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  • New Final Fantasy XI weaponskill trailer released

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.30.2010

    Prior to the June version update for Final Fantasy XI, Square-Enix helpfully gave players a trailer showing off all of the exciting new weaponskills that could be used with the increased level cap. The September version update will raise the cap once again, and to carry on in the tradition a new trailer has been released showing off the newest batch of skills that players may unleash. Once again, there are a variety of techniques on display for every weapon, complete with the requisite ornate visual effects. Aside from the obvious fact that your sword-wielding characters may now impersonate Zorro, several of the skills feature even more elaborate particle effects than normal, including the complicated crosshair brought into play on the new gun skill. Take a look past the break to see the trailer in all its goodness, and keep your eyes peeled for further previews as Final Fantasy XI approaches its next major milestone.

  • Final Fantasy XI expands the job update preview

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.28.2010

    Our first tease of the coming excellence in Final Fantasy XI's September version update hinted at many exciting job abilities, but unfortunately, the language we were given was very vague. That alone was enough to get players excited, but more details are welcomed, and the development team has happily obliged. While the list of new abilities is likely not comprehensive, it gives several jobs a good idea of what they can look forward to with the next major patch. Several of the new abilities granted boosts to existing abilities in previous unused aspects -- red mages can enhance their debuffing skills for a short time, while blue mages can gain extra TP when using physical magic. In addition, there are two new rolls for corsairs, including a party-wide haste effect, and several job traits that will be welcomed by their recipients (including dual wield for thieves). Considering the fast-approaching target date of Final Fantasy XI's next update, players would do well to familiarize themselves with the full rundown of updates.

  • Trial of the Magians expands in Final Fantasy XI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.21.2010

    It was a good plan for Final Fantasy XI to allow players to keep their relic and mythic weapons relevant even after the recent level cap increase. Trial of the Magians as a system has allowed players with the intensely rare weapons to continue upgrading them, or players without to acquire new weapons of impressive power levels. With the coming September version update, there will be a concurrent update to the quest system, allowing players to predictably improve weapons even further. But that's not the least of what will be added with the next version update -- armor is next on the block. While there are no armor sets that require the time investment as top-end weapons, there will be new Abyssean armor introduced with the update that can be upgraded via trials. Although it's not explicitly referred to as Artifact Armor 3, it's mentioned as unique to each class, which makes it the most likely incarnation of the marquee sets. And, of course, weapons will also be getting a big boost for players who can brave further trials -- including unlocking new weapon skills. The high-end game of Final Fantasy XI is getting to be a very interesting place, so players should be happy to see they'll get the upgrades they need.

  • A peek at Gridania and Ul'dah in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.17.2010

    Square-Enix has been as good as their word when it comes to obfuscating the details of Final Fantasy XIV, even through testing. Testers have been confined to the port city of Limsa Lominsa all through the beta phases, but last week Square gave a small hands-on to a handful of sites showing off the other two cities. FFXIVCore happened to be among them, and offers an extensive rundown of the experience in both Ul'dah and Gridania -- both of which are very different from the thoroughly-tested pirate-themed opening. Gridania's opening takes place within the dense forests surrounding the city, with a crashed airship and a rather unexpected encounter with wolves. Ul'dah, on the other hand, features a great deal of pageantry being disrupted by the untimely freedom of a goobue. Both include certain common elements from the Limsa Lominsa opening, most notably the meteor shower and the disembodied voice, but the rundown indicates that players starting in different settings will have a memorable start to their adventures as well. That's good news for Final Fantasy XIV's future players, although perhaps a bitter pill for the testers not yet able to play these cities.

  • Massively takes its turn with Atlantica Online's new patch

    by 
    Beau Hindman
    Beau Hindman
    08.16.2010

    As we waited on the conference call for the Atlantica Online developers to start our virtual press tour, a fellow journalist and I chatted about the possibilities of virtual tabletops. I told him about my desire for a real virtual tabletop game, one that would allow players to take turns setting up scenery, adding armies and destroying each other. Little did I know that I was about to see something that would make me feel the same satisfaction as a tabletop does, despite their being different in a few ways. Atlantica Online's new patch will allow players to participate in the new Tactical Battle System -- essentially a turn-based strategy game of moving pairs of soldiers across a map, avoiding and setting traps, and defeating mighty enemies. During most of the interview, I found myself asking questions that were already covered, since I was just having too much fun playing the game to hear our hosts speak. Frankly, I wasn't embarrassed. After all, isn't becoming immersed in strategy the point of a game like Atlantica Online? Read on and I'll tell you the details of what I found, including the scoop on the eagerly awaited housing system.

  • City of Heroes releases flyover for Imperial City and Neutropolis

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.11.2010

    We've got a treat for City of Heroes players today, one that should provide more than a few smiles -- a video flyover of two more zones from Going Rogue. Where the first video previewed the core of the capital and the (ideally invisible) underground, this one focuses on the Imperial City and Neutropolis. The former is the region where the vast majority of Praetorian citizens live and work every day, while the latter highlights the almost-otherworldly (pun intended) technology under development. While cityscapes are nothing new for the game's environs, the Imperial City is a cut above anything that's previously been featured. The billboards stand out, the architecture is unique, and at times the game almost looks like something other than City of Heroes entirely. With less than a week until Going Rogue's release, it won't be long before players get to experience these environments for themselves -- but until then, you can take a look at the video past the cut.

  • Earthrise offers new insights into weaponry

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.11.2010

    Weapons are useful. Nearly any MMO player will be happy to expound on the virtues of them, and so it's no surprise that Earthrise will be featuring its own selection. The development team recently released information and a few renders of the weapons that will be coming out for the post-apocalyptic game, detailing shotguns, assault rifles, and precision rifles. the forum post also details that each skill line is tied to a specific item -- meaning that shotguns don't simply encompass firing shells, but an entire suite of abilities based around using a shotgun. Assault rifles are flexible, with both burst fire and sustained fire possible, as well as grenade launchers to give them area-of-effect attacks. Shotguns, meanwhile, specialize in close-range brutality, allowing for crowd control and quick dispatching of targets. Precision rifles take the "sniper" role, allowing players to hit single targets with extreme force over long distances. The full rundown can be found on the post on the official forums, which should be welcome news for players eager to hear more on the slightly-delayed science fiction MMO.

  • Destiny of Velious details announced for EverQuest II

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.06.2010

    This year's Fan Faire has been kind to fans of EverQuest II and EverQuest, with the announcement of new expansions and a mysterious further project for the franchise. The fine team at The EQ2 Wire sat in on a discussion of all of the new features and details of the upcoming expansion, Destiny of Velious, and they transcribed their notes from the event. While the notes are a bit disjointed, they should give players quite a bit to look forward to and a number of tidbits to munch on. If there has to be a downside, it's likely the fact that the Othmir will not be added as a playable race -- in fact, no race will be added to the playable roster. But there's a lot for fans to mull over even with the questions that the team declined to answer. Most interesting is that the expansion's release will be split into two parts, with part two possibly coming via update rather than a separate release. There are also plans for flying mounts in every overland zone of the game, rather than the "some" that was announced earlier. EverQuest II players should promptly take a look at the latest news, as it's going to be an interesting ride.

  • Share and enjoy in City of Heroes with the Praetorian Clockwork!

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.05.2010

    Greetings, fine consumer! You appear to be the sort of discerning individual highly anticipating the upcoming expansion for City of Heroes, much like several of your friends in [SUBJECT_HOMETOWN_HERE]. Going Rogue will be releasing on August 17th, available online or at [SUBJECT_RETAILER_HERE], but perhaps you'd like an opportunity to see some of the most useful automatic companions available before the fact? If so, today is your lucky day, because you have the unprecedented opportunity to take a look at the details behind the Clockwork, the latest and greatest release from Neuron Technologies Unlimited! Featuring voice recognition, a shiny chrome finish, and over nine thousand home maintenance routines, the Clockwork offer an unparalleled level of safety and security for the entire family. These super-toys last all summer long, with a self-replenishing power source and ample maintenance facilities. And if one of your neighbors challenges the bright new future being assembled by Emperor Cole, you'll be happy to note that all Clockwork are equipped with the best possible threat neutralization capabilities available. Further information, including ordering details and a full description of how you and your robot can share and enjoy your lives, can be found at the official site for City of Heroes.

  • Video guide to Nova Praetoria and the Underground for City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.02.2010

    If the various videos released by the team at Paragon Studios have made anything clear, it's the difference between hearing about City of Heroes and seeing the game in action. That's what makes the most recent teaser trailer so interesting. We've been told about Nova Praetoria and the Underground, and we've seen static shots of the cityscape -- but seeing it in motion is a whole different thing. It turns a concept into a living, breathing city. The video, released today via the game's Facebook page, is embedded after the cut and is well worth a watch for any fan of the game. Showcasing several of the most prominent buildings, it serves as an excellent primer for players before Going Rogue goes live in just a couple weeks. It also helps demonstrate some of the effects that the art team has been touting for some time, highlighting in real time how Praetoria has been designed for Ultra Mode. Take a look past the cut, and keep your eyes peeled for more on the upcoming City of Heroes expansion as we approach launch.

  • SDCC 2010: Massively interview with Vindictus producer Chris Gyselinck

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.01.2010

    Among the insanity that is the exhibitor floor of the San Diego Comic-Con was the demo booth of the upcoming, free-to-play action MMORPG from Nexon, Vindictus. Though sandwiched on one side by the Warner Bros' booth (where the stars of True Blood were generating enormous crowds) and on the other by G4's two-story monstrosity (which was blaring live broadcasts from the second floor of the booth), you still couldn't miss the Vindictus staff members wearing their signature red gnoll chief spirit hood. After our hands-on with the game at E3 in June, we were eager to speak to Chris Gyselinck, Assistant Producer for Vindictus about the highly anticipated game. Yes, he was wearing the gnoll spirit hood. No, he wouldn't let me try it. But he did give me the scoop on the game, including upcoming beta plans. Check it out after the jump.

  • Soul of the Ultimate Nation sees the spreading Shadow

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.30.2010

    It might seem like everything is all fine and dandy in Soul of the Ultimate Nation, but there's a shadow on the horizon. More specifically, there's Shadow, the newest character added to the game. A combination of dark sorcery and assassin skills form Shadow's potent, solo-friendly skillset, something the game's development team had been hinting at since the beginning of the year. But that's hardly all that's new in the game, which has expanded the high-level content as well. Player characters over level 100 have access to nearly two hundred added quests, as well as new high-level areas in Helron's Castle. Neville's Swamp and Bronze Moon City, as well as the area conquest for the aforementioned castle, are all open. To cap off the experience, players have access to the fourth village in Soul of the Ultimate Nation, giving high-end players a spot where they can congregate with one another. Rather than forcing you to just read the text, however, we have both a set of preview images in our gallery, and two trailers for the update embedded past the cut. %Gallery-98558%

  • The lore behind districts in City of Heroes: Going Rogue

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.23.2010

    As we alluded to in our small preview last week, Nova Praetoria is one of the most elite neighborhoods in the alternate Earth setting of Going Rogue. The City of Heroes team has long been known for giving every region a detailed backstory, and the new areas of Praetoria are no exception. Official information on Nova Praetoria and the Underground has just been released on the official site, giving players a chance to take a peek behind the visuals to see how day-to-day life functions in the world's most prestigious city -- and its underbelly. The seat of humanity's self-proclaimed savior, Nova Praetoria is elevated from the rest of the world both figuratively and physically, built on an artificial island upon an artificially flooded river. Unfortunately, between the Resistance and the disenfranchised Destroyers -- former soldiers who want to tear down Cole for purely anarchistic reasons -- even the seat of power is increasingly less stable. Meanwhile, the Undergound below is a war between Cole's loyalists using the tunnels for their original purpose of surreptitious transport, the Resistance setting up headquarters to strike at Cole's base of power, and the ravenous Ghouls patrolling the tunnels for unknown reasons. The lore on both areas is top-notch, and it should help make City of Heroes players even more invested in the coming expansion. %Gallery-97436%

  • Vindictus shows off the dual-wielding mayhem of Lann

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.21.2010

    Vindictus has no small number of people looking in its direction with longing, on account of its detailed graphics and action-oriented approach. Potential players might get a chance at previewing the game at San Diego Comic-Con, but everyone will get the chance to take a look at the newest preview video featuring Lann, the dual-blade warrior of the game. Even within the context of the game, Lann is a high-speed character, spinning about and dispensing death with both of his weapons. Starting in light armor, Lann will eventually get access to heavy armor as well as the potential to wield paired spears instead of swords. He specializes in mobility, able to easily sidestep several blows and move quickly to engage an enemy. Even if he doesn't get out of the way, he also possesses skills to counterattack after a knockdown and hit multiple enemies at once. Take a look past the break for the short video, and keep your eyes peeled for more reveals about Vindictus as we approach the promised release late in the year.

  • Rift: Planes of Telara and End of Nations get exclusive comics at Comic-Con

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.14.2010

    San Diego Comic-Con is traditionally not known for its game-related content. (The name is something of a dead giveaway.) But this year it's hosting quite a bit of MMO-related content, such as a large NCsoft presence covering Aion, City of Heroes, and Guild Wars 2. Add Rift: Planes of Telara and End of Nations to the mix, as both will be previewing a special comic mini-series with a limited-edition #0 issue at the convention. They've also provided some previews of the rough art for each series, included in the gallery below. Both series will be written by Ricardo Sanchez, with the interior art for Rift: Planes of Telara provided by Pop Mhan and the interior art for End of Nations by Yvel Guichet. Published under the Wildstorm imprint of DC Comics, both limited series should be hitting store shelves in the fall, but attendees of SDCC will be getting a special preview. If you're attending, you may well want to pick up a copy, and even if you're not you can take a gander at the rough art in the gallery below. %Gallery-97523%

  • Preview made available for Star Trek Online's Season 2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.14.2010

    If the Season 1 patch for Star Trek Online pushed forward huge improvements to the game's engine, Season 2 looks to expand into several areas players have complained were lacking. Cryptic has just released a preview page detailing several additions, including added Klingon PvE play and six additional levels. The new levels let players reach the coveted rank of Vice Admiral in the Federation and Lieutenant General in the Klingon Empire, bringing improved versions of Tier 5 ships to coincide with the new maximum ranks. While it's not explicitly stated, it's implied that the new ships won't be mandatory upgrades, but rather options for players who want to fly some of the most iconic ships in the franchise's long history. Even with no other additions, the changes would bring new aspects of play, but the update also sees the launch of the Federation Diplomatic Corps (a separate leveling track of negotiation and social interaction) and a new minigame associated with anomaly scanning. Currently a passive form of resource gathering, scanning will be changed into a simple wave-matching game to help gather additional resources -- making it somewhat more interesting than walking to a node and pressing a button. That's still not getting into the special weekly content due to start arriving in August... there's a good reason Cryptic has made a large page to summarize it at a glance. Star Trek Online's second major patch is targeted to hit later this month, with a first impression from testing available from West Karana.

  • No microtransactions in Final Fantasy XIV, but many beta screenshots

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.13.2010

    There are plenty of contentious issues in the MMO field, but one of the biggest at the moment is microtransactions. Controversy over the C-Store, the $25 "sparkle pony" and subsequent imitators, and the general balance in the burgeoning free-to-play field have made the players of nearly every game form an opinion. But those who detest the practice can take heart -- according to Hiromichi Tanaka, Final Fantasy XIV will not be including any sort of in-game store. That's from a recent interview from JPgames.de, translated by the FFXIVCore fansite community. According to Tanaka, Square-Enix isn't necessarily opposed to the idea if the demand is present, but absolutely does not want in-game power to correspond to real-world money. He also confirmed that players will be allowed to pick their server at launch, unlike the server roulette present at Final Fantasy XI's launch. If the interview isn't enough to tide you over, the game's beta has been given a brief writeup from Famitsu (translated from the Japanese), and there's an excellent gallery of screenshots available here. There are just over two months until the launch of Final Fantasy XIV, and they look to be an exciting ride.

  • New details revealed for upcoming Darkfall expansion

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.01.2010

    If you're not a regular Darkfall player, it's easy to have a one-sided view of the game as a nonstop PvP gank-factory. And while the team at Aventurine make no secret about their feelings on how casual gamers intersect with their genre, there's a lot more to the game than simply hunting other players. The upcoming free expansion is a case in point, focusing on the PvE aspects of play to make them more engaging. It's a far-reaching set of changes to the PvE side of things, at that. New monsters are being added along with new behaviors and tactics, meaning that players will have to think before engaging their enemies. Dungeons will be similarly improved, with monsters and quests added across the board to improve the experience of dungeon crawling. The full list of planned updates can be read here on the official forums, where we also find a preliminary launch date for the expansion of July 18th. Darkfall players should look forward to the upcoming expansion, as it promises to add many more play aspects to the already multi-faceted game. [Thanks to Bartillo for the tip!]

  • APB offers some short videos on customization

    by 
    Krystalle Voecks
    Krystalle Voecks
    06.28.2010

    When it comes to an urban crime MMO, customization may not seem like it would necessarily be the most important aspect. However, in Realtime Worlds' upcoming urban MMO, All Points Bulletin, the team designing the game obviously felt that customization should be a huge part of the experience. Aside from having an incredibly powerful character creator that allows you to control aspects you don't normally see (like ear size), they also offer players ways to customize clothing and cars, design graffiti, and create personalized music. We figure their thinking was that this level of customization would help to create a more realistic, immersive world. After all, with this many options, there should be much less of a chance for players to look anything like each other -- a sharp contrast to the cookie-cutter appearances created by raid gear sets in other MMOs. Besides, if you're going to be in a gang, the idea of splashing your tag all over the place -- or alternatively, creating a sign warning the gangs you're coming to get them -- seems like it would be a no-brainer thing to have in an urban game. For those interested in seeing more details about the levels of customization available in All Points Bulletin, you can find all the shiny new videos bundled up behind the break for your ocular gratification.

  • Praetoria unveiled in depth for City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.28.2010

    If you play City of Heroes, you're probably not counting the days until the release of Going Rogue just yet, as it's a little too far in the future. (Fifty-one days if you count today, incidentally.) But August will be here before we know it, and today the official site takes a look at a portion of the expansion which is at once easy to forget and yet ubiquitous: the world of Praetoria itself, the utopia created through absolute power. As we've known for quite some time, it's similar and yet slightly different when compared to the setting of Paragon City -- both familiar and threatening. Emperor Cole's near-total salvation of humanity resulted in a sweeping change of the world as a whole, as discussed in Tyrant's biography quite some time ago. Praetoria is a world without borders or nationalities, wherein everyone is a citizen of the empire rather than the panoply of countries in the real world. The tantalizing hints of the world's architecture are readily visible in our gallery, which showcases both the concept art and the in-game layouts of the major new setting for the expansion. Take a look at our gallery, and head to the official site for more information on the twisted mirror of City of Heroes. %Gallery-96271%