2012

Latest

  • EU online spending estimated to grow 16 percent, reach €232 billion in 2012

    by 
    Zachary Lutz
    Zachary Lutz
    01.20.2012

    Pardon us Americans as we act surprised, but it turns out that we have one more thing in common with our Euro brethren: a growing number of us dislike shopping in stores. According to Kelkoo estimates, online spending in the European Union is projected to continue its upward trend, which is said to reach somewhere in the neighborhood of €232 billion before year's end. If the estimate holds, this would be a 16 percent increase over the €200 billion raked by e-tailers during 2011, and is naturally assumed to come at the expense of traditional brick and mortar outfits, whose growth is projected to increase by a mere 1.8 percent.The data gathered also suggest there's significant room for expansion, however, as online spending accounted for just 7.8 percent of all EU retail sales in 2011, with the UK, Germany and France being responsible for a whopping 71 percent of that tally. The 16 percent projected growth is a slight decline from 2011, which saw EU online spending grow by 18 percent -- although, Europe's growing habit for click-and-ship continues to outpace the US, which grew by only 12.8 percent in 2011. Now, since you've crammed all these numbers, why not check the funny pages?[Shopping button via Shutterstock]

  • ZTE reaches for the sky, aims to double phone shipments in 2012

    by 
    Brad Molen
    Brad Molen
    01.17.2012

    Talk about a New Years Resolution: ZTE's head of handset strategy Lv Qianhao, in an interview with Reuters, mentioned that in 2012 his company expects to double the number of smartphone shipments made last year, as well as expand its Windows Phone efforts. While we're not completely certain as to what that specific number was, Lv stated that it far exceeded its target of 12 million. Regardless of how much it shipped last year, we can't imagine it would be terribly easy to double it, but it signifies ZTE's intent to grow and expand in markets like the US and China. This news seems to coincide with the company's plans to introduce high-end LTE-capable smartphones in the US market in the middle of this year. Does this mean the OEM will be pushing hard to gain more acceptance from stateside carriers? If it results in new top-notch devices coming into the market, then we sure hope so.

  • MCV 2012 UK salary survey shows industry pay up 10 percent year over year

    by 
    Jordan Mallory
    Jordan Mallory
    01.13.2012

    MCV's 2012 UK Games Industry Salary Survey, which polled 975 people (597 of whom worked in United Kingdom), showed an average UK games industry salary of £33,123 ($50,741), more than a 10 percent increase from 2011's average of £30,667 ($46,979). That figure was created using survey results from "all sectors - development, publishing, retail, PR & marketing, services, technology and business development," according to MCV. Ten percent of respondents were women, which is reportedly in-scale with their overall presence in the British gaming industry. The study's average salary figure is a median average rather than a mean average, we should note, and does not include "the group of very senior, and very well paid, execs" that also participated in the survey. Including their data, the average salary is £35,790. If you include the 378 non-British respondents, the average rose to £34,263, indicating that junior-level employees may be earning more outside of the UK. The survey also showed a disparity between the average salaries of men and women, with industry women making £1.35 an hour less than their male counterparts. This is disproportionate to MCV's global findings, which show that women in the games industry earn more than men on average, albeit only by a few hundred pounds. Here is your reward for making it all the way through a facts-oriented article about salaries and averages. [mffoto via Shutterstock]

  • Reader UI of the Week: 2011 user interface review

    by 
    Mathew McCurley
    Mathew McCurley
    01.10.2012

    Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter. For me, 2011 was a great year in terms of getting to know you guys and writing about your user interfaces. People sent in a variety of different types of UI, great tips, tricks, and cool new tweaks to a game that's pushing eight years old. As WoW grows the UI community that has sprouted up around it has grown as well, showing the drive to create and be a part of the whole WoW phenomenon is still very much alive. Mists of Pandaria will only serve to fuel more fire. I wanted to thank you all for your submissions last year, as well as issue a preemptive thank-you for all the great UIs that you have sent in over the year. Now, as we are knee-deep in Cataclysm's final patch, we all have time enough to hang out, sit back, and watch The Destroyed explode into sparkles while we tinker with our UIs getting ready for panda time. Here's a little taste of last year's highlights and my thoughts about 52 Reader UI of the Weeks.

  • Klipsch planning to 'rule the air' at CES (update: eyes-on, video and pricing)

    by 
    Daniel Cooper
    Daniel Cooper
    01.09.2012

    Klipsch, enemy of spellchecking software throughout the world, is announcing a slew of new products at CES that won't make it to retail for months. Following the release of the Gallery G-17 Airplay speaker is the RoomGroove Air, Stadium and Console AirPlay speakers: The RoomGroove Air packs dual 1-inch soft-textile tweeters with Round Tractrix horns and 2.5-inch woofers promises big sound from its small package. It'll be available in fall of 2012, but we don't have any word on pricing yet. The Stadium (pictured) is a 2.1 tabletop speaker that's packing dual 1-inch titanium LTS tweeters with beefier 3-inch midrange woofers and a dual 5.25-inch subwoofer to make sure whatever table this speaker winds up on, it'll shake in tune to your Yacht Rock playlist du jour and also arrives in fall. The Console is a 2.1 audio system that doubles as furniture, capable of running HDMI, Optical-in and USB inputs as well as AirPlay. It's packing dual Tractrix Horns with a 1.75-inch titanium dome, high compression LTS drivers and 10-inch folded cone Cerametallic woofers. It can also double as a center speaker for a beefy home cinema system, but still thy beating heart people, it's not coming out until winter of 2012. We've got more details after the break, neatly organized into a press release for your edification. Update: We just met with Klipsch and got brief look at the the Console 2.1 and as well as a mock-up of what the Stadium. Truth be told, Klipsch admits that they're undoubtedly aimed at high-rollers, rocking respective estimated price points of about $7,000 and over $1,500 -- be still, our hearts yet again. The Stadium takes up nearly the same footprint of the G-17 Air, but in all, it's almost double the size. The Console 2.1 cabinet-system was partly functional, and although we couldn't gauge sound quality, we can say that it was exceptionally loud against the busy show floor. Notably, the massive system manages to pump out all that volume without much in the way of vibrations -- so much so that the water inside of a wine glass place on its top remained impressively placid. You can see for yourself in the video past the break. Joe Pollicino contributed to this report.

  • EVE Evolved: Development on EVE in 2012

    by 
    Brendan Drain
    Brendan Drain
    01.08.2012

    Following the summer drama that came to be known as monoclegate, the past six months have been challenging for EVE Online's players and developers alike. When players learned that cash-shop clothing was priced higher than its real-life equivalent, the quirky story of the $80 monocle swept across gaming blogs like wildfire. The story's tone soon turned a great deal more sinister with the leak of an internal company newsletter titled Greed is Good, and a second leaked memo from CCP's CEO added more fuel to the flames. Ultimately, players spoke with their wallets; subscriptions fell by at least 8%, and with no financial backup plan, CCP was forced to lay off 20% of its staff worldwide. The staff members who remained were faced with the task of turning things around, and with the feature-packed Crucible expansion, they did so spectacularly. In just a few short months, hundreds of high-profile features, graphical overhauls, and quality of life improvements breathed new life into a neglected universe. I think most players recognise that this has been a genuine turn-around from within CCP, but some are still skeptical that the company has really reformed. The question on everyone's mind is whether CCP can really keep up this quality of development in the coming year as it delivers two full expansions and integrates EVE with DUST 514. Perhaps nobody is better qualified to assess that than CSM delegate and former CCP game designer Mark "Seleene" Heard, who recently attended the December CSM summit and witnessed first-hand the aftermath of monoclegate and Crucible's development. In this week's EVE Evolved, I delve into Mark's CSM Summit report to find out how development at CCP has changed, what we can expect in 2012, and how monocle-gate has affected CEO Hilmar Veigar Pétursson.

  • Fallen Earth lays the foundation for 2012 in its January state of the game address

    by 
    Justin Olivetti
    Justin Olivetti
    01.06.2012

    Senior Game Designer Marie Croall sounded the klaxons and ran up the flag for the wastelanders of Fallen Earth in the latest state of the game address. For her and the team, it's time to shake off the ravages of holidays and get to work on laying the foundation for the game in 2012. Croall says that this month players should expect to get the ability to use bombs in Territory Control, which should change things up somewhat. The Territory Control PvP feature will be significantly expanded in the months afterward as well. Also on tap for the near future are additional mid-level quests, the augmentation system for customizing gear, improving the flow of starter areas, and better rare drops across the board. The art team is excited to move on to giving Haven a facelift much like the work the team did on the recent Embry Crossroads revamp. Perhaps the most intriguing is that Croall hints at a major top-secret project in the works: "This month we're also breaking ground on one of the biggest systems we've ever done. It's still too early to really get into details on but we'll make sure this one was worth waiting for."

  • Crystal Dynamics has new IP in the works

    by 
    Richard Mitchell
    Richard Mitchell
    01.04.2012

    It looks like Crystal Dynamics is up to more than Lara Croft's latest reboot. Posting on the Square Enix Members blog, Crystal Dynamics community manager Meagan Marie revealed that, in addition to Tomb Raider, the company is also "hard at work preparing to reveal exciting new intellectual property to the world." Exactly what that property is remains a mystery, though studio head Darrell Gallagher promised that 2012 will be "the biggest year in Crystal's history" and that there are "amazing things" in store. The obvious question: Is Gex old enough to be considered new again?

  • A Mild-Mannered Reporter: What we need on the road ahead

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.04.2012

    Here we are after the kick, and I have to say, thus far 2012 feels pretty much the same as 2011 but with fewer weather effects. But it also brings the opportunity to ask for a new round of features from City of Heroes, and as I think you've all learned by now, I'm always willing to ask for new stuff for the coming year. Just look at all my requests from last year and you'll see what I'm talking about. So did I get what I wanted? Well, we got a big new dump of improved content after all, which sort of fulfilled my first request. There's been no word on any new archetypes, and we only got two full issues last year, unless you count the little half-issues in between. Let's call it an even half. But those weren't predictions, after all; they were just wishes. So what do I think we should wish for over the next year?

  • TUAW TV Live: Steve and Doc Rock predict what's ahead for 2012

    by 
    Steve Sande
    Steve Sande
    01.04.2012

    Yeahhh, as if we know! Well, actually Doc Rock and I probably have as good a track record at predicting what is going to come out of Cupertino as some of the Wall Street analysts who have been prognosticating this week, and we're certainly more fun to listen to. Hawaii's finest and I will be meeting in the virtual TUAW TV studio this afternoon / evening at 5 PM ET to try to make some sense of the foggy future, and of course we'll be checking your commentary in the chat room. Below, you'll find a Ustream livestream viewer and a chat tool. The chat tool allows you to participate by asking questions or making comments. If you're driving somewhere and would like to watch TUAW TV Live while you're stuck in traffic, please don't -- keep your eyes on the road! However, if someone else is doing the driving, you can watch the show on your iPhone and join the chat by downloading the free Ustream App. It's a universal app and is wonderful on an iPad, both for viewing and participating in the chat. We'll start at about 5 PM ET, so if you're seeing a prerecorded show, be sure to refresh your browser until you see the live stream. For those of you who are not able to join us for the live edition, you'll be able to view it later this evening on our TUAW Video YouTube channel and as part of the TUAW TV Live podcast viewable in iTunes or on any of your Apple devices.

  • Craftsman aims to pimp your lawnmower with digital dash, traction control and more

    by 
    Andrew Munchbach
    Andrew Munchbach
    01.03.2012

    At this week's North American International Auto Show, Craftsman unveiled its 2012 CTX tractor line to the car-loving masses, and let's just get this out there -- this is not your father's lawnmower. Propelled by a 30-horsepower Briggs & Stratton motor, this grass-assassin can hit forward speeds of 8MPH and, for those Jason Statham-style chase scenes, 3MPH in reverse. The tractor is equipped with automatic traction control, an electronic fuel management system that removes the need for a carburetor, electronic cutting height adjustment and a 54-inch mowing plain with "quick deck removal." Couple that with cruise control, digital instruments, a cup holder and 12-volt power adapter (have to have some suds and songs while you mow, right?) and you have yourself quite the package. The CTX will be available this February at Sears stores nationwide and will be priced between $3000 and $6500.

  • Engadget's CES 2012 Preview

    by 
    Engadget
    Engadget
    01.03.2012

    Though the holidays are once again coming to a close, we now find ourselves just a week away from every geek's ultimate holiday -- the 2012 Consumer Electronics Show, arguably the biggest event of the year for the tech world. Thousands of companies gather in the Nevada desert to show off their latest innovations, setting the stage for what will no doubt be another stellar year in electronics. In anticipation of the onslaught we're about to experience, we want to offer up our predictions of what you can expect at the show. There's always a few wondrous surprises that nobody could ever see coming -- part of what makes CES fun -- but aside from those jaw-dropping moments, we have a pretty solid idea of what will take place next week. So join us as we break down CES 2012, one category at a time.

  • Dust: An Elysian Tale bounding to XBLA in 2012

    by 
    Ben Gilbert
    Ben Gilbert
    01.03.2012

    Despite the relative silence on Dust: An Elysian Tail since it won 2009's "Dream-Build-Play" competition, one man has been playing it daily for years now. That exclusive audience is the game's developer, Dean Dodrill, who says the game will finally be released at some point in 2012. Nay, he promises it'll be released in 2012. "It's coming out in 2012, promise," Dodrill wrote under his pseudonym "Noogy" on the Neogaf forums. He doesn't give any other details, or even a more specific launch window, but we've reached out for a more definitive date.

  • On moderating expectations for Apple's 2012

    by 
    Chris Rawson
    Chris Rawson
    01.03.2012

    Just after the year-end retrospectives clear newsrooms, speculators begin pounding away at the forecasts for the coming year. Every year we see wide-eyed imaginings about what Apple "could" do in the coming year, and every year someone comes out with a list that sounds just as outlandish as the "too cheap to meter" claims about nuclear power from the 1950s. Time Techland's Tim Bajarin looks at "five industries Apple can disrupt in the near future," and the piece is typical of the overly-optimistic expectations people always seem to sprout this time of year. I'll skip over the first section related to TVs, because it's the only halfway-plausible section of the piece, and dive right into the "meal in a pill" musings that follow. "Imagine if Apple began working with the auto companies directly and, in extreme circumstances, was perhaps able to get a 7-inch iPad into these cars," Bajarin muses, managing in one sentence to combine speculation about an industry Apple's shown no interest in entering with speculation about a product Apple's shown no interest in building. He imagines iOS device integration with car systems that would allow for Siri-activated access to things like navigation, media, text messages -- basically all the things Siri already does, but tied into the car's display. The question for this auto integration scheme -- and a question I'll ask twice more later on -- is why Apple should bother. "People don't replace their TVs all that often" has been a major strike against speculation that Apple will produce its own TV set, and that counterargument rings even truer for cars. Apple could theoretically produce a head unit or other bit of hardware with auto integration that could be deployed across multiple auto makes and models, but the question remains: how would Apple benefit from this? Where's the money in it? The first followup question one must always ask after "Wouldn't it be cool if," is, "How much money could Apple actually make doing this?" If the answer to that second question is, "Hmm, probably not all that much, now that I think about it," then you can safely discount the possibility of Apple entering that industry. That goes double for the next industry in Time's list: wristwatches. "If Apple used the Nano to mirror some of the functionality of my iPhone in a watch format, the company could potentially redefine the role of the watch," Bajarin says. The problem is, the wristwatch's role has already been re-defined for the majority of consumers: it's been put on the same pile as the typewriter, slide rule, and floppy disk. Even people I know who are wristwatch enthusiasts have admitted that if you have any kind of cell phone you don't really need a watch. "I don't need to pull my watch out of my pocket to tell the time," you might say in defense of the wristwatch; "I don't need a bulky bit of rubber and metal attached to my wrist to tell the time," is my response. Bajarin correctly points out that some nano users have been using the latest iPod nano as a watch, but most of the reviews I've seen of the so-called "iWatch" point out that while it's technically possible to do this, it doesn't work all that well -- not even as well as a conventional watch. As for the idea of putting Bluetooth, Wi-Fi, or some other connectivity between a wrist-worn nano and an iPhone, this is once again an idea that sounds good on paper but very likely sounds terrible in Apple's accounting ledgers. iPod sales have been declining for years, and the iPod touch already makes up the majority of the iPod's increasingly slim share of Apple's profits. While it certainly sounds cool, iPod-iPhone connectivity is a very niche-sounding feature in an already niche product like the iPod nano. Apple's trend over the past few years has been to shy away from heavily promoting its outlier products like the shuffle, nano, and Classic while devoting much more focus to its wide-appeal, general-purpose products like the iPhone and iPad. That's with good reason: general-purpose products have greater appeal to a greater number of consumers, and therefore Apple can make more money selling them. The intersection between "wristwatch wearer" and "iPhone owner" and "iPod nano fan" and "gee wouldn't it be great if all these things talked to each other" speculator has to be very small -- and too small for Apple to want to bother with addressing that market. Another market Apple's shown no interest in is home appliances, but that doesn't stop visions of iFridges dancing through people's heads. "If Apple applied their iOS software to appliances and married it to iCloud, they could turn pretty much any screen integrated into things like refrigerators, ovens or even cabinets into application-specific smart screens," Bajarin writes. This is another case of something that sounds cool at first, like something right out of a sci-fi movie or one of those concept videos of the "near future" that outfits like Microsoft like to crank out every decade or so. It's easy to picture a scenario where you walk into your house, say "Lights," and a Siri-powered "home assistant" turns them on for you. Or better yet, iOS-powered appliances in your home converse with the ones in your car, monitoring your location as you drive home from work, and when you're five minutes away they turn on the lights, set the A/C to 72 degrees, start the coffee pot, fire up the TV, fetch your pipe and slippers, and so forth. That's the house of the future that we've been promised for at least sixty years, and I can already hear the jaunty piano soundtrack in the accompanying concept video. What's not so easy to picture is Apple willingly involving itself with any of that. Unless it plans on branching out into building its own refrigerators, dishwashers, HVAC units and toasters, Apple's iOS definitely isn't going to show up in home appliances. You're not going to see Frigidaire running a licensed build of iOS 6 on a touchscreen refrigerator door, nor is a Kenmore dishwasher going to have iOS powering a multitouch interface where you pick your rinse cycle then knock out a quick game of Jetpack Joyride. You know why not? Because Apple's never going to license iOS to other manufacturers, period. "Never say never," the saying goes, but I'm saying it anyway. Just like with cars and watches, you have to follow the money trail to divine the level of interest Apple might have in the home appliance industry. And just like with cars and watches, I just don't see toaster ovens or thermostats as a lucrative market for Apple. Though it's nice to play around with these Jetsons-like images of a fully Apple-powered home, the reality of Apple's 2012 is going to be far more "boring" than the iCar, the iWatch, and the iHouse. Here's what you can really expect from Apple in the year to come, roughly in the order you can expect to see them: A faster iPad, possibly with a double-resolution display Faster versions of its current Macs, and maybe a 15" MacBook Air A faster iPhone iOS 6, with evolutionary improvements to iOS 5 An A5 or A6-powered high definition version of the current Apple TV -- or, far less likely, an actual Apple TV set Iterative improvements to Siri, iCloud, and iTunes services throughout the year Yawn, right? Where's the disruptive product, the wave of the future, the thing that makes us feel like Star Trek's universe has come 300 years early? If it exists at all, it's probably deep within Apple's labs, in prototype form, and a hell of a lot more exciting than anything on Bajarin's list -- or mine.

  • Leaderboard: 2011 vs. 2012

    by 
    Justin Olivetti
    Justin Olivetti
    01.02.2012

    The past vs. the future. The Year of the Rabbit vs. the Year of the Dragon. In short, 2011 vs. 2012 -- which will ultimately prove to be the better year for MMOs? Oh sure, you might say it's unfair to compare a known quantity with an unknown one, but since when has that stopped MMO players from prognosticating the definitive outcome of everything within a 0.0001% margin of error? 2011 was light on major releases, but the ones it did have were certainly significant. Plus, it was a year of major change in the industry as free-to-play spread its tendrils everywhere, studios took risks on new ideas, and if you could get past the loud whining in one corner you'd see millions upon millions of happy gamers flocking to these games daily. Then again, 2012 could be the real deal, the contender for which we've all been waiting. It could see several big AAA releases even as the industry tries to branch out from the established ruts of the past. It's a year full of potential, promise, and play, and it's out there waiting for you. Ultimately, which do you think will go down in history as the better year? Vote after the jump!

  • The Daily Grind: Want to make an inaccurate prediction?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.01.2012

    Today is the first day of 2012, and that means there's a whole new year awaiting us, a year during which no doubt a lot of things will happen in the MMO space. But while we've already made our staff predictions, we're sure that our readers have their own... both the kind that seem likely and the sort that seem like they'll never happen, the sort of crazy pie-in-the-sky stuff that you usually file in the back of your head and forget about. Well, not today. Today, we want you to dust off those theories about the next year that have a 1% chance of happening at best. If you're wrong, hey, odds are low. But if you're right about your guess that World of Warcraft will go free-to-play or that Guild Wars 2 will announce a subscription fee of $30 per month, you said it here first, right? So go nuts with your crazy predictions in the comments! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Arcane Brilliance: New Year's resolutions for mages

    by 
    Christian Belt
    Christian Belt
    12.31.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we leave 2011 behind and look toward 2012, which I predict will be the magiest year ever! A new year is upon us, my wizardly cohorts. It is a time for reflection, a refractory period when we bask in the afterglow of the year that was and then take a quick shower to rinse off the stink of it. But most importantly, it's a time to look forward, to set new goals, to examine ourselves and determine how best to progress, to improve, and to somehow avoid ending the world in a fiery apocalypse that only John Cusack can save us from. In that spirit, I thought this eve of the new year might be a good time to take an honest look at the mage class, examine our weak points, and conjure up some ways to shore them up in 2012. I figure we still have a at least a few months before Armageddon, and I can think of no better way to spend those last few moments of our existence than by killing as many warlocks as possible. I'll do a full column on gearing up in 4.3 in the coming weeks, but for the time being, suffice it to say there is some phat, epic mage loot out there right now, and all you need to do is take it. Preferably from a warlock's smoking corpse, but we'll take it however it comes. We're at the point now in this expansion where the epics are flowing with almost ridiculous ease. If you've been waiting to level a mage, it has never been easier to get that mage fully kitted out in purples than it is right now. And if, for some reason, you've been neglecting your mage, now is the time to get him up to speed.

  • Massively's Best of 2011 Awards

    by 
    Shawn Schuster
    Shawn Schuster
    12.31.2011

    2011 was an interesting year for MMOs. Some of the most anticipated games were launched, one of the strongest MMO communities was left in the cold, and a seemingly untouchable indie developer quickly realized that it needs to listen to its players more than anything else. As is often tradition this time of the year, we, the Massively staff, have compiled our top picks in nine different categories to celebrate what 2011 was for us. Every MMO on this list was either launched, re-launched (as free-to-play), or had some game-changing event affect it in 2011. Read along after the cut for our choices and feel free to let us know in the comments what you'd have picked for each category.

  • The Daily Grind: What are your 2012 MMO resolutions?

    by 
    Shawn Schuster
    Shawn Schuster
    12.30.2011

    Here we are at the end of yet another year and our list of promising MMOs just keeps growing. We try to play them all, but it's just impossible to keep up sometimes. After months of trying to juggle as many as we can, we usually enter some sort of plea bargain with ourselves to cut back or concentrate on only one or two at a time. But this never seems to work out. Curse you, BioWare! Ahem. So now we're curious about your own resolutions for the new year. Have you promised yourself (or your family) that you'll cut back on MMOs? Are you looking forward to returning to an old favorite to spite the new shinies? Let us know what your MMO plans are for 2012, and as an extra bonus, let us know if you kept 2011's resolutions! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Perfect Ten: Most significant MMO stories of 2011

    by 
    Justin Olivetti
    Justin Olivetti
    12.29.2011

    2011 was an odd duck of a year for MMO news. A huge chunk of the year felt devoid of significant releases, but that was mitigated somewhat by the major launches of RIFT and Star Wars: The Old Republic. Titles got shoved back to 2012 or beyond, MMOs that we thought never would go free-to-play did, and the industry continually surprised us with revelations, ideas, and controversy. So in my last Perfect Ten of 2011, I put together the 10 most significant MMO stories of the year. Ten seems like an awfully small number for such a great big field, so I had the rest of the staff members chime in with their nominations just to make sure I wasn't too off-base with any of these. It was a whopper of a year, and Massively was there for all of it -- the ups, the downs, the queues, and the QQs. It's time to wrap it up with a pretty bow and dedicate it to the history museum!