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  • Panasonic launches six new BDXL-compatible DVRs, the media you'll need to feed them

    by 
    Tim Stevens
    Tim Stevens
    08.24.2010

    The BDXL format offers 100GB on a single-sided disc, and while that sounds great for archiving content, we're a little leery about Hollywood adopting it to stuff even more deleted scenes on our discs. Why? Because no current Blu-ray players can read the things, and we can't say we're keen to buy another. We're getting a little closer to that kind of support with Panasonic's new Diga-series recorders. There are six in total, all shipping on September 15 and each offering dual tuners used to stuff HDDs ranging from 500GB up to 2TB. From there, content can be dumped onto BDXL discs, so Panny is also announcing availability of its first 100GB, single-sided, write-once media. Naturally BDXLs can also be played back on the things and, in all but the smallest two models, can even be played in 3D. We're still warming up to 3D, Panasonic, don't push too much change too fast.

  • The Daily Grind: What would your MMO dream job be?

    by 
    Justin Olivetti
    Justin Olivetti
    08.13.2010

    I'll be Frank and you'll be Ernest, and we'll both admit that we as players have the tendency to be armchair game designers. No, no, don't deny it; it just makes you look defensive. If there's a single theme that pervades every official MMO forum out there, it's that the players think they know what's best for the game, even more than the devs themselves, and if they were making the calls, Game X would be mopping the floor with World of Warcraft. So hey, why not indulge in the daydream -- what if tomorrow you could have any job in the MMO industry? If you could make a very real, very direct impact on the games that are being made or are operating in live mode, what would it be? Would you be a writer, finally free to pen the perfect quest? Would you be a project manager, in charge of the direction and goals of the teams at your disposal? Would you be a big-shot CEO, making the major calls and shaping the future of the company? Or would you settle into a creative role as an artist or composer, helping to contribute to the game's frills? No, wait, I got it. You'd totally want to be a quality assurance tester. Those guys and gals get all the glory, am I right?

  • BioWare writer taking lead on creating Darkspore's story

    by 
    Griffin McElroy
    Griffin McElroy
    07.27.2010

    It seems the assistance which the RPG experts of BioWare are providing to Maxis on the development of Darkspore isn't exactly all that thorough. EA recently explained to Destructoid that BioWare's Malcolm Azania, part of the writing team for Mass Effect 2 and its "Kasumi - Stolen Memory" DLC, is filling the role of lead writer for the genetically engineered action-RPG. So, it's not so much "help from BioWare" as much as it is "help from one dude from BioWare" -- still, considering the strength of the storytelling in BioWare's catalog of titles, it sounds like they picked the right one dude to bring on board.

  • SDCC 2010: A SWTOR Managing Editor who doesn't solve problems by killing all the kittens

    by 
    Larry Everett
    Larry Everett
    07.26.2010

    We all know that know that story is the fourth pillar for The Old Republic. We also know BioWare has the reputation for having some of the most compelling stories in the gaming industry. In fact, story is written into its mission statement: "BioWare's vision is to deliver the best story-driven games in the world." So it is no surprise at all that when the team came to Comic-Con this past weekend, it consisted of mostly writers. Massively's Dan O'Halloran nabbed the Managing Editor on SWTOR, Alexander Freed, for a conversation. Freed has scribed much of the story and dialogue for this epic MMO, as well as been the writer for the exciting adventures of Teneb Kel in The Blood of the Empire webcomic. Continue on after the break to catch Alexander Freed's insight into what the different types of quests will be available in SWTOR, what compelling choices players have to make, and what it takes to write for a project of this magnitude.

  • BAFTA-winning God of War writer working on Shank

    by 
    Griffin McElroy
    Griffin McElroy
    05.13.2010

    While you wouldn't think a game with a title as brutally simple as Shank would need a heavyweight in the whole "writing" department, Electronic Arts recently announced that Marianne Krawczyk, who won a BAFTA award for her work on the God of War franchise, will contribute to Klei Entertainment's action-platformer. In a recent EA press release, Krawczyk said, "we are creating a story that will allow gamers to explore a world where values like integrity and loyalty take on their own twisted meanings." We assume said story will be related between opportunities to stab things using two knives simultaneously -- a genre which is quickly becoming Krawczyk's literary bread-and-butter.

  • TUAW's Daily App: Space Miner: Space Ore Bust

    by 
    Mike Schramm
    Mike Schramm
    04.30.2010

    Space Miner: Space Ore Bust is a terrific game for the iPhone -- it's an arcade game that's basically a one-stick shooter, where you move a ship around a 2D field (rendered in colorful 3D), collecting asteroid ore and taking down alien robots. But though the basic premise of the game is quite simple, there's actually a lot of depth that builds up over time, as you navigate around various zones, and upgrade your ship, your ore collector, and all of the other various parts of your space ore business. And while the gameplay is tight and fun, the best part of Space Miner (in my humble opinion) is the brilliant and hilarious script. Not only does the story of the game give you great reasons to keep going out there and blasting ore, but it's legitimately creative and funny. Chicago poet and performer Robbie Q. Telfer is listed in the credits as story editor, and that really paid off for the game -- some of the dialogue is just perfect. So yes, the game is worth a buy even at the normal $4.99 price -- but wait, there's more. Starting tomorrow, Space Miner: Space Ore Bust is going on sale for just 99 cents for a limited time to help promote the Venan Arcade's upcoming second game, the strangely titled Ninjatown: Trees of Doom. At that price, it's worth a purchase just to play through the tutorial. Definitely be sure to grab it.

  • Prince of Persia dialogue writer wins UK Writer's Guild award

    by 
    Griffin McElroy
    Griffin McElroy
    11.30.2009

    The 2008 reboot of the Prince of Persia franchise (which, apparently, is getting shut down) featured some of the most enjoyable snark and pith we've ever heard in a video game. Fortunately, Andy Walsh, the man responsible for the Prince and Elika's sharp-tongued exchanges, was recently recognized for his witty dialogue when he won the Writers' Guild of Great Britain Games Award last night in London. Normally, this is where we'd drop in a quote from Walsh about how excited he was to receive the award, but it doesn't seem that anyone initiated the optional dialogue with him following the Writers' Guild awards ceremony. Too bad, something tells us we've missed out on the best part.

  • 15 Minutes of Fame: Caitlin R. Kiernan

    by 
    Lisa Poisso
    Lisa Poisso
    11.04.2009

    15 Minutes of Fame is WoW.com's look at World of Warcraft players of all shapes and sizes -- from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about. I've wandered around inside the fiction of Caitlín R. Kiernan, and I'm not at all certain I'd feel safe wandering around in her version of WoW. As it turns out, though, Kiernan plays WoW much like many of the rest of us do - smacking the "brain off" button at the end of a long day, tooling around various zones with a significant other, and somehow finding ourselves utterly embroiled in the microcosms that are the lives of the characters we spend so much time with. So an interview with Kiernan turned out to be a long, WoW-centric turn that she attacked with relish. "Truthfully, I think it's one of the most interesting interviews I've done lately, if only because I spend so little of it talking about writing," she blogged. We think it's pretty darn interesting, too.

  • OWC takes quad-interface Mercury Pro external BD burner to 12x

    by 
    Darren Murph
    Darren Murph
    11.04.2009

    Pioneer's BDR-205 may not be hitting shelves in retail form until early next year, but those who desperately need a Blu-ray burner that outpaces the optical media currently available still have an option. OWC has today updated its long-standing Mercury Pro external BD drive -- which boasts FireWire 800, FireWire 400, USB 2.0 and eSATA connection options -- with Pioneer's latest, giving it the ability to toast BD-Rs at up to 12x. Of course, you'll need lady luck on your side to actually find any media that'll support said rate, but hey, there's always the future. It's available today for $349.99, or $449.99 if you want Roxio Toast Titanium PRO bundled in.

  • AP Stylebook comes to the App Store

    by 
    Joachim Bean
    Joachim Bean
    09.30.2009

    If you're a journalist, writer, or editor, you've probably either heard of, used, or referenced the AP Stylebook in some way. Now, the AP has released an iPhone app of the AP Stylebook [iTunes Link]. It's searchable, allows you to make notes, and offers features for easy access of suggested writing styles. However, this app costs $28.99, which is considerably more expensive than the printed version, which is available for $18.95 from the AP. If you're out a lot, and don't want to carry a big spiral-bound book around with you, you might want to consider this, although the price of this app may be limiting.

  • Writer's tools: WriteRoom wreally wrocks

    by 
    Steve Sande
    Steve Sande
    08.04.2009

    As you've probably gathered by now, I'm on a search for the perfect writing tool. I did a short blurb about Ulysses 2.0 a few weeks ago, I read Megan Lavey's Friday Favorite review of Scrivener with interest, and I'll have a detailed review of Storyist v2 soon -- if I can get over the writer's block I seem to have picked up with regards to that post. There are two main schools of thought when it comes to writing tools. The first type is the do-everything tool, complete with project management and storyboarding, bulletin boards to pin notes on, even places to write up biographies of your characters. Storyist is a perfect example of one of these tools. The second genre, of which Ulysses and WriteRoom are members, is the minimalist school. These type of writing tools pare the user interface down to a minimum and are designed to give authors an environment in which to concentrate on putting words on paper. The analogy is sitting in front of a typewriter and writing. WriteRoom [US$24.95] was last covered by TUAW back in 2007, and it is has been interesting to see the evolution of this product and its siblings over the past two years. It's currently in version 2.3.7, and there's a free trial download available on the website.

  • Meet the Sparkplay Media team: Part Two

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.24.2009

    Yesterday we introduced you to the lead designer and concept artist from Sparkplay Media, the makers of the upcoming free-to-play MMO Earth Eternal. Today we have more behind the scenes action for you as we continue our "Meet the Sparkplay Media Team" feature and introduce you to the lead writer and one of the programmers that work so diligently on this new MMO.In today's feature we get the inside scoop on the microtransaction store and story from Sparkplay's CEO and lead writer of Earth Eternal, Matt Mihaly. Plus we're also getting a peek inside what goes on during the coding of Earth Eternal with Ryne Anderson, one of the programmers.

  • Lead writer of Earthrise sits down for an interview

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.10.2009

    Momchil Dilov is the very busy lead writer of the upcoming post-apocalyptic MMO Earthrise, but he found time in his schedule to sit down and chat about the new game's story, his influences, and how to write for gaming audiences.In his conversation with Gamesource.it, Dilov emphasized that players will be able to experience the story in a complete sandbox environment. He says that writing for books and movies is similar to writing for games, while writing for games you always have to keep the player in mind. You need to let your writing allow the player to experience the story, rather than simply giving the story to the player with your writing. As Dilov has said, "The greatest challenge in game writing is to tell the story, but not to confine the player inside it."The full interview with Dilov can be found in English over at Gamesource.it.

  • Fallen Earth dev blog explains game's post-apocalyptic religious zealotry

    by 
    James Egan
    James Egan
    05.12.2009

    Fallen Earth is a massively multiplayer online game currently in development where, in the wake of nuclear and viral armageddon, humanity's survivors are left to fend for themselves in the wasteland. The scenario painted by Fallen Earth's lore is that the world's established religions have largely burned away or decayed along with most of the human race. What's left are sects whose experiences and hardships in watching the world die are reflected in their belief systems, extreme views that come in various flavors of post-apocalyptic zealotry. As Fallen Earth subscribers, the players will align themselves with certain belief systems when creating their characters, affecting their outlook on the aftermath. In a WarCry exclusive, Fallen Earth writer Grace Hagood explains the game's religious and pseudo-religious elements, and some of the fanaticism embodied by these groups. She writes, "Let's face it: religion is a touchy subject. A lot of game designers would rather steer clear of including religion in their work. However, a game like Fallen Earth, set in a future based on extrapolations of current society, can't ignore the reality of religious extremism. What we can do, though, is use our particular (and sometimes peculiar) filters to present religious fanaticism in a post-apocalyptic framework."

  • Champions Online dev diary by comic book writer John Layman

    by 
    James Egan
    James Egan
    05.01.2009

    The next major superhero MMO to be released will be Champions Online, based off of the pen-and-paper RPG system and in development at Cryptic Studios, slated to be released in mid-July 2009. To add even more superhero cred to the game, Cryptic has hired writers well-versed in the comics industry like John Layman, of both Marvel and Wildstorm fame. IGN is hosting a Champions Online developer diary written by Layman that focuses on his work at Cryptic Studios. Layman introduces what he does,"I'm the writer-guy for Champions Online, a comic book writer imported specifically to write a comic book themed game. And, just like writing comics, coming up with the right words, concepts, and plots is the very first part of a very long chain of work." He writes about the process of hashing out the best ideas with other Cryptic notables like Jack Emmert, Randy Mosiondz, and Brian Gilmore, and then working to tailor those concepts to 'comic book-ese' that works for Champions Online.

  • SWTOR's lead writer describes BioWare's ambitious storytelling initiative

    by 
    Samuel Axon
    Samuel Axon
    10.31.2008

    The biggest selling point of Star Wars: The Old Republic seems to be its focus on storytelling. Interactive stories have always been BioWare's particular claim to fame, so we're not surprised at the focus, but we will admit to being a little surprised at just how hardcore they are about it. In an interview with Gamasutra, BioWare Austin lead writer Daniel Erickson described the company's process for hiring and managing the writing staff, which includes more than a dozen people who went through a three-month training program, and who have now been working on the game for several years.What's interesting to us about the interview (most of it focuses on professional questions, not on gameplay -- check out the info from our own encounter with Erickson for more on that) is that unlike with other MMOs, the development process began with writing. The stories created by the writers are the foundation of the game design and experience to come -- at least according to Erickson.There's also a bit in there about the challenges of innovation in the MMO industry, and the need to make individual game features -- such as combat or story -- as solid as they are in single-player titles.

  • Christie Golden drops more info about Arthas

    by 
    Mike Schramm
    Mike Schramm
    09.25.2008

    BlizzPlanet has a nice tidbit from Christie Golden about her upcoming novel about Arthas Menethil (better known as half of the Lich King, that bad guy we're going to be spending a lot of time with in the expansion). The book is due out next year (so odds are that we'll be approaching the end of the story by the time it hits store shelves), but it'll offer a look at the bad guy way before he started being bad -- the book starts with Arthas as a 10-year-old Prince, and covers everything between there to his little meltdown we witnessed in Warcraft III. The romance with Jaina is supposed to get some good coverage as well, so the book should be a good read.And there are some bonuses for close readers as well -- we'll have seen some scenes before (including one between Arthas and Muradin in Beyond the Dark Portal), but of course, in this book, they'll be from Arthas' perspective. Arthas is undoubtedly the villian of the next ten levels in WoW (they even named the thing after him), but it's really exciting to have a villian with such an interesting and twisted past behind him.

  • Sony yells "me too," introduces BWU-300S 8x Blu-ray burner

    by 
    Darren Murph
    Darren Murph
    09.23.2008

    What is this, the week of the 8x BD writer or something? Just days after Buffalo announced two such units for the American market (and Delkin failed epically with an alternative half as quick yet more expensive), in runs Sony with an 8x Blu-ray writer of its own. The October-bound BWU-300S can cook an entire single-layer (25GB) BD-R in around 15 minutes, and it'll also burn CDs at up to 48x and DVD-RAMs at an undisclosed rate. In an effort to push the Blu-ray playing aspects, the drive comes bundled with the BD version of Men in Black, and if all that's worth $399.99 to you, you can get your pre-order in this very moment.

  • AGDC: Interview with game writer Susan O'Connor

    by 
    Kevin Kelly
    Kevin Kelly
    09.23.2008

    One thing that regular readers of Joystiq know is that we don't tend to delve too deeply into the mechanics behind the games, mostly because we're far too busy getting the news out. However, we got to sit down with games writer Susan O'Connor at Austin GDC and she provided an excellent insight into games from the writer's point of view.Click through for the full interview with Susan to find out why she thinks short games are better than epic ones, why the cinematic model isn't the best for games, and what she did on BioShock.

  • Official Asheron's Call blog is nostalgic

    by 
    Samuel Axon
    Samuel Axon
    07.28.2008

    Asheron's Call's 100th update is imminent, and to celebrate, Turbine has started a "Nostalgia Blog" in which old designers of the game reminisce about their experiences of elation and tribulation. The first entry is now live. It was written by Allan "Orion" Maki, who worked as a designer on nearly half of AC's content updates. He also wrote a huge chunk of the game's ongoing storyline. That storyline has been an important reason for people to keep on playing the game after all these years.In the blog, he describes his first, disaster-laden attempt at design, names his favorite characters and quests, and gushes compliments at AC, saying "you never forget your first love." Now he's working on The Lord of the Rings Online, but one senses that he won't forget his roots.