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  • New ArcheAge video shows off skills and combos

    by 
    Jef Reahard
    Jef Reahard
    05.23.2011

    Ready for a closer look at ArcheAge's combat? Look no further than a new video recently uploaded to YouTube that shows off a number of skills and combos. The video features Korean subtitles, and as with all material that hasn't been officially released to the western market, it comes with quite a few caveats regarding final builds and suchlike. It also comes with quite a bit of ambiguity, as we're not sure how exactly these abilities work in the context of ArcheAge's sandpark skill system. One thing we do know is that they all look mighty interesting, and the two-minute clip is an exercise in spot-the-MMO-archetype for long-time genre fans. There's the caster, a ranger type, some melee DPS (but not a tank, obviously), and some sort of Bard analog. See for yourself after the break.

  • ArcheAge producer talks tanking, adventure system, and closed beta

    by 
    Jef Reahard
    Jef Reahard
    05.16.2011

    AAportal has translated a new interview with XL Games lead designer Kim Kyung-Tae, and the piece sheds a bit of light on what players can expect in ArcheAge's third Korean closed beta test later this month. The event is designed for 5,000 players and will feature newly enabled game systems including adventures, battlefields, and instanced dungeons. The interview boasts several interesting nuggets, chief among them a brief description of ArcheAge's adventure content. "Adventure content works by a system of hints: the player can randomly find a clue or hint how to find a special place. If you collect enough hints to find it, you will see a special item or monster. These can't be found in normal ways, only through the adventure contents, so it is not related to leveling up," Kim explains. Adventure system rewards won't replace quest or crafted items and instead exist "just for fun." Kim also has some intriguing things to say about the MMO trinity, more specifically the fact that gameplay in ArcheAge doesn't require a tank. "The overall gameplay will be around using various devices and cooperating with other players in the party. In real life, no one should be able to tank a big monster, and instead take it down with trickery. We want it to be the same in the game." The interview also features discussion on siege mechanics, housing, and travel systems, and you can read the full text at AAportal.

  • New ArcheAge fly-through video released, planting system profiled

    by 
    Jef Reahard
    Jef Reahard
    05.10.2011

    Yesterday we learned a bit more about the labor system in XL Games' ArcheAge as well as some juicy tidbits on ship and housing construction. Today, AAportal.net has some more non-combat discussion to whet our sandbox appetites, and this time the subject is plants. While plants are an unlikely MMORPG topic (unless you're talking about a gathering quest), they play a unique role in ArcheAge thanks to the game's gardening and harvesting systems. Whether your interest lies in cultivating grapes or in seeding a grove of apple trees and (eventually) selling the harvest to expand your farm, it's all doable. Trees are also a source of timber, which is required for the aforementioned ship-building as well as house and furniture construction. In other ArcheAge news, a brief fly-through video has surfaced on YouTube. While the clip clocks in at a paltry 43 seconds, it offers a number of external looks at player housing as well as the game's gorgeous scenery. Check it out after the cut, then head to AAportal for more.

  • ArcheAge housing, ship construction, labor system detailed

    by 
    Jef Reahard
    Jef Reahard
    05.09.2011

    New details regarding ArcheAge's extensive non-combat gameplay have emerged, and AAportal.net has a three-part breakdown of the game's labor system, ship-building, and house construction mechanics. The labor system ties ArcheAge's various crafting, gathering, and construction sub-systems together under one umbrella and provides the player with a pool of labor points that power most of the activities. The points accrue at fixed intervals (whether you're online or not). There also appears to be some delineation in the point possibilities afforded to high-level users and their low-level counterparts (AAportal cites "more luxurious activities" like dance parties as possible labor point expenditures for more advanced players). Ship construction will necessitate a group effort due to the considerable resource requirements. Hull plans are purchased from NPCs and activated at the shipyard, at which point the player will see a basic frame in drydock. After players deposit the requisite resources and set the payment for their NPC workers, enterprising ship captains will be able to view the construction process. Sailing a ship involves factors ranging from tidal currents, to wind strength, to the angle of the mast, as well as managing your player crew (each member of which has a distinct job on the ship). Housing is similarly involved, with yards, farms, and furniture crafting available. Houses can also be built anywhere in the world and come in various types, sizes, and architectural styles. Head to AAportal.net for all the details.

  • The Daily Grind: Do you want directed content in a sandbox MMO?

    by 
    Jef Reahard
    Jef Reahard
    05.04.2011

    XL Games' ArcheAge has been generating a fair amount of buzz lately, in no small part due to the fact that some starving sandbox fans are pinning their hopes on the upcoming Korean import. One thing worth noting, however, is that XL is positioning ArcheAge as a third-generation MMORPG that combines the best of the previous generations as opposed to a throw-back to the days of Asheron's Call or Ultima Online. To borrow a phrase, ArcheAge will be a "sandpark." What this means isn't completely clear, but we do know that the title will feature quests, lootable gear, and a class system of sorts (albeit one designed to provide a much larger range of player options than your typical themepark). ArcheAge's "sandboxiness" seems to stem from its deep crafting, housing, and farming/gathering systems, plus its flexible progression options. For today's Daily Grind, we're curious as to your thoughts on such an amalgamation. Are you looking forward to ArcheAge and other potential third-gen games like it? Put another way, do you want directed content in your sandbox? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • XL Games teases new ArcheAge trailer

    by 
    Jef Reahard
    Jef Reahard
    04.28.2011

    The ArcheAge publicity machine is starting to make a bit of noise (and it's about time too, the title's been in development since 2006). XL Games has just released a brief video preview -- which is itself a teaser for a full-length trailer that will debut shortly. The game is also gearing up for its third Korean closed beta, with testing scheduled to kick off on May 24th. The video crams a ton of new footage into its one-minute running time, and we're unabashedly salivating for the full-length trailer as well as the game. ArcheAge is the brainchild of noted Korean developer Jake Song, and looks to fuse sandbox and themepark elements to create the first "third generation" MMORPG experience. ArcheAge also features music from renowned Korean composers Yoon Sang and Shin Hae Chul, and fantasy novelist Jun Min Hee is involved in the conceptualization of what XL calls "game scenarios." ArcheAge is being developed using both CryEngine 2 and 3, and aims to set the standard for both graphical performance and varied gameplay options. Feast your eyes on the teaser after the cut.

  • ArcheAge's Jake Song says balance doesn't mean equality

    by 
    Jef Reahard
    Jef Reahard
    04.18.2011

    ArcheAge lead developer Jake Song has answered a round of fan-generated questions at OutpostGamez. The interview starts out with some interesting nuggets on world size and fast travel before moving on to a variety of topics including player content, crafting and the economy, and class balance. "Those balance issues concern us as well. We will test and balance classes constantly. However, we don't think that all the combinations should be equivalent. There will be a class that is far more difficult than others," Song says. ArcheAge is also setting the hearts of sandbox fans aflame courtesy of its deep non-combat gameplay, which purportedly includes an extensive crafting and economic system. Song cautions that while XL Games intends for the player economy to take precedence, the devs are not omitting loot drops and their associated mechanics altogether. Instead, XL is limiting the usefulness of mob drops in relation to their player-made counterparts. "Crafted items will be allowed continuous enhancements and improvements whereas such obtainable items wouldn't," Song explains.

  • New ArcheAge trailer released, Jake Song talks player content [Updated]

    by 
    Jef Reahard
    Jef Reahard
    04.15.2011

    If you're as starved for news about ArcheAge as we are, the new video accompanying XL Games' announcement of ArcheAge China is akin to a desert oasis. The clip features a good amount of new in-game footage as well a bit of narration from lead designer Jake Song. What's the occasion? It seems that XL has partnered with Tencent Games to bring the sprawling fantasy sandbox MMO to the Chinese market, and the new trailer was created to show the game at Tencent's recent annual press conference. If you're an English-speaker, Song's comments (which appear in the video from approximately 1:30 to 2:20) have been translated at MMO Culture, and they illustrate how ArcheAge is being positioned as a third-generation MMORPG that refines the best of all that has come before. "The third generation online games use the previous two generations as the basics, further improving content and visuals. More importantly, players themselves can now create content and playing styles themselves, permanently reshaping the in-game world. When players log into the same place after some time, the place might look totally different," Song says. Click past the cut to watch the video and also note that the video repeats itself around the 7-minute mark. We'll post a higher quality embed as soon as one becomes available. [Update: We've embedded a subtitled 720p version of the video behind the cut. Thanks to ArcheAge-Online.com for sharing the upload!]

  • ArcheAge upgrading to CryEngine 3

    by 
    Jef Reahard
    Jef Reahard
    03.30.2011

    Development on XL Games' ArcheAge continues apace, and several fan sites are reporting that the fantasy sandbox MMORPG will be adding a spiffy new graphics engine to its lengthy list of features. Prior to this year's GDC, ArcheAge was being marketed as a CryEngine 2 title -- and was already somewhat renowned for its lush visuals and hyper-detailed environments. Apparently XL and lead developer Jake Song saw room for improvement, though, since ArcheAge will be transitioning to CryEngine 3 according to a reputable South Korean gaming news website. There is also some fan speculation regarding when the new engine will see the light of day. ArcheAge will be kicking off its third Korean closed beta phase in April (still using CryEngine 2), with deployment on the newer technology coming later this year (and possibly coinciding with open beta). Head past the cut for a CryEngine 3 demo video from this year's GDC (the ArcheAge footage begins at the two-minute mark).

  • ArcheAge dev diary talks housing, questing, and spreading diseases

    by 
    Jef Reahard
    Jef Reahard
    03.24.2011

    XL Games' ArcheAge is starting to pick up a bit of a following here in the West, and that can only be a good thing for starving fans of the sandbox subgenre. Jake Song's fantasy opus is currently undergoing closed beta testing in its native Korea, and as XL's devs post Q&A features on the game's website, dutiful fans translate them into English. The latest set comes to our attention courtesy of ArchAge Online.com, and covers a wide range of topics including questing (both local and regional variants), player housing, the game's achievement system, and player and NPC illnesses. "If you wander into a town that's full of infected characters, you'll probably catch something yourself! Then again, you could get sick on purpose and then pay a visit to someone you don't really like, but that's risky in it's own way," the dev diary explains.

  • Nintendo DSi XL review

    by 
    Sean Hollister
    Sean Hollister
    03.26.2010

    Since Nintendo first asserted sole domination over the handheld gaming market with the release of the paperback-sized Game Boy in 1989, the company has striven time and again to make its pocket systems smaller, meeting fantastic financial success along the way. Nintendo did it with the Game Boy Pocket, the Advance SP, the Micro, the DS Lite and again ever so slightly with the DSi -- the last even at the expense of backwards compatibility and battery life. Now, for the first time in the company's history, it's made an existing platform bigger, with questionable reasons as to why. Does the Nintendo DSi XL squash its predecessors flat? Or is Nintendo compensating for something? Find out inside. %Gallery-89058%

  • Nintendo DSi XL hands-on

    by 
    Ross Miller
    Ross Miller
    02.25.2010

    Sure, it's been available in Japan for quite some time, but this is the first chance we've gotten to really sit down and play with Nintendo's "more communal" (as we overheard one PR rep describe it, given it's propensity for more eyes comfortably viewing the screens) portable gaming experience, the DSi XL. So let's get the comparisons out of the way: obvious volumetric differences aside, the maximum brightness versus the DSi seems to be slightly higher, and the stylus is inexplicably a handful of millimeters longer -- not a big deal, but you'll definitely figure it out when trying to stuff it into an older model. We're not really a fan of the top lid being glossy again -- we rather like the matte DSi lid, and this one seems even more fingerprint-coveting than its DS Lite predecessor. So with all that said, is the extra screen size worth it? Admittedly we do appreciate the extra room, and it comes without a cost to the picture clarity. The inherent tradeoff, however, is a complete inability to stuff this in our pockets -- we had better luck with the Mini 5, to be blunt. You'll be able to decide for yourself soon enough, but in the meantime, there's pictures below and video after the break! %Gallery-86454%

  • TomTom XL 335S: mostly the same, but slightly cheaper

    by 
    Nilay Patel
    Nilay Patel
    10.13.2009

    Maps cost money, people -- and if you're TomTom and you're trying to shave a couple bucks off your latest nav unit, you can do it by leaving some out. Like, say, maps of Mexico. That's really the only difference we see between the $239 XL 335S announced today and the $249 XL340S announced back in April -- both have 4.3-inch touchscreens and the usual Map Share, IQ Routes, and Advanced Lane Guidance features, but the new kid won't go south of the border. We'd spring for the extra peace of mind, honestly -- but if you're willing to live dangerously, the 335S is on sale now.

  • TomTom intros ONE 140 and XL 340 series, ships GO 740 LIVE

    by 
    Darren Murph
    Darren Murph
    04.01.2009

    TomTom decided to bust out a pair of announcements this morning, so we won't waste any time getting right to the crux of it. That splendiferous GO 740 LIVE, which was introduced at CES this January, is finally shipping in the US of A. If you'll recall, this is TomTom's first connected navigation system, which can download real-time traffic information, fuel prices, weather reports, etc. If you're intrigued, you can snag one now with three months of LIVE Services for $399.95. Moving on, we've got four new systems entirely: the ONE 140 / ONE 140s (3.5-inch display; 140S announces spoken street and place names) and the XL 340 / XL 340s (4.3-inch display; 340S includes speech functions). Each of these include the company's IQ Routes technology and Advanced Lane Guidance, features that were previously reserved for higher-end PNDs; furthermore, the new crew also includes maps of Mexico. Catch 'em all this month for $179.95, $199.95, $229.95 and $249.95 in order of mention.[Via GPSReview]Read - GO 740 LIVE now shipping in USRead - ONE 140 Series and XL 340 Series%Gallery-49036%

  • VUDU permanently cuts retail price of movie set-top-box in half

    by 
    Darren Murph
    Darren Murph
    02.09.2009

    We had a sinking feeling those promotional prices over the holidays wouldn't stick once Santa had done his duties, but rather than ratcheting price tags back up entirely, it has decided to permanently reduce the retail price on its standard VUDU movie set-top-box by half. As of now, prospective buyers can snag a box for $149 (down from $299), while the more capacious VUDU XL is dropping from $999 to $499 (and that'll include a gratis home theater connectivity software package). Also of note, the rack-mountable VUDU XL2 is stooping from $1,299 to $799 for those who prefer that form factor. So, these stickers low enough for you? Or are you really planning to wait 'til Christmas 2009 to score an even more special deal?

  • Double toil and trouble, VUDU rumor pot bubbles over

    by 
    Steven Kim
    Steven Kim
    08.24.2008

    With apologies to Shakespeare, something is brewing at VUDU. With CEDIA just around the corner, the company has laid off some of its staff, most notably some of its marketing higher-ups. Additionally, rumors are swirling regarding just about every aspect of the upstart company's future. CEPro got some talk-time with the VUDU's national dealer channel manager, and a theme of decreased emphasis on the retail channel seems to run throughout the conversation, punctuated by a end-of-life status on the VUDU X100. Meanwhile, the company is making some CEDIA promises for its custom-install-targeted VUDU XL: more HD content (1,000 titles), more connectivity (HD over component) and lifetime warranties on purchased titles. It's all rumor, but we wouldn't be surprised to see VUDU move exclusively into the custom-install market where it seems to have a toe-hold. So what say ye -- is something rotten in VUDU, or should we hang up the codpiece and get back to work? [Image courtesy Blog of Wishes] Read - CEPro's VUDU interview Read - VUDU CEDIA plans

  • Canon's new XL H1S and XL H1A prosumer HD camcorders

    by 
    Paul Miller
    Paul Miller
    04.10.2008

    Canon's building on its well-received XL H1 prosumer, interchangeable-lens video camera with the new XL H1S and XL H1A. The primary addition shared by the new cameras is the updated 20x HD Video Lens III, but there are also improvements to the image and color settings, audio input capabilities and an external LCD monitor output plug. The XL H1S bests the H1A with uncompressed HD-SDI output, but will run you a full three grand more when it hits in June for $9,000, with the H1A landing mid-July for $6,000.

  • MS drops the banhammer on fake Live accounts

    by 
    Richard Mitchell
    Richard Mitchell
    11.27.2006

    German Xbox site, Xbox Archiv, is reporting that Microsoft will soon begin banning fake Xbox Live accounts. By fake, we mean false accounts created to download content outside of your home region. For example, if you live in America, you might create an European account to download UK Marketplace content -- something many people did for the Vegas single player demo. Rising concerns of copyright violation, especially in light of the recently launched Video Marketplace, are no doubt forcing MS to crack down on fake accounts. Supposedly, Microsoft will begin banning all accounts whose IP address doesn't match the region for which the account was created. However, the article, in part due to the wonky translation, doesn't make the extent of the banning clear. Will Microsoft only ban European and Japanese accounts trying to access US material, or will it ban US accounts accessing European and Japanese material as well?If Microsoft does start banning fake accounts, will it affect you? [Via Xboxic]

  • Comcast, NFL Network-HD team up in Detroit

    by 
    Richard Lawler
    Richard Lawler
    01.25.2006

    Everybody is getting ready for Superbowl XL, and for those of us in the Detroit area that includes Comcast and the NFL Network. The NFL Network isn't normally available full-time in HD here, but it has shown up in the last few days. According to Multichannel News, the two are working together to provide access to residents and those just in town for the game. Up until February 7th, you'll be able to view NFL Network on analog cable as well as NFL Network HD on digital cable.Hopefully this leads to NFL Network always being in high definition on Comcast, the NFL has one of the largest libaries with all their NFL Films content.