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  • Dark Age of Camelot takes players to school

    by 
    Justin Olivetti
    Justin Olivetti
    09.16.2011

    Dark Age of Camelot's new website is already paying off in spades for players, as the developers are able to pass along a host of new information, concept art and previews for the populace. DAOC will be 10 years old as of next month and isn't slowing down. Exhibit A: The team is already hard at work on the 1.110 patch. John Thronhill penned a dev diary about the patch this week; he focuses on the new Lesson Quests that will go hand-in-hand with the beginner experience. Lesson Quests are designed to help newbies get their footing in this complex setting, especially since the game continues to see a "large amount of returning and brand-new players" each month. As players progress through Lesson Quests, they'll not only get a better understanding of how DAOC works but be rewarded with buff tokens, potions, and other nice goodies. As part of the quest chain, NPCs will demonstrate crowd control techniques and other RvR survival skills in the hopes that new players will be able to make a better contribution to the war. These tutorial quests can also be skipped if players already know the ropes. Lesson Quests aren't the only new additions coming with 1.110, although Thornhill says we'll have to wait until another day to hear about the rest.

  • Warhammer Online Patch 1.4.4 goes live this afternoon

    by 
    Jef Reahard
    Jef Reahard
    09.13.2011

    Warhammer Online's latest patch is here, and it's just in time for the fantasy title's third anniversary week. Well, technically the 1.4.4 patch isn't here yet, as the servers are still down and scheduled to rez at approximately 1:30 p.m. EDT today. The new patch introduces the Wild Hunt live event, which allows players the chance to "test their skills tracking and slaying fierce animals, collecting sacred pelts, and sighting the elusive White Stag." There's also an opportunity to earn event influence and participate in the Curse of Kurnous public quest. Mythic has also tweaked the RvR keep defense mechanics, introduced new vanity pet packs, and shifted the scenario lineup. Finally, you can vote for the next batch of scenarios via the Dev Discussions forum on the official WAR website.

  • Mythic: Wrath of Heroes gets rid of 'all the boring crap' of WAR

    by 
    Justin Olivetti
    Justin Olivetti
    09.06.2011

    Mythic is taking an interesting approach in promoting its new MOBA, Warhammer Online Wrath of Heroes -- it's throwing Warhammer Online under the bus. At the Wrath of Heroes reveal panel at PAX, the Mythic team talked up its new project as something that Heroes' parent game is not. The team found that people liked WAR but couldn't justify investing in it, so Mythic wanted to create an experience for them. The team took what it saw as one the more popular aspects of WAR -- the scenarios -- and modified them to pit three teams (six on each) against each other for quick, 15-minute gameplay sessions. On death, you can choose any hero in your arsenal so you can adjust to whatever your team needs. This game format allowed the team to strip away the parts of the game it saw as unnecessary. "We went, you know what? If you play the MMO, we give you all this cool equipment on your adventure, and it's a neat thing to do, but let's just get rid of the boring crap and give people cool [stuff] to wear," Paul Barnett said. Citing the accumulation of multiple -- and sometimes quite situational -- skills over the course of "748,000 hours of grinding," Barnett said that his team got rid of this approach by focusing on only five skills per hero in Wrath of Heroes. He thinks that the small incremental progress of skills and skill effects in Warhammer Online is "dull" and instead extolls Wrath of Heroes for picking the best skills, effects and armor so that players don't have to worry about getting all of them. You can watch the full reveal panel of Wrath of Heroes after the jump. [Thanks to Joris for the tip!]

  • Choose My Adventure: Dat's it, boss, I'm outta here

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.03.2011

    As of today, I'm finished with Warhammer Online. Today is my final installment of Choose My Adventure, with the torch passing along next week to Larry Everett. Before anyone asks, yes, I'm definitely going to miss the feature... but that's not really what you're here for at the moment, is it? You're here for the fanfare, and it's all over but the depressing part. Last week's vote was overwhelmingly meta -- rather than a recounting of events, the audience clearly wants to hear my thoughts on the future of Warhammer Online, what worked and what didn't, and why the game followed the trajectory it did. (Also, an awful lot of people want to know about the Choppa Song.) I'm admittedly coming into the game late and with somewhat less passionate eyes than many of the game's fans, but looking at my experience, I think I found a lot of the game in microcosm. I see all of the things it did right... and in hindsight, where certain choices went wrong.

  • The Perfect Ten: MMO mascots

    by 
    Justin Olivetti
    Justin Olivetti
    07.28.2011

    Everyone knows that a good mascot can make a difference between a video game's death and rabid popularity. Mario, Master Chief, Duke Nuke 'Em, Pac-Man, Samus Aran, Pyramid Head -- each one of these mascots isn't merely an aspect of the game, they are the virtual spokesperson (or spokesthing) which represents the game itself. Yet when you think about it, MMOs have had a tougher time producing mascots than other video game genres, partially because unlike other games, you don't play as the mascots, and partially because when you have a cast of thousands of NPCs, picking out one to elevate above the rest is a difficult job. Difficult, that is, but not impossible. Today we're going to look at ten MMO mascots (MMOscots?) that studios have tried to promote as the face of these games, to varying degrees of success.

  • Choose My Adventure: Da udder half lives

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.27.2011

    I remember thinking quite distinctly that I was ready to be done with the Tier 1 scenarios, oh, forever ago. It's not that Nordenwatch is inherently a bad scenario; it's just that when you see it often enough, you start to get sick of it. So I was very happy when the voting closed on last week's poll and I saw that I had a very different list of scenarios available to me in Warhammer Online. That had probably happened several levels ago, sure, but I hadn't been queueing. Unfortunately, I found out that Oscar Wilde's old chestnut about the gods granting our wishes when they want to punish us proved entirely accurate. Jump on past the break for this week in Klurgind's somewhat less than epic adventure, with the caveat that it's going to be just a wee bit depressing in places. But hey, I never promised this story had a happy ending.

  • Ultima Online begins testing Publish 71.0

    by 
    Justin Olivetti
    Justin Olivetti
    07.20.2011

    You'd think that an MMO well into its golden years like Ultima Online would slow down to take advantage of senior citizen menu options, bingo night, and yelling at youngsters to get off the lawn. But, no, the dev team is instead running like they've never run before, as a new update on the test shard Origin can attest. Yesterday, the highly anticipated Publish 71.0 was pushed to the test server for players to tinker around and explore. The patch notes tell a tale of many, many balance changes and tweaks, along with plenty of brand-new buff icons. Fishing's also been treated to somewhat of an overhaul with the patch, as additional trophies are being installed and schools of magical fish will begin to move around in order to keep you guessing. There's even a special sea encounter with Charybdis that is only available to dedicated fishermen. To check out all of the nitty-gritty details and bug fixes that are coming with 71.0, head on over to Ultima Online to read the notes!

  • Choose My Adventure: Ork in da wild

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.13.2011

    Not to put too fine a point on it, but this past week was the sort of event that turns one's entire life upside-down. The stuff that happened was also pretty unambiguously good, yeah, but between that and my computer randomly screwing up, this has not been the best of weeks for Warhammer Online and myself. Which is odd, seeing as how there's been big (albeit secretive) news for the community, and I've still managed to sit down and get some solid time clocked in with Klurgind despite that. Last week's polls both indicated that I should follow the WAR Report around the map, and they also indicated that people would really like to roll up with some Massively warband action. So we're going to make an event out of it, based on the best details and planning I can provide. Click on past the break for a recount of Klurgind's most recent adventures in Warhammer Online, plans for the meetup on the weekend, and the new set of polls.

  • The Game Archaeologist and the What Ifs: Climax's Warhammer Online

    by 
    Justin Olivetti
    Justin Olivetti
    07.12.2011

    Let's begin with a little personal history. Back in 2008, I decided to get into the blogging scene by jumping on board the latest MMO hotness -- in this case, Warhammer Online. As I was growing increasingly tired of World of Warcraft, WAR seemed to offer a refreshing alternative: a darker world full of brutal PvP and awesome new ideas. So I joined the elite ranks of bloggers (hey, stop laughing so hard) and spent the better part of two years jawing about Mythic's latest fantasy project. And while Warhammer Online was, in my opinion, a solid product, it certainly failed to live up to the extremely high expectations held by both the development team and the players. No matter how it turned out, I really enjoyed talking about WAR, especially in the days leading up to its launch. One of the first articles I ever wrote for my blog WAAAGH! dealt with the first attempt to bring Warhammer Online into the MMO genre (as a fun aside, it was one of the first times I got my name on Massively!). It's a "what if?" tale that's tantalizing to consider -- an entirely different studio, Climax Online, creating a much darker version of Warhammer than we've ever seen online. The tale of the game's rise and fall (and subsequent rise and fall again) captivated me, and I wanted to expand my old article as part of our recent series into exploring MMOs canceled before their launch. So what if Climax had brought Warhammer Online to bear? Would it have eclipsed Mythic's vision or been its own animal? Hit the jump and let's dive into the pages of ancient history!

  • Choose My Adventure: I da popular ork

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.06.2011

    Klurgind may not be the smartest ork in Warhammer Online nor the strongest one, but he's certainly a popular greenskin. What is it about him? That beady, penetrating stare? The way he eulogizes Squig Herders on the fields of Nordland? His sharply alluring green-blue skin and bright orange tattoos? Or just the fact that everyone knew he was my character, thus ensuring that every regular reader went out of the way to shower him with praise, advice, and adulation? I don't know. But I do know that special thanks go out to Tsavonglah for some excellent in-game advice and a veritable wall of information in the comments, Daswagga for a large pile of Strength talismans, and the many people who gave me a wave or cheer for bring a touch of Massively WAAAAGH to the game. So read on past the break for talk about my adventures in the twilight of Tier 1, the dawn of Tier 2, scenarios, open RvR, and the general stages of the Choppocalypse.

  • Choose My Adventure: Cue da ork-estra

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.29.2011

    It took me some hunting to find a copy of Warhammer Online on shelves. I could have just bought one online, yeah, but I will admit to being a fan of sentimental clutter like retail boxes. Once I finally nabbed one -- an adventure in and of itself involving a trip around Farmington, CT in a dismally overcast evening -- I installed it and got busy making a character. Or at least, I would have, if not for the fact that one of the polls was a dead heat from start to finish. See, while my faction and class were apparently pretty easy to assign by consensus, getting my ork-or-goblin's class decided proved quite an ordeal. By the time the class poll closed, ranged DPS and melee DPS were in a dead heat. Well, I had to have a little executive initiative, right? Klurgind the Choppa was born on Gorfang and given the oldest and most intelligent ork face I could find. (I would have gone with Grignr, but it was sadly taken.) So jump on past the cut to see what I got up to during my first foray into Warhammer Online and to let me know where I'm going next.

  • Warhammer's 1.4.3 patch goes live today

    by 
    Jef Reahard
    Jef Reahard
    06.28.2011

    It's patch day in Warhammer Online, and we've got your your 1.4.3 update at a glance. In case you're trying to sneak in a few minutes of play during your workday, we're sorry to inform you that Mythic's servers are currently down (the good news is that there's an expected up time of 1:30 p.m. EDT according to the note posted yesterday on the official website). So what's new and exciting in this patch? For starters, Sigmartide. This two-week live event sees Order players basking in the glow of the faction's first emperor while they "seek out corruption, cleanse the wicked, and honor the age-old bonds with the Dwarfs." Destruction types, meanwhile, will actively oppose all the revelry by desecrating celebration altars and doing all the things that bad guys do. Also falling under the 1.4.3 banner are new temporary RvR accessory sets and a shakeup of WAR's scenario lineup. Hit up the official website for more details.

  • Choose My Adventure: Marching off to WAR

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.22.2011

    The readers have spoken! More specifically, the fans of Warhammer Online have spoken, and so the game is my destination for the next several weeks. And what a surprising speech it was, especially given that I, my editor, and my co-workers all assumed that with RIFT on the ballot we might as well just close up the voting after half a day. But the forum thread on the official boards kept people coming over and voting, and thus I'm heading over into the world of Order and Chaos. I'm glad to see Warhammer Online as the selection, as it's long been a game and setting that I've found interesting even though it's never quite made it on my list of things to play next. The game has certainly seen its fair share of hardship over the past several years, so it's going to be interesting to take a look at the game as it exists now. So click on past the break to start me down the path that leads me into the game and check out my usual disconnected ramblings.

  • The Perfect Ten: Why a Harry Potter MMO makes sense

    by 
    Justin Olivetti
    Justin Olivetti
    05.05.2011

    The idea of a Harry Potter MMO is hardly a new one at this point -- we've even speculated on it around Massively for years now. Rumors and wishful thinking have brought up this hypothetical MMO time and again, and for good reason: It simply makes sense. In fact, the more you think about it, the more surprising it is that we haven't heard official word of a Harry Potter MMO by now. After doing some poking around, the most likely suspects to take on this project would either be Warner Bros. (which owns the rights to the franchise) or Electronic Arts (which purchased a license from WB to make the movie video games). Both companies have MMO studios at their command -- Turbine, BioWare, Mythic -- and both have the resources to make it happen. So why does Harry Potter make perfect sense for MMO-adaptation? Hit the jump and I'll run you down the top 10 reasons! And if you post a positive comment after this column, I'll add five points to the house of your choice (go Hufflepuff!).

  • Jeff Hickman hops over to Star Wars: The Old Republic

    by 
    Justin Olivetti
    Justin Olivetti
    04.28.2011

    It might be a case of in-house talent poaching or just a good opportunity for all parties involved, but BioWare has hired Jeff Hickman away from Mythic to be Star Wars: The Old Republic's new Executive Producer of Live Services. The hire was announced at the recent BioWare's Fan Site Summit, according to Ask a Jedi. Hickman was previously the Studio Executive Producer for all of Mythic's MMOs. He'll step into the role left open by Gordon Walton, who left BioWare earlier this year. With both BioWare and Mythic under the same parent company -- Electronic Arts -- it stands to reason that the two studios have a strong network and relationships that could lead to such transfers of personnel. We'll look forward to seeing what Jeff Hickman will bring to TOR as it progresses toward launch!

  • Warhammer community update talks crafting, scenario tweaks

    by 
    Jef Reahard
    Jef Reahard
    04.22.2011

    Community update posts are piling up as the calendar rolls on toward May, and a new letter on the official Warhammer Online website adds Mythic's RvR title to the list. The letter addresses the recently released 1.4.2 patch as well as a tentative time window for 1.4.3 (late June). Crafting adjustments are also on the discussion table, and before you scratch your head regarding the importance of tradeskills in a kill-'em-all PvP-fest like WAR, someone's got to make all the bows and blades, amirite? Details are sketchy, but the update letter indicates that interested craftsmen should keep an eye on the dev discussion forums over the next week. There's a blurb about some upcoming scenario changes too. Gromril Crossing and Thunder Valley are expanding to include 18 players over the Easter weekend, and both instances will also reward combatants with double scenario tokens. Finally, Mythic is ponying up for a 50% renown and XP bonus for the weekend.

  • Power play: Warhammer Online's 1.4.2 patch improves Tier 4 [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    04.19.2011

    It's been a quiet month or so following Warhammer Online's 1.4.1 patch, so it's a relief to see Mythic swinging back into action with the sequel: patch 1.4.2. The servers are coming down this morning and should be back up and ready for action by 1:00 p.m. EDT. According to the patch highlights, patch 1.4.2's main focus will be on improving WAR's Tier 4 RvR combat. Power levels and power gaps are due for a tune up, and Mythic claims to have taken in a lot of feedback about the end game in order to make these changes. As it's done in the past, Mythic is changing the scenario lineup for this new update, temporarily retiring some of these PvP instances while bringing others back online. The patch will also introduce a couple additional vanity pets, including the powder monkey and imp skeleton, which can be purchased via the EA Store. Some of these pets give you 5% additional gold when you loot corpses, making them very desirable indeed. [Update: Mythic has posted the full 1.4.1 patch notes for your perusal!]

  • Ultima Online revisits dynamic content with Magincia reconstruction

    by 
    Jef Reahard
    Jef Reahard
    03.12.2011

    Long before RIFT barreled on to the MMO scene and made a buzz-phrase out of "dynamic content," Ultima Online developers were busily pumping out some dynamic content of their own. In the fall of 2007, the influential fantasy sandbox title saw a horde of nasty demons descend upon the hapless town of Magincia and raze it to the ground despite (or in some cases, because of) the efforts of players on each of the game's shards. The invasion was part of a larger story cycle called Warriors of Destiny, and a new event is now brewing that will bring players back to the site of the ruined town. As part of the New Magincia rebuilding process, the provisional government of Britannia is holding a lottery for 22 land plots atop the city ruins. Said plots may be used for residences or shops at the winning player's discretion. The city is also playing host to a new public gardening mechanic, and you can find all the details at the official Ultima Online website.

  • Ultima Online video dev diary highlights new player experience

    by 
    Jef Reahard
    Jef Reahard
    03.09.2011

    The original PvP-centric version of Ultima Online may be dead, but the heart and soul of the sandbox MMORPG lives on thanks to a dedicated playerbase and the Mythic dev team that is continually pumping out the updates. In a new video diary, producer Calvin Crowner talks about a return to Ultima's roots in 2011 and says that doing so necessitates moving away from the checklist mentality that often permeates development cycles. "If we go through a checklist, there's no way we're going to appeal to everyone, so instead of doing that we'd rather really get back to that feel and that flavor that brought players to Britannia every day." Associate producer Bonnie Armstrong agrees and points out that Ultima is moving away from MMO-standard kill quests and focusing more on stories (which are often helped along by the dedicated event GMs on each shard). Lead engineer Derek Brinkman says this will work well with the newly optimized client and the new high-resolution environment assets. Finally, the dev team talks about the redesigned new player experience and how it is expressly intended to get players into the world quickly while the meat of the client download happens behind the scenes. Hit the jump for the full video.

  • Warhammer Online producer's letter mentions crafting additions

    by 
    Jef Reahard
    Jef Reahard
    03.02.2011

    While we here at Massively are swamped with GDC-related news tidbits, life outside the annual conference does indeed go on. BioWare-Mythic's Warhammer Online is one such title that keeps on keeping on, and the latest producer's letter is up on the game's official website for your perusal. If you'd rather we peruse it for you, well, keep reading. Producer James Casey has a fair bit to say, and he starts things off with a mention of the new communication initiative that is ongoing in the Developer's Corner section of the WAR forums. Casey also touches on the upcoming tweaks to Grovod Caverns, a new live event called Sigmar Tide (currently scheduled for this summer), and a few proposed additions to crafting that are intended to "introduce new mechanics and flesh out the offerings available" for artisans throughout the realm.