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Now you can add "price" alongside "gameplay" to the list of aspects that separates Fable Legends from its forebears. That's because the game's launching as a free-to-play title on Windows 10 and gratis with an Xbox Live Gold subscription on Xbox One. What's it all entail? A lot of similar bits if...

February 26th 2015 at 9:16pm 0 Comments
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Though his vision usually outstrips his games' technical prowess, super developer Peter Molyneux is still responsible for some the most unique gaming experiences ever put to code. He's let us soar through the air on an enchanted rug, mow down civilians in a near-future dystopia, and has even let us...

March 20th 2008 at 4:00am 0 Comments
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Admit it, somewhere deep inside you is a long unsatisfied yearning. In the deepest untouched regions of your psyche is the desire to become immortalized in a video game ... as a non-player character. Now, thanks to the fine blokes (and lasses) of Lionhead, you're dream can come true. At least, it ca...

November 7th 2007 at 6:30pm 0 Comments
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Peter Molyneux says it all the time. When you play Fable 2, he wants you to really feel something. As Eurogamer reports, Lionhead's staging director Georg Backer, who spoke in Molyneux's stead at GCDC in Europe, wants Fable 2 to be on par with movies and television as an entertainment choice. In ord...

August 21st 2007 at 3:45pm 0 Comments

The latest episode of the Fable 2 video diary is now available on Xbox Live Marketplace (we also have it embedded at the top of this post, courtesy of Gamersyde). The latest episode, as you might expect, focuses on the combat of Fable 2. As you may have read right here on X3F, Fable 2's combat is al...

July 30th 2007 at 9:30am 0 Comments
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In another of our rapid fire, 4 minute interviews with Microsoft VIPs, we had a chance to chat with Peter Molyneux, mastermind behind Fable and the upcoming Fable 2. During our chat, we go in depth with Molyneux about the new scarring system employed in Fable 2. We also discuss the property system (...

July 19th 2007 at 5:45pm 0 Comments
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Whilst chatting with Peter Molyneux during a lightning fast, round robin interview session (8 tables, 8 Xbox luminaries, 4 minutes each: more at X3F), we learned two surprising things about Fable 2. First of all, we have bad news for all the would-be Fable 2 pirates: seafaring has been cut from the...

July 14th 2007 at 8:35pm 0 Comments
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You may or may not know this, but Peter Molyneux has something of a silver tongue. Having witnessed its power at GDC when he revealed "the dog," we weren't sure what to expect at the E3 Fable 2 presentation. Of course, Peter employed that same silver tongue to describe the original Fable, which, whi...

July 13th 2007 at 8:31pm 0 Comments
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After sampling the delights of Fable 2 (more on that soon) we had a little chat with Peter Molyneux about death. Specifically, we talked about how death would be treated in Fable 2. Typically, death in video games means loading the previous checkpoint or restarting a given level. According to Molyne...

July 12th 2007 at 8:38pm 0 Comments
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After sampling the delights of Fable 2 (more on that soon) we had a little chat with Peter Molyneux about death. Specifically, we talked about how death would be treated in Fable 2. Typically, death in video games means loading the previous checkpoint or restarting a given level. According to Molyn...

July 12th 2007 at 8:35pm 0 Comments