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Remember Me launched in June 2013 to mostly mediocre reviews. Our own critique called its animations "stilted and poorly portrayed," and found the overall experience disappointing. That following January, French developer DONTNOD entered "judicial reorganization," meaning the studio wasn't keeping ...

9 months ago 0 Comments
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Remedy Creative Director Sam Lake took a moment at Gamescom 2014 to discuss the manipulation of time in the developer's upcoming adventure, Quantum Break. The studio that created Alan Wake is now tackling what amounts to a "superhero origin story" in the Xbox One exclusive that gives players the ...

9 months ago 0 Comments
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Life is Strange is DONTNOD's second game ever – it's also the studio's second game starring a woman, following 2013's Remember Me. "That's not us trying to be different for the sake of being different," Creative Director Jean-Maxime Moris said during a demo at Gamescom. "It's not as if we'...

9 months ago 0 Comments
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"The recent decision to release the upcoming Rise of the Tomb Raider as an Xbox One exclusive alienates the majority of the fan base and will ultimately lead to the demise of the franchise." For a vocal group of fans it's not just a business move, but a killing blow. Microsoft's claim to Rise of...

9 months ago 0 Comments
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If you've got your eye on Black Desert now that it's definitely making the trek to the West, then Brian Oh is a name you'll want to know. He's Pearl Abyss' director of overseas business, and 2P chatted him up at this past weekend's ChinaJoy about class balance, sea battles, costumes, dyeing, swimmi...

9 months ago 0 Comments
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If you've been following the development of EVE Online lately, chances are you've heard of Andie 'CCP Seagull' Nordgren and her mission to make deep space colonisation and player-built stargates a reality. Andie has spearheaded the direction of EVE's development over the past few expansions and has...

10 months ago 0 Comments
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Today's edition of the Flameseeker Chronicles is a little bit special. We've got the teaser trailer for Guild Wars 2's next living world release, The Dragon's Reach: Part One. We've got some sweet screenshots provided by ArenaNet to feast your peepers on: aw, yeah. And if that's not enough, I got t...

10 months ago 0 Comments
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The past releases of developer Tales of Tales have often defied recognizable genres, and even avoided conventional principles of what a game is defined to be. Experiences like The Endless Forest, Fatale, and The Path have brushed up against familiar gaming mechanics but never really fully embraced ...

10 months ago 0 Comments
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Yesterday, Massively reported on the impending bankruptcy filing and cancellation of Kickstarted Winterkewl/Yogscast game Yogventures! and the alleged transfer of its assets over to TUG, a sandbox game by Nerd Kingdom that we've written about since its reveal last year. Journalists and gamers have ...

10 months ago 0 Comments
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Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week via livestream; this afternoon, we're examining the RvR map and territory control. Massiv...

10 months ago 0 Comments
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Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week via livestream; this afternoon, we're digging into my personal favorite: crafting and econ...

10 months ago 0 Comments
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Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week on the game's livestreams; today, let's talk about making magic. Massively: When develope...

10 months ago 0 Comments