dead-rising-3

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  • Gaming deals: $200 Batman, The Last of Us PS3 bundle, Xbox One games, Battlefield 4 for PS4 $50

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    11.23.2013

    Black Friday is making our wallets cower as it looms in the distance, but why wait until then to start your financial downfall? Kmart is currently offering a 250GB PS3 with The Last of Us and Batman: Arkham Origins for $200. If you've already jumped into the current console generation, Amazon is selling select Xbox One games for $50, including Dead Rising 3, Forza Motorsport 5, Ryse: Son of Rome, LEGO Marvel Super Heroes and ... Angry Birds: Star Wars. If you'd prefer to play on the PS4 and are generally optimistic, you can also buy Battlefield 4 for PS4 for $50 and hope that its issues are resolved before it reaches your doorstep. Since we're talking deals, Steam users can pick up Need For Speed: Hot Pursuit and Rage for $4.99 each this weekend, the latter of which can be played for free until 4pm Eastern Time. The ARMA series and most of its DLC can also be had for 80 percent off, meaning you can pick up Steam's ARMA selection for $18.98. Update: Amazon is also offering select games from the PS4 launch lineup for $50 apiece, including Knack, Need for Speed: Rivals, Call of Duty: Ghosts, Madden NFL 25 and FIFA 14. [Thanks, Jack!]

  • Joystiq Streams: Ryse Son of Rome, Dead Rising 3, Killer Instinct [Watch the replay!]

    by 
    Xav de Matos
    Xav de Matos
    11.21.2013

    Update: The live stream has ended. Watch the replay above. If you've read our reviews for Ryse: Son of Rome and Dead Rising 3, you may want to learn even more about two of Xbox One's biggest launch games. Your pals at Joystiq are streaming them both in a special edition of our Joystiq Streams feature, right here at 4:30 p.m. Eastern. Xav and Richard will be there to answer your questions while they murder barbarians and/or zombies. Be sure t jump into the chat on the official Joystiq Twitch stream page!

  • Dead Rising 3 launch trailer arrives in style

    by 
    Mike Suszek
    Mike Suszek
    11.19.2013

    This trailer for Dead Rising 3 introduces players to its three core elements: zombies, protagonist Nick Ramos and weapons he uses to destroy said zombies. Our review says it's a vehicle to "discover and create new playthings to dismember the undead." The game launches Friday with the Xbox One.

  • Dead Rising 3 review: Combo party

    by 
    David Hinkle
    David Hinkle
    11.18.2013

    We'll be rolling out Xbox One review coverage all the way through launch on November 22. Read all of our coverage right here! There aren't too many problems that can't be solved with a blow torch and a few well-scrounged supplies. This is what I've learned from Dead Rising 3, which evolves the patchwork weapon-crafting mechanic introduced in Dead Rising 2 in some very natural and helpful ways. Now you can build custom weaponry and vehicles, often to great comical effect, anywhere you want in the game world of Los Perdidos. Dead Rising 3 doesn't greatly deviate from the series' sandbox formula, but rather chooses to dump loads of new toys and even more zombies into the play pit with you.

  • Dead Rising 3 includes Mega Man gear, if you can earn it

    by 
    Earnest Cavalli
    Earnest Cavalli
    11.14.2013

    By now it has become series tradition, so it's little surprise to learn that Dead Rising 3 allows players to equip items straight out of Mega Man X. Slightly more surprising are the lengths you'll need to go to in order to earn your Mega Man X costume and Mega Buster weapon. In previous Dead Rising entries, most of the Mega Man-themed equipment could be found by raiding the right stores, but Dead Rising 3 demands players complete the game twice to earn the full ensemble. Once to earn the costume, then again on Nightmare Mode (which reinstates the classic Dead Rising time limit) to earn the Mega Buster. That may seem like a lot of effort for fan service, but if past Dead Rising games are any indication, the Mega Buster should be an obscenely over-powered weapon that destroys zombies (and most boss characters) in a single shot.

  • Xbox One 'His and Hers' ad is disruptive, cute

    by 
    Mike Suszek
    Mike Suszek
    11.11.2013

    Microsoft's Xbox One hardware teaser wasn't the only video for the new console that it unveiled this morning. It also published a brief "His and Hers" ad in which a lady named Jennifer uses Kinect voice commands to begin playing Dead Rising 3 while her boyfriend is watching a soccer match.

  • Dead Rising 3 story shows good guys, bad guys, dead guys

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    11.09.2013

    Dead Rising 3 hosting city Los Perdidos has a lot of inhabitants, but they aren't all on the same page. Some just want to live, others just want to kill things, and some of them just want to eat everything in sight while wearing a cold, dead stare. At least there's a trailer to sort it all out!

  • Dead Rising 3 networking suffered with more than two players

    by 
    David Hinkle
    David Hinkle
    11.08.2013

    It's not that Xbox One launch game Dead Rising 3 can't support more than two players in online co-op, but during some "rough tests," developer Capcom Vancouver found it be too stressful on the network connection. "Obviously we'd like to have three players, four players, more players, and we did some rough tests, and the networking fidelity started to break down," producer Mike Jones revealed to OXM. More players in the sandbox also presents a problem when it comes to zombie AI, which not only governs where zombies spawn but also pushes hordes to identify and engage players. It's enough stress on the game to account for two players independently running around Los Perdidos, Dead Rising 3's sandbox, but when you add more players "it becomes this crazy, exponentially more complicated problem." Jones added, however, that more human players is something the developer is "definitely going to explore." But, for Dead Rising 3, it's more about focusing on "a meaningful two player co-op experience" that builds upon the co-op groundwork laid by Dead Rising 2. "But yeah, I'm a big versus player, I love that stuff, so I think in the future we're definitely going to explore how we can get more players in there." We were able to check out a near-final build of Dead Rising 3 at Microsoft's Xbox One showcase event last week. In our preview, we talked about the joy of creating new weapons and vehicles, and discussed the frame rate issues that arose when tearing around Los Perdidos in any kind of speedy conveyance.

  • Dead Rising 3 and the stuttering car conundrum

    by 
    David Hinkle
    David Hinkle
    11.06.2013

    Mobility has always been an issue with the Dead Rising games. No entry in the series until Dead Rising 3, the upcoming Xbox One launch game, has created a big enough sandbox for vehicles to be a crucial component of the experience. There have been cars before, but their use was limited by confined spaces and the lack of a real street system. At an Xbox One showcase event in San Francisco last week, I was able to sample two of Dead Rising 3's planned seven chapters from its single-player campaign – which sets players loose in a massive city called Los Perdidos as mechanic-turned-hero, Nick Ramos. Los Perdidos is big, so you finally have the chance to put your driving skills to work instead of being forced to hoof it all over town. There's just one problem: the frame rate.

  • Dead Rising 3's SmartGlass app lets NPC call, probably not for bowling

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    11.02.2013

    Capcom Vancouver developer Brent Arnst wrote about the creation of Dead Rising 3's SmartGlass app in a Gamasutra blog yesterday, detailing the way the zombie-ridden universe's survivors will interact with it. Arnst noted a character that will call and text the player "at any time to offer advice, new missions or tempting prizes," an idea stemming from the team's desire to make the SmartGlass implementation feel more natural for the game. Developing a relationship with this character will offer missions that are only available to those using SmartGlass. Completing these missions will award the player with access codes, a currency that unlocks and expands options for the game's military apps, which allow the player to call for air strikes or launch of flares to distract zombie hordes. USB sticks containing details for a hint-providing app or new ringtones and wallpapers for SmartGlass will also be hidden throughout the game. The blog mentioned other apps for SmartGlass as well, including a map, a news feed with mock stories, a hint system, an item finder and a way to track missions. Arnst also shared the idea of "being able to 'call' up your nearest safe house and have a survivor you had previously rescued run to your aid." That kind of sounds like the perfect way for survivors to redeem themselves for the brainless, infuriating actions of their predecessors.

  • Lost Planet 3 ships 300,000 units, Dead Rising 3 aims for 1.2 million

    by 
    Sinan Kubba
    Sinan Kubba
    11.01.2013

    Capcom has put a number to the "below expectations" performance of Lost Planet 3, that of 300,000 units shipped worldwide as of the end of September. While that only represents its first month at retail, the shooter sequel developed by Californian studio Spark Unlimited failed to hit performance targets in Europe and North America. The Japanese company previously expressed disappointment in the "excessive" amount of projects outsourced overseas, which it believed led to a decrease in quality. Capcom previously deemed Lost Planet 2 an underperformer, but that game went on to ship 1.5 million units worldwide. That said, based on its first month figures Lost Planet 3 will have done very well if it matches that performance. It's not all doom and gloom for Capcom. For starters, the 1 million units shipped by console and PC ports of Resident Evil: Revelations were in line with projections. Also, expansion/follow-up Dragon's Dogma: Dark Arisen came in at 650,000 units, comparing favorably to the million-plus shipped by the original game. Then there's the small matter of Monster Hunter 4, with the 3DS juggernaut shipping 3 million units in its first month - and that's just in Japan. Looking ahead, Capcom's big name game in the second half of its fiscal year is Dead Rising 3. Given it's a launch game on Xbox One, there's pragmatism to the company's projections of 1.2 million units shipped by the end of March 2014. While Dead Rising 2 shipped 2.2 million units a few years ago, Capcom put that game out on Xbox 360, PS3, and PC. As it stands, the sequel is exclusive to the Xbox One.

  • Dead Rising 3 season pass, DLC plans crawl from the grave

    by 
    Earnest Cavalli
    Earnest Cavalli
    10.30.2013

    Capcom has revealed DLC plans for Dead Rising 3, including word that four big additions are planned for the game as well as a discounted season pass. There's scant information on these additions, beyond word that each will include "new playable characters, missions, weapons, and more," but Capcom has revealed each DLC pack's title. First up is "Operation Broken Eagle," which will be followed by "Fallen Angel," "Chaos Rising" and "The Last Agent." It's unknown when this DLC will be released, but Capcom has revealed that each pack will be priced at $10. Those who purchase the season pass will receive all of this DLC plus an exclusive "Nick Ramos Tribute Pack," which includes a new car and costume for the Dead Rising 3 protagonist, for $30. In case your eyes glazed over at the sight of dollar signs, Capcom has also issued a new trailer for the game, which you can find above. It's Halloween-themed, or at least that's the excuse presented for why the main character is dressed as a shark while obliterating former people. The Xbox One-exclusive Dead Rising 3 debuts on November 22.

  • Dead Rising 3 producer: No two zombies are the same

    by 
    Jessica Conditt
    Jessica Conditt
    09.30.2013

    Dead Rising 3's zombies are beautiful and unique snowflakes, each bloodied and gussied up in different ways. Capcom Producer Mike Jones told CVG that players will never see the same two zombies twice. "It's all procedurally generated: hair styles, clothing, colors, textures," Jones said. "And the gore is, too: missing jaws, missing eyes ... it's all totally dynamic. That's a whole system that we built. We didn't just model the zombies, we had to model the pieces and the system puts them together." Each location in Dead Rising 3's open world is also unique, Jones said. "You're looking at more custom work and less reuse," he said. "We're not using the same textures over and over again, nor are we using the same geometry over and again. Every building and every interior in Dead Rising 3 is handmade and handcrafted." Dead Rising 3 is exclusive to Xbox One and launches in November. It features a massive overworld, classic Nightmare mode, up to 10 endings, online co-op and whatever crazy weapons of zombie torture you can concoct.

  • Friends unite and take down psychos in Dead Rising 3

    by 
    David Hinkle
    David Hinkle
    09.17.2013

    Capcom has confirmed online co-op will return for Dead Rising 3 when it launches this November on Xbox One. Protagonist Nick can be joined by big rig driver Dick (yes, Nick and Dick), and travel freely in Los Perdidos, together or independently. In past games, partners were limited to exploring the same sections together. All progress in co-op carries over to the single-player campaign, Capcom-Unity writes. If you join a friend who is further along in the story, and clear a chapter you haven't accessed in your single-player campaign yet, you'll have the option to skip it when you encounter it on your own later. That should prove handy when it comes to facing the game's returning "psychopath" bosses, this time based on the seven deadly sins. You know, like "sloth" and "bad checkpointing."

  • Dead Rising 3 has up to ten endings, brings back Overtime mode

    by 
    David Hinkle
    David Hinkle
    09.06.2013

    Capcom Vancouver producer Mike Jones confirmed Dead Rising 3 will follow the series' precedent of branching paths and multiple endings. "I think typically we've always had about somewhere between six and 10, something like that," Jones said during a Gamescom meeting with OXM. "There's a handful of branching points that make a significant difference, and whether you're able to play beyond the normal timeline or not." Jones also touched on Overtime mode, the series' sandbox gameplay that extends beyond the main campaign timeline. "So there's not just the six days, we're going beyond that if you make the right story decisions. So it's not like choose-your-own-adventure crazy infinite endings, there's a finite amount, but they all [correspond to] meaningful story decisions that you make as you play through." Dead Rising 3, in development at Capcom Vancouver as an Xbox One launch exclusive this November, stars new protagonist Nick and takes place ten years after the events of Dead Rising 2. Outside the core sandbox go-anywhere gameplay, Dead Rising 3 is anchored by an expanded weapon crafting system first introduced in Dead Rising 2.

  • Ryse, Dead Rising 3 launch editions detailed

    by 
    Sinan Kubba
    Sinan Kubba
    08.27.2013

    Microsoft announced what in-game items will be included in the Day One editions of Xbox One launch games Ryse, Dead Rising 3, and Forza Motorsport 5 today - we already knew about the three-car pack in the Forza 5 Day One box, but the rest is news to us. Crytek's Roman romp Ryse bundles in a sword with "bonus in-game attributes," and a co-op map apparently exclusive to the Day One Edition, but Day One owners can at least invite Standard Edition bearers to join them in it - awwww. As for Dead Rising 3, the Day One box lets you deck out new hero Nick Ramos in some familiar-looking ensembles. Frank West's cool-dude duds come with a "Zombie Slugger" weapon, while Chuck Greene's biker garb has a Paddle Saw accompaniment. Both outfits come with attribute perks, while the West offering also has a custom skill move. As for when these Day One editions are due, well, that'll be when the Xbox One arrives, a date so super duper secret that if a Microsoft employee tries to say it out loud, he or she will spontaneously implode into a tiny dust cloud, drifting into the sky with a soft whisper that sounds something like "November. Just November ..."

  • Gamescom trailers and screenshots giga-post

    by 
    Jordan Mallory
    Jordan Mallory
    08.20.2013

    Psst, hey kid. You want some ... trailers? How about some Gamescom trailers? C'mere for a second. Yeah that's right, we got all kinds of trailers. Murasaki Baby, Dragon Age: Inquisition, Resogun, Infamous: Second Son, Watch Dogs, pretty much any kind of trailer you wanna put in your eyeballs, we can hook it up. Hey, and you know what? Since you seem like a nice kid, we're gonna throw in some screenshots too. Oh no, put your wallet away – the first one's free.

  • Dead Rising 3's overworld bigger than previous games combined

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    07.21.2013

    Dead Rising 3's development staff describes weapon and character customization, and how the game's bags of meat zombies differ from one another in this video. The game's overworld will dwarf the collective size of previous games in the series.

  • Dead Rising 3 Kinect and Smartglass integration detailed

    by 
    Jordan Mallory
    Jordan Mallory
    06.11.2013

    Dead Rising 3's optional use of the Xbox One's mandatory Kinect gifts its zombies with a level of situational awareness you may not want them to have, truth be told. "They can hear," a Capcom representative told us during a demonstration at E3. "If you want to call a zombie or distract [a zombie], you just yell at your Kinect and they'll respond to you." Sounds useful in a stealth situation, but what if you're not as good at staying quiet as you'd like, or your roommate comes home at a tense moment, taking the frustration of his lousy day out on your front door? Are the zombies listening that closely? "That's part of the joke," executive producer Josh Bridge said. We asked whether the zombies would respond to specific words or just sounds in general, and while exact details regarding the mechanic won't be revealed until further into production, "for the most part, zombies don't understand English." Bridge added that the microphone sensitivity will be tuned to a "threshold that makes sense," so that attracting zombies will, by and large, feel like an intentional decision. Of course, the functionality can be disabled entirely.

  • Dead Rising 3 adds Nightmare mode for die-hard Dead Rising traditionalists

    by 
    Jordan Mallory
    Jordan Mallory
    06.11.2013

    Traversing Dead Rising 3's reportedly massive open world won't be a race against the clock, or an all-out search for a bathroom like previous entries in the series – that is, unless you want it to be. The game's new direction, as well as its opt-in old direction, was explained to us by Capcom during a closed-door demonstration of the game at E3. "We're trying to have our cake and eat it too, in terms of how the game world works," a Capcom representative told us during the demonstration. "In previous Dead Rising games, time was ticking. You have to rush through the game, you don't get a chance to explore, you don't get a chance to experiment, you can only save in certain locations ... and some people loved that, but some people hated it and it totally turned them off from Dead Rising." To wit, Capcom's goal has been to make zombies the main threat in the game, rather than time pressure, and its doing so by removing the timer and adding auto-saves. The company does seem aware, however, that this is against the grain of the series' history, and as such a "Nightmare" mode will be available for those that want something a little more classic. "No auto-saves; clock is ticking; we'll fail your ass if you don't make it to the next mission in time. It works just like old Dead Risings – so if you're a Dead Rising fan and you want a sadistic experience, you can totally do that."%Gallery-190923%