kinect

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  • Entelligence: The aftermath of E3

    by 
    Michael Gartenberg
    Michael Gartenberg
    06.19.2010

    Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he'll explore where our industry is and where it's going -- on both micro and macro levels -- with the unique wit and insight only he can provide. Last week's E3 show was pretty wild. All the major players upped their game quite a bit -- pun intended. Here's my breakdown of the show. Microsoft: The folks in Redmond led the way with an intro launch party featuring a custom performance from Cirque de Soleil. That was just to warm things up -- when it came to actual announcements, Microsoft took a two-tiered approach. On one hand it's building on the success of long established titles like Gears of War, Fable and of course, Halo. On the other it's taking the time to re-boot the Xbox 360 with Kinect, which brings controller-free gaming to the platform, as well as adding voice and gesture controls. I think Kinect is a major leap forward in the gaming experience that will appeal to both mainstream and casual gamers. With a streamlined new Xbox 360 and an impressive set of launch titles debuting alongside, Kinect is more akin to a console launch than a peripheral. Overall, I'd say Microsoft is in the lead post-E3 and very well positioned for holiday.

  • Preview: Child of Eden

    by 
    JC Fletcher
    JC Fletcher
    06.19.2010

    I admit to being a bit let down not to have the opportunity to play Child of Eden, Tetsuya Mizuguchi's spiritual successor to Rez, at Ubisoft's E3 booth. However, watching Tetsuya Mizuguchi play the game for a small group was still a rare and wonderful experience. And for a Kinect game, it doesn't seem that I missed out on as much for having a "hands-off" demo, because even the person playing it was hands-off. Mizuguchi walked us through two of the rail shooter's levels, called "Archives." The concept for the game (which it doesn't need at all -- "you shoot pretty stuff" is more than enough) is that you're eliminating viruses from visual representations of emotional memories within the AI "Project Lumi" -- Lumi just happens to be the same name of the virtual idol at the front of Mizuguchi's Genki Rockets band. Your shots "purify" everything they hit, while also, of course, emitting drumbeat noises and other musical sounds, provided, of course, by Genki Rockets. %Gallery-95489%

  • Retail consensus has Kinect at $150

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.18.2010

    Retail titans Best Buy, GameStop, Walmart and Amazon agree: Kinect will cost $150. Microsoft will not comment on the posted pricing beyond saying that it's speculative. Microsoft's Xbox bigwig Aaron Greenberg wrote on Twitter (twice), "No Kinect price announced yet, retail price estimates are purely speculative, final price & pack-in details are not yet determined." We understand that the retail listings are speculative, but it may be worth putting aside $1.08 aside every day until Kinect's release just in case -- unless it ends up being more. [Thanks, Elias]

  • Kinect guide: a preview and explanation of Microsoft's new full body motion sensor

    by 
    Paul Miller
    Paul Miller
    06.17.2010

    We've become so familiar with the "Project Natal" codename over the years that our tongues are still having a little trouble wrapping around Microsoft's new Kinect moniker for it. Still, what's in a name? Microsoft has finally shown us what matters with real games, real gameplay, and real hardware, and after spending some time with it using our very own human flesh to control the on-screen action, we feel like we're starting to get a pretty good grip on the experience. Follow after the break as we break down the complicated workings and emergent gameplay of Kinect.

  • Check out our new Kinect hub!

    by 
    Laura June Dziuban
    Laura June Dziuban
    06.15.2010

    Just in case you missed the big announcements and news at E3 2010, we've gathered everything we know about Microsoft's latest in gaming, Kinect -- formerly known as Project Natal -- into one where you can study to your heart's content. Hit it up.

  • Mad Catz Xbox accessory shocker! Kinect, wireless controller get stands at E3

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    06.15.2010

    Mad Catz, our favorite provider of gaming accessories that happens to be named after mentally ill house pets, has announced a plethora of devices for the new Xbox 360. First off, if there is a Kinect in your future you are probably thinking: "where am I gonna put the damn thing?" Well, you can stop thinking right now! the Xbox 360 Kinect Floor Stand includes a weighted base, 2.5-foot mounting pole, and it costs $30. If you feel like saving a few bucks, a camera tripod adapter is available for $15. There also is something called the Controller Charge Stand, which -- for a mere $30 -- allows you to store two controllers and charge up to two Microsoft Rechargeable Battery Packs at the same time. Pretty great, huh? PR after the break.

  • Kinect-optimized Xbox 360 Dashboard preview

    by 
    Paul Miller
    Paul Miller
    06.15.2010

    We just got a look at the new Kinect Dashboard-lite for the Xbox 360. In some ways, it's pretty charming, with fun, jazzed up icons (when you hover over them they tilt and show off depth), a simplistic layout, and some great voice controls. The downside is this all comes at the cost of a brand new, fairly redundant interface for accessing functions that are already available with your Xbox 360 controller in the regular Dashboard. Still, there's no denying the joy of waving a hand to log in, hovering over icons to select channels (though the wait-to-click mechanism strikes us as eventually frustrating), and scrubbing through media with very intuitive gestures. The best part is the voice control, however, allowing you to speak "Xbox" and then a command like play, pause, back, forward, stop, Zune, etc. It's ripe for abuse (pausing your S.O.'s seventh Netflix screening of The Constant Gardner ad nauseam), but Microsoft says it's working on eliminating random commands that might seep into conversation. Our biggest worry is that we're going to see confusion and fragmentation of functionality with the divergent UI requirements that Kinect apps and regular Dashboard apps require -- we can't imagine the Facebook or Last.fm folks being super thrilled at creating an all-new app just to support Microsoft's whims, but we're told just such apps are in the works. Is the existing Dashboard really so complicated that Kinect couldn't control it? Check out a video of this puzzling Kinectasticness after the break. %Gallery-95214%

  • Your Shape for Kinect preview: the path to enlightenment, one virtual step at a time (video)

    by 
    Sean Hollister
    Sean Hollister
    06.15.2010

    Even as the Kinect-exclusive Dance Central got certain Engadget editors into the groove, it didn't resonate with all of us, so we headed downstairs for a peek at Your Shape, to get in touch with our inner Zen -- and beat things up, of course. We had a blast punching blocks, though the system only recognized strikes that crossed our own body, and some editors were tripped up by the mirrored virtual doubles the game generates. Actual yoga poses were far better done, with Kinect accurately tracking our moves with little perceptible delay. Unlike in Wii Fit, which merely measures center of balance, a joint gauge of sorts (you can see the angle of your bones) let us readily tell when we were slouching or off-kilter, and adjust our posture respectively. We broke a sweat, looked like doofuses and had fun doing it -- what more could you want? Video after the break. %Gallery-95222%

  • Kinect Adventures preview unearths our frightening lack of coordination

    by 
    Paul Miller
    Paul Miller
    06.15.2010

    Maybe we came into it as pre-judgers, but there's nothing about Kinect Adventures that really redeems the experience in our biased, fun-hating eyes. We're not really sure if our bigger problem is with the loose controls or the actual gameplay concepts, but it's certainly a mix of both. We started out with the mining cart obstacle course, which has a certain charm in its simplicity: side step, jump, duck, and the occasional arm spread to gather tokens. These grander gestures seemed pretty easy to handle, and while we'd certainly grow bored of the game after 30 minutes or so, it would at least be a good 30 minutes of cardio. Things went downhill from those middling heights, however, with the very vague and unsatisfying block-busting ball game, that seemed hardly responsive to our quick, desperate motions (or maybe we just weren't very good at it), and the frenetic but ultra-loose controls of the river rafting. At least the teamwork aspect of the rafting game is interesting, and we'd love to see how good we could get with a dedicated partner, but there's just something about hopping and side-stepping that just can't feel as complex and comprehensive as "real" controls. In all we recognize these experiences as stuff that could only be done with Kinect... we're just not sure yet if they needed to be done. You can check out video of our miserable performance after the break. %Gallery-95204%

  • Kinect Dance Central preview, or how we learned to stop caring and love the groove (video)

    by 
    Ross Miller
    Ross Miller
    06.15.2010

    We're gonna level with you, internet at large, we jumped at the chance to be on camera for our hands-on with Dance Central for Xbox 360's Kinect. It's not because we think we're good dancers -- we don't -- but it was subsequently decided that a lack of shame was more fun. So let's get on with the details. Menu navigation was a little janky at times, but selection was a simple swipe from the extreme right to left of an arm's length. As we saw earlier, the game is a progression of dance riffs you have to emulate with the on-screen dancers. It took until the first chorus of MIA's "Galang" to really get a feel and comfort for the pace; by that point it was easy enough to keep an eye on future moves and correct past mistakes of similar grooves. Frankly, inherent embarrassment notwithstanding, it was very entertaining. Pictures below and video after the break -- and don't you worry, we'll be going back for seconds.%Gallery-95200%

  • Kinect, the new Xbox 360, and ESPN: highlights from Microsoft at E3 2010

    by 
    Ross Miller
    Ross Miller
    06.14.2010

    My, what big showing you have there, Microsoft. We're still recovering from today and yesterday's big Xbox 360 Kinect unveiling party, but let's take a brief trip down short-term memory lane. First, Project Natal became Kinect, unveiled a handful of interesting / guaranteed-to-embarrass uses, and solidified its November release date. Then ESPN3 made an impressive debut on Xbox Live. Finally, the piece de resistance, a slimmed down Xbox 360 250GB that came (almost) out of nowhere and hits retail as soon as physically possible. Everywhere Microsoft was this past 24 hours, so were we: Liveblog Live from Microsoft's E3 2010 keynote! The new, slim Xbox 360 Xbox 360 250GB first unboxing! Xbox 360 naming guide: the new Xbox 360 vs. the Xbox 360 Original New Xbox 360 gets official at $299, shipping today, looks angular and ominous (video hands-on!) New Xbox 360 250GB now available for preorder at GameStop, Newegg and Amazon Xbox 360 Arcade to eventually be replaced by $199 new Xbox 360; data transfer cable will be $20 Kinect The new Xbox 360 Kinect port, up close Kinect priced at GameStop: $149, $399 for Elite bundle Microsoft Kinect for Xbox 360 launches on November 4 Microsoft Kinect to go on sale in November, somewhere Microsoft Kinect gets official, Video Chat announced Video Kinect: video chat and stream sharing over Xbox Live and Live Messenger Kinect in the flesh! Microsoft demos new Kinect dashboard and voice contro Other news of import Zune music heads to Xbox 360 ESPN3 comes exclusively to Xbox 360 Netflix for Xbox 360 adds search in November Galleries Eyes-on More eyes-on Press shots Unboxing Kinect in the flesh! Kinect press shots Liveblog highlights

  • Michael Jackson game being developed by Ubisoft

    by 
    Andrew Yoon
    Andrew Yoon
    06.14.2010

    How does Ubisoft follow up on its multi-million unit selling Just Dance? By making an "interactive performance-based" game about the King of Pop, Michael Jackson. The E3 presentation featured a few dancers on stage moving in front of a Kinect camera. However, other than a short musical number and a logo, Ubisoft hasn't presented much else (not that it'll stop hardcore fans from pre-ordering the game now). We first heard of a possible deal for a Michael Jackson game last year. The original concept promised "recent voice recordings by the singer." It's unclear if Ubisoft's game is the same project, but it will feature classics, like "Beat It" and "Billie Jean." According to a press release, fans will be able to not just dance, but sing along as well. In spite of not being shown at the press conference in any playable form, Ubisoft's Michael Jackson game will be available for Kinect for Xbox 360, PlayStation Move for PS3, PSP, Wii and Nintendo DS. %Gallery-95223%

  • Child of Eden coming to Kinect, Tetsuya Mizuguchi leading development

    by 
    Ben Gilbert
    Ben Gilbert
    06.14.2010

    Were you wondering what would make you purchase Microsoft's Kinect? Well, if Ubisoft's Your Shape wasn't enough, Tetsuya Mizuguchi revealed his next game live at today's Ubi presser: Child of Eden. From what we can see, it looks a lot like Rez, albeit with gesture-based controls and much prettier visuals. No release date was given, but we'll be sure to bug Ubisoft for more details as soon as we can. For now, we've got the official trailer embedded after the break. The trailer also indicates that Child of Eden is coming to PlayStation 3 (as a PlayStation Move game, we suspect). Update: According to Mizuguchi, it's still being decided whether or not Child of Eden will be a downloadable or retail title.

  • Original Xbox 360 requires separate power connection for Kinect

    by 
    Ben Gilbert
    Ben Gilbert
    06.14.2010

    Planning on buying a Kinect this November? If you've got one of those ... not-so-Slim Xbox 360s, then you're gonna need some extra power outlets, as Microsoft tells us that older Xbox consoles will need a separate power supply for the motion controller add-on. While new, less opulent 360s will be able to support the Kinect without any external wattage, older consoles will require a power outlet for the device to work.

  • The new Xbox 360 Kinect port, up close

    by 
    Nilay Patel
    Nilay Patel
    06.14.2010

    Microsoft has always said Kinect will work with every Xbox 360, but the new black Xbox has a special trick move -- that ExtUSB-ish port marked Aux up there is actually a special Kinect port that handles both data and power for the new motion control system. That means you'll only need one cord to set up a new Xbox + Kinect system, while Xbox 360 original owners will have to connect over USB and plug in a separate power cord for the Kinect unit. And now you know. Update: We just spent some quality time with the Stealthbox in person, and the real port is a tiny little bit different -- it's got an orange line above it. Check it below.

  • GameStop listing suggests $150 price for Kinect

    by 
    David Hinkle
    David Hinkle
    06.14.2010

    The Kinect price has remained elusive, even after Microsoft's E3 keynote, but a new GameStop listing predicts a MSRP of $150 for the product itself -- $299 when included with an Arcade console and $399 with an Elite console. Even Kinect Adventures! and Kinect Sports are priced on the retailer's site: $60 each. It's as if a million gamers cringed and were suddenly disinterested. It's hardly confirmation of Microsoft's intended price point for the device, but the $150 price point (along with the proposed bundle packages) corroborates a rumor we reported on late last month. We've got troops on the ground at Microsoft's post-keynote session and will try to find out what we can. We'll keep you posted. Update: Microsoft has told us at the Xbox 360 roundtable this afternoon that they don't plan to announce a Kinect price officially this week at E3.

  • Kinect motion controls coming to Forza

    by 
    Mike Schramm
    Mike Schramm
    06.14.2010

    Microsoft announced at this morning's E3 event that the Kinect system will interact with very popular Forza series. So we'll get this out of the way right now: yes, you will be able to play Kinect Forza. Whew -- glad we could get that one out. And you won't just be driving with a nonexistent steering wheel -- Microsoft showed someone actually walking around and inspecting the car with the Kinect system, as well as opening up the hood, waving a hand to shut the doors, and hovering a virtual cursor over various parts to open up menus of information. Turn 10 is developing, and a release date was given as 2011, but it's not clear yet whether this is added functionality to a current version of Forza, or a completely new game. We'll let you know when we do.

  • Kinect priced at GameStop: $149, $399 for Elite bundle

    by 
    Nilay Patel
    Nilay Patel
    06.14.2010

    Microsoft didn't say a peep about Kinect pricing at its E3 keynote, but GameStop isn't being shy: Kinect is now listed on the retailer's website for $149.99. The page is dead if you try to click through from search results, so it looks like the listing may have gone up in error -- we'll see if this is the real price come November 4. We'll let you know if we can confirm anything. Update: And the hits keep coming: GameStop is now listing a $299 "Arcade Bundle" which obviously pairs a $149 Kinect with the now-$149 Arcade, as well as a $399 Elite bundle that seems to pair a $149 Kinect with the older Elite, which is now $249. So where's the bundle with the hot new 250GB Stealthbox? And are these the real prices? We'll have to wait and see. Update 2: And now Walmart's confirming the November 4th ship date and $149 MSRP. C'mon Microsoft, what are you waiting for?

  • Sonic Free Riders, EA Sports Active 2.0 announced for Kinect

    by 
    Andrew Yoon
    Andrew Yoon
    06.14.2010

    Update: EA just sent a press release with a suggest MSRP for EA Sports Active 2: $99.95. It's currently in development at EA Canada in Vancouver. Sonic Free Riders has been officially announced as one of the fifteen launch games for Xbox Kinect. Of course, you knew about this thanks to the Joystiq Superspy™. Gameplay wasn't shown at Microsoft's E3 press conference, but if it's a launch game, it's bound to be playable on the E3 show floor, right? In addition to Sonic Free Riders, other launch games announced for Kinect include EA Sports Active 2.0 and a game based on The Biggest Loser.

  • Harmonix debuts Dance Central, its Kinect dance game

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.14.2010

    Though we caught a glimpse of it at last night's Kinect unveiling, Harmonix has put Dance Central on the stage of Microsoft's E3 2010 press conference. Published by MTV Games, the fully-featured rhythm game will offer 600 moves and 90 routines (that's dance parlance) when it launches alongside Kinect in November. It'll also support up to three players and, as with Harmonix's other titles, post-launch DLC. If Harmonix can put out Portal songs as Rock Band DLC, a "Natal Rave" download can't be outside the realms of possibility.