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  • Jukebox Heroes: Talking to HEX Composer Michael Shapiro

    by 
    Justin Olivetti
    Justin Olivetti
    04.15.2014

    Massively: On today's column we have the composer of the upcoming TCG MMO, HEX. Now that's a lot of capital letters all in a row, so take a deep breath, get over it, and please welcome composer Michael Gordon Shapiro. Mike, can you give us a bit of your background in music? Michael Gordon Shapiro: When I started my career I was only interested in film music. Game audio was just starting to emerge from the low-tech era, and there was a kind of stigma associated with it, much as there used to be with television music. As fate would have it, I was offered an in-house composer position at a game studio and was pleasantly surprised to find myself recording the same kind of live orchestral music that I loved doing for film. I also came to appreciate the high artistic effort going into both console and PC game scores. So from that point, the stigma dissolved in my mind and my artistic palette widened. Today I love doing both film and game music, for both overlapping and complementary reasons.

  • Batman: Arkham Knight scored by Call of Duty: Ghosts composer

    by 
    Mike Suszek
    Mike Suszek
    04.11.2014

    David Buckley, composer for Call of Duty: Ghosts, signed on to write the music for Batman: Arkham Knight. Buckley will co-compose the game's soundtrack with Nick Arundel, the composer that scored the other two games in Rocksteady's Arkham triology: Batman Arkham Asylum and Arkham City. Aside from Call of Duty: Ghosts, Buckley's work in the video game space includes Metal Gear Solid 4 and Activision's Shrek Forever After game. He also composes music for the CBS TV show The Good Wife and the Ben Affleck-directed film, The Town, and provided additional music for Jerry Bruckheimer's Prince of Persia film. Announced in March as the final game in the series from Rocksteady, Batman: Arkham Knight will prominently feature the Batmobile as a primary gameplay element. The game is set in a section of Gotham City that's said to be "five times larger" than that of Arkham City, and will include "traffic-friendly streets" to accommodate for the Dark Knight's favorite ride. It will also spotlight the aptly named Arkham Knight, an arch-villain created from scratch by Rocksteady and DC Entertainment CCO Geoff Johns. The game is slated to launch later this year for Xbox One, PS4 and PC. [Image: Warner Bros Interactive Entertainment]

  • Jukebox Heroes: Talking with The Repopulation's Steven Coltart

    by 
    Justin Olivetti
    Justin Olivetti
    04.08.2014

    Massively: Even in the far distant future on alien worlds, we'll still need music. This is why it's great that Composer Steven Coltart is providing The Repopulation with an original soundtrack, because otherwise the silence would be too much to bear. So Steven, can you tell us a little about yourself? Steven Coltart: I'm a full-time professional composer based in the UK and was commissioned to be lead composer on The Repopulation in 2013. Previous projects include Outer Empires, the first MMO of its kind created for iOS, which went on to sell over 200,000 copies and boasted the largest ever network of players online at that time. 2014 has seen me complete the soundtrack for a soon to be announced iOS game, and I'm currently putting the finishing touches to US-based sci-fi film Downward. I've worked incredibly hard to get to this point, but I'm lucky to have what I consider the best job in the world. Writing music for a living and getting to work with talented developers and producers, it doesn't get much better for me!

  • Jukebox Heroes: Hearthstone's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    04.01.2014

    A new Blizzard game is a reason for soundtrack lovers everywhere to celebrate because if there's one thing this studio does well (other than take goofy races very seriously), it's creating incredible scores for its games. Even though Hearthstone is a smaller title with a smaller score, I welcomed it nevertheless. Composers Peter McConnell, Jason Hayes, and Eric Dodds clearly had a lot of fun creating the whimsical, relaxing score for this game, and I must say that the music is perfectly ideal for the material. It hearkens back to the many tavern themes from World of Warcraft without being a complete copycat. You can actually download the entire soundtrack for free on the Hearthstone official site, but before you do that, why not listen to my favorite picks from the score?

  • Jukebox Heroes: Top 40 MMO themes, #10-1

    by 
    Justin Olivetti
    Justin Olivetti
    03.18.2014

    We're finally here: my top 10 MMO theme tracks. I anticipate that out of all of the weeks, this will be the most controversial, since not only am I proclaiming the 10 best, but you'll realize which of your favorite games I've left out of the top 40 entirely. A final reminder as to my self-imposed rules for this list: I limited myself to just one theme from a particular title, even if there were multiple themes in a game. Entries had to be a main theme or the closest equivalent of that; they had to be from MMOs, not from MOBAs; and I had to divorce my weighting of the track itself from the popularity of and my experience with that game. So there were no points added or subtracted based on my love of the game. I'm counting down the best music, period. If you missed earlier parts of this series, check out themes #40-31, #30-21, and #20-11. Otherwise, hit that continue button and get listening already!

  • Jukebox Heroes: Top 40 MMO themes, #20-11

    by 
    Justin Olivetti
    Justin Olivetti
    03.11.2014

    We're growing ever closer to my top picks for MMO theme songs, but we're not quite at the end yet. This week we are on to the third part of our Top 40 MMO main themes countdown. To repeat my self-imposed rules for this list: I limited myself to just one theme from a particular title, even if there were multiple themes in a game. Entries had to be a main theme or the closest equivalent of that; they had to be from MMOs, not from MOBAs; and I had to divorce my weighting of the track itself from the popularity of and my experience with that game. So there were no points added or subtracted based on my love of the game. I'm counting down the best music, period. If you missed earlier parts of this series, check out themes #40-31 and #30-21. Otherwise, hit that continue button and get listening already!

  • The Daily Grind: Which MMO has the best soundtrack?

    by 
    Justin Olivetti
    Justin Olivetti
    03.05.2014

    As the resident MMO music nut here at Massively (but not the only one, oh no), I spend probably more time than is healthy listening through soundtracks and hunting down pieces of music that ears have not heard in years. I've got my favorites: The Guild Wars and World of Warcraft albums are a no-brainer, but I'm equally partial to Runes of Magic and Lineage II as well. If I have to pick a "best" out of the lot, my brain shuts down, I panic, and I grab the first Hello Kitty Online folder I see. So I'll leave it up to you all: Which MMO has the best soundtrack? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Jukebox Heroes: Top 40 MMO themes, #30-21

    by 
    Justin Olivetti
    Justin Olivetti
    03.04.2014

    We're back with our second part of our Top 40 MMO main themes countdown, this time digging into the middle of the pack. To repeat my self-imposed rules for this list: I limited myself to just one theme from a particular title, even if there were multiple themes in a game. Entries had to be a main theme or the closest equivalent of that; they had to be from MMOs, not from MOBAs; and I had to divorce my weighting of the track itself from the popularity of and my experience with that game. So there were no points added or subtracted based on my love of the game; I'm counting down the best music, period. If you missed the first part, check out themes #40-31. Otherwise, hit that continue button and get listening already!

  • Jukebox Heroes: Top 40 MMO themes, #40-31

    by 
    Justin Olivetti
    Justin Olivetti
    02.25.2014

    MMO main themes hold the potential to be some of the most powerful and magical pieces of music, partly because we associate them with particular games more than anything else. A great theme will dredge up intense memories or euphoria by the third note, and I see composers putting in their all with many of these themes. A long time ago I did an MMO theme countdown of 20 tracks, but since then I've heard a lot more and have wanted to do the list all over again. So this week in Jukebox Heroes, we're kicking off a countdown of the top 40 MMO themes -- in my opinion, of course. I listened to over 150 themes and spent hours ranking them to create this list. Because these choices are bound to be a little controversial and stir up debate (which is encouraged!), I set down a few rules that I wanted to share here. I limited myself to just one theme from a particular title, even if there were multiple themes in a game. Entries had to be a main theme or the closest equivalent of that; they had to be from MMOs, not from MOBAs; and I had to divorce my weighting of the track itself from the popularity of and my experience with that game. So no points added or subtracted based on the love of the game; I'm counting down the best music, period. Let's see what numbers 40 through 31 have in store for us!

  • Jukebox Heroes: Allods Online's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    02.18.2014

    I'm particularly excited about this week's journey through MMO music because we're going to touch on one of those scores that doesn't get nearly enough of the respect it should. Like Runes of Magic's excellent OST, Allods Online's music is largely overlooked because the game itself isn't treated as a "serious" or "original" title. But one shouldn't be so quick to throw out the soundtrack with the bathwater (that is both messy and noisy!); Allods Online has several top-notch tracks that should be recognized no matter what you may think of the game. Composers Mark Morgan (Fallout, Planescape: Torment) and Vladislav Isaev (Prime World) collaborated on the large project. "The music in Allods Online combines lots of different elements and styles," they said in a 2009 interview. "These range from dark ambient and ethnic music, symphonies and rock music, as well as various industrial noises. Some tracks in the game retain a Russian melody spirit combined with high a quality production and its own unique sound." I think it's the Russian flair that sets this apart from being yet another fantasy soundtrack. Anything different and yet still catchy is welcome at my dinner table. Let's partake, shall we?

  • Capcom has 'no plans' to take action against fraudulent composer

    by 
    Danny Cowan
    Danny Cowan
    02.13.2014

    Capcom does not plan to take action regarding composer Mamoru Samuragochi's recent admission that he outsourced his credited Onimusha and Resident Evil: Director's Cut soundtracks to a third party, the company confirmed in a statement to Eurogamer this week. "We at Capcom were truly surprised by Samuragochi's recent admission," a Capcom spokesperson told Eurogamer. "However, as both soundtracks involved are no longer in circulation, we have no plans to take action of any kind." Samuragochi admitted to hiring a ghost composer to create the majority of his credited work over the past two decades, citing a degenerative condition affecting his hearing. The admitted ghost composer, Takashi Niigaki, later claimed that Samuragochi lied about his hearing loss, alleging that the composer "cannot even write musical scores." Samuragochi addressed Niigaki's allegations earlier this week, claiming that his hearing partially returned within the past few years. "In recent years I have started to be able to hear a little bit more than before... since about three years ago I can hear words if people speak clearly and slowly into my ears," Samuragochi said in a written statement. "It is true that I received a certificate proving I had a hearing disorder and that I couldn't hear anything up until three years ago." [Image: AFP]

  • Jukebox Heroes: Elf music

    by 
    Justin Olivetti
    Justin Olivetti
    02.11.2014

    As probably many of you know, I am no fan of the Elven menace. I won't rehash the reasons n this space, but I mention that because I do try to be a fair man. When I'm not trying to eradicate any pointy-eared immortal know-it-all tree-hugger in sight, I have been known to appreciate the Elves' musical culture. That doesn't make me a hypocrite. It just gives me slight pause before ganking the next Drizzt or Legolas. For whatever reason, Elves bring out the magic and talent in MMO composition. Elven themes are quite often among the best that a particular OST has to offer, particularly if you like airy, magical, ethereal tracks that are big on imagination and almost devoid of percussion. I've been noting the trend of excellent Elf music for years and figured I might as well devote a week to it here before going back to my Elf-bashing ways.

  • Assassin's Creed 4, Puppeteer among nominees for music awards

    by 
    Mike Suszek
    Mike Suszek
    02.08.2014

    The International Film Music Critics Association (IFMCA) announced the nominees for composers demonstrating "excellence in musical scoring" in 2013. The annual awards ceremony includes a gaming category, Best Original Score for a Video Game or Interactive Media, in which five games and their respective composers are nominated this year: Assassin's Creed 4: Black Flag by Ubisoft, music by Brian Tyler Beyond: Two Souls by Quantic Dream, music by Lorne Balfe Company of Heroes 2 by Relic Entertainment, music by Cris Velasco Puppeteer by SCE Japan Studio, music by Patrick Doyle Remember Me by Dontnod, music by Olivier Deriviere Assassin's Creed 4 composer Brian Tyler is also among four others nominated for the Composer of the Year award, in addition to a nomination for Best Original Score for an Action/Adventure/Thriller Film for his work on Iron Man 3. Tyler also composed the soundtrack for Army of Two: The Devil's Cartel. Previous winners of the Best Original Score for a Video Game award include Austin Wintory's music for Journey (2012), Joe Hisaishi's composition for Ni No Kuni (2011) and the Castlevania: Lords of Shadow music composed by Oscar Araujo (2010). The IFMCA will announce this year's winners on February 20. [Image: Ubisoft]

  • Teacher claiming to be Resident Evil ghost composer says Samuragochi isn't deaf

    by 
    Jessica Conditt
    Jessica Conditt
    02.06.2014

    Part-time music teacher Takashi Niigaki said during a televised press conference in Tokyo that he was the ghost composer for Mamoru Samuragochi, the musician credited with scoring Resident Evil and Onimusha, among numerous famous symphonies. Samuragochi, known as "Japan's Beethoven," admitted this week to hiring a ghost composer as far back as 1996, a move he attributed to degenerative hearing loss that left him deaf by age 35. During the hour-long press conference, Niigaki said he didn't believe Samuragochi was deaf, and he "cannot even write musical scores." "I've never felt he was deaf ever since we met," Niigaki said, as reported by AFP. "We carry on normal conversations. I don't think he is (handicapped). At first he acted to me also as if he had suffered hearing loss, but he stopped doing so eventually. He told me, after the music for the video games was unveiled, that he would continue to play the role (of a deaf person)." Niigaki said he had been paid 7 million yen ($70,000) over 20 years of working with Samuragochi, during which he composed 20 pieces. Niigaki said he tried to end this working relationship "a few times," but he claimed Samuragochi threatened suicide if Niigaki stopped composing for him. When Niigaki learned a Winter Olympic hopeful, Daisuke Takahashi, would figure skate to a piece credited to Samuragochi, Niigaki severed ties, he said. "I am an accomplice of Samuragochi because I continued composing just as he demanded, although I knew he was deceiving people," Niigaki said. [Image: AFP, Yoshikazu Tsuno]

  • Resident Evil, Onimusha soundtrack creator hired a ghost composer

    by 
    Danny Cowan
    Danny Cowan
    02.05.2014

    Japanese musician Mamoru Samuragochi has admitted to hiring a ghost composer to assist in scoring the soundtracks for Onimusha, Resident Evil: Director's Cut, and other works that he previously claimed to have written himself. Samuragochi, whom Time magazine once described as a "digital-age Beethoven," suffers from a degenerative hearing condition that worsened as demand for his composing talents increased around 1996. The condition led Samuragochi to commission an unnamed artist to compose more than half of his credited work in the years since. Samuragochi continued to claim credit for commissioned music after becoming completely deaf at the age of 35. His notable commissioned works include "Symphony No.1, Hiroshima" and a sonata accompanying figure skater Daisuke Takahashi at the upcoming 2014 Winter Olympics in Sochi. "Samuragochi is deeply sorry as he has betrayed fans and disappointed others," reads a statement issued by Samuragochi's lawyers. "He knows he could not possibly make any excuse for what he has done." [Image: Capcom]

  • Jukebox Heroes: Free Realms' soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    02.04.2014

    There's something about the announcement of a game's closure that draws tons of interest to that MMO, the type of interest that it frankly needed long before now, not a few minutes too late. Even so, I had Free Realms on my to do list for a while now and figured that spending an hour with its score was something that needed to be done. Free Realms had had a lot of fingers in its musical pie, including those belonging to Tracy W. Bush, Atli Örvarsson, David Raiklen, and Aaron Kaplan. As a score, it's very reminiscent of The Sims franchise's soundtracks: whimsical, childlike, and quite light on pounding percussion. The many minigames and themed zones probably demanded a good variety of motifs to be developed. It's a very good score overall although not as wide on variety as I would typically like. Let's give this game the musical send-off it deserves!

  • Jukebox Heroes: It's time to turn the music back on

    by 
    Justin Olivetti
    Justin Olivetti
    01.28.2014

    We're going to take a week off from our tour of various MMO soundtracks to talk about one of the most common statements I hear when the discussion of in-game music comes up. Here it is: "Oh, I turned the music off a long time ago." It's downright hard to get into any good discussion about music when, y'know, people don't listen to it at all, but I can understand why folks have done this. Heck, I've done this at various points. For me, sometimes the music is far too repetitive when I'm in a zone for a really long time, so I have to turn it off to avoid going mad. Other times I disable the sound because I'm working on other sound-related projects (such as podcasts and listening through other OSTs) while I play. But even though it seems that a lot of us shut off the music, I want to make a case for why it's important that we turn the music back on -- if not all of the time, at least once in a while.

  • Jukebox Heroes: Firefall's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    01.21.2014

    There's something about militaristic science-fiction shooters that brings out the piano in the composer, isn't there? That's what I was thinking when I first heard one of the Firefall themes. Not that the track was bad, just that it made me wonder why these simple piano themes have been linked to such games. Oh, it's probably because of Halo, but I'd like to think that there are greater reasons than that. So this week we're going to be taking a crash course on the Firefall soundtrack. As far as I know, composers Michael Bross and Boon Sim's score isn't available to buy or download anywhere, so the avid video game score collector is going to have to do a little digital yoga to coax those files out of the library. I think it's worth hunting around for it, as Firefall's music is an obvious labor of love and a desire to create a quality product. "Initially, we experimented with something that was mostly synth-driven and atmospheric," Bross said in an interview, "but then there was a desire from the team to have something that leaned toward the orchestral. Over time, though, we settled into something that combined both orchestral and modern elements that lend very well to an epic but atmospheric feel."

  • Jukebox Heroes: Guild Wars Nightfall's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    01.14.2014

    We're slowly but steadily working our way through the Guild Wars library, having already covered Prophecies and Factions in this space. It's time to move on to the third and final full campaign of the original game: Nightfall. Nightfall has a special significance for me in that it was my starting point for actually going through the entirety of the game prior to Guild Wars 2's release. While I've never been a fan of desert and Middle Eastern settings, I must admit that Jeremy Soule's return to the score isn't something to be ignored. Perhaps there aren't as many stand-out tracks as in the previous campaigns, but on the whole the score is well above-average compared to many MMO soundtracks.

  • Jukebox Heroes: Meridian 59's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    01.07.2014

    There's a lot of general distaste and dislike out there for video game music that comes in MIDI or chipset form. Many gamers have simply never really experienced eras when the sound for computers and consoles were limited in such ways, so to go back to listen to them seems downright painful. For MMO players, there are only a handful of games that came out during the MIDI era, and pretty much all of them have since updated to MP3 versions. Yet I have a fondness for older-style game music. I agree with what Ryan Shwayder once wrote when he said, "I think MIDI composers had to become masters of capturing the real core or heart of what made a song feel right. They had to take a minimalist approach to the song because they had a limited number of channels and potential sounds to work with. And it is my belief that some of the best creative works come out when an artist has to work within constraints." That said, most of Meridian 59's soundtrack out there is of the remastered variety, so that's what we'll be listening to today. By the way, the original soundtrack by Composer Gene M. Rozenberg is available on the official website for free!