wrath-beta

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  • "Tigole Deep-Breaths more"

    by 
    Allison Robert
    Allison Robert
    09.21.2008

    Interesting note from the forums, although apparently quite a few threads are being deleted or locked even as I write this; Jeff "Tigole" Kaplan appeared momentarily in this thread written by a player complaining about the 51-point Restoration Shaman talent, Riptide. The original poster notes Blizzard's guiding philosophy of never shipping a game before they're truly done with it, and contrasts that with the fact that some of Riptide's visual and audio effects are unlikely to be finished in time for Wrath (the spell itself is apparently 100% functional, just not the bells and whistles Blizzard usually programs to accompany player spells and abilities). Another player down the thread characterizes this as Blizzard caving to demands made by Activision. Tigole appears a few comments down to ban the first commenter for "trolling," adding that the game is still being worked on. The second of the two commenters mentioned is then handed a ban by Tigole as well. One of the response threads that appears to have survived is here, with a set of reactions ranging from sympathy to Tigole to a recountment of EverQuest history to concern over how the two players were banned.I'm somewhat torn, and had wondered whether the whole thing was a joke; I've not seen Tigole appear on the forums to ban people before (although it's entirely possible he has and I've just missed it). I've seen worse behavior on the forums escape official comment, but it does seem as if the number of complaints (rational or not) has hit fever pitch on the discussion boards. And -- let's be frank -- a lot of it does seem like pretty pointless carping. I've had a chance to see the beta myself now, and I don't think anyone could realistically accuse Blizzard of skipping its usual attention to detail (indeed, the only running complaint I've seen on the beta servers is that they're too popular). Still, these particular bans seem a little out of the ordinary, unless there's something going on I haven't seen.**EDIT: as of 4:12 pm EST, it looks like the above referenced response post has also been deleted, but the original source thread is still intact.**

  • Wowhead offers another chance to win Tyrael

    by 
    Eliah Hecht
    Eliah Hecht
    09.21.2008

    Do you still need a Wrath of the Lich King beta key? Or perhaps you covet your very own mini-Tyrael (which you can now bestow on all your characters)? If so, you may want to check out Wowhead's latest contest, which is once again giving away cards from the Worldwide Invitational with codes for the LK beta and for Tyraels. Happily, this one is open to both EU and US. It's happening today, starting at 4:00 EST (1:00 PST), which is just under two hours from now. It's a similar format to their previous contest (which unfortunately had to be cancelled), but with a twist: The goal is to identify five screenshots, figuring out which exact Wowhead pages those screenshots are displayed on. When you get all five answers, put the URLs of the Wowhead pages corresponding to the screenshots in an email to contest@wowhead.com. Make sure your answers are in order. At 4:00, a heavily altered version of the screenshots are posted (seems to be run through a random Photoshop filter). This is phase one, and if anyone could recognize a phase one screenshot, I'd be amazed (see above for an example). At 4:20 (phase two), the images are posted in a slightly less altered form, though they're still pretty hard to recognize. At 4:40, for phase three, the images are brought even closer to their original form. In yesterday's round, the winning entries were sent within two minutes after phase three started. At 5:00, the original images are posted. The first five people to email in a correct set of answers will receive a WWI card. To see yesterday's pictures, including the answer to what the heck the screenshot above is (no, I'm not going to give it away here), check out the contest thread on the Wowhead forums. That's also where today's screenshots are going to be posted, starting at 4:00 EST (1:00 PST). Get ready!

  • Engineering motorcycles to be BoE

    by 
    Allison Robert
    Allison Robert
    09.20.2008

    I met a player in the beta a few nights ago riding one of the brand-new Engineering ground mounts, and he was kind enough to pose for a few pictures and chat with me about it. At the time he confirmed that the mount was being sold in Dalaran for a fraction of its actual value, presumably for the sake of testing its passenger function (which unfortunately still seems to be bugged, so don't count on hauling a buddy along if you run out and buy one right now). He also said the mount was BoE, which both I and Alex had a hard time believing would remain a permanent feature. Blizzard seems to keep most engineering gewgaws in the family, as it were.Well, it looks like we were wrong; CM Valnoth has confirmed that the new Engineering-made ground mount for Wrath is going to be Bind on Equip, so I'd advise making friends with a good Engineer sometime soon (by the way, don't miss Jaylynn's #68 comment on the next page of the thread). We're not sure how expensive the mats are going to be once Wrath goes live, although the player I spoke to estimated it would be less than the current cost of a Turbo-Charged Flying Machine (though quite likely to be more expensive before the Northrend-fueled economy settles somewhat). Daniel Whitcomb's also observed it's likely to remain BoE as having one of these babies is linked to the achievement Get to the Choppa!, so with any luck Engineering is going to be a somewhat more lucrative profession in the expansion.

  • The Care and Feeding of Warriors: A short intermission

    by 
    Matthew Rossi
    Matthew Rossi
    09.19.2008

    In all the talk about the beta, about nerfs and buffs to the class, about design philosophies and alterations to talent trees it can be pretty easy to lose sight of the class as a living entity. The other day, while trying to level my night elf warrior on test in the face of the 132 error (I'm pretty sure my drivers are up to date, but I'm going to check to make sure after I get done writing this) a friend asked me why, since I'm almost always tanking, I'm so concerned about the fury and arms trees and their upcoming viability."You never DPS. You're always tanking. So what if fury and arms aren't as good?"I had a hard time answering this until I logged onto my old Horde server and talked to Elle, a friend of mine who plays a warrior. Elle has never played prot spec seriously, doesn't like tanking. A discussion of the state of the various trees made her unhappy, and she made the point that even if prot were capable of good DPS, it wasn't a playstyle she wanted for her warrior. This makes sense to me: she's always leveled as fury or arms, generally, and she's done so in a guild with at least two serious, dedicated tanks around most of the time. The thing about tanking is, you only need so many. In a guild that fields at best a 10 man raid by itself, two or three tanks is plenty.With paladins, druids and DK's as well as warriors, that's four tanking classes, all of whom are expected to be viable for trash, offtanking and MT positions. Warriors are one of the most played classes in the game, so it's clear that with four tanking classes not all members of these classes are going to be tanking. And two of those classes can only DPS or tank, there's no healing DK or ranged caster DPS warriors.

  • Berserk (bear) buffed

    by 
    Eliah Hecht
    Eliah Hecht
    09.19.2008

    Yesterday, we were promised that more news was coming on Berserk (for bears), and now we have not only that, but some bonus changes for extra fun. I really appreciate how communicative the devs have been during this beta process. What's in store? Faerie Fire (Feral) is going to be a core ability. This doesn't make much of a difference for feral druids, since we tended to pick it up anyway and we'll probably pick up the talent that's replacing it (more on that in a moment), but it will be nice for other specs, I suppose. FFF is getting replaced with a talent that gives the Last Stand component of Berserk (temporarily grants 30% of your maximum health), but usable in both cat and bear form. Berserk for bears is getting reworked as follows: last stand component split off as detailed above; Mangle goes back to hitting three targets; Maul doesn't, but it doesn't matter, because for the duration of Berserk, Mangle has no cooldown (aside from the GCD). Fear immunity is still there as well. Cat Berserk does not change. Brutal Impact is trading places with Savage Fury to make it harder for non-Ferals to get to; and remember, from yesterday, it now lowers the cooldown of Bash as well as raising its duration. Oh, and to clarify yesterday's change to Bash (adding a three-second silence): this means it will now interrupt spellcasting even against a stun-immune boss. Unfortunately, it's not all flowers and happy time in Feral land. Ghostcrawler also had to give us the bad news that barber-shop type customization of druid form skins will not be done in time for Wrath, saying "it's a high priority after Lich King" (which I read as "content patch"). This is pretty disappointing. We still might be able to use glyphs to change the appearance of our forms, but I was really looking forward to a more developed system, and one that didn't cost me a glyph slot.

  • Skill Mastery: The Art of War

    by 
    Zach Yonzon
    Zach Yonzon
    09.18.2008

    For today's Skill Mastery, we'll take a look at a passive talent instead of a fancy button you can press. This has been my favorite talent ever since it was introduced in the Beta even though it has seen numerous iterations -- so many, in fact, that it might be a little premature to write about it. On the other hand, this latest version feels like it's almost in its final form -- not overpowered and quite utilitarian.The Art of War is a two point talent on Tier 7 of the Retribution tree that increases the Critical Strike damage of Judgements, Crusader Strike, and Divine Storm. For PvE, that's a simple DPS increase that scales properly while in PvP, it helps to counter Resilience. Ideally, however, the number should be tweaked to completely negate it as Resilience damage reduction from crits is capped at 25%. The damage bonus is a good buff for the three main damage sources of a Retribution Paladin, but the better part of the spell is the reduction in the cast time of Flash of Light.

  • Spirit beast pet family on Wowhead (Updated)

    by 
    Matthew Rossi
    Matthew Rossi
    09.18.2008

    Over on Mania's Arcania, sharp-eyed commenter Goofball Jones noted an interesting tidbit: there's a new family of pets on Wowhead's WotLK site. Spirit Beasts. What do they look like? No clue yet, but one commenter noted the new skins for cats in Zul'Drak and posted a tantalizing screenshot from Wotlkwiki.info.Now, I'm not a hunter nor do I play one on TV, but I do note, looking at their abilities, that they appear to have cat family abilities save for replacing Rake with Spirit Strike, an arcane damage ability. While that makes poster Mattias's theory make sense to me that it's one of the cats from Zul'Drak, it's hardly conclusive.That's pretty much all I know to date. The family exists on Wowhead and has a very similar ability spread to cats. I now await hundreds of hunters running around taming everything that might even remotely be in this family for feedback. Keep an eye on Mania's Arcania as I'm sure news will break there first.(And thanks to my lovely wife for the tip and encouragement... we'll go with encouragement... to post.)Updated: Yes, that is a spirit beast. Kudos to Mania and her readers for solving the issue.

  • [EDITED] Paladin changes in Beta build 8962

    by 
    Zach Yonzon
    Zach Yonzon
    09.18.2008

    Unlike last build, where Paladins got so many important changes it took me two posts to cover them all, we get just a little love this Beta build. So little, in fact, that I didn't bother writing it up until now. For those curious Paladins, however, here are the goodies (and baddies) that popped up in Beta build 8962.ProtectionHammer of the Righteous was changed from a triple-target Crusader Strike -- which was kind of silly, really -- into a weapon strike that works off DPS as base damage. The spell now reads: "Hammer the current target and up to 2 additional nearby targets, causing 3 times your main hand damage per second as Holy damage." Which means that even fast one-handed weapons work well with the spell because it calculates from DPS. It makes perfect sense and is a definitive step away spell damage weapons, which traditionally have low DPS. Meanwhile, Improved Devotion Aura's healing effect was also buffed to a maximum of 6%, up from 3%, and Toughness was nerfed to a 30% duration reduction for all movement impairing effects.

  • 8962, professionally speaking

    by 
    Eliah Hecht
    Eliah Hecht
    09.18.2008

    There were a lot of profession changes in the latest LK beta build (8962). You've already seen what Inscription got, and if you're anything like me, you've salivated over the new Engineered motorcycles. But what else in this build is particularly interesting, for the other professions? Tailoring got some new flying carpets added, though I'm pretty sure the Ebonweave/Mooncloth/Spellfire are just cosmetic variants. No word yet on what they look like. Leatherworking got a ton of new BoE epics and blues. It looks like they're really trying to make it profitable to be a leatherworker, which will be nice to see. Each of the armor-crafting professions (tailoring, LW, blacksmithing) got some high-stamina frost-resist sets. Previously, similar (and similarly-named) sets were used for the Sapphiron fight in the old Naxxramas; I wonder if something similar will be going on in the new Naxx. I hope not, because kitting out your whole raid for one fight is an annoying gimmick. A few of the professions got recipes specifically to help them discover more recipes, like Northrend Alchemy Research and Northrend Inscription Research. An interesting approach to making the discovery system less frustrating. A new epic fishing pole! Still not quite as much +fishing as the Arcanite Fishing Pole, but nice for those who have trouble winning the contest, and the underwater breathing will be convenient. There are also a bunch of new enchants and elixirs, but it's just your typical +AP, +crit, +int, etc.; hardly fascinating. I'm particularly excited about all the stuff LW is getting. That skill needed some love. See MMO-Champion for full listings of all the recipes; there's just too much for me to list here.

  • Balance buffed, Resto nerfed in 8962

    by 
    Eliah Hecht
    Eliah Hecht
    09.18.2008

    Druids still continue to evolve fairly rapidly. It makes sense that they would be undergoing a lot of change, because more than most other classes, Druids are almost like three classes in one (three and a half, when you consider how strongly they've been trying to differentiate bear ferals from cat ferals). There are a lot of changes in this latest beta build; I'm not going to list them all, just the ones that seem most interesting to me. For the full story go take a peek at MMO-Champion. Balance: Barkskin is now usable in all forms. The primary use I envision for this is bear form, which has suffered from a lack of "oh snap" buttons for a while now. On a one-minute cooldown, it actually adds up to more mitigation over time than Shield Wall, although of course it's less mitigation at any one time, which is what SW is really used for. Still, good to have. Earth and Moon buffed significantly; now increases your spell damage by 1/2/3/4/5% and is 100% to apply the effect at all ranks (previously did not boost spell damage and was 20/40/60/80/100% chance to apply effect). Improved Faerie Fire now increases your crit chance against the target by 1/2/3%, as well as increasing the target's chance to be hit by spells.

  • Warrior changes in Beta build 8962

    by 
    Matthew Rossi
    Matthew Rossi
    09.18.2008

    So how have warriors fared in the current build? Well, while I'll be going into more detail tomorrow we can cover some specifics now. The neverending saga of Titan's Grip continues as it now only imposes its melee miss chance penalty on damaging abilities that require a weapon. Bloodthirst's health return has been nerfed from 1.5% of total health to .6%, turning a great soloing ability into a much less great one. In addition, Bloodthirst now requires a weapon, making it useless when you are disarmed and making it clearly affected by the Titan's Grip miss penalty. Trauma is now going to work for all melee critical strikes, including specials. Improved Thunderclap moves from Arms to Prot, and Tactical Mastery moves back to Arms after having been switched to Prot in The Burning Crusade.For all these changes and more, we shall adjourn to the viewing parlor and discuss. Jump with me, if you will.

  • Totem Talk: The Beta Yo-Yo Effect

    by 
    Matthew Rossi
    Matthew Rossi
    09.18.2008

    The great and terrifying thing about the beta is watching everything about your character change from week to week. For instance, this week the level 70 PvP blues changed from looking like Sunwell gear to looking like the picture above.Now stop laughing at me and let's discuss the changes aside from me looking ridiculous. Man, the difficulty in finding a good hat for a tauren.We're seeing lots of small tweaks this time. Lava Burst is cheaper, does more damage, and only consumes your own flame shock, meaning that Elemental Shamans will not be able to use Enhancement Shamans shocks to trigger their own crits with the spell. Similarly, enhancement will now find that the Stormstrike debuff is enhanced (so to speak) and only affects your own spells, meaning that the days of shamans seeing rogue poisons eat those charges are also gone. Thunderstorm gets its range back, Ancestral Awakening chooses a target based on health percentage, and Spirit Link doesn't work on polymorphed targets anymore. All these changes and more, after the jump.And yes, I know the hat looks dumb, thank you.

  • Mage changes in beta build 8962

    by 
    Christian Belt
    Christian Belt
    09.18.2008

    Ok Mages. Are you sitting down? We finally got our nerf. We sort of knew it was coming, but that doesn't make it suck any less. We got a few buffs, too, but the one major nerf was a whopper. It won't affect everyone, just Mages like me who had fallen in love with the new Arcane tree. This nerf, if it stands, almost singlehandedly kills the whole tree, at least as a stand-alone spec.Here it is: Arcane Blast changed. Each time you cast Arcane Blast, the damage is increased by 15% and mana cost is increased by 300% (used to be 25% damage and 75% mana cost) Soak that in for a second. I really, really hope that's a typo. I went onto the beta this morning and spammed Arcane Blast on a training dummy for a bit. After 4 casts, I was suffering a 1200% increase in the mana cost of the spell, while only gaining a 60% increase in damage. The fourth spellcast was costing 2970 mana and doing about 3k damage per cast, fully talented and spell damaged out. That's about 1 point of damage per mana point, making it so ridiculously inefficient that only the first cast is worth the cost, and then only barely.I'm praying that the 300% number is supposed to be 30%, and will be fixed. 30% sounds about right to me. With the nerf to the damage buff, that kind of mana cost reduction would work, though they could probably go as far as 50% and I wouldn't freak out. But to reduce the damage and make the mana cost so incredibly prohibitive? Just...wow.You can find the full list of changes after the jump.

  • The state of Inscription

    by 
    Natalie Mootz
    Natalie Mootz
    09.18.2008

    One thing I know is this: the 8962 beta patch which downloaded last night is not going to be the last beta patch we see. How do I know this? Because there are still no Warrior, Death Knight, or minor glyphs available to train yet. Yes, I know what some websites are reporting about Death Knight glyphs, but I assure that these glyphs are not at the trainers. The lack of clear information on the topic is making it interesting to be a scribe on the beta servers. (And by "interesting" I mean "lame.") While I'm standing in front of the trainer looking at the list of available glyphs, people on the Trade channel are calling me an idiot because I have no DK glyphs because they read about them. (Lolwut?) But my graphic for this post is my proof. They're not available yet, people!

  • Hunter changes in beta 8962

    by 
    Mike Schramm
    Mike Schramm
    09.18.2008

    There are a slew of new updates to Hunters in the latest beta build, but the biggest one comes to Aspect of the Viper. Blizzard has been tuning this spell for a while -- originally it gave Hunters back their ranged damage as mana (pretty overpowered), and then was tuned down to each shot giving back mana based on twice the base ranged weapon speed. Now it's still based on the base ranged speed, but they've buffed it back up to a percentage of mana -- if you have a base ranged weapon speed of 2, for example, you'll get 4% mana back for every shot that hits. Not a bad deal, and hopefully Blizzard is getting close to settling on making itso that Hunters only need to switch to AotV sometimes, instead of leaving it up all the time.Most of the other Hunter changes in 8962 are just tweaks -- Kill Shot no longer does a knockdown and got a little damage buff. Tranq shot got added utility, in that it will remove enrage and magic effects rather than just the frenzy effect that was so hard to come by. Misdirection's cooldown got dropped to 30 seconds from two minutes, which means Hunters will get more chances to dump aggro when necessary.There's one new skill which will make things pretty interesting on the trapping side -- Freezing Arrow lets you fire off an arrow that will lay down a Freezing Trap (which, by the way, now has only a chance to break on damage, instead of 100% certainty). That, combined with some quick Misdirection, could make trapping a whole new game at level 80. Unfortunately, it looks like the tradeoff for that is that we're losing Camouflage, which some Hunters already aren't happy about. But as always, all of these skill and talents are still up for grabs, so maybe we'll see Camo back in some form before it's all over.Update: Whoops, forgot to mention that AotV is still carrying that 50% damage penalty while on. That's pretty harsh, even with the mana coming back, so look for a buff on that end before 3.0.2 goes live.

  • Motorcycles finally implemented in the Wrath beta

    by 
    Alex Ziebart
    Alex Ziebart
    09.18.2008

    I was a little mean earlier and dropped a teaser for the new motorcycle mounts from the Wrath of the Lich King beta on Ask a Beta Tester earlier, so let me make it up to you all. We've put together a little gallery of the highly anticipated (by some) motorbike mounts that were officially implemented just last night, so if you're interested, go on and take a look.They're a little buggy, they use some slightly new mechanics. They're about halfway between a mount and a siege vehicle. Your action bars don't change or anything like that, but it is definitely considered a vehicle since a passenger can hop into your sidecar. It's also not Engineering only, but I think that is so they can get extra testing done on it. It's a seriously cool mount, and one I'm pretty okay with. If Azeroth can develop helicopters, airplanes and submarines, they can build motorcycles, too.%Gallery-32185%

  • Holy priests in 8962

    by 
    Eliah Hecht
    Eliah Hecht
    09.18.2008

    Holy priests were no more exempt than Shadow priests from the changes in 8962. Most were good, and many were previewed by Koraa, but let's look at them anyway, shall we? Divine Hymn now does a HoT (10 closest targets within 15 yards, 348 every sec for 6 sec) as well as its previous effect of putting enemies to sleep and reducing incoming damage. OK, I'm now officially convinced by this spell. It's on a six-minute CD, which is pretty good, and that is a good chunk of healing to ten targets for less than the cost of a max-rank Greater Heal. Even if it didn't put enemies to sleep or decrease damage taken, I would still use it as a cheaper, wider-effect Prayer of Healing. [Edit: just noticed I'd misread the skill; it makes enemies take less damage. That's a bit depressing.]

  • Ask a Beta Tester: Attunements, achievements, more low level quests

    by 
    Alex Ziebart
    Alex Ziebart
    09.18.2008

    Welcome to another edition of Ask a Beta Tester, wherein we all sit around, drink ale, smoke cigars, talk about our awesome hogs and then tear up the road of Dalaran, risking our lives with extreme stunts just for the thrill and the feeling of adrenaline flowing through our veins....Wait, that's not what we do at all. Swiss asked...I'm interested in the Low Level Quest Tracker. Does this replace other trackers such as Find Herbs or Find Minerals? Or does it stack with other tracking as well?It does not stack with other tracking, but you generally wouldn't need both at once. Turn it on in town, grab your quests, turn your other tracking back on when you leave. That'll be problematic for finding low level quests out in the wilds, but does your level 80 Death Knight need that Peacebloom while you're off looking for quests?Read on for more of your Wrath of the Lich King Beta questions!

  • Shadow Priest changes and glyphs in beta build 8962

    by 
    Alex Ziebart
    Alex Ziebart
    09.18.2008

    Last night's beta patch brought a new round of Shadow Priest changes and glyphs (along with every other class), some good and some bad. Some of them are rather exciting like the addition of Devouring Plague to our repertoire and the changes to Dispersion, but I'll let you dig right into things. Devouring Plague cooldown has been reduced to 30 seconds (down from 3 minutes) and has had its mana cost greatly reduced. Holy cow. Not only did they make the awesome move of finally getting rid of the horridly unbalanced Priest racials, but Devouring Plague will now be firmly in every Shadow Priest's damage rotation. Not only will this be a solid DPS boost, but the healing on it will be fantastic to offset how often we Shadow Priests like to punch ourselves in the face.

  • [UPDATE] Demonology 101: the Doomguard

    by 
    Zach Yonzon
    Zach Yonzon
    09.17.2008

    I have a confession to make. I don't know the Ritual of Doom. I guess I'm just not hardcore that way. I wish I did the quest chain, although after this post, I might actually make my way to the Blasted Lands and start it. I've actually died to the Ritual of Doom, so I know what fun I'm missing.Anyway, here we go. The Doomguard is the last demon we'll discuss on Demonology 101. Lazy Warlocks such as myself can luck out on a Doomguard with Curse of Doom, our favorite spell on Netherspite. It's a fairly low percentage to spawn one, and Curse of Doom needs to deliver the killing blow on the mob... which can be a long wait considering the curse only deals damage at the end of one minute.[UPDATE: Curse of Doom has been revised to spawn a Doomguard 100% of the time if it delivers the killing blow! Ritual of Doom also no longer kills a player but damages them, apparently with a Curse of Doom-size damage spell. Doomguards remain enslaved for 15 minutes and disappear thereafter, eliminating the need to enslave.]