vampire

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  • A wintry nighttime setting in a city in Vampire: The Masquerade - Bloodlines 2.

    Vampire: The Masquerade - Bloodlines 2 returns from the shadows with a new developer

    by 
    Kris Holt
    Kris Holt
    09.04.2023

    Paradox Interactive has brought in Dear Esther and Everybody’s Gone to the Rapture studio The Chinese Room to work on Vampire: The Masquerade - Bloodlines 2. The sequel is now expected to arrive in fall 2024.

  • Bloodlines 2

    'Vampire: The Masquerade - Bloodlines 2' is delayed indefinitely

    by 
    Igor Bonifacic
    Igor Bonifacic
    02.23.2021

    Publisher Paradox Interactive has parted ways with the game's developer and delayed the title indefinitely.

  • Vampire: The Masquerade - Bloodlines 2

    ‘Vampire: The Masquerade - Bloodlines 2’ won’t arrive until 2021

    by 
    Christine Fisher
    Christine Fisher
    08.11.2020

    The makers of Vampire: The Masquerade - Bloodlines 2 are pushing the game’s release date back to 2021.

  • A promo image for Assassin's Creed Valhalla

    Watch today's Xbox Series X event in just 15 minutes

    by 
    Kris Holt
    Kris Holt
    05.07.2020

    Get your first look at 'Assassin's Creed Valhalla' and more Xbox Series X games in action.

  • Vampire: The Masquerade - Bloodlines

    Epic Mega Sale loses two pre-order titles on day one

    by 
    Christine Fisher
    Christine Fisher
    05.17.2019

    Yesterday, Epic launched a "mega sale," offering games at up to 75 percent off and additional $10 credits for purchases over $14.99. It looked like Epic was preparing to go head-to-head with the Steam Sale, which is scheduled to arrive at the end of June. But by the end of the day, fans noticed two titles mysteriously vanished from the Epic Store, and the price of another seemed to increase.

  • Focus Home Interactive

    'Vampyr' is more about who you kill than how you do it

    by 
    Richard Lawler
    Richard Lawler
    06.16.2017

    Developer Dontnod has taken a sharp turn from its previous games Life Is Strange and Remember Me with Vampyr, but there's more to think about than just another angle on gender politics. We stopped by the booth and got a guided tour throughout a few sections of the game that showed us more about how combat works and what kind of choices your character will have to make. Going beyond mere moody lurking in the shadows, we watched the player's character, Dr. Jonathan Reed, struggle between his role as a doctor in Spanish flu-stricken 1918 London and the reality of being a recently turned vampire who kills humans to survive.

  • 'Vampyr' casts you as a creature of the night with a conscience

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    12.03.2015

    Since we last heard about developer Dontnod's vampire role-playing game, Vampyr, set against the first World War, the studio released and wrapped the excellent episodic Life is Strange. But seeing as how that project has wrapped for now it's time to focus on the post-World-War-I tale of the macabre once more. Turns out that it's an action role-playing game focusing on makeshift weapons and the protagonist's newfound vampiric ways.

  • Remember Me studio building vampiric WWI RPG

    by 
    Jessica Conditt
    Jessica Conditt
    01.20.2015

    Remember Me and Life is Strange developer Dontnod is working on Vampyr, an action-RPG set just after World War I and starring a doctor who's also a vampire, The Sixth Axis reports. As the doctor, players must grapple with moral quandaries – to heal or to feed on your patients? – and the game's tagline is "Take blood. Save a life," the site reports. Focus Home Interactive is publishing. Dontnod announced the game during a Focus Home event today. There's no release date or confirmed platforms for Vampyr just yet. Dontnod is also working on the episodic, time-bending, emotional journey of Life is Strange, due to debut on January 30 for Xbox 360, PS3, Xbox One, PS4 and PC. We have a preview of that one here.

  • CCP Games kills a fan remake of Vampire: the Masquerade - Bloodlines

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.24.2014

    With World of Darkness canned, the closest fans can get to experiencing the source material in video game form comes from Activision's 2003 Vampire: The Masquerade - Bloodlines. Unfortunately, the game was released in a half-finished state and suffers from multiple glitches, balance issues, and general weirdness, not to mention graphics that have aged very poorly. Fortunately, the fan community rallied and set to work on an unofficial remake requiring the original. Double-unfortunately, CCP Games sent that fan remake a cease-and-desist. Although Activision technically owns the rights to the game, the IP remains in the hands of CCP due to its acquisition of White Wolf several years prior. The fans responsible for the remake are attempting to negotiate a way to keep development going, as the remake would have been unplayable without the original game. It's bad news for fans of the flawed but brilliant title and really anyone who would like to play a game based off the franchise any time within the next decade.

  • EverQuest Next's vampires will not sparkle

    by 
    Bree Royce
    Bree Royce
    06.21.2014

    In the latest EverQuest Next roundtable video, SOE Senior Brand Manager Omeed Dariani and Lead Content Designer Steve Danuser team up to offer a counterpart to the villain vote from earlier in June, when players voted Ambassador D'Vinn into the game. This week, the studio focuses on other iconic franchise characters. While Danuser and Dariani note that all the characters mentioned will be present in the game or at least its lore, some will find themselves in new roles since EverQuest Next is a reboot of the franchise, not a chronological continuation of past storytelling. Lucan D'Lere, for example, will still be associated with Freeport, but he might make different life choices this time around. But it was the Dark Elf vampire Leone who won the poll because, well, EverQuest players. Danuser promises that the rebooted version of Leone and his friends will not sparkle. Finally, this is apparently the last edition of these roundtable videos. Future episodes, SOE says, will be rolled into the team's Workshop Show livestreams.

  • World of Darkness apparently reached alpha three different times

    by 
    Jef Reahard
    Jef Reahard
    06.05.2014

    Former CCP employees have revealed to The Guardian that the studio's World of Darkness MMO reached an alpha state on three separate occasions before it was cancelled earlier this year. "I tested it myself on two different occasions out of those three," said former dev Nick Blood (yes, really). "With the first playtest, I was amazed at how little of the core game was there -- at this point the game had been in development for over half a decade. I mean, there was just nothing, literally nothing, for someone like me, a complete outsider to the WOD IP, to appreciate." Blood goes on to reveal that the game had some sort of Assassin's Creed-style movement system, though he calls it "very basic in comparison."

  • Here's what CCP's World of Darkness looked like

    by 
    Jef Reahard
    Jef Reahard
    04.30.2014

    CCP may have cancelled World of Darkness, but thanks to a leaker on Reddit you can get a look at some screenshots from the game as well as the lengthy manual from a March 2014 alpha playtest. Eurogamer reports that WoD featured safe zones such as your haven and various Elysium areas near churches, but otherwise the game allowed for open PvP. CCP's take on the beloved White Wolf property also featured four clans: the Tremere, Brujah, Toreador, and Ventrue, each with different skills, abilities, and aspect buffs. See the links below for the original Reddit post as well as the screenshot gallery and manual.

  • CCP is 'reviewing the status' of the World of Darkness IP

    by 
    Justin Olivetti
    Justin Olivetti
    04.15.2014

    In the aftermath of World of Darkness' cancellation and the layoffs at its Atlanta studio, CCP said that it is taking time to "review" the White Wolf IP. "We believe that the World of Darkness IP is very valuable and will be reviewing the status of it in the coming weeks and months, but we have no specific plans under consideration at this time," a CCP spokesperson said to CVG. In the search to understand why World of Darkness got shuttered, players might turn to last December's financials for CCP. In these, the studio lodged a loss of $21 million for the year despite increasing revenue year-over-year. This was mostly due to a "massively increased R&D budget" that was feeding into projects such as WoD.

  • CCP shuttering World of Darkness

    by 
    Jef Reahard
    Jef Reahard
    04.14.2014

    After a weekend full of Reddit rumors, CCP has formally announced that it is ceasing development on World of Darkness. The company laid off 56 employees from its Atlanta-based studio and will now focus exclusively on games set in its EVE Online universe. "To our current and former employees and fans of World of Darkness, I am truly sorry that we could not deliver the experience that we aspired to make," CEO Hilmar Petursson said in a statement. "We dreamed of a game that would transport you completely into the sweeping fantasy of World of Darkness, but had to admit that our efforts were falling regretfully short. One day I hope we will make it up to you."

  • The Daily Grind: Are you making a vampire or werewolf in ESO?

    by 
    Jef Reahard
    Jef Reahard
    04.06.2014

    Vampires and werewolves may be somewhat cliche nowadays, but they have a long and, in my opinion, fun history in the Elder Scrolls series. So I was happy to see ZeniMax include the option to become one or the other in The Elder Scrolls Online, and I was even happier to see that to do so requires a rare spawn or a bite delivered by an infected player. At some point, I'll be turning my Nightblade into a werewolf, just as I did with my Skyrim character. What about you, ESO players? Are you going all supernatural with one of your avatars, or is that not really your thing? [Thanks for the links, Dengar!] Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • World of Darkness drawing inspiration from sandbox survival games while EVE CE goes on sale

    by 
    Justin Olivetti
    Justin Olivetti
    02.14.2014

    CCP assured World of Darkness fans that the project is "evolving rapidly" despite recent layoffs, will have a presence at Fanfest in May, and is even taking cues from sandbox survival games for its development. CCP CEO Hilmar Pétursson told RPS that survival games have given the team inspiration for World of Darkness' social dynamics: "DayZ and Rust have shown us the power of a sandbox when you bring it into a more recognizable context. The creators of those experiences often reference EVE Online as an inspiration for their things. We're now cross-inspired by what we're seeing there. How the absence of all these structured game mechanics -– by just allowing these natural interactions to happen -– that is something we're definitely incorporating into how we think about World of Darkness." Speaking of EVE, the space game's collector edition has gone on sale for $99.99. This 33% discount will last from today through February 17th.

  • Inferno Legend begins closed beta on December 10th

    by 
    Justin Olivetti
    Justin Olivetti
    12.06.2013

    Chinese developer Gamebox announced that its upcoming "reverse Diablo" MMO Inferno Legend will be going into closed beta testing on December 10th. The company said that it was inspired by the movie Avatar in the creation of Inferno Legend's air island world. Players will explore these islands brick by hexagonal brick, finding out what's on each when they step on them. The unpredictability that each brick brings, from a battle event to a treasure boon, is what Gearbox hopes will intrigue players. Inferno Legend has five classes: Vampire, Cyclops, Ghost Knight, Fairy, and Mummy. Battles take their visual cues from the comic books, and there's a demon summoning system that gives alternate skills and buffs for players foolish enough to toy with the underworld. You can check out the preview video of Inferno Legend after the break. [Source: Gamebox press release]

  • DDO Update 20: The past lives of robots and vampires

    by 
    Justin Olivetti
    Justin Olivetti
    11.06.2013

    With two Forgotten Realms-themed expansions under its belt, Dungeons and Dragons Online might look like a game that's focused on this popular setting while sweeping its "other" world of Eberron under the rug. However, Update 20 shows that Turbine has love for both worlds and the playerbase spread across them. DDO's Update 20 has three important features on the docket: an Eberron dungeon, a Forgotten Realms dungeon, and changes to the reincarnation system and enhancement tree. This looks to be a good update for the thrifty subset, as all of its content is coming to the community free of charge. This update's coming next Tuesday, November 12th, so forge ahead and prepare yourself for the adventures to come.

  • The Summoner's Guidebook: Stealth mechanics, stiletto heels, and League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    08.08.2013

    Recently my League of Legends games have included a lot of solo mid (mostly by choice), and while I play Syndra quite a bit because she's really fun, I've had the most success playing Evelynn. I've had a fair number of games where I've carried my team kicking and screaming over the goal line despite their insistence on making awful decisions. I just walked into teamfights, hit R, and proceeded to steamroll their entire team after a completely dominating laning phase where I ganked everywhere including the enemy jungle. Evelynn's pretty much the polar opposite of Poppy. They both have blue skin, but the similarities pretty much end there. Poppy is a tiny tomboyish warrior in plate and chain with a mighty hammer and a direct approach to problems. Evelynn is a subtle temptress with stealth, vampiric abilities, a supermodel figure, and an outfit that suggests that "lady of the night" might have a double meaning.

  • Chaos Theory: The Secret World's Transylvania transition

    by 
    Justin Olivetti
    Justin Olivetti
    07.08.2013

    A couple of weeks ago, I finished my first "playthrough" of The Secret World, having wrapped up the last quest and main storyline in Transylvania. Oh, sure, Funcom's going to push the finish line further away in the coming issues, but until that happens, this is the end of the road for the solo experience. I was so darn eager to get into Transylvania after Egypt. For me, Egypt is the weakest part of the solo game, with dull desert zones, statues you're supposed to empathize with, and a truncated main story that didn't really pay off in the end. It wasn't all bad, of course; Last Train to Cairo is six kinds of awesome, and Said and Nassir are two of the most memorable characters this game has produced. But Transylvania seemed like this juicy fruit that hovered just out of reach the entire time I was in Egypt -- and I couldn't wait to be there. I wasn't let down when I finally arrived, either. Transylvania's "old Europe" charm felt like a refreshingly distinct experience than what I'd encountered before, and I thoroughly enjoyed my journey through its three zones. Before my new Dragon alt dims my memories of my time among the bats and wolves of Romania, I wanted to jot down what I felt made this a special place to visit.