22-Cans

Latest

  • We can't tell if Molydeux is doing the work for Molyneux, or it's the other way around

    by 
    Jessica Conditt
    Jessica Conditt
    07.18.2012

    Peter Molyneux's first experimental title with 22 Cans is Curiosity, a potentially million-player title that has people chip away at a cube until one person hits the final piece and uncovers the ultimate secret inside. Peter Molydeux, a digital parody of Molyneux, has created a trailer for Curiosity using a few exaggerated quotes (and some not so hyperbolic)."It will make the God Particle seem smaller than an atom," Molydeux (correctly) states. Molyneux has described Curiosity as something that "is so valuable, and so life-changingly important."Molydeux's trailer posits that this discovery is "about to change life as we know it" and "it will be covered in the media for all eternity," while Molyneux has previously said "It's so amazing I think it will appear on news reports."In response to Molydeux's trailer, Molyneux has offered a few hints as to Curiosity's secret, tweeting that he thinks the parody "is truly amazing. It's not a message, it's not an advert, it's not a job. I am loath to give more clues."Curiosity will support microtransactions, with items ranging from $0.50 to $50,000. The game will be launched on August 22 for iOS, Android and PC.

  • Molyneux's first 22 Cans experiment Curiosity hits iOS, Android and PC August 22

    by 
    David Hinkle
    David Hinkle
    07.06.2012

    We were introduced to Curiosity back during E3, and come August 22, everyone will have their chance to try Peter Molyneux's first 22 Cans experiment. Molyneux revealed the Curiosity launch date during PC and indie games conference Rezzed, in Brighton, England.At the core of Curiosity is a secret, one that Molyneux says "is so valuable, and so life-changingly important," as reported by Eurogamer. "It's so amazing I think it will appear on news reports."Back in March, Fable series creator and longtime Microsoft man Peter Molyneux left subsidiary studio Lionhead Studios. Soon after, he announced his new studio 22 Cans, which proposes to create 22 different digital "experiments" precluding the studio's masterpiece.

  • Peter Molyneux divulges DLC details for Curiosity, we apply for a loan

    by 
    Alexis Santos
    Alexis Santos
    06.08.2012

    Peter Molyneux's first post-Lionhead game, Curiosity, holds a big mystery and now it promises DLC with a colossal price tag. The game -- the first of 22 experiments -- will reveal a secret to the gaming guinea pig who deals the final blow to a single black cube. Shortly after its release, chisels that pack a mightier punch to the monolith will arrive as DLC for those who long to crack the container open. Prices for the downloadable tools will start around $1 (59 pence) for an iron implement and reach up to roughly $78,000 (£50,000) for a one-of-a-kind diamond version that hits 100,000 times harder. Once the secret is revealed, 22 Cans will use social media to study how the winner proves the milestone and spreads the news. Curiosity is expected to drop in about six weeks for iOS and PC, but feel free to begin pondering the secret of life, the universe and everything that lies inside the digital fortune cookie.

  • Peter Molyneux reveals first game from his new studio: Curiosity coming to iOS and PC

    by 
    Mat Smith
    Mat Smith
    06.05.2012

    Peter Molyneux has revealed what he's been up to since he left Lionhead. At E3, he paid a visit to Spike TV, bringing with him several screens from his upcoming title, Curiosity. He didn't give away much on what we can expect from 22 Cans' first effort, although we'd hazard a guess at something "conceptual." It's set to arrive on PC and iOS in around six weeks and Molyneux was showing off those stills from his iPad. Hit up the source for the full -- but brief -- interview.

  • Peter Molyneux introduces Curiosity, his first 22 Cans experiment, for iOS

    by 
    Mike Schramm
    Mike Schramm
    06.04.2012

    Peter Molyneux has introduced a game called Curiosity from his 22 Cans studio, coming to PC and iOS in about six weeks. Appearing on Spike TV this morning, Molyneux showed off screens of the game on an iPad, and said it would be the first of his experimental games out of the brand new studio he started after leaving Lionhead.Six weeks isn't long to wait, so we'll see more about this one soon.

  • Molyneux: 22 Cans conducting '22 Experiments,' first one due in 6 weeks

    by 
    Jessica Conditt
    Jessica Conditt
    05.23.2012

    Peter Molyneux's new studio is going to create his greatest game ever, but first it plans to make 22 of the almost greatest games ever. 22 Cans, Molyneux's studio, is rolling out a project called 22 Experiments, a series of digital releases leading up to the "final product," Molyneux told Beefjack.The first experiment could drop in as few as six weeks for undisclosed platforms. Molyneux said the projects are "very very different, unusual, I think very intriguing things," probably because that's his thing. During a talk at Imperial College London's GaME12 event, Molyneux provided a vague vision for the direction of his studio, saying he wants to use current technology in ways no one else has, and sharing the following idea:"I love this one thought, and I have experimented with this in previous games, that you find out more about yourself while being engaged with this experience than [you would] with anything else. And we all love finding out about ourselves – whether it's through personality tests, or someone turning around to you and saying X, Y and Z."We look forward to a seriously introspective game of 22 Questions starting in six weeks.

  • Molyneux: Over 1,000 applicants for work at 22 Cans

    by 
    Jordan Mallory
    Jordan Mallory
    04.21.2012

    Peter Molyneux, the prolific game designer responsible for Populous, Black & White, Fable and other household names recently left his "creative padded cell" at Microsoft and Lionhead Studios to found 22 Cans – a development house which Molyneux believes will create his greatest game to date. Creating the best game of your carrer requires a little help, though, which is why Molyneux is in the process of filling the vacancies at 22 Cans. Unsurprisingly, there have been quite a few more applicants than available positions: "We've had just over 1,000 people apply for jobs at 22 Cans. That's pretty damn exciting. I'm working 16 hours-a-day just answering those emails," Molyneux said during an interview with Giant Bomb.Don't get the wrong idea, Molyneux isn't complaining about his daily time investment. In fact, the designer sounds thrilled by the prospect of extensive hands-on work with a smaller team after his time at Microsoft/Lionhead."The first thing I did was clear out my diary of all reoccuring meetings that just happen as part of running a company of 200 people, and being part of Microsoft. I realized that 75% of my day was just doing nothing," he said. "Now, doing everything from answering emails to doing press stuff, to going and talking at universities and designing the games, it just feels fantastic to be that hands-on, it really does."If you want to be part of that 1,000-plus pool of potential applicants, check out 22 Can's jobs site for more information about the six positions that remain open as of press time.

  • Peter Molyneux 'not that interested' in retail

    by 
    David Hinkle
    David Hinkle
    04.13.2012

    Who goes into a store to buy games anymore? A lot of people, surprisingly, but Peter Molyneux ain't feeling it. For him, it's all about digital distribution."The incentives for driving me out of my seat and into a shop is becoming increasingly limited. I don't go to retail to buy a film. I don't go to retail to buy music. I don't go to buy books any more. And I'm certainly not that interested in buying games in shops, myself," he told Develop. "If you look at everything that's exciting, from the resurgence of PC to iPad and iPhones, it's hard to see where retail fits into that."Molyneux, who recently left Microsoft and started up his own studio, 22 Cans, is hard at work on his first game under the new roof. It's unclear whether that title will rely entirely on digital distribution, but Molyneux has gone on record as saying it'll be his "best" game ever. We wouldn't take that at face value, though; he says that about every one of his games.

  • Molyneux: Microsoft was a 'creative padded cell;' 22 Cans will see his 'best' game ever

    by 
    Jessica Conditt
    Jessica Conditt
    04.11.2012

    Peter Molyneux, creator of Fable and famously parodied developer, left Microsoft and Lionhead Studios last month to establish 22 Cans, a brand new development house. 22 Cans marks Molyneux's fifth studio founding, but there's something different about this one, he told Develop:"I believe it has all led me to this point. I believe the greatest game I've ever made is still ahead of me."Molyneux is adamant that he is building something special with 22 Cans, in both the structure of the company and the games it will produce. So far he has co-founder and former Lionhead programmer Dimitri Mavrikakis, data miner Paul Knight and IT director Tim Rance on board, but Molyneux is looking to have 22 people total from various industries, including architects, veterans, fresh faces and people who know nothing about the video game world.These people will help Molyneux make his "best" game ever; a game he couldn't create while at Microsoft. "I was in a creative padded cell," Molyneux said. "Microsoft was so safe. Microsoft was so nice. You're so supported. Everything I did couldn't hurt me, both creatively and physically. The danger was long gone. I had this huge desire to make something truly special, and I felt like I was being suffocated creatively a little bit."

  • Peter Molyneux leaves Lionhead and Microsoft to found 22 Cans

    by 
    Daniel Cooper
    Daniel Cooper
    03.07.2012

    Peter Molyneux will leave Microsoft Game / Lionhead Studios once he's finished developing Fable: The Journey for Kinect. He'll be replaced by co-founder Mark Webley at the studio, with Redmond yet to name his successor at corporate level. Molyneux will partner with (Lionhead's) former CTO Tim Rance and Director Peter Murphy on 22 Cans, developing games under their own flag as he did when founding Lionhead and Bullfrog before that. The new company is based in Farnborough, 12 miles west of Lionhead's Guildford location and was registered on February 20th of this year. Given our childhood love of both Bullfrog and Lionhead's games, we wish both parties the very best -- you can check out when he visited The Engadget Show here.

  • Peter Molyneux leaves Microsoft, off on 'new independent venture'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.07.2012

    Fabled game developer Peter Molyneux has left Microsoft and Lionhead Studios for startup 22 Cans. In a statement to Kotaku, the creative lead of Microsoft Studios Europe said he will conclude his work on the latest Fable before going off on the next great adventure."It is with mixed emotions that I made the decision to leave Microsoft and Lionhead Studios, the company that I co-founded in 1997, at the conclusion of development of Fable: The Journey," Molyneux said in the statement. "I remain extremely passionate and proud of the people, products and experiences that we created."Molyneux expressed the departure was amicable and Microsoft noted the ever-quotable developer "has made an indelible mark on the games industry and we wish him all the best of luck in his future endeavors."