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  • Google; logo by L-Dopa

    Smartwatches failed to excite in 2016

    by 
    Cherlynn Low
    Cherlynn Low
    12.31.2016

    When the first smartwatches made it to our wrists a few years ago, we were willing to overlook shortcomings because the product category was in its infancy. But the technology has had time to mature, and 2016 should have been an exciting year in this space. Instead, we saw a number of important brands pull out of the smartwatch race; meanwhile Google deferred major updates to 2017. Smaller but significant companies were swallowed by competitors, and the devices that did launch this year were unexciting at best. Smartwatch sales started to decline in the second quarter, and while the all-important holiday shopping numbers haven't been tallied yet, the future isn't looking good for the category.

  • Mike Blake / Reuters; logo by D-Lopa

    The year of Yahoo's undoing

    by 
    Jessica Conditt
    Jessica Conditt
    12.30.2016

    It's not often that we're able to quantify the crappiness of a particular year, but Yahoo's 2016 was so tragic that it ended with a hefty, widely publicized price tag: $1 billion. That's the size of the discount that Verizon requested on its purchase of Yahoo, just three months after the $4.83 billion acquisition went public. That deal (and the discount) is still in the works, and it's expected to close early next year, but Verizon clearly feels it has the upper hand in negotiations. And, after Yahoo's year of hacking disclosures, government spying and security issues, it's easy to see why.

  • Jordan Parks Photography via Getty Images; Logo by L-Dopa

    The year's biggest loser was the American public

    by 
    Terrence O'Brien
    Terrence O'Brien
    12.30.2016

    Even if we judge 2016 purely on the musical legends it stole from us, it would be an awful one. The truth is, this year has been rough by any standard. Our social networks, ostensibly designed to connect us, led us to turn on one another. Incidents of harassment and abuse came to define Twitter. Our already bitter and destructive discourse dissolved even further in the midst of a divisive election season. Meanwhile Facebook was flooded with an alarming number of fake news stories. And if that wasn't enough, we were constantly reminded that none of us are safe from the seemingly endless barrage of hackers. Yep, this year the American public lost, big league.

  • Erik Sagen

    The Engadget Podcast Ep 20: I Can't Stand Up For Falling Down

    by 
    Terrence O'Brien
    Terrence O'Brien
    12.30.2016

    It's the last episode of the year and host Terrence O'Brien is closing things out with managing editor Dana Wollman and reviews editor Cherlynn Low. After looking at the biggest winners of 2016 last week, the crew is taking on the biggest losers. That means exploding phones, shady medical startups and trolls galore. Plus the standings for Flame Wars are finalized ahead of CES, so get ready 'cause things might get real weird next week.

  • Nick Summers/ Engadget; Logo by L-Dopa

    2016 was a hard year to be an Apple fan

    by 
    Nathan Ingraham
    Nathan Ingraham
    12.29.2016

    Tim Cook and the rest of Apple's leadership will probably not look back fondly on 2016. iPhone sales declined for the first time, and Apple's profits followed suit. There are still bright spots, like the company's growing services business, and the company is still making insane amounts of money. Even so, the stalled growth has to be concerning to both the company and its investors. Don't get me wrong, I'm not here to pity Apple. I'm here to commiserate with its fans, the ones who Apple shafted this year. Particularly those of us who waited all year long for a substantial update to the Mac lineup only to be offered a pair of intriguing but compromised new laptops. Or those of us who bought an iPhone 7 and can't use the headphones included with it in our new MacBook Pro, or even those of us trying to figure out which iPad to buy. Across the board, Apple has confusing product lineups with weird and unnecessary compromises. And if you believe the wailing of aggrieved fans across the internet, it seems like plenty of loyal Apple supporters might be contemplating life outside the company's ecosystem. How did we get here?

  • Esten Hurtle / Twitter; logo by L-Dopa

    Twitter spent 2016 pouring gasoline on its fires

    by 
    Daniel Cooper
    Daniel Cooper
    12.28.2016

    Twitter isn't a single entity, but a conglomeration of communities that use the same platform for various purposes. There's weird Twitter, political Twitter -- hell, there's even a cute animal pictures Twitter. Beyond communication in 140-character snippets, there's only one other thing that the service's disparate users can agree on: the fact that the site has failed to fix any of the fundamental problems that have dogged it for years.

  • Chris Velazco/Engadget; logo by L-Dopa

    Samsung's 2016 went up in smoke

    by 
    Chris Velazco
    Chris Velazco
    12.27.2016

    Samsung's year started well, all things considered. The Galaxy S7 and S7 Edge were bona fide hits. The company's financials looked great. Its position as the global leader in the smartphone market was assured. And then the Galaxy Note 7 happened. After months of success, Samsung's year started to unravel -- quickly.

  • Theranos; logo by L-Dopa

    Theranos had an awful year, and it only has itself to blame

    by 
    Daniel Cooper
    Daniel Cooper
    12.26.2016

    Theranos was -- is -- a blood-testing startup that promised to identify illnesses from a single drop of blood. Its innovative hardware, called Edison, could quickly spot diseases without the need for vials of blood. It was so revolutionary that pharmacy chain Walgreens partnered with the startup to offer "wellness centers" inside its stores. Except the biology and technology that underpinned Theranos' business was possibly junk, and the company spent the bulk of 2016 trying to convince everyone that it wasn't a massive con.

  • The worst gadgets of 2016

    by 
    Andrew Tarantola
    Andrew Tarantola
    12.26.2016

    2016 was a year in which the fates seemingly asked, "Oh, you think that's bad? Here, hold my beer." We lost a Prince but gained a nacho-cheese-flavored, would-be king. We saw drones that couldn't stop falling out of the sky, Snapchat filters that only a racist uncle could love and more poorly executed gadget gimmicks than you can shake a selfie stick at. Here are some of the cringe-worthiest consumer products we had the misfortune of covering this year.

  • The biggest losers of 2016

    by 
    Terrence O'Brien
    Terrence O'Brien
    12.26.2016

    Last week we broke down the biggest winners of 2016. This week, we're taking a look at the biggest losers. Yahoo has clearly had one of the worst years in history for a company. And, unless something changes soon, this whole mess with the NSA and 1.5 billion hacked accounts could become the problem of Engadget's parent company Verizon. So, there's that. Of course there was Samsung's parade of exploding gadgets and Twitter... well, Twitter just couldn't seem to get its act together. It's now known as the platform of choice for trolls and white supremacists as much as it is for forcing you to distill complex thoughts into 140-character fragments. Of course, between the explosion of fake news and the continued hostility towards the science of climate change, the biggest loser of 2016, might just be the American public. Check out all of Engadget's year-in-review coverage right here.

  • Engadget; logo by L-Dopa.

    AI was everywhere in 2016

    by 
    Mona Lalwani
    Mona Lalwani
    12.25.2016

    At the Four Seasons hotel in South Korea, AlphaGO stunned grandmaster Lee Sodol at the complex and highly intuitive game of Go. Google's artificially intelligent system defeated the 18-time world champion in a string of games earlier this year. Backed by the company's superior machine-learning techniques, AlphaGo had processed thousands and thousands of Go moves from previous human-to-human games to develop its own ability to think strategically.

  • Reuters; logo: L-Dopa

    2016 was the year that Facebook tried to take over the world

    by 
    Nicole Lee
    Nicole Lee
    12.24.2016

    Facebook had a busy 2016. It introduced chatbots to Messenger, repositioned Instagram as a Snapchat competitor and helped make virtual reality mainstream with Oculus. But as all of that was going on, Facebook also became one of the most powerful media companies on the planet. As more than a billion people flocked to the site for news, its influence on the world stage is undeniable. With live video, the Presidential election and the fake news scandal that followed, Facebook's impact was more evident in 2016 than ever before.

  • Engadget; Logo by L-Dopa

    In 2016, emoji kept it 💯

    by 
    Mat Smith
    Mat Smith
    12.24.2016

    In addition to everything else that happened in tech this year, something small, cute and unassuming wormed its way into your smartphone, your social network and even your MacBook keyboard. While emoji have been around a while, this was the year these pictographs firmly lodged themselves into our lives. It's become less like immature shorthand and more like another language.

  • Netflix; logo by L-Dopa

    Netflix never slowed down in 2016

    by 
    Richard Lawler
    Richard Lawler
    12.23.2016

    Netflix stormed through 2016, starting with its unprecedented announcement of (nearly) worldwide availability. A slew of popular originals kept the momentum going and viewers happy, despite a midyear price hike. Now, Netflix has cemented its place as a media giant, with more customers and reach than any of its big-cable competition. These days, you can even watch Netflix on a Comcast cable box -- something that seemed unthinkable just a few years ago.

  • The best games of 2016

    by 
    Engadget
    Engadget
    12.22.2016

    The year is nearly over, and I don't think I'm alone in saying that I'm ready to leave behind the dark, twisted fantasy that is 2016. No matter your political persuasion, social status or country of residence, you'll have felt disquieted by events at some point this year. The sheer scale of 2016's failings allows for such blanket statements. Natural disasters, mass shootings and political events have left me buffeted by wave after wave of anxiety. Because of this never-ending cycle of unease, video games have been more important to me this year. Of course, they're always a form of escapism, but in 2016 they've had to function as a kind of digital cocoon. Gaming has been a place to retreat. A moment of respite. Whether passing the minutes on a mindless clicker or puzzle game, losing myself for hours in grand strategies and sport sims or taking a long weekend to head out on a fantastic adventure, gaming has helped me. A lot. Perhaps that's why I've been reacting to game delays with all the composure of a YouTube commenter. And, God, the delays have come thick and fast.

  • The best gadgets of 2016

    by 
    Devindra Hardawar
    Devindra Hardawar
    12.22.2016

    A year ago, virtual reality felt almost like a pipe dream. But during 2016, we saw the launches of the Oculus Rift, HTC Vive, PlayStation VR and Daydream, a new mobile platform from Google. VR is here, and it's very much . . . well, real. We're still waiting for more games to appear and for the price of truly immersive platforms to fall, but it's an auspicious start for a category that's sometimes felt overhyped. Of course, there was even more great stuff this year beyond VR. We've seen the steady evolution of smartphones with Google's Pixel devices, the iPhone 7 Plus and Samsung's Galaxy S7 line (with the Note 7 being the obvious exception). Both Dell and HP delivered some of the most refined laptops we've ever seen (sorry, MacBook Pro). And we can think of a few more standouts too. Find all of our favorite gadgets of 2016 in the gallery below.

  • Shutterstock; logo by L-Dopa

    NASA dominated space and social media in 2016

    by 
    Mariella Moon
    Mariella Moon
    12.21.2016

    "We all have a thirst for wonder," American astronomer Carl Sagan wrote in his sci-fi novel Contact. "It's a deeply human quality." And it's partly thanks to this "thirst" that NASA had the space game on lock this year, even though it doesn't have access to as much money as it used to. The agency stepped into 2016 armed with $19.3 billion in government funding. Yes, that's almost a $1 billion more than what the administration originally asked for, but it's also significantly lower than NASA's budget in previous years, when adjusted for inflation.

  • Roberto Baldwin/Engadget; logo by L-Dopa

    Tesla's master plan was realized in 2016

    by 
    Roberto Baldwin
    Roberto Baldwin
    12.20.2016

    Tesla started in 2006 as a niche electric sports car manufacturer. Its 2008 Roadster had an insane range of 244 miles and an equally bonkers price of more than $100,000. It was the first step in CEO Elon Musk's 2006 master plan to eventually bring a high-range, reasonably priced EV to the masses. Ten years later, that strategy is finally about to pay off.

  • Roberto Baldwin/Engadget; logo by L-Dopa

    This was the year of VR, until AR stole it

    by 
    Aaron Souppouris
    Aaron Souppouris
    12.19.2016

    This was supposed to be the year of virtual reality, but barely had 2016 started when Microsoft threw a spanner in the works with the announcement of HoloLens. Rather than taking us to a virtual world, Microsoft's headset pulls virtual objects into our own. Microsoft calls these objects Holograms, much to the chagrin of hologram enthusiasts, but most people know them as tenets of mixed, or augmented, reality. It's already being touted as the next next big thing. Of course, 2016 was full of VR. With spring came the retail launch of the Oculus Rift and HTC's Valve-endorsed Vive. Both require two things: a lot of cash and a lot of power. The Rift costs $599 while the Vive is $799 (including controllers and tracking accoutrements). But then you need to factor in the price of a PC that can support the high-fidelity, high-speed visuals VR requires. A typical all-in price started from $1,500, putting it out of the range of all but the most ardent of gamers. That price has dropped and will continue to drop as cheaper, better graphics cards are released.

  • Image by L-Dopa

    2016: The year in winners and losers

    by 
    Terrence O'Brien
    Terrence O'Brien
    12.19.2016

    2016 was an interesting one, that's for sure. To celebrate its quickly approaching end, we're going to spend the next two weeks looking back at the most important story lines of the year -- starting with the biggest winners of 2016. (Don't worry, next week we'll be taking shots at the biggest losers.) Over the next six days Engadget will take stock of who is entering 2017 in a much better position than in 2016. Facebook for one, has started to really pull away from its social media competitors, despite its struggles with fake news. And, after years of being promised that VR or AR would go mainstream, 2016 finally seems to have delivered. Oh, and we also saw emoji evolve from a bunch of silly pictures into a full-fledged language of its own -- one that represents the diversity of our society. So stay tuned through December 31st as we run down the biggest winners and losers of 2016. Check out all of Engadget's year-in-review coverage right here.