3d camera

Latest

  • Weber State University shows us how to shoot 3D in HD for $250 (video)

    by 
    Tim Stevens
    Tim Stevens
    02.17.2010

    There are plenty of ways to shoot the next groundbreaking 3D masterpiece, and for those with considerable bankrolls Panasonic's P2 is a good choice -- but, at $21,000, forgive us for looking for inexpensive alternatives. The Scientific Analysis and Visualization Initiative at Weber State University has crafted a very simple solution relying on a pair of Kodak Zx1 pocket HD cameras. They're simply bolted to a piece of L-shaped aluminum bar by machine screws spaced at 6.5cm to more or less equate to the distance between your eye holes. It's an elegantly simple solution and, at just $250, a deliciously cheap one too -- especially considering those cameras are over $100 each. The results are good, which you can see for yourself in anaglyph (red/blue) format below.

  • Ikonoskop teases A-cam3D to shoot 1080p RAW video in stereo

    by 
    Paul Miller
    Paul Miller
    02.04.2010

    We don't know much about this thing, Ikonoskop is only teasing the bare minimum of specs, but while we don't expect to be able to afford it, the upcoming A-cam3D is certainly an object of lust. The company has cut its teeth on a $10k 1080p RAW camera, the A-cam dII, and now it's taking that same tech into the realm of 3D. The new 6 pound unit (including battery and memory) will be able record to 25 or 30 fps in individual RAW sequences, has a TBD pricetag, and will be built on order. [Thanks, Mark]

  • LG's 55-inch 3DTV is 3D (photo) ready too

    by 
    Richard Lawler
    Richard Lawler
    01.11.2010

    Taking 3D pictures with Fujifilm's 3D point and shoot is pretty easy -- even if ultimately unsatisfying -- but if you need a place to display them, LG has that covered. Tucked away in its booth was a demo of "the world's first 3D camera compatible HDTV" dutifully taking SD-card stored snaps and putting them on the big screen. Not an entirely complex process, but we figure if a better reviewed 3D camera makes it to market, you might appreciate picking up the right HDTV for the job. %Gallery-82626%

  • 3D camera breaks world record with 158 lenses

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    12.14.2009

    Sure, there are viable commercial options for taking photos in three dimensions, but if you really want to capture 3D images (and you happen to be attached to a major university) you can always go the route of Associate Professor Ishino Youzirou and company. The camera that they developed at the Nagoya Institute of Technology sports 158 lenses arranged on an 18.5-inch aluminum arc frame. The school's combustion engineers will use it to study irregular flames -- all the while content in the knowledge that they've entered the Guinness Book of World Records for building the camera with the most lenses. This is certainly safer than Youzirou's other attempt to enter the Guinness book, Most Live Rattlesnakes Held in the Mouth (the record for that, by the way, is ten).

  • Fujifilm Finepix REAL 3D W1 now shipping to soon to be disappointed consumers

    by 
    Tim Stevens
    Tim Stevens
    10.01.2009

    Well, partner, are you the sort to ignore woefully bad reviews and plunk your hard-earned cash down on expensive gadgets anyway? Buck up, because here's your chance. Fujifilm's Finepix REAL 3D W1 may not have impressed the critics -- or, really, anyone, apparently -- but it's now shipping into the hands of consumers who can't be bothered to read such things. MSRP for the camera is $599.95, while the 3D digital viewer will go for $499.95. Finally, if you're still into the whole prints on paper scene, you'll have to wait a few weeks until the company's SeeHere.com goes live, then pay a whopping $6.99 per print. Hey, nobody said the future of imaging would be cheap.Update: SeeHere.com is indeed live as we speak.

  • Fujifilm Finepix Real 3D W1 slammed in early review, company responds point-by-point

    by 
    Ross Miller
    Ross Miller
    08.24.2009

    Akihabara News' early review of the Fujifilm W1 3D Camera pretty much laid everything out from the get-go with its headline, "The worst camera ever made: the review." It assuredly caused more than a few raised eyebrows, not the least of which from Fujifilm itself. In an interesting and welcoming move, the company invited the publication to a face-to-face meeting -- not for some physical redemption, mind you, but to address all the points of disappointment. There isn't a lot said to alleviate concerns, and the common thread among all replies is pretty much that this is a new field that currently caters to a very small niche, and there's gonna be speed bumps for time to come -- in other words, better luck next time. Still, it's somewhat refreshing to see a major company tackle the subject head-on and in public view -- now if only we could make this an industry-wide trend. Read - W1 3D camera review Read - Fujifilm's response

  • Fujifilm's FinePix Real 3D W1 camera and Real 3D V1 picture viewer detailed, can do 3D movies as well

    by 
    Ross Miller
    Ross Miller
    07.22.2009

    Not that it wasn't official when Time featured it early last week,but now Fujifilm's now rolled out the proverbial red carpet for its FinePix Real 3D W1 camera, with a press release providing more details about both it and the Real 3D V1 8-inch picture viewer. Some of more notable features on the W1 -- aside from being the touted "world's first 3D imagine system," of course -- is a 3x optical zoom, a 3D LCD system for on-camera viewing, Dual Capture Shooting Mode for taking two shots simultaneously with different settings, and just to be perfectly clear, the ability to shoot video in three mind-blowing dimensions. Additionally, the two lens can be used for some more creative, but decidedly old-fashioned 2D photography. As for the V1 display, it's got a 3D / 2D LCD panel with 800 x 600 resolution, supports playback of 3D pics and movies, and supports SD / SDHC. No word on what the resolution / card support is for the camera, but for now we're gonna guess it's at parity with the frame. If you're wanting physical 3D prints, Fujifilm says it'll be providing that service, doing the prints in-house and send them your way. Actual printers for purchase will come once a sustainable market exists (assuming that happens). The W1 camera and V1 frame are listed with a September 2009 launch date, as we previously heard -- price is curiously listed as TBA, but since Time already let slip a $600 estimate, take that as your ballpark estimate for the interim.

  • Microsoft almost definitely planning motion-sensing 3D camera for Xbox 360

    by 
    Darren Murph
    Darren Murph
    05.12.2009

    If shots from the barrel of Mr. Blurrycam just aren't legitimate enough for you, how's about corroboration from The Wall Street Journal? A breaking report has confirmed that Microsoft is indeed "developing a new videocamera for its Xbox 360 videogame console that will allow players to control games with the movement of their bodies," or at least that's the good word from the all-too-supposing "people familiar with the matter." It's noted that unlike Nintendo's Wii, the Microsoft camera won't require gamers to "hold any hardware in their hands to control in-game action," but in the same vein as The Big N, it seems as if the device will debut at E3 only to sit around in a lab for a year before shipping to consumers. Boo.[Thanks, Chuck]

  • CompoBank's prototype 3D digital camera and digiframe

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    04.20.2009

    Sure, it's not the first 3D camera we've seen 'round these parts -- and it sure ain't the wackiest -- but it looks like CompoBank of South Korea is diving headlong into three dimensional imaging with the release of both a camera and a 7-inch digiframe, sometime in late 2009 or thereafter. The company's prototype 3D digital camera features a parallax barrier 3D display, which uses two pictures to assemble the image, and an anaglyph format option (for those who prefer the old school red/cyan glasses). Parallax 3D images can be viewed on the digiframe, which boasts an 800 x 480 screen resolution and a function to convert pictures and video files from 2D to 3D. The company plans on making its products compatible with Fujifilm's 3D camera and display systems, which should also see the light of day sometime this year. There's no word yet on a release date, except that it will be this fall "at the earliest." Check out that fine camera after the break.

  • Mgestyk Fusion: the Force is 6-degrees strong with this one

    by 
    Thomas Ricker
    Thomas Ricker
    11.14.2008

    Everyone and their grandma loves the Wii. But even Nintendo's new dual-axis MotionPlus struggles in 3D space due to limitations presented by the sensor bar. Mgestyk thinks it can do better by marrying its interesting gesture processing technology to the sensor data received from devices like the Wiimote. Mgestyk Fusion replaces the sensor bar with a 3D camera and image processing to translate yaw, pitch, roll, forward/back, right/left, and up/down motions from the Wiimote connected to a PC over Bluetooth. Sure, it seemed to work reasonably well at slaying clones in the video, but we're more interested to see how it holds up to the live scrutiny of a public demo when it makes an appearance at the Montreal International Games Summit next week. Until then, you'll have to feed your awkward, down-in-the-basement, lightsabering fantasies with the clip posted after the break.

  • Goodbye, virtual environments. Hello, real environments.

    by 
    Tateru Nino
    Tateru Nino
    08.12.2008

    With all the talk about virtual environments (virtual world is, after all, something of a misnomer), what if you could use the real environment and bring the virtual to you? That's been the fundament of Augmented Reality for some time, and the core of many a spirited discussion -- the overlaying of information, images, representation onto what we perceive of the real world. Information about products, places, people, directions to destinations. What about games? What if you could layer a gamespace into your physical environment? Or a non-game virtual environment, like Second Life, for example? The Escapist's Howard Wen talks to Blain MacIntyre, Associate Professor at the Georgia Institute of Technology who has been one of several researchers there hacking on the Second Life viewer, adding Augmented Reality features to the software. Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

  • Mitch Kapor's SL5 keynote and the Linden Prize

    by 
    Tateru Nino
    Tateru Nino
    07.07.2008

    Several minutes ago, Mitch Kapor gave his closing keynote for Second Life's fifth anniversary event (never mind that technically it wasn't a keynote, by definition). The topic was announced to be Second Life as a disruptive technology platform. Since the announcement of this speech, we've been asked frequently what disruptive technology actually means. After all, it is a term not in very wide circulation, and most disruptive technologies have failed to succeed. The ones that you may be familiar with are the success stories -- the very few that actually survived. So, we'll quickly explain the term, and then go back to Kapor.

  • Will Kapor bore? Rumors say sale!

    by 
    Tateru Nino
    Tateru Nino
    06.25.2008

    There's a certain amount of background anticipation among Second Life users about the "very important announcement" that Linden Lab tipped to be a part of former chairman Mitch Kapor's speech on the morning of 7 July. At least among those users who are aware of it, which seems to be very few. The ripples of that anticipation, however, have spread far wider. 'Blizzard has bought Linden Lab,' I hear for the ninth time today, and it's early yet. Another item in my mailbox from a user tells me that they are sure that Electronic Arts has snapped up the virtual world operator. Two more pitch IBM as a potential purchaser, and five insist that an IPO announcement will come on the day. What's interesting is that of all the material people are certain enough to send on to me, they all relate to a sale or an IPO, essentially taking the business out of the hands of its current owners, and it all seems to be presented with an astonished, yet hopeful air.

  • A hands-free interface for Second Life

    by 
    Brenda Holloway
    Brenda Holloway
    04.12.2008

    Standing in front of a large-screen television, leaning, turning, and twisting as the on-screen character mimics his actions, Philippe Bossut could be playing the latest Wii game. But he is not wielding a Wiimote or any other controller, and Bossut's avatar is flying not through Super Mario Galaxy, but Second Life. Through the use of a special 3D webcam and some custom software written by Bossut, Segway-inspired movement in the real world can control things in the virtual world. Running, turning, flying, even creating objects are done with nary a keyboard or a mouse in sight.Back in the 80s, virtual reality was cumbersome and uncomfortable, requiring a head-mounted display and a special glove to move around the world. Twenty years later, the display is gone and the gloves are off. We've had Second Life to be the world of imagination; now we're developing the means to put ourselves into it. HandsFree3D currently can do little more than move your avatar around -- but imagine if this was combined with puppeteering -- the ability for your avatar to mimic your real-life facial expressions and body language? And perhaps add in the Emotiv headset that reads moods and emotions straight from your brain? This truly revolutionizes interactions with the virtual world and those who dwell within it. In a few years, the idea of sitting at a keyboard to play a game may well seem quaint and old-fashioned.Check out the video of HandsFree3D in action after the break.

  • Fraunhofer's Kolibri Cordless sensor snaps 3D images on the go

    by 
    Paul Miller
    Paul Miller
    04.04.2008

    Sure, it might look like a Viewmaster 3D from your childhood, but this here stripe projection 3D sensor from Fraunhofer IOF is so much less exciting. The concept is simple enough: the Kolibri projects a stripe pattern onto the subject, and then the two "eyes" capture slightly distinct angles of the image to compose a 3D model of the object based on the deducted geometry. The technology has been available for a while, but this is apparently the first device to cram it into such a small and portable form factor. Yeah... we'll stick with the Viewmaster.[Via About Projectors]

  • Stanford researchers cram 12,616 tiny lenses into a 3D camera

    by 
    Nilay Patel
    Nilay Patel
    03.19.2008

    With the megapixel race already past the point of noticeable benefit to consumers, it looks like the next camera arms race will be the number of lenses your rig sports -- a team at Stanford is working on a 3D camera that uses 12,616 micro-lenses to generate high quality 3 megapixel images with self-contained "depth maps" that measure the distance to every object in the frame. The system works by focusing each lens above four different overlapping sensor arrays, which work in concert to determine depth -- just like your eyes. Unlike similar systems, the Stanford rig is able to use that data to create a depth map without lasers, prisms, or even complex calibration, which will allow the team to shrink the tech down to compact and cellphone camera size. Once it's ubiquitous, the teams says depth map information can be used to do anything from enhancing facial recognition systems to improving robot vision, but there's still a long way to go -- the team has just started trying to work out how to manufacture the system.

  • Researchers develop ultrathin compound-eye camera

    by 
    Donald Melanson
    Donald Melanson
    05.24.2007

    A team of researchers led by Jun Tanida at the University of Osaka look to be making some steady progress in an area where many others have tread before, developing a camera that can capture a scene and produce a 3D image of it. Dubbed TOMBO (Thin Observation Module by Bound Optics), the camera consists of nine tiny lenses that each capture a scene from slightly different angles. Some software, apparently designed to mimic the the process that insects use, then picks out the position, shape, and color of objects to reconstruct the images into a single 3D scene. The big advantage to this particular system is its size, which the researchers say could eventually be used in cellphones or placed on the wings of airplanes for surveillance without causing any drag. There are a few downsides, however, namely its 1.1 megapixel resolution, although the researchers seem confident they'll be able to improve that in short order.

  • Komamura's two-headed Horseman 3D camera

    by 
    Ryan Block
    Ryan Block
    04.29.2006

    Yeah, you could read Engadget's extensive guide on how to shoot and make your own anaglyph 3-D images, or you can snag a Komamura Horseman 3D with stereo lenses, which was apparently quietly spotted at PMA last month. It's apparently due get the whole real-world-release treatment this summer, so even though we rarely, if ever, do analogs -- and believe you us, we do wish it was digital because really, we can't actually even imagine buying ourselves an analog at this point -- we know there are some out there who'd be stoked to have one. And the rest of us, will just have to wait for a digital mod or back. And an importer.[Via The Online Photographer and Gear Live]