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  • Wasteland Diaries: It's fixed

    by 
    Edward Marshall
    Edward Marshall
    08.12.2011

    During the past couple of weeks, I haven't been playing Fallen Earth too much. I have been waiting for some changes to come along. I found the new combat system to be a bit too slow-paced and dull. It was very centered around healing. He who healed the best generally won the fights. I prefer a system in which he who deals the most damage is more likely to win. There are, of course, other tactical considerations involved in both types of combat, but the overall feel was just plain wrong in the healer-centric combat system. I'm happy to report that some changes have been made to the system. There are still a few things I don't like about the 1.9 patch, but 1.9.2 fixed almost all of these issues. I won't say it was a perfect patch, but it was very close. There are still some minor issues I'd like to see addressed, but these are probably conscious design choices that are working as intended. In this post, I'd like to cover what has changed, why it's so great, and what we will see in the coming months. The urge to log into Fallen Earth is coming back to me, and it is all due to this new patch. After the cut, I'll explain why.

  • One Shots: Aye aye, Cap'n Tightpants!

    by 
    Rubi Bayer
    Rubi Bayer
    08.12.2011

    Today's One Shots takes us to Fallen Earth's wasteland, where visitors to Watchtower in Sector 1 will find a subtle nod to Firefly. Icarus Studios didn't go over the top when creating Captain Reynolds. He's not wearing a brown coat and chatting about spaceships, but the name alone is familiar enough that most fans will smile in recognition. We're celebrating pop culture in our MMOs this week. Developers sneak references in all over games, whether it be via NPCs, quests, or items, and we want to see your favorites. Grab a screenshot, tell us a bit about what it is, and send it to oneshots@massively.com. We'll be featuring the best of these all week. It's also time to start thinking about next week's One Shots theme, and we'll be revisiting an old favorite: environments. Snap a screenshot of your favorite MMO vista and send it in, and we'll feature it on One Shots next week! %Gallery-112285%

  • Fallen Earth state of the game talks 1.9.2, economics, and more

    by 
    Jef Reahard
    Jef Reahard
    08.11.2011

    Curious -- and perhaps a tad impatient -- regarding the status of Fallen Earth's free-to-play transition? We were, and fortunately for everyone, producer Marie Croall just penned a dev blog that's given us a bit more insight into the goings-on around the wasteland as of late. The good news is that "the heavy lifting is over" in terms of the account and services migration to GamersFirst. Croall says that the Fallen Earth team is a smidge over halfway through the entire transition process, so for now it'll still cost you a few bucks to log in and get your post-apocalyptic sandpark fix. Croall spends some virtual ink talking about this month's fast travel/1.9.2 patch, and she also goes into a bit more detail on the combat changes that came with it. Finally, she touches on the game's second anniversary (yeah, it's been two years already!), which happens next month and will also herald some economic changes designed to make the game's well-regarded crafting system pack a little more punch. There's more too, but much of it is farther down the development pipeline, and we highly recommend heading to the official Fallen Earth dev blog to check it out.

  • Fallen Earth 1.9.2 debuts tomorrow, expands fast travel options

    by 
    Jef Reahard
    Jef Reahard
    08.09.2011

    There's a lot going on in the wasteland these days, and the Fallen Earth dev blog updated with a bird's eye view of all the shenanigans over the weekend. First and foremost, the 1.9.2 patch is on the way (it's currently scheduled for tomorrow, in fact), and the blog entry has the patch notes ready for your perusal. Along with the requisite combat, skills, and recipe updates, the big news is the expansion of the game's fast travel mechanics. Players are now able to zip between certain LifeNet pod locations, with additional destinations becoming available as LifeNet's supplies are restocked. The fast travel system necessitates mission turn-ins at each pod location that a player wishes to use, and the mechanic also features level, chip, and knowledge requirements. That's not all there is to 1.9.2, of course, and the update notes are pretty extensive. Head to the Fallen Earth dev blog to read new info on progress towns, mission updates, and a laundry list of other tweaks.

  • GamersFirst's Fallen Earth account transitions begin today

    by 
    Jef Reahard
    Jef Reahard
    07.29.2011

    Today's the big day for Fallen Earth and GamersFirst account integration, and the Icarus team has posted a brief how-to on the game's official website. Fallen Earth will go dark at approximately 5:00 p.m. EDT, and "the process is expected to take quite some time." When the server comes back up, players will need a free GamersFirst account to log in, and they'll also be prompted to merge their old Icarus accounts with the new account before continuing. Credit card payment information will automatically transfer, but Paypal users will need to manually update their info on the account settings page. Finally, ClickandBuy will no longer be an option for subscription accounts, and the Fallen Earth team is inviting former users to continue their subs via Paypal or traditional credit card payments. Icarus also points out that today's migration has nothing to do with either game content or the impending free-to-play conversion (i.e., subscriptions will still be required for game access after today's merge is complete).

  • Fallen Earth subscriber appreciation gifts detailed

    by 
    Jef Reahard
    Jef Reahard
    07.26.2011

    If you're a Fallen Earth subscriber, you're about to get a few thank you gifts from Icarus and GamersFirst. A new blurb on the post-apocalyptic MMORPG's website outlines the goodies in store for loyal wastelanders that stay subbed from August through October. Fancy white boots, hats, and jackets are the order of the day, so if you've ever had the urge to dress your clone like a pimp or an extra from the Matrix, now's the time. The devs are giving away some pretty cool pets as well, and you'll take home a skin dog, a chupacabra, and an old creeper if you stay subbed for all three months. Subscribers "won't have to buy these or do anything out of the ordinary to get them; they will gravitate towards you like mosquitoes to freshly exposed skin," says the Fallen Earth website. It's also worth noting that these gifts are not part of the veteran rewards system which Icarus says will be taking effect when the free-to-play transition is complete.

  • GamersFirst talks Fallen Earth account changes

    by 
    Jef Reahard
    Jef Reahard
    07.21.2011

    If you're a current Fallen Earth subscriber, you'll want to head over to the official Fallen Earth dev blog to get the skinny on the upcoming account shenanigans scheduled to take place on August 1st and beyond. In a nutshell, Fallen Earth's acquisition by GamersFirst has necessitated that all users acquire a GamersFirst account to log into the game. Never fear, though, it's a free account, and it's just another step in the changeover process. In fact, GamersFirst's Joseph "Linus" Willmon writes that the account gymnastics are part of "phase two, where we fully integrate Fallen Earth into the GamersFirst publishing platform." Phase one has already been completed, and it involved a lot of behind-the-scenes hardware moves and the like. This week's Fallen Earth dev blog contains a complete rundown of the rest of the changes scheduled to occur in phase two, including payment and subscription tweaks.

  • One Shots: And the rocket's red glare

    by 
    Shawn Schuster
    Shawn Schuster
    07.19.2011

    I searched high and low for an old Tabula Rasa screenshot for my turn at the One Shots helm today, but hooking up old hard drives did not sound like a fun morning to me. So I've decided to show off my new bazooka (that I'm borrowing from the clan) on my Fallen Earth character, Ampersand. I'm a huge fan of the guns in Fallen Earth, and this Omega Arms Valkyrie will literally blast your face off. It looks a bit odd on a scrap-armored CHOTA, but I'm willing to break immersion to melt some faces. All this week, we Massively writers are spotlighting some of our personal favorite One Shots. What exciting stories revolve around our screenshots? Stay tuned to find out. Next week, after staff picks week, will be free-for-all week for you, our readers. Send any eye-catching, beautiful, scary, or generally epic screenshot to oneshots@massively.com, and we'll pick the best of the best for next week's One Shots!%Gallery-112285%

  • Fallen Earth dev blog talks builds, combat mechanics, and more

    by 
    Jef Reahard
    Jef Reahard
    07.12.2011

    Let it never be said that the devs at GamersFirst and Icarus fail to communicate with Fallen Earth players. The latest wasteland-flavored dev blog is longer than your average George R. R. Martin novel, and just about as complex. This week's installment is heavy on builds and mechanical info following the recent combat revamp, and theorycrafters, min-maxers, and folks whose eyes don't glaze over at the thought of number-driven minutiae will no doubt find it instructive. There's also a brief mention of current subscriber rewards, as well as some hinting at the various subscriber levels (and premium access benefits) that the dev team is still in the process of tweaking. Read all about it at the official Fallen Earth dev blog.

  • Icarus and GamersFirst collaborate on new MMO

    by 
    Matt Daniel
    Matt Daniel
    07.12.2011

    Icarus Studios and Gamersfirst's Reloaded Productions have announced today that the two studios will be partnering yet again on an upcoming MMORPG. The game, titled Hailan Rising, will be based on Icarus' xScape platform, which is being modified to support Unity 3D. Hailan Rising is "slated to be the industry's first full scale PvP-based Fantasy MMORPG developed in Unity 3D," and places players in the role of one of eight character classes in the post-apocalyptic fantasy world of Hailan. After the world is destroyed by a huge flood, land is at a premium, so players must battle it out for the newly created islands and the resources they hold. For more information on this upcoming title, head over to the game's official site. %Gallery-128213%

  • Fallen Earth launches Alpha County expansion [Updated]

    by 
    Matt Daniel
    Matt Daniel
    07.06.2011

    Welcome to Alpha County, wasteland wanderers! That's right, the big day is here, as GamersFirst has finally launched (see below) the newest expansion to Fallen Earth. What does this new addition bring to Fallen Earth players? Well... (deep breath!) the largest addition is the eponymous Alpha County zone, which provides endgame-level players with a wealth of new content. The expansion brings the level cap to 55 and introduces a brand-new conflict town called Blockade. Also included are new areas known as Progress Towns. These towns are PvP-centric areas that players can fight over, command, defend, and hopefully, hold. The expansion also brings a wealth of combat balance changes and new skill lines. The new system "allows for wider varieties of player builds and roles in combat." In addition, skills will no longer increase alongside the character's base statistics, thereby requiring more specialized skill investment in order to receive the most powerful abilities. New players aren't getting left in the dust either, as they will now begin the game with 30 Advancement Points from the get-go, allowing them to take steps toward customizing and defining their characters much earlier in the game. For more information, and to jump into the post-apocalyptic wasteland of Fallen Earth for yourself, head on over to the game's official site. [Update: And it's just been announced that the Alpha County update is delayed until tomorrow. So there's that.]

  • Wasteland Diaries: Playstyles

    by 
    Edward Marshall
    Edward Marshall
    07.01.2011

    Most MMOs have three playstyles. Well, that's incorrect; they actually have any number of play-styles with varying degrees of three types of play. PvE (player vs. environment) is the style of play in which the antagonists are a part of the gameworld itself. PvP (player vs. player) pits the players against each other. And RP (roleplaying) has the players vying for... whatever they decide they need to vie for. Most players engage Fallen Earth (or any MMO, for that matter) with a mix of the three. Fallen Earth is a great setting for the RPers. Its vastness and its interesting-looking locales make for a variety of backdrops. The interesting locales usually make for some great locations for open world PvP. And there are hundreds and hundreds of PvE missions here, there, and everywhere. All three types of players can get a lot out of Fallen Earth if they approach the game properly. The purpose of this post is to help you along with getting what you can out of the game with your preferred playstyle. So without any further ado, click past the cut and read on.

  • Fallen Earth announces cash shop sale

    by 
    Matt Daniel
    Matt Daniel
    06.29.2011

    Even after the apocalypse, price-slashing still appears to be a running tradition. GamersFirst announced today that everything in the Fallen Earth cash shop must go! Or something like that, anyway. Many Fallen Earth cash shop items have had their prices lowered drastically, with the sale lasting until the launch of Alpha County on July 6th. The selection of items on sale is extensive, with extra character slots -- usually $30 -- dropping to a comparatively dirt-cheap $11. Faction resets drop from $15 to $9, and many other items, such as a fashionable pair of brass goggles and a terrifyingly fowl (ha ha) prairie chicken mount, have had their prices lowered by 50% or more. So if you're a Fallen Earth player looking to part with your hard-earned cash, head on over to the official site for the full sale listings.

  • Fallen Earth dev blog talks Alpha County, factional territory control, and more

    by 
    Jef Reahard
    Jef Reahard
    06.27.2011

    There's a new Fallen Earth dev blog in town, and it's so big that it requires the input of two devs. Producer Marie Croall outlines the game's upcoming development schedule and even drops a release date for the much-anticipated Alpha County/Progress Towns/combat changes patch. That date is July 6th, and Croall provides a recap for those of you who've forgotten about the fact that the update will raise the level cap to 55 and introduce new resources, gear, missions, and a town to fight over. Croall also hints at upcoming changes to Fallen Earth's fast travel system, and she's quick to point out that the team isn't "dumbing anything down -- just putting emphasis on the features that drive the game." Speaking of features, we learned that a world event system is coming, as is faction territory control. It sounds as if the details haven't been ironed out just yet, as Croall doesn't offer any specifics. She also invites players to ask plenty of questions "so [they] can explore all angles together." GamersFirst's Joseph "Linus" Willmon checks in to update players on the status of the PTS as well as the new monitoring tools that G1 is putting in place to isolate those pesky server performance issues. Finally, there's a quick blurb about skill and faction respec items that have been added to the Fallen Earth store. Catch up on all of this and more at the official Fallen Earth dev blog.

  • Wasteland Diaries: Coming soon

    by 
    Edward Marshall
    Edward Marshall
    06.24.2011

    Due to the new partnership between Fallen Earth and GamersFirst, there are some huge changes coming in the very near future and massive changes headed our way before the end of the year. Sector 4 is going to be released soon along with a major re-write of the skills and abilities system. There are still a great many questions that remain unanswered, but the developers on both sides have dropped some subtle and not-so-subtle hints here and there. There are still many players asking questions in global chat and on the forums that have been answered already. A few of the answers given have left me scratching my head, but I'm still optimistic at this point. But there's still a lot of confusion within the community about what is coming and when. I've dug up many of the responses to the toughest questions by Marie Croall of Fallen Earth and Joe Willmon of GamersFirst, who are holding their cards close to their chests but have nevertheless given up some good info. After the cut, I'll try to clarify what's going on in the short and long term, but it may result in some speculation on both our parts.

  • Wasteland Diaries: Weapon balance

    by 
    Edward Marshall
    Edward Marshall
    06.17.2011

    Rock, scissors, paper. It's not quite that simple when referring to the three weapon classes in Fallen Earth. You have the two ranged disciplines: rifles and pistols. And then you have melee weapons. They all have distinct advantages in combat, and they are all viable in PvP and PvE when played properly. There is a lot of debate about weapon balance on the forums and in the game (gotta love global chat) about weapon balance. I come from the school of thought that believes the weapons are currently as balanced as they have ever been. Many people will disagree with me on that point. But the vast majority of people who agree that the combat is well-balanced in Fallen Earth's current system are my contemporaries who have been PvPing since alpha, beta or launch. Many newer, less experienced players feel that certain weapon classes are overpowered or useless. I say that is not the case. Continue past the cut and I'll explain why I feel that way.

  • Inaugural Fallen Earth dev blog talks PvE, PvP, and roleplay content

    by 
    Jef Reahard
    Jef Reahard
    06.16.2011

    Yesterday we broke the news that GamersFirst had acquired Fallen Earth and has set about molding the post-apocalyptic sci-fi title into a free-to-play experience. Today we're happy to tell you about the new Fallen Earth dev blog and its lengthy inaugural post. The entry comes courtesy of associate game director Joseph "Linus" Willmon, and he expends a good deal of virtual ink on topics that include the free-to-play roadmap, various changes that will result from the conversion, a transition time frame, and post-F2P design priorities. While the entire post is quite intriguing for fans of the game's grungy wasteland shtick, that last bit is particularly interesting since it specifically targets three groups of players (one of which is almost universally ignored in dev circles) and promises them content updates. "Anyone who's played Fallen Earth knows there are three core groups -- sometimes always at odds with one another -- that form the basis of the community: PvP players, PvE players, and roleplayers. The design priorities for the future will look towards building specific features and content aimed at each group, making the world much more robust and, we hope, exciting to experience," Willmon writes.

  • GamersFirst announces acquisition of Fallen Earth with new F2P business model

    by 
    Shawn Schuster
    Shawn Schuster
    06.15.2011

    After last month's announcement by GamersFirst that the company is taking over the hardware side of Fallen Earth, most of us made the obvious connection that the post-apocalyptic MMO would be heading into free-to-play territory. Even while hinting at it in a recent E3 interview, GamersFirst never really came out and said anything definitively. Well, it has now. Today, GamersFirst has given us the exclusive news that it will be taking over the operations of Fallen Earth immediately. Of course, following all other games in the GamersFirst library, Fallen Earth will also adopt a F2P business model. But what does this mean for the development of Fallen Earth? Will GamersFirst take over production and content design? Just how free will the game be? Follow along after the jump for answers to those questions and more.

  • E3 2011: GamersFirst talks Fallen Earth and F2P

    by 
    Jef Reahard
    Jef Reahard
    06.09.2011

    Last week the devs at Icarus Studios dropped the first hints of their collaboration with noted free-to-play developer GamersFirst. Despite a lot of speculation and anticipation (fueled in part by the fact that the Fallen Earth website went offline for a few hours for updates), no free-to-play announcement was forthcoming. Yesterday at the annual E3 convention in Los Angeles, our own Rubi Bayer managed to corner GamersFirst's Darek Connole to ask him what the heck is going on in terms of wasteland business models and future development considerations. Is Fallen Earth's cash shop expanding? Is the game going free-to-play? GamersFirst remains coy on both subjects, but you can check out the full interview after the cut for more details.

  • 'Major' Fallen Earth announcement coming May 31st

    by 
    Justin Olivetti
    Justin Olivetti
    05.27.2011

    Maintenance breaks may typically be frustrating, boring patches of non-activity for MMO gamers, but next Tuesday promises to be different for Fallen Earth. According to the official site, the team has a "major" announcement scheduled during the May 31st downtime -- one you won't want to miss. The announcement will take place during two live podcasts with Senior Game Designer Marie Croall. During the podcasts, Croall will discuss the game's present and future to the dedicated wastelanders out there. You can catch the podcast and announcement on Fallen Earth's Ustream channel on May 31st at 3:00 p.m. and 8:00 p.m. EDT. Alternatively, players may use Ventrilo to catch the action and even submit their own questions. What will this announcement be? We're not sure, but it looks to be a long weekend wait until we find out!