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  • Bracketron GreenZero chargers keep vampires from sucking your power

    by 
    Brad Molen
    Brad Molen
    01.03.2012

    Only you can prevent vampire power: when gadgets are left plugged into a wall outlet, most chargers still unnecessarily suck up a fair amount of juice, a wasteful and inefficient process. To save on your electric bill and leave some extra energy for everybody else, Bracketron's introduced a new lineup of eco-friendly chargers that keep those nasty vampires away by detecting when a device is at full charge and shutting off the incoming power. The Mushroom GreenZero charger won't start doing its thing until you push the large green button (seen above) with your hand or foot; the Stone GreenZero ultimately does the same thing but in a more travel-friendly package. Lastly, the Stone Battery is an external 1,000mAh power source that also shuts off once the device is fully charged. All of the options are compatible with iPhones and devices with micro-USB ports. This isn't anything we haven't seen before, but we always welcome healthy competition in this field. All of the products will be ready for distribution to retailers by March 2012. Instead of siding with Team Edward or Jacob, how about coming together and joining Team Green? Check out the presser for the details.

  • DarkEden returns from the grave with Ignited Games' help

    by 
    Justin Olivetti
    Justin Olivetti
    12.15.2011

    Long before recorded history, there was a race of vampires who were like, "Man, we should totally make a massively multiplayer online roleplaying game starring us!" Unfortunately, that wasn't to be the case for centuries until DarkEden came along in 1997 in South Korea, but even then North American players would have a while to wait to sink their fangs into it. After an aborted 2008 launch, Ignited Games is finally launching DarkEden as "the world's first free-to-play vampire MMO" here in the States. Ignited Games CEO Peter Kang hopes that the isometric MMO will appeal to those looking for a well-established throwback: "DarkEden offers online gamers a nostalgic journey to the classic era of MMORPGs. The game's macabre setting invites fans of vampire-centric movies and lore to experience the style of gameplay that launched an entire genre of online gaming." As part of the launch celebration, DarkEden is hosting several events and promotions including handing out starter packs to anyone who joins by January 11th, a "Bible War" contest, a Christmas Stocking Hunt, and a merry chase to capture Rudolph. Seeing as how the population of the game is made up of vampires, we are a little worried for Rudolph's eventual fate, but such is afterlife. Ignited Games did not wipe characters from the second closed beta, and those toons have already made the transition to launch.

  • Lord Raptor approves: Darkstalkers coming to PSN this month

    by 
    Richard Mitchell
    Richard Mitchell
    11.17.2011

    As prognosticated by the ESRB, Darkstalkers is indeed headed to PlayStation Network. Capcom has confirmed that its monster-infused fighter should arrive on PSN later this month, with the release currently slated for November 29. Readers may remember that the road to Marvel vs. Capcom 3 was paved with downloadable releases of Marvel vs. Capcom 2. We've said before that this PSN release probably doesn't mark the beginning of a Darkstalkers revival, but there's always hope.

  • This Week In MMO: Rated M for mature edition

    by 
    Larry Everett
    Larry Everett
    09.22.2011

    It's another Thursday, and another week for Gamebreaker.TV's This Week in MMO. What's in store for this installment? Massively's very own Editor-in-Chief Shawn Schuster and Community Manager Rubi Bayer join regular host Gary Gannon in "mature" discussion about MMOs. First up, Gary, Shawn, and Rubi run through the topic of the mature rating in MMOs such as CCP's World of Darkness. Then our intrepid hosts guide us through the magical and technological starting zone for the Asura in Guild Wars 2. Also, saving Metropolis just became cheaper -- free, in fact! Shawn and Rubi discuss DC Universe Online's entry to the free-to-play market. Where is the future of MMO-subscription models going? Freemium? When Shawn spoke to SOE President John Smedley, Smed certainly favored it. Moving on to another action-based game, Rubi reveals TERA's PR speak within its endgame Q&A statements, and Shawn admits that the small raid size in The Secret World isn't quite big enough for him. Catch all that and more in the full Gamebreaker.TV video after the break!

  • CCP reveals World of Darkness details to bloodthirsty fans

    by 
    Justin Olivetti
    Justin Olivetti
    09.18.2011

    Details about CCP's World of Darkness are popping out of White Wolf's The Grand Masquerade in New Orleans this weekend, and they're definitely worth draining for every last sweet drop of... information. While the game is still in pre-production -- and as such, nothing is set in stone -- the devs weren't hesitant to dish out a lot of the ideas and features that they hope will make this the best vampire MMO to date. It's CCP's desire to emulate LARPing (live-action roleplaying) as much as possible with World of Darkness, with plenty of metaplots running inside the game and without. Players will begin as a mortal human who can make the choice to become a kindred (vampire) or stay mortal for the duration of their characters' lives. There's a very real danger that characters might experience "final death" -- permadeath -- if they take too many risks. If you get in over your head, you can retreat to your character's Haven for safety. The entire game will take place at night and on one server, and CCP is definitely aiming it toward the hardcore set. Nudity, gore, and insanity effects are all par for the course. If players push outside of the acceptable boundaries too often, they'll lose "humanity" points and could become flagged for constant attack by other players and NPCs. Play your cards right and you may become the prince of the city. The game will change over time with dynamic events, and CCP promises that there will be real consequences for player decisions. Look for our World of Darkness interview with CCP coming later this week. [Thanks Pilgrim for the tip!]

  • Moonlight Online launching by the end of 2011

    by 
    Justin Olivetti
    Justin Olivetti
    08.19.2011

    All right, fang gang, prepare to get your vamp on -- Moonlight Online is coming to a PC or coffin near you by the end of 2011. Moving to capitalize on the final Twilight films, IGG announced that Moonlight Online will be launching its own version of vampires and werewolves before too long. Moonlight Online isn't just about well-worn horror concepts, but fresh ideas as well, such as strategic empire building, epic love stories, combat on the move, and fantastic creatures. According to the forums, there will also be dynamic weather patterns that will shape the game world, throwing zones from a blizzard to an idyllic summer day as the seasons progress. If you haven't already, make sure to sink your teeth into our dev diary, which gives a good overview of the game. We also have our very first look at in-game screenshots of Moonlight Online, which you can view in the gallery below! %Gallery-107318%

  • Rusty Hearts reveals Frantz, releases new dev diary

    by 
    Matt Daniel
    Matt Daniel
    07.14.2011

    Perfect World Entertainment is treating Rusty Hearts fans to a bevy of new information today, with the release of a new dev diary and some new information about Rusty Hearts character Frantz. Poor, poor Mr. Frantz. As if getting bitten by a vampire wasn't enough, his fiancée ended up in a tragic accident, forcing Frantz to turn her into a vampire as well in order to save her life. Unlike Frantz, who apparently had the willpower to only go half-vampire (you never go full-vampire), his fiancée seems not to have taken it quite so well and has disappeared, leaving Frantz desperately searching for her. Next up is the new developer diary, which is short but sweet. In the video, Product Manager Mark Hill talks a bit about Rusty Hearts and what players can expect from it. None of the information revealed is terribly new, but there is some flashy gameplay footage, as well as some talk about the two of the game's characters who aren't half-vampires. For some new pictures of Frantz, check out the gallery below, and then jump on past the cut for the full dev diary video. And remember, Rusty Hearts' closed beta gears up later this month, so head on over to the official site to sign up. %Gallery-128432%

  • Rise and Shiny recap: City of Eternals

    by 
    Beau Hindman
    Beau Hindman
    06.26.2011

    City of Eternals is somewhat of an enigma to me. I've heard of it off and on through the last few years. I've seen it before, and it doesn't seem as though it has changed much, if at all. I am familiar with it just because I have been covering games for a long time, yet I've never really checked it out. Sure, I poked my head into it through Facebook once or twice, but to be honest, I didn't really like what I saw. I am all about independent, different-looking, or not-so-pretty games... heck, if I weren't, I'd have nothing to play but bloated "AAA" grindfests. But there's just something about the skinny-jean, pleather-wearing vampire scene that I cannot stand. My wife is into True Blood, the campy, vamp-heavy, naked-people festival that shows on the HBO network, but at least the show has fun with it and builds up interesting characters. City of Eternals seems to be stuck in that cheesier area of vampire fandom, though. Still, I played it over the last week and started to enjoy it a bit, for a few different reasons. Click past the cut and I'll tell you about it.

  • CCP and White Wolf celebrating Vampire's 20th anniversary with new rulebook, fan gala

    by 
    Jef Reahard
    Jef Reahard
    06.17.2011

    Vampire: The Masquerade is gearing up to celebrate its 20th birthday (20 years!?), and while two decades may be a drop in the proverbial bucket to your average vampire, it's quite a chunk of time for mere mortals. White Wolf (which MMO aficionados probably know as a subsidiary of CCP) is celebrating the milestone with a limited-run anniversary edition of the RPG's core rulebook. The tome is available via pre-order and will set you back a hefty $99.99. The book's release will coincide with The Grand Masquerade 2011, a fan event scheduled for September 15th to 18th in New Orleans that will feature, among other things, "the next look at the future of the World of Darkness MMO."

  • The Perfect Ten: Shapeshifters

    by 
    Justin Olivetti
    Justin Olivetti
    06.16.2011

    Because we are true geeks, last weekend my wife and I went to see X-Men: First Class. Afterward, we got into a discussion about what mutant power we'd pick for ourselves if we had the choice. I was torn between teleportation and quick healing, while my wife wanted to be able to turn into cash to pay off our mortgage. I think one of us is more grounded in the real world than the other. But the more I think about it, the more I was intrigued with the idea of a shapeshifter. To be anyone would give you unparalleled freedom -- and plenty of chances to get into mischief, too. Come to think of it, it's probably best I'm not granted that particular superpower. However, plenty of MMOs do give players the chance to shift between their normal forms and something else entirely. While there are far more than 10 examples that the brain trust over here came up with, I'm going to pick out my favorites to highlight.

  • TQ Digital announces Edge of Night expansion for Eudemons

    by 
    Matt Daniel
    Matt Daniel
    06.07.2011

    TQ Digital has announced the upcoming expansion to its free-to-play MMORPG Eudemons, titled Edge of Night, and boy is it going to suck. We mean that in the most literal sense, as the new update will add Vampires to the game's ranks. The Vampire will be the fourth class to join Eudemons' world of Cronus, standing shoulder-to-shoulder with the Warrior, Mage, and Paladin (somehow we think the Vampire may have some contention with the latter). Details on this new class are virtually nonexistent at this point, but TQ Digital promises a slew of information leading up to the release of the new update. Of course, there's really only one truly pressing question regarding the matter: Will the Vampires sparkle? We sure hope not. Players thirsty for new information on the new class can sink their fangs into some Vampire-related lore and artwork while they wait for more news on the official site.

  • The Daily Grind: Does MMO magic need a revolution?

    by 
    Justin Olivetti
    Justin Olivetti
    05.22.2011

    While the concept of magic in a fantasy setting (or something like nanos in a sci-fi setting) seems to offer unlimited potential and possibilities, MMO magic systems are almost depressingly routine. Ooh, I'm a fire mage, I cast... fireball! Ooh, I will suck out some of your life and inject it into my bloodstream and then star in a popular RomVamp series! Ooh, I will now summon something from the heavens to cave your skull in if you'd be so kind as to stop hitting me for the next five seconds! Honestly, is it time that MMOs see a revolution in the magic department? Where's the danger of magic, the elaborate preparations, the imaginative systems that we read about in the fantasy series but never see in games? If I never have to see someone's hands light up all glowy-like before he thrusts them out and a ball of liquid hate spews forth, I wouldn't complain. So what do you think? Are developers too complacent with how magic's been portrayed in MMOs? Do we need new systems to make magic come alive, or is it fine as is? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Step right up, step right up and get your EverQuest II: Destiny of Velious pre-order!

    by 
    Justin Olivetti
    Justin Olivetti
    01.14.2011

    Every EverQuest II players' eyes are firmly fixed on February 22nd and the launch of the newest expansion pack, Destiny of Velious. Beta testers have already been exploring the Great Wastes of Velious for long-forgotten treasure, but soon these lands will be open to one and all. SOE has announced that the pre-orders for Destiny of Velious are scheduled to go on sale on Tuesday, January 18th. Not only will you get the peace of mind knowing that your copy will be ready for you on launch day, but you'll be entitled to a number of sweet rewards that SOE is bestowing on the faithful. You can check out the pre-order details over at EverQuest II's site, and don't forget to read our interview with Senior Producer Dave Georgeson about this exciting expansion!

  • EverQuest II makes new vampire race available for purchase

    by 
    Jef Reahard
    Jef Reahard
    12.23.2010

    With all the holiday hype surrounding new MMOs, it's easy to overlook veteran titles like EverQuest II. SOE is doing its part to make sure that you don't, and one of the ways the team is keeping the six-year old title in the public eye is the introduction of the new Freeblood character race. The blood-sucking avatars are available for purchase from the Station marketplace, or if you have a little patience, as part of your subscription fee via the winter rewards program coming in February. Regardless of when you choose to roll your vampire, you'll get a bunch of new abilities, new unarmed combat animations, and access to Freeblood-only accessories like new housing and a speed-boosting bat shapeshift ability. These accessories aren't obtainable in-game and can only be purchased with Station Cash on a Freeblood-enabled account.

  • EQII offers blood-sucking rewards for Velious pre-orders

    by 
    Justin Olivetti
    Justin Olivetti
    12.04.2010

    EverQuest II players undoubtedly wish it was next February already so that they could get their hands on the upcoming Destiny of Velious expansion. There's a hunk of new content on the way, including a broader flight experience, more dungeons and a pair of new zones... but three months can seem like an eternity when you want it now. To take the edge off the wait, SOE has announced a series of rewards for subscribers who pre-order EQII's next expansion -- and better yet, the rewards will be parceled out prior to release. Every month, starting in December, SOE will send a pair of special in-game goodies to those who have proven their commitment to the game. While SOE is being secretive about most of them, we do know two: the ability to play the new Vampire race, and an Ice Wolf mount. Vampires and wolves getting along? That's not what Twilight taught us! These Velious rewards are schedule to be handed out December 15th, January 18th and February 8th, and each character on an account "in good standing" will get them. Head on over to EverQuest II to read up on this promotion.

  • Moonlight Online reveals concept art for its starting cities

    by 
    Brendan Drain
    Brendan Drain
    11.12.2010

    Earlier this year, IGG announced they had begun work on an MMO based in the Moonlight universe. Moonlight Online takes place in a dark world where werewolves and vampires war for supremacy. Since the announcement, IGG has been regularly pumping out concept art to give people a feel for the style the game is aiming for. We've been shown some werewolf and vampire characters, a dark armoured horse and a few buildings inspired by medieval and gothic architecture. New art has now been released showing the game's three starting cities: Castle Williams, Fort Traster and Wolfsburg Bastion. Castle Williams is a dark, gothic castle where all vampires first begin their journey. Home to the humans, Fort Traster is a municipality with a strong focus on teaching magic. As expected, werewolves start their adventures in Wolfsburg Bastion, a wild and untamed stronghold. IGG continue to release concept art on the upcoming title regularly, and updates can be found on the official Moonlight Online forum. %Gallery-107318%

  • [Rumor] World of Darkness MMO may emerge from the shadows soon

    by 
    Krystalle Voecks
    Krystalle Voecks
    08.04.2010

    var digg_url = 'http://digg.com/pc_games/Rumor_World_of_Darkness_MMO_may_be_revealed_this_year'; What's that just out of sight... that darkness that flits maddeningly at the very edge of vision? Well, if you're a fan of the long-running World of Darkness series, that unsettling presence that makes your blood run cold could be a vampire, werewolf, or perhaps the rarest monster of all -- CCP's World of Darkness MMO. While we know the game has been under development for some time, trying to find out anything more about it from CCP employees is about as pointless as attempting to convince Marilyn Manson that khakis are the new black. Well, according to some, a recent interview with Shane DeFreest, Community Developer on World of Darkness, offers a nugget of hope that many MMO fiends have been looking for. According to the post on Flames Rising, DeFreest notes that the upcoming White Wolf convention in September will play host to something important: "The big news that I can't really give to (sic) many details on is that we've got something really big we want to show our fans first. Friday at sundown is where we give everyone the first look at the future of the World of Darkness. If you have been a fan of our games for two months or two decades you won't want to miss what we have to say." Now as to whether this reveal will be the long awaited World of Darkness MMO, or if people are seeing monsters where there is only smoke and mirrors, we can't say. In the meantime, we'll have to content ourselves with rolling dice and dreaming of a murderously delicious future. [Thanks, Option!]

  • Moonlight Online releases developer diary and art

    by 
    Rubi Bayer
    Rubi Bayer
    06.10.2010

    There's been quite a bit of curiosity regarding IGG's upcoming vampire MMO, Moonlight Online. The original announcement came at the end of March, and that was all we heard until now. IGG has released a developer diary detailing all sorts of game creation details which serves as an overview of what the game will be like. The diary includes information on basic game mechanics such as camera rotation and UI control as well as gameplay-oriented details like the differences between humans, werewolves, and vampires. The historical look depicted in the accompanying artwork seems to indicate that we're safe from anything with a sparkly Twilight feel to it, so follow along after the jump for the Moonlight Online developer diary.

  • The Forsaken World to offer non-sparkly vampires

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.03.2010

    Fantasy -- check. Elves -- check. Vampires? Yes, indeed! Perfect World Entertainment's new MMO, Forsaken World, is not only full of the normal fantasy trappings you'd expect such as elves, dwarves, and men made of stone, but they've also got a race of vampires known as the Kindred. As one scrolls through the classes available on the MMO teaser site, there's also a vampire class in the mix. (We wonder if that's actually a class choice, or more a designation to explain the Kindred's powers.) While Forsaken World has only just been announced, the beta sign-ups are already open. Their shiny new site is also chock full of interesting information from the lore of the world, through to races, classes, and even a pretty cool looking trailer that we snagged a copy of and embedded behind the break for you to check out. We'll certainly be keeping our eye on it as more news come out because let's face it -- vampires (especially the non-sparkly ones) don't suck. Err. Well, not that way. You know what we mean.

  • Leech Plug disconnects when your gadget is charged, does Ma Earth a favor

    by 
    Darren Murph
    Darren Murph
    02.22.2010

    The TrickleStar line of products does a good job of killing vampire power drain already, but all of those still require you to lift a finger and flip a toggle switch to "off" in order to stop the flow of energy when nothing is there to be charged. Conor Klein's Leech Plug, however, does the dirty work for you. Thanks to an integrated timer circuit and a mysterious array of "electromechanics" within, his AC outlet physically ejects the charging cord when the device on the other end is done charging; granted, that leaves you with quite a mess in your dining room floor, but hey, at least you're doing your small part to keep this fragile planet from imploding on itself, right? Peek the video after the break. [Thanks, Kevin]