post once talents and skills are finalized for Wrath, and then I'd like to do a follow-up post at some point after guilds start conquering level 80 raid content to see whether they were any good.

  • Victory in Lake Wintergrasp yields a raid boss

    by 
    Alex Ziebart
    Alex Ziebart
    09.14.2008

    If you're one of those people that absolutely hates PvE in PvP and vice versa, you're not going to be much of a fan of an aspect of Lake Wintergrasp that was introduced recently. After your faction wins in Wintergrasp, a raid boss becomes available to you for four hours afterwards: Archavon the Stone Keeper. Like all Wrath of the Lich King raids, this instanced raid comes in both 10 and 25 man flavors. It seems like a rather quick and easy fight, and its rewards are a bit curious. Beating this boss yields high end PvP gear. You know, Hateful Gladiator. And the 25 Man version? 4 pieces of Naxxramas equivalent gear.Currently, the encounter is trivial according to just about everyone that has tested it. The 10-man version is a breeze, and the 25-man version can be done with 10 people. I think it's safe to say this encounter isn't complete yet, or at least it needs some major retuning. I'm not sure how I feel about what loot this encounter drops. If it's intended, it seems like a rather trivial way to award those things. Season 5 armor from a raid boss? I know around Patch 2.4 they put in the ability to trade armor tokens from dungeons for old season gear, but this boss is essentially awarding the cutting edge arena gear for a 10 minute jaunt into a dungeon. Granted, your faction needs to have control of Wintergrasp, but the point remains. It's really, really easy to get gear that should take a little effort to get. There's still the RNG to deal with, but I still think this boss should have a wholly different loot table.

  • Ask a Lore Nerd: Your curiosity will be the death of you

    by 
    Alex Ziebart
    Alex Ziebart
    09.14.2008

    Welcome to Ask a Lore Nerd, where each week Alex Ziebart answers your quests about the lore in the World of Warcraft. If you have any questions, no matter how big or small they might be, ask them in the comments section below and we'll try to answer it in a future edition.This edition of Ask a Lore Nerd is very heavy on the Scourge and various other Wrath-related questions. Love it or hate it, that's what we've got this week. I tried to dance around spoilers where possible this week, but starting next week the spoilers are gonna come rollin' in. There will be warnings, of course, but they'll be there. Just sayin'. Meethan asked...What are Liches raised from? When encountered, Liches have sorceror and somewhat necromatic powers. Can they be raised from anyone or must it be a mage? Would you consider Kel'thuzad to be "Lord of the Lich"?As far as Kel'thuzad goes, I believe the title that was given to him is "Archlich." Almost all liches were raised from necromancers, warlocks and mages, though the Lich King pretty much does whatever the hell he wants and can raise other people as a lich if he really wants to do that. That's probably rare, because turning someone that isn't skilled at spellcasting into a being that is built for spellcasting would just be silly. The Burning Legion used to employ a lot of liches as well, but they lost most of them when the Scourge betrayed them.

  • Forum Post of the Day: How do you like DEM clams?

    by 
    Amanda Miller
    Amanda Miller
    09.14.2008

    I love it when an amusing blue response to a forum post crops up, and this one made my day. Earlier in the week, Ghostcrawler made a light-hearted and funny little post mimicking a Beta tester testing a talent tree that includes such gems as "Clever Banter" and "Sarcastic Yet Suspiciously Unfunny."At the end of it, she announced that clams are becoming stackable items in order to cheer us all up.As good-natured as all forum-goers are, the jokes surfaced about how amazing this change is, how it's going to crash the clam market, and how Blizzard is clearly pandering to casuals again. In response, Ghostcrawler wrote up the product of a fictitious emergency developers meeting, held with the goal of bringing clam-related things to do for the hardcore. I actually laughed out loud: this one is not to be missed.

  • Tailoring additions in 8902

    by 
    Eliah Hecht
    Eliah Hecht
    09.14.2008

    Some interesting things got added for tailoring in the latest LK beta build. Tailoring is the first production profession I got to 375, and although I'm angry at the Primal Mooncloth set for having no stamina which causes me to die all the time, the profession still holds a special place in my heart. Particularly interesting is A Guide to Northern Cloth Scavenging, which is a tailoring recipe that seems to give the tailor an increased chance to get cloth drops in Northrend. I'm not sure where it comes from, but I'll certainly be glad to get my hands on it. The other additions came in the form of several sets. The Frostsavage items aren't really a set as of yet, in that they don't have a set bonus, but otherwise they're similar to BC's Imbued Netherweave set. Blue quality, BoE, level 80, relatively cheap mats, decent stats to fill in spots where you haven't found anything good from a quest. Eight pieces of Frostsavage are available.

  • Naxxramas gone from Plaguelands in 3.0.2

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.14.2008

    You've already heard that the Amani War Bear is disappearing from the live servers ahead of schedule in 3.0, but here's one more thing for you to hurry up on: 40-man Naxxramas. As of now on the 3.0 PTR, Naxxramas is gone from Eastern Plaguelands. The whole of the Eastern Plaguelands has already changed, in fact. When you open your map, you can already see Archerus looming ominously over Light's Hope chapel and the remains of the Scarlet Crusade's holdings in Eastern Plaguelands. As a result, the entire map has shifted, but I still combed the Plaguewoods looking for the entrance to Naxxramas. Due to the map shifting, the old locations for Naxxramas are rather off. At the original location coordinates for Naxxramas stands one of the old ruined villages that dot the area. The area where Naxxramas used to be relative to that Scourge ziggurat on the map is now marked by a plague cauldron. Regardless, It looks like the entrance is gone. Come 3.0, it looks like Naxxramas will have retreated to Northrend, and we'll have to bide our time before we can follow it. So if you've been waiting on getting those last few splinters, or you've been thinking about picking up a Corrupted Ashbringer or what have you, you'd better get on it fast. When the 3.0 leaves the PTR and goes to live servers, 40-man Naxxramas will be gone indefinitely.

  • Demonology 101: the Imp

    by 
    Zach Yonzon
    Zach Yonzon
    09.13.2008

    Ok, this is fun. Out of all the demons I can summon, I hate the imp the most. Not for any other reason than it has major lip. Fortunately for me, because I prefer Affliction, I don't have to deal with Rupjub's tinny whining in Wrath of the Lich King. On the other hand, Destruction Warlocks will have to suffer them because they're the perfect pets for the tree.Some basic stuff first... imps don't need a Soul Shard to summon, so it's great for lazy Warlocks. It also has a basic Firebolt that you'll need to set to auto-cast because that's pretty much all it can do once you've toggled it to attack. Firebolt was nerfed to a 2.5 second cast -- up from 2 -- but there are a lot of talents that pump up the imp's DPS (including the silly Demonic Power which brings back Firebolt's casting time to the original 2). It also provides a couple of group buffs -- the Fire Shield, which is kind of like a Druid's Thorns but with a Fire Resistance bonus; and Blood Pact, a Stamina buff that used to get a Warlock grouped with the tank. Blood Pact has been changed to grant a health bonus, rather than Stamina, so it will no longer stack with Commanding Shout.Finally, an imp can Phase Shift, a sort of self-Banish that only breaks when the imp attacks. A Phase Shifted imp used to be standard for Affliction Warlocks with Dark Pact, because of the imp's high mana pool and monstrous regeneration rate. That's all set to change in Wrath, however, with the improvements to the Felhunter. The imp blows things up, that's kind of its nature, so in Wrath of the Lich King, if you're a Warlock that likes to blow things up, the imp is the demon that blows things up right with you.