rime

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  • Tequila Works

    Open-world adventure game 'Rime' comes to the Switch this November

    by 
    Rob LeFebvre
    Rob LeFebvre
    08.03.2017

    Tequila Works' highly-anticipated indie game Rime, formerly planned as a PS4 exclusive, is also headed to PC, the Xbox One and Nintendo Switch. While some were worried the open-world adventure would cost more on the Switch (it won't), Rime will still take longer to arrive on Nintendo's portable console. The publishers have finally announced a release date for the title: November 14th for North American Switch owners and November 17th for European ones.

  • Rime

    'Rime' goes DRM-free after hackers crack the game in days

    by 
    Mat Smith
    Mat Smith
    06.02.2017

    That didn't take long. Rime developer Tequila Works promised earlier this week that it would remove Denuvo, the anti-tampering/DRM system on the Windows version of Rime, if someone cracked it. Just five days later, and that's already happened and the makers have already released an update that's DRM-free. Interestingly, the developer tweeted saying its publisher was the one promising to make the game DRM-free if cracked. The tweet has since been deleted.

  • Tequila Works

    'Rime' creators will remove anti-tampering code if it's cracked

    by 
    Jon Fingas
    Jon Fingas
    05.28.2017

    Game studios that use digital rights management (DRM) tools tend to defend it to the death, even after it's been cracked. It prevents 'casual' piracy and cheating, they sometimes argue. However, Rime developer Tequila Works is taking a decidedly different approach. It claims that it'll remove Denuvo, the anti-tampering/DRM system on the Windows version of Rime, if someone cracks its island puzzle title. This is an odd promise to make, especially since it amounts to an inadvertent dare -- find a way to break in and the developers will eliminate the need for that crack.

  • Tequila Works

    Switch players won't have to pay more for 'Rime' after all

    by 
    Andrew Dalton
    Andrew Dalton
    05.10.2017

    Back in March, fans of Nintendo's latest console and open-world puzzle adventure games got some tough news: Tequila Works' highly anticipated indie title Rime would cost extra and arrive later on the Switch. Luckily for cash-strapped players who want to explore Rime's island environments on the go, a digital copy of the Switch port will now carry the same $29.99 price tag as the PS4 and Xbox One editions.

  • Tequila Works

    Switch owners will wait longer (and pay more) for 'Rime'

    by 
    Stefanie Fogel
    Stefanie Fogel
    03.08.2017

    If The Legend of Zelda: Breath of the Wild has piqued your interest in whimsical open-world adventure games featuring young men solving puzzles, Rime has you covered. It's coming out on May 26th for the PlayStation 4, Xbox One and PC, developer Tequila Words announced in a tweet. But Nintendo Switch owners are going to have to wait -- and pay $10 more.

  • Island puzzler 'Rime' is coming to the Nintendo Switch

    by 
    Nick Summers
    Nick Summers
    01.03.2017

    It's been a while since we've seen or heard anything about Rime. The whimsical puzzle-adventure title was first shown off at Gamescom in 2013, with a young boy exploring a mysterious, tropical island. At the time it was a PS4 exclusive, however earlier this year developer Tequila Works announced that it had bought the full rights back from Sony. Today, it's been confirmed as a multiplatform release for the PS4, Xbox One and, most notably, the Nintendo Switch. IGN has all the details, including a new trailer which reintroduces the Ico-meets-The-Witness concept.

  • Sony's Gamescom trailers showcase Bloodborne, Rime, Until Dawn, and more

    by 
    Danny Cowan
    Danny Cowan
    08.12.2014

    Sony's Gamescom press conference unleashed a flurry of new trailers for upcoming PlayStation releases, and new information flooded in via a series of back-to-back announcements. If you blinked at any point during the show, you probably missed a key revelation or two. Here, we've collected a handful of new trailers for games like Bloodborne, Rime, Shadow of Mordor, and more. Give them some love, won't you?

  • Microsoft regrets passing on PS4-exclusive Rime

    by 
    Jessica Conditt
    Jessica Conditt
    02.20.2014

    Microsoft rejected Rime, the colorful action RPG from Deadlight studio Tequila Works, before the team signed a PS4-exclusive deal with Sony, VG Leaks reports, citing a series of Microsoft pitch documents. Microsoft Studios Corporate VP Phil Spencer considers this decision a missed opportunity, according to a few of his tweets. The Microsoft pitch describes Rime as "Gauntlet meets Minecraft meets Jason and the Argonauts." Tequila Works sought partial funding from Microsoft and estimated the cost of developing Rime for XBLA at $3 million. The game would have been "fully exclusive" to XBLA. Rime, which was originally called Echoes of Siren, is a third-person crafting, survival, open-world action game first announced at Sony's Gamescom press conference as a PS4 exclusive. Asked on Twitter why Microsoft rejected Rime, Spencer said, "Part of job is living with mistakes. Passed on Guitar Hero ... I can list many misses regretfully. I try to focus on what we did ship." A second user tweeted at Spencer, suggesting that Xbox One could use a game like Rime. Spencer replied, "We'll miss some, nature of the beast, it's why I don't hate when games ship elsewhere. Cool to see team's idea turn into [a] great game." [Image: Sony]

  • Sony says Siren listing was 'mistake,' should have referred to Rime

    by 
    S. Prell
    S. Prell
    11.30.2013

    Horror fans excited by the possibility of a new game in the Siren series are getting some metaphorical coal in their equally-metaphorical stocking early; IGN reports that the Romanian PlayStation 4 press release which seemed to have leaked a PS4-bound Siren game was actually referring to the working title for Rime by Tequila Works. "The listing for Siren was a mistake, it should have listed Rime," Sony told IGN. Not much is known about Rime at this time - oh hey, that rhymes! - other than it will feature open-world exploration of an ancient civilization's ruins. While that's probably not what Siren hopefuls had in mind, the Rime trailer shows some strange and spooky creatures moving about, so ... silver lining and all that.

  • Gamescom trailers and screenshots giga-post

    by 
    Jordan Mallory
    Jordan Mallory
    08.20.2013

    Psst, hey kid. You want some ... trailers? How about some Gamescom trailers? C'mere for a second. Yeah that's right, we got all kinds of trailers. Murasaki Baby, Dragon Age: Inquisition, Resogun, Infamous: Second Son, Watch Dogs, pretty much any kind of trailer you wanna put in your eyeballs, we can hook it up. Hey, and you know what? Since you seem like a nice kid, we're gonna throw in some screenshots too. Oh no, put your wallet away – the first one's free.

  • Tequila Works' Rime will explore islands on PS4

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    08.20.2013

    Tequila Works (Deadlight) is abandoning dreary silhouettes to venture out into a cel-shaded island in Rime for the PS4, Sony announced at their Gamescom press conference today. VP of Sony Worldwide Studios Michael Denny explained that Rime is an open-world adventure focused on exploring the ruins of an ancient civilization. The trailer showed a figure exploring grassy hills amongst wildlife and clambering across portions of a broken bridge to scale a towering staircase.

  • Lichborne: Mists of Pandaria beta first impressions for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.03.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Having finally had a chance to play the Mists of Pandaria beta, I'll be looking this week at the basics of the experience for a level 85 death knight coming into Jade Forest, the first zone in the leveling experience. The setup Upon logging in to Mists of Pandaria for the first time, you will, of course, have to choose new talents. With the talent system being so radically changed, there's really no around it. Luckily, it's a relatively painless process. Having played around a bit with most of the choices, I'm not sure if many of the choices are that dynamic, but your mileage may vary. On tier 1, you may see some blood death knights going for Unholy Blight to have a nice bit of runic power AoE, but other than that, the three choices are pretty clearly split between the three specs. That said, it's not a horrible tree, either. You can pick some cool stuff that'll help with your desired role and keep on playing, and I like that. It's just not going to be a free choice, per se. At the moment, it just appears that there's almost always a clear winner for most situations on any given tier based on your preferred spec, role, and playstyle.

  • Lichborne: A look at the death knight tier 13 set bonuses

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.27.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. We got a nice bit of weekend news a few days ago, as Zarhym unveiled the tier 13 class set bonuses for all to see. Tier 13, of course, will come to us with patch 4.3. They've definitely provoked a lot of discussion and debate, and the death knight bonuses are no exception. Unfortunately, the early consensus on the status of the bonuses leans toward "failed experiment." After the break, we'll delve in a bit deeper and discuss how the bonuses fail and succeed.

  • Lichborne: A guide to death knight spell alerts

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.23.2010

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. One pretty cool change coming to Cataclysm is the advent of spell alerts, on-screen notifications that direct you to a button you really should be pushing when you get some sort of class-specific proc or buff. Of course, many high-level players have had this for a long time in the form of player-made UI mods, but now newbies, UI minimalists, and people who just get confused by UI mods get a chance to have them, too. This week in Lichborne, we'll discover what spell alerts death knights get and discuss how best to apply them in battle. Generally, when a spell alert goes off, you'll hear a sound and see a certain graphic envelop your character on screen. If you have scrolling combat text turned on, you'll also see green or yellow text describing the buff. Finally, the button for the affected ability or abilities will light up on your action bar, telling you exactly what you need to push. Once you understand all this, it's pretty easy to anticipate the effects, but let's take a quick look at what you'll see so you know exactly what to expect and what to do.

  • Lichborne: Death knight beta diaries, part 4: Two-handed frost and other beta minutae

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.07.2010

    Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class. In the latest beta patch, Blizzard was so kind as to bump the level cap up to 85, in addition to opening Uldum and Twilight Highlands, the last two major leveling zones in the expansion. Unfortunately, neither zone is itemized, but more on that later. In my testing this past week, I've delved in the long-dead, dormant spec of two-handed frost. The spec was officially killed off (at least in the sense of having competitive DPS) in the latter part of Wrath, when Blizzard decided to make frost the official spec of dual wielding. However, with the advent of Cataclysm, that is changing. With blood becoming a dedicated tanking tree, it left unholy as the only two-handed weapon tree. Recognizing that some players might dislike the pet-tending aspect of unholy, Blizzard decided to support two-handed weaponry in the frost tree once again. That said, deciding to support it and succeeding at it are two different things, and in addition, there seems to be a lot of people who are still confused as to whether or not Blizzard plans to support it. You can put your mind at ease now though. Very recently, Ghostcrawler (lead systems designer) confirmed that, yes, Blizzard is supporting the two-handed weapon playstyle for the frost tree.

  • Lichborne: The Future of Death Runes in Patch 3.2

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.07.2009

    Welcome to Lichborne, the Death Knight class column, with your host, Daniel Whitcomb, who's still wearing mourning black for AE Unholy Blight. And also because black looks awesome.I admit to being a bit underwhelmed by the Death Knight Q&A. To be fair, this is primarily because most of the things covered were already in the 3.2 patch notes, and the rest was pretty common sense stuff. However, one little comment by Ghostcrawler did catch my attention: His praise of Death Runes. This caught me more than a bit by surprise, since, if anything, the Death Knight changes in Patch 3.2 seem tailor made to discourage the use of Death Runes, at least for Frost and Unholy.Between the damage buff to Blood Strike and diseases, and the nerf to Scourge Strike, we have a pretty good chance of seeing people move away from using Death Runes. The major reason to use Blood Strike in both trees right now is to create Death Runes so you can use higher damage abilities on your next refresh cycle. If Blood Strike becomes the higher damage ability, it's not worth it to use the Death Runes on something else. There's a off-chance, I suppose, that you might want the Death Runes handy for an emergency use of Ghoul Frenzy, in theory, but that chance is so slim that no-one's going to want to waste the talent points in Reaping, at the very least.

  • Death Knight changes in WoW Patch 3.1 PTR build 9733

    by 
    Eliah Hecht
    Eliah Hecht
    03.27.2009

    Although this wasn't the biggest PTR patch in the world (they're coming smaller and faster now, perhaps suggesting that 3.1 is near), there were still some notable changes for my new favorite melee class. The changes for Death Knights are as follows: Frost Howling Blast cooldown has been reduced from 10 sec to 8 sec. Rime now resets the cooldown on Howling Blast when it procs, in addition to its previous effects. These Frost changes are a clear buff to deep Frost DPS builds. Which was needed, because nobody plays Frost 2h.

  • Lichborne: Howling Blast and other patch 3.0.8 follies

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.23.2008

    Welcome to Lichborne, WoW Insider's weekly Death Knight column.Yeah, I definitely have to put out a mea culpa here. Alas, Lichborne is a little bit late again. I have a valid excuse, I swear. It involved a flaming plum pudding, a flailing geist, and a sudden snowstorm at the Shadow Vault over in Icecrown. But after an emergency eye transplant by a Forsaken Death Knight who used to be a member of the RAS, I'm back in the saddle and this week's column is only a few days late. Anyhow, this week I thought I'd take a look at the deeper implications and meanings behind some of the Death Knight changes coming our way in 3.0.8. Our newest Mike has summarized and analysed quite a few of them, but I have just a few more things I want to say, especially about a new change that was added in a recent PTR update.