dmc-devil-may-cry

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  • You're gonna wub this song from the DmC soundtrack

    by 
    Jordan Mallory
    Jordan Mallory
    06.28.2012

    A three-ish minute sample from DmC: Devil May Cry's soundtrack has been expelled into the wilds of the Internet via Soundcloud, and boy howdy is it about the dubstepiest thing we've ever heard in our whole lives.The untitled work comes courtesy of Dutch dubstep/house/breakbeat/drum and bass trio NOISIΛ, who from this moment on we'll be referring to as Noisia, because come on. The group has composed a total of three hours worth of jams for the game, and if this sample track is any indication, people adverse to sine waves and bitcrushers will need to make alternative musical arrangements. Hop past the break to hear what all the fuss is about.

  • Dante's rebellion fights on in a new, familiar world with DmC

    by 
    Jessica Conditt
    Jessica Conditt
    06.09.2012

    This new iteration in the Devil May Cry franchise is truly "new" in a variety of ways: Capcom handed over complete stylistic control to Ninja Theory, the UK development studio responsible for Enslaved, who proceeded to chop off Dante's hair, dye it brown and drop him in the middle of a contemporary setting named Limbo City.Ninja Theory's task is to make the new Devil May Cry accessible to new players and those who "may have abandoned" the franchise, chief designer Tameem Antoniades said at an E3 demo of DmC. If "fast-paced, demonic action with giant swords and guns" is "accessible," then Ninja Theory has nailed its market.%Gallery-156929%

  • DmC's Dante isn't gay, he's just the victim of sensationalist demon news

    by 
    Jessica Conditt
    Jessica Conditt
    06.08.2012

    When the news anchor in this Devil May Cry trailer called Dante a "sexual deviant," the connotations of such a phrase harkened back to eras of gross intolerance of homosexuality in the 70s and 80s, and led us and others on Twitter to question if this new Dante might, himself, be gay."No, he's not gay," Ninja Theory chief designer Tameem Antoniades told us at E3, while Capcom's Motohide Eshiro laughed in the background. His translator said it wasn't the first time they'd been asked. "But I kind of wish he was now," Antoniades said.The news anchor, it turns out, is a demon, and his radical, extremist views on human morality mean he will say anything to villainize Dante in Limbo City, even reverting to out-dated, irreverent labels such as "terrorist" and "sexual deviant" in loud, alarmist segments. Thankfully we don't have anything like that in reality.Dante's redesign stems from Capcom Japan giving Ninja Theory complete creative control over the new title. Capcom wants to connect with the western market in a bold and distinctive way and, to Ninja Theory, that means Dante's new appearance, portraying him with short brown hair, a lean body and sleeping naked, apparently.Dante is a rebel in every sense of the word: His sword is named Rebellion, he's part angel and demon rolled into a fleshy human body, and he's out to destroy Lilith, the demon in control of Limbo City. Anything else you may hear about his character may just be over-hyped lies disguised as truth -- or news.

  • Devil May Cry, Lost Planet 3 media come into view

    by 
    David Hinkle
    David Hinkle
    06.04.2012

    While Resident Evil 6 took center stage during Microsoft's E3 presser, Capcom was quick to send out some new media for two of its other big titles here at E3, lest you forget them: Devil May Cry and Lost Planet 3.

  • Capcom CEO wants shorter dev times, faster Devil May Cry turnaround

    by 
    Mike Suszek
    Mike Suszek
    05.27.2012

    Capcom Chairman and CEO Kenzo Tsujimoto told investors of the company's plan to "reduce the time needed to develop major titles from the usual three to four years to only two and a half years," as part of a briefing on the fiscal year 2011 financial results earlier this month."Speeding up development will probably raise the cost," he said. "But creating quality content will be vital to Capcom's ability to survive by overcoming intense global competition. We will make substantial investments to develop this content."President and COO of Capcom Haruhiro Tsujimoto added to the CEO's comments in his own address, saying the company's plan is also "to increase [DLC] sales from 2.8 billion yen in the past fiscal year to 3.5 billion yen in the current fiscal year." The COO also noted that the upcoming Resident Evil 6 will release approximately three and a half years after Resident Evil 5, and Lost Planet 3 will launch after a two and a half year development cycle, both in a shorter time span than with past games.He added that DmC Devil May Cry will require five years of development due to a decision to switch to an external developer, with the end goal of creating new games in the series every two and a half years. With DmC Devil May Cry shipping in 2013, that equates to another game in the series in 2015.

  • DmC Devil May Cry delayed, hitting January 2013

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.21.2012

    DmC Devil May Cry has been delayed. The redesigned Dante will now perform endless aerial combos and smart-ass quips on consoles starting January 15, 2013 in North America and Europe. A PC version has also been announced, and is set to strike "later in 2013."%Gallery-152821%

  • Capcom projections: Resident Evil 6 sells 7 million, DmC does 2 million

    by 
    David Hinkle
    David Hinkle
    05.11.2012

    Capcom has laid out commercial projections for its biggest upcoming games, and expects Resident Evil 6 to sell seven million copies. Resident Evil 5 sold almost two million in its first six months or so in the US alone.Resident Evil 6 is just one of four big titles in the pipeline from Capcom. The Ninja Theory reboot of Devil May Cry is expected to sell two million, and this month's launch of Dragon's Dogma is expected to yield a total of 1.5 million units sold. Finally, the recently announced Lost Planet 3 – which is in development at Spark Unlimited – is expected to sell the least of the bunch, with 1.4 million copies.

  • Devil May Cry trailer starts with a near-nude dude (and then it gets weird)

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.10.2012

    The verdict's still out on Ninja Theory's action chops, but we can already tell the developer's flair for the cinematic won't be wasted in DMC: Devil May Cry. Kiss your precious fourth wall goodbye.Update: We've added two more trailers (one focused on combat, and another on traversal) and a gallery of new screenshots, fresh from Captivate 2012.%Gallery-152821%

  • DmC art and screens show what happens when you're raised by demons

    by 
    Jessica Conditt
    Jessica Conditt
    03.01.2012

    Capcom's latest batch of DmC assets and info provides insight to the past of this mysterious brunet Dante -- he grew up alone, shuffled between various institutions, orphanages, youth-correction facilities and foster homes, most of which were operated by demons who took pleasure in torturing their young ward. Unsurprisingly, Dante hates demons and authority and he uses his hybrid human-demon abilities to fight for the "little guy," as Capcom puts it.The photos -- which you can peruse below -- display design concepts for Dante and his weapons, Ebony & Ivory and Rebellion, and show them in use against a few demons in a shadowy Las Vegas-esque setting. We don't want to jump on the "Dante looks like a girl" bandwagon (because he totally doesn't... most of the time), but wearing a tank top, from behind, those curves can be deceiving. Just like he wants it.%Gallery-149211%

  • Dante gets slash-happy in latest DMC footage

    by 
    Richard Mitchell
    Richard Mitchell
    12.20.2011

    How high into the air can Dante knock a demon before slamming it back into the ground? Very, very high, as it turns out.

  • The whole world turns against Dante in DmC

    by 
    JC Fletcher
    JC Fletcher
    12.08.2011

    When he's not scythe-gunning his way through demons, the Dante of the new DmC has to battle against the whole dang world. In the above video, the environment deforms in an attempt to kill an escaping Dante, bending, cracking, and reforming a formerly lovely cityscape into a demonic deathtrap. To add the extra personal touch to the warping of reality, this new landscape taunts Dante the whole way. The floor drops an f-bomb.

  • DmC: Devil May Cry gameplay footage has its eye on you

    by 
    David Hinkle
    David Hinkle
    12.01.2011

    Demons are pretty resourceful, sure, but we never knew they understood what CCTV is. What's next, demons with iPods and Facebook pages?

  • Rumor: Ninja Theory invites top Devil May Cry players to try DmC

    by 
    David Hinkle
    David Hinkle
    11.10.2011

    If you're part of a niche group of people, you can possibly take an early stab at Ninja Theory's controversial reboot, DmC: Devil May Cry. According to a post on NeoGAF, an invitation is hitting the inboxes of some of the top Devil May Cry players, offering to pay for travel and hook them up with a free lunch in exchange for some input on the new game. However, Ninja Theory has yet to confirm any invites have been sent. A similar thread on the developer's own forums lacks any comment and our solicitations have gone unanswered thus far. We'll let you know if there really is such a thing as a free lunch.

  • Devil May Cry enemy concept art is straight out of Monet's nightmares

    by 
    Jessica Conditt
    Jessica Conditt
    11.06.2011

    If you thought Dante's makeover for the new Devil May Cry title was scary -- for one, you're extremely easily frightened. For two, you probably shouldn't look at this digital concept art for three DmC enemies, the Warrior Drone, Tank Drone and Stinger. It's easy to see how the game got its intensely stylized, oil-painting vibe from these initial renditions. They're truly beautiful, in a terrifying kind of way. %Gallery-138578%

  • DmC screens are PfC (pretty freaking crazy)

    by 
    Griffin McElroy
    Griffin McElroy
    11.04.2011

    We know that you folks probably prefer the butter-smooth motion of trailers to the stagnant medium of screenshots, but the DmC: Devil May Cry screens posted below have more sizzle in their 10 frames than most promo videos do in their entirety.

  • DMC's Dante sequestered in a separate universe

    by 
    JC Fletcher
    JC Fletcher
    11.02.2011

    For its Devil May Cry game, Ninja Theory somewhat boldly reimagined the revered protagonist, Dante, changing his appearance and his backstory. And now, to assuage the surprisingly irritated Devil May Cry fanbase, Ninja Theory assured Dengeki PlayStation that this version of Dante is from a parallel continuity separate from that of the white-haired Dante-Prime. That means that the Dante you know and love can continue in his own universe, and potentially in future Devil May Cry games, while Dante of Earth 2 splits off in a different direction. It also means that there's an official Devil May Cry "canon," which somebody has actually put thought into. In fact, there are two now.

  • Ninja Theory: Enslaved performance prevented team expansion

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.23.2011

    Every year, critics and fans provide the word-of-mouth support to several games that barely subsist on a whisper of marketing. "Enslaved should have done better," says Tameem Antoniades, head of the game's developer, Ninja Theory. "Right now we should have been doing a sequel and perfecting that sequel and doing what franchises do, which is get better over time." The comments come from a new issue of Edge (via CVG), and go on to show that the studio's longterm plans were altered by Enslaved's so-so sales. Antoniades reveals that Ninja Theory meant to expand to two teams, but have now remained a "smaller shop" to focus entirely on the Devil May Cry reboot for Capcom. Though team members had "mentally prepared" themselves for this outcome, Antoniades said in October of last year, it's clear that the game's success had been embedded in the studio's plans for growth. (At least Enslaved wasn't a racing game.) Since Devil May Cry is a firmly established brand, Ninja Theory's expressive characters may yet find themselves in a hit -- and perhaps even a finely tuned action game.

  • Dante takes on the surrealist carnival in latest DMC trailer

    by 
    Ben Gilbert
    Ben Gilbert
    09.15.2011

    You've seen Dante take on some smaller demons, sure, but have you seen him take on a giant beast in a terrifying surrealist carnival? Neither had we until the just released Devil May Cry trailer from TGS 2011 arrived, but now we're feeling like maybe Dante's in deeper than we'd originally thought.

  • Ninja Theory head wary of AAA retail model, despite following it with DMC

    by 
    Ben Gilbert
    Ben Gilbert
    09.06.2011

    "We're putting everything into it, the whole studio is focused on it. It's not 'knock it out because it's safe', we're taking some of our biggest risks on this project, we're doing some of our most creative work on it," Ninja Theory co-founder and "chief creative ninja" Tameem Antoniades told GamesIndustry.biz in a recent interview, when asked about his studio's latest project, Devil May Cry. "In fact, Capcom wouldn't have given it to us if they wanted a straight sequel, they wanted something new," he added. He noted all of this before he stated that "there's this stranglehold that the AAA retail model has which I think is just crushing innovation and access to creative content." But wait, isn't Antoniades' studio currently hard at work on a reboot of a AAA retail franchise for a major publisher? "We're in this kind of AAA bracket, I guess you could call it ... the barriers to entry for that are so high, so difficult, that we seem to be getting, being offered, decent work in that area," he explained. "It's hard to say no when you've got a team of 100 and you have to keep the payroll going." So, Antoniades believes that AAA retail games are "crushing innovation and access to creative content," but that his studio is developing a AAA retail game that features "some of our most creative work." Yup.

  • Devil May Cry preview: From black to white

    by 
    Ben Gilbert
    Ben Gilbert
    08.17.2011

    With any luck, you'll forgive me for not having spent dozens of hours learning the fine mechanics of past Devil May Cry games. Action games of the extra hardcore variety never quite appealed to me (outside of Ninja Gaiden, perhaps). But games like Bayonetta have gone a long way in convincing me I've been wrong all along, and Ninja Theory's take on Devil May Cry may just push me over the edge. Though Capcom's focus for the demo was DMC's combat system, I found myself most impressed by the malignant world of limbo that surrounded Dante.%Gallery-130743%