asteroids

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  • UN hopes to avert asteroid apocalypse, will adopt early warning measures

    by 
    Melissa Grey
    Melissa Grey
    10.29.2013

    When a 10,000 ton meteor exploded over the Russian city of Chelyabisnk back in February, it was only a small taste of what Earth's future could look like if we aren't vigilant. Last week, the United Nations General Assembly approved of plans to form a dedicated anti-asteroid unit, a development that the Association of Space Explorers has been fighting for since 2008. The current problem lies in our lack of early warning systems; monitoring for asteroids on a collision course with Earth (there are 1,400 that we know of) could give us the chance to knock them out of their orbits before they reach our planet. Ed Lu, retired astronaut and founder of the B612 Foundation, which aims to address the issue of potential asteroid impacts, helped develop the UN's measures. Lu hopes that B612's Sentinel telescope, designed specifically for keeping an eye on threats from space, will stay on schedule for a 2017 launch. He told Scientific American, "There are about 1 million asteroids large enough to destroy New York City or larger. Our challenge is to find these asteroids first before they find us."

  • The White House hosting a 'We the Geeks' Hangout later today, plans to talk asteroids

    by 
    Edgar Alvarez
    Edgar Alvarez
    05.31.2013

    Ever since joining Google+ early last year, The White House has become more and more involved with the social network. And with word spreading amongst Earthlings about an asteroid (with its own moon, no less) zipping past the planet sometime around 5:00PM ET, the executive mansion of the US couldn't have chosen a better day to discuss the topic. As part of its ongoing "We the Geeks" series on Google+, The White House will be hosting a Hangout today where it plans to talk about asteroid characterization, identification, resource utilization and more. As you'd expect, there will be a some knowledgeable people present to spark the conversation, including NASA Deputy Administrator Lori Garver, former astronaut Ed Lu and, of course, Bill Nye. So, if you plan to fly swing by later, be sure to set a reminder for 2:00PM ET, as that's when the Hangout is expected to begin.

  • Atari Inc. seeks to generate $22M by auctioning assets in July

    by 
    Sinan Kubba
    Sinan Kubba
    05.23.2013

    Atari Inc., the US branch of French parent company Atari S.A., filed for court approval this week to auction its assets in July. Those assets include the Atari logo, as well as the Test Drive, Rollercoaster Tycoon, Asteroids, and Pong franchises among others. As Reuters and the Wall Street Journal reports, Atari Inc., which filed for bankruptcy earlier this year in a bid to sell its assets and separate itself from Atari S.A., has failed to secure a "stalking horse" or lead bidder since then. Atari Inc. approached more than 180 parties about purchasing assets, but only 15 came back with preliminary bids. Atari Inc. didn't deem a single bid acceptable to set the minimum price for the division's clearout. As it is, Atari Inc.'s own listed minimum bids for the July auction total "nearly $22.2 million." They include $15 million for the Atari brand, $3.5 million for the Rollercoaster Tycoon franchise, $1.5 million for Test Drive, and RTS franchise Total Annihilation at just $250,000. Atari Inc. has already secured $5 million through debtor-in-possession financing. While the auction is still pending court approval, Atari Inc aims to hold it between July 16 and July 19. While the Atari name is synonymous with the arcade's pioneering years, Atari Inc. traces its roots to a company called GT Interactive, founded in 1993. GT Interactive was eventually acquired by French company Infogrames Entertainment, and in 2001 Infogrames seized Atari Corporation and its Atari properties through the purchase of Hasbro Interactive. In 2009, Infrogrames renamed itself as Atari S.A., with what was GT Interactive by then renamed as Atari Inc. After some forty or so years that have seen the Atari brand transfer across several entities, if things go to plan then in two months time it'll find itself at a new home once more. What the ramifications of that sale would be for Atari S.A., financially and nominally, are unclear. In a financial statement published on May 15, Atari S.A. said, "Faced with the uncertainties relating to the proceedings that are underway in the US, where the Group's strategic assets and most of its business are located, the outcome of the Chapter 11 proceedings in the US will be decisive for all the stakeholders." The statement also reveals Atari S.A. recently sold the ownership of its Outcast franchise for a "nominal amount," and negotiations are underway at similar prices for its Desperados and Silver franchises.

  • EVE Evolved: Fanfest 2013 video roundup

    by 
    Brendan Drain
    Brendan Drain
    05.19.2013

    Last month saw the huge tenth anniversary EVE Online Fanfest, a three-day convention packed full of exclusive reveals, behind-the-scenes talks, and community events. This year's Fanfest was the biggest one yet, celebrating EVE's tenth anniversary with special guest speakers from the scientific community, the reveal of a new virtual reality dogfighter, DUST 514's launch, and details of the upcoming Odyssey expansion. Massively was there to bring you coverage of the big news as it happened, and CCP streamed some of the key talks and events live to viewers at home. This year's Fanfest sold out so quickly that many people who wanted to go didn't get a chance to, and only a select few talks were shown on the public livestream. With such a packed event schedule, even players in attendance couldn't be there for every interesting talk. Thankfully, CCP recorded over 30 of the most anticipated events and has now uploaded the videos to YouTube. Highlights include the Make EVE Real videos, the EVE keynote, the CCP Presents Keynote, and the talks on how DUST 514 integrates with the EVE economy. In this week's EVE Evolved, I round up all of the EVE Fanfest videos in a handy list.

  • EVE Online plans major mining and industry revamp for Odyssey

    by 
    Brendan Drain
    Brendan Drain
    04.26.2013

    Details of EVE Online's exploration-focused Odyssey expansion have been floating around since PAX East, but it seems the company saved some pretty huge changes to reveal at this year's tenth anniversary Fanfest. In two massive devblogs accompanying today's EVE Online Keynote speech, CCP Fozzie discussed plans to overhaul EVE's entire resource distribution system. Everything from asteroid and ice mining to moon harvesting and nullsec industry will be affected by the revamp. Miners will find their ice belts have been moved from static locations to hidden exploration sites that have to be scanned down, but to compensate it will now mine at double the normal rate. Normal asteroid mining in lowsec and nullsec is also due for a buff with the addition of large quantities of low-end minerals. Hidden asteroid belts will no longer need to be probed down but can be quickly located with the new Discovery scanner, and to top it off there'll even be new high quality ore sites that can only be found in prime areas of nullsec. Outpost industrial infrastructure is due for an update with new purchaseable upgrade paths expanding factory, office and research lab capabilities to the same level as fully-fledged empire stations. Lastly, moon minerals are finally being addressed with a redistribution of rare materials and several new reaction paths to bypass current bottlenecks. A lot of value will be moved from Technetium back to rarer materials like Thulium, Neodymium, Promethium and Dysprosium, and new supplies of all four will be distributed randomly into moons across the universe. Re-scan all of your nearby moons when Odyssey lands because it could suddenly be worth a fortune! Whether you're a die-hard fan of internet spaceships or just a gawker on the sidelines, EVE Fanfest is the EVE Online event of the year (and the key source of new DUST 514 and World of Darkness scoops!). Follow Massively's Brendan Drain as he reports back on this year's Fanfest starpower, scheming, and spoilers from exotic Reykjavik, Iceland.

  • The Soapbox: Using MMOs to relax and unwind

    by 
    Brendan Drain
    Brendan Drain
    12.18.2012

    Every now and then, everyone needs to take a break from the hustle and bustle of everyday life to relax and unwind. The outside world can be loud, and the stresses of work and home life can add up quickly, so it helps to be able to switch off for a while. Some of us find relaxation in sitting down in front of the TV, others in zoning out to their favourite music, and an increasing number of people now wind down with computer games. I've personally found MMOs to be incredibly effective refuges from stress and anxiety, but until now I've never really thought about why that might be. Any game can provide a few hours of escape from the daily grind, but there's something special about MMOs that seems to make them more comforting places to be. Certainly MMOs are manufactured to give a sense of solid progress as you play, a fairness that the unpredictability of real life often can't deliver, but there has to be more to it. Do the music and ambient sounds in EverQuest II's virtual forests and glens produce the same reaction as walking through a real life wood? Likewise, does EVE Online trick us into slowing down, and is spending time in a virtual world just more appealing than slogging along in the real one? In this opinion piece, I look at some of the most relaxing areas and activities I've found in MMOs and try to figure out what makes them tick.

  • Asteroids is joining the ranks of MMOs

    by 
    MJ Guthrie
    MJ Guthrie
    07.13.2012

    Ever wondered what some of those fun arcade-style games of yore would be like as an MMO? We'll soon find out because Wildbunny is converting the classic game Asteroids into mmoAsteroids. Not surprisingly, the game involves dodging or blasting asteroids that tumble through the two-dimensional space around you while opposing players try to gun you down. By visiting the site, players are given the actual chance to try their hand at the game with the embedded pre-alpha tech demo. Players are placed on either the red or the blue team. Those wishing to participate in the open pre-alpha testing can register on the site, which allows progress to be saved automatically. The entire enterprise is being undertaken by a single developer, Paul Firth. To further the game's development, he is offering players the ability to purchase a choice of special, limited-edition in-game avatars that will not be available when the game launches. More information is available on the official site.

  • Crowd-funded group building asteroid-mapping telescope, saving Earth (video)

    by 
    Jamie Rigg
    Jamie Rigg
    06.29.2012

    Just when you're numbing to robot, zombie and nuclear apocalypse scenarios, some old-fashioned asteroid paranoia pops up to surprise you. The B612 Foundation, which gets funding from, well, anyone, has just announced plans to launch Sentinel, a space telescope which will wander the vacuum cataloging asteroids in our inner solar system. Their goal is to track asteroid orbits and predict large impacts up to 100 years in advance, giving us plenty of time to find a solution (or enjoy our final days). Construction doesn't start til late fall, with the launch expected in around five years, so it won't be any use in disproving the 2012 doomsday believers out there. You can find out more about the project and donate to the foundation at the source link, or jump past the break for a video explanation, Aerosmith not included.

  • Atari: celebrating 40 years of gaming history

    by 
    James Trew
    James Trew
    06.27.2012

    Forty years. That's a long time in the tech industry and Atari knows it. Today it celebrates four decades in the game, and quite the tale it is. Highs, lows and everything in between, Atari has been there. As one of the most influential brands both in gaming and technology, it only seems right to take a look over the company's history and chart some of the more significant twists in its less than straightforward journey. After the break we speak to the man that started it all and the one currently at the helm, as well as some of the many people whose lives were irreversibly changed by its influence. Happy birthday to you, Atari!

  • Planetary Resources reveals plan for prospecting asteroids, creating interstellar gas stations

    by 
    Michael Gorman
    Michael Gorman
    04.24.2012

    The cat got let out of the bag a little early, but Planetary Resources has now officially announced its existence and mission. We already told you that the venture plans to mine asteroids for profit, and is backed by a bunch of bigwigs from Silicon Valley and Hollywood. But now we know a bit more about the company after watching its announcement webcast and speaking with co-founder Peter Diamandis. Turns out, the company sees itself not only as a business venture, but as an entity that will pave the way for extending human influence throughout the solar system. Read on after the break for more.

  • The Soapbox: The grind is good

    by 
    Justin Olivetti
    Justin Olivetti
    04.24.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Like many of you, I have fond memories of several important video games that carried me through my childhood and teenage years. Some were deep, some were obscure, some were landmark moments in the genre, and some were Chrono Trigger. It's weird, then, with all that variety, that I have strong fondness for a game that had so little going on in the story or progression department as to be a step away from playing marbles or jacks in the street. It was a game that I'd sit down to night after night, not to go on any grand adventures or to raise my level 1 fighter up into the ranks of godhood but to just unwind. It was a game that required such a zen-like concentration that it pushed the thinking portion of my brain out and soothed me with its repetitive gameplay and simplistic motions. That game was, of course, Tetris, a game that was grind personified. It was minimalistic puzzle-solving repeated over and over again, and some days that's all I needed. When my mind was wiped, or when I just wanted to sit back in my chair instead of forward in it, I turned to these silly blocks. When I needed it and wanted it, the grind was better for me than the most complex and innovative video games of the time. The grind is good, especially when you have the option to do it or ignore it, and I feel that this has gotten such a bad reputation in MMOs that its positive aspects are overlooked. Time to remedy that!

  • New York Times playable space game lets you blow up those pesky banner ads

    by 
    Brian Heater
    Brian Heater
    04.04.2012

    Let's be honest here: as great as The New York Times story on casual gaming might be, it's destined to be overshadowed by the sweet interactive feature at the top, an embedded version of an Asteroids-like shooter from Rootof Creations that lets you do a number on the site's page layout, zooming across the article and blasting elements like ads and Facebook plug-ins. So, is this the future of newspaper publishing right here? We'll let you know when we figure out a way to blast that pesky paywall.

  • Tobii EyeAsteroids 3D lets you destroy virtual space stones with a gaze, we go eyes-on (video)

    by 
    Zach Honig
    Zach Honig
    03.08.2012

    We've touched and tapped our way through a variety of gadgets at CeBIT, but it's the devices that operate without traditional user interfaces that have really grabbed our focus. Tobii was on-hand to demonstrate its eye-tracking technology earlier this year at CES, but the company is peddling its wares here in Hannover as well, and we decided to drop by for a second look. This time, it's all about gaming, with EyeAsteroids drawing quite a bit of attention on the show floor. The demo pairs Tobii with a SeeFront glasses-free 3D panel for a fairly engaging extraterrestrial shootout. We weren't really sold on the glasses-free 3D, unfortunately, which provides the same unconvincing three-dimensional image from any angle, but Tobii was spot-on, letting us hone in on those infamous space rocks to save our planet from destruction without even raising a finger.Like SeeFront's display, you're able to make visual selections from any angle (within reason) just as easily as you can from directly in front of the panel. There's a seconds-long calibration process each time you start the game, so Tobii can locate your eyes and pair your pupil orientation with a target on the screen. After that, it's open season -- you simply focus on an asteroid to destroy it, and you can add your name to the leader board and navigate menus as well, just as we saw with the Windows 8 demo back at CES. Is this the future of gaming? That remains to be seen, and while the eye-tracking seemed to work just as described, old school gamers will likely prefer tilting a joystick and (violently) tapping on arcade buttons. We still had a lot of fun playing without using our hands, though, as you'll see in our glare-filled demo just past the break.%Gallery-150214%

  • THQ partners with Innovative Leisure for digital and mobile

    by 
    Jordan Mallory
    Jordan Mallory
    02.04.2012

    You gotta hand it to THQ, despite posting a $56 million loss last quarter, the publisher is still willing to take a risk on bringing a fresh-faced developer into the fold. Of course, when you take into account that said developer is staffed by a who's who list of classic game designers, the proposition sounds less risky.Innovative Leisure, the brand-new developer in question, touts Seamus Blackley, Ed Logg, Ed Rotberg, Rich Adam and others among its ranks. If those names sound slightly familiar, it's for a good reason: Blackley co-wrote the original Xbox proposal and helped shepherd the product into existence. Meanwhile, Logg was responsible for Asteroids, Centipede and Gauntlet, while Rotberg and Adam were responsible for Battlezone and Missile Command, respectively.The studio will focus on creating titles for mobile, downloadable and social platforms; THQ is applying Innovative Leisure's extensive collective experience in design-driven experiences to produce accessible titles that work well in small doses. Here's hoping for a Saints Row-themed Missile Command clone for iOS and Android.

  • Indie: Atari claiming copyright infringement on 'hundreds' of iOS games, Atari responds

    by 
    Jessica Conditt
    Jessica Conditt
    01.03.2012

    Vector Tanks and Vector Tanks Extreme, two iOS games from Black Powder Media, have been pulled from the App Store after receiving a copyright-infringement claim from Atari. "Atari appears to be paving the way for a reissuing of their classics by putting the squeeze on hundreds of apps!" Black Powder Media's Kickstarter page reads. "Anything that has even a passing resemblance to an Atari classic has been issued a copyright infringement claim." Atari recently released updated versions of Breakout and Asteroids, and has had an Atari arcade app for some time. And a new Battlezone isn't a ludicrous thought, which is one reason Vector Tanks programmer Peter Hirschberg previously tried to secure Atari's permission to make a game inspired by Battlezone. Atari never responded, Hirschberg told Edge. "Now this," he said. "It's very depressing." When asked for comment, Atari released the following statement to Joystiq: "For companies like Atari, our intellectual property portfolio is our most valued asset. While we have great respect for the indie developer community and greatly appreciate the enthusiasm that they have for our renowned properties, we need to vigorously protect our intellectual property and ensure that it is represented in highly innovative games. We have been actively engaging with numerous established and up and coming developers to help us re-imagine our iconic franchises, and outside app developers have already helped us produce two top 10 mobile game successes in Asteroids: Gunner and Breakout: Boost. We look forward to further developing strong relationships with the indie app development community through additional games that we will be releasing in the future." Black Powder Media is now working on The Visceral Adventures of Vic Vector, a game that it believes "cannot fall under the Atari claw."

  • Microsoft Kinect used to map asteroids, glaciers, other scary things

    by 
    Amar Toor
    Amar Toor
    12.15.2011

    Ken Mankoff is a PhD student at the University of California, Santa Cruz, where he studies ice and ocean interactions. He also counts himself among a growing legion of environmental scientists who have begun using Microsoft's Kinect to create detailed, 3D maps of caves, glaciers and even asteroids. As Wired reports, the Kinect has garnered something of a cult following within the scientific community, especially among those who, until now, have relied upon comparatively more expensive and complicated technologies to gather detailed 3D data. The approach du jour for most researchers is something known as Light Detection and Ranging (LIDAR) -- a laser-based technology capable of creating precise maps over relatively large areas. The Kinect, by contrast, can only see up to 16 feet in front of itself, but at just $120, it's significantly cheaper than the average LIDAR system, which can run for anywhere between $10,000 and $200,000. It's also surprisingly accurate, capable of capturing up to 9 million data points per second. Mankoff, for one, has already used the device to map a small cavern underneath a glacier in Norway, while Marco Tedesco, a hydrologist at the City College of New York, is looking to attach a Kinect to a remote-controlled helicopter, in the hopes of measuring so-called meltwater lakes found on glaciers during the summer. Then there's Naor Movshovitz, also a PhD student at UC Santa Cruz, who's more interested in using the Kinect and its image processing software to figure out how asteroids behave when broken up by a projectile. There are limitations, of course, since the device still has trouble performing amidst severe environmental conditions, though its supporters seem confident they'll find a solution. Read more at the source link below.

  • (Rock) breaking news: new Asteroids game, more progress on Asteroids movie

    by 
    JC Fletcher
    JC Fletcher
    11.10.2011

    Last time we checked, it was 2011, and yet we have two news items about Asteroids for you. First, Atari has released a new free-to-play Asteroids game to the iOS App Store called Asteroids Gunner, which adds multiple selectable ships, power-ups, upgrade shopping, achievements, dual-stick controls and other modern amenities to the well-known game of shooting big rocks to make them smaller rocks. In other news, Slashfilm reports that Universal has just hired Evan Spiliotopoulos to write a new script for the Asteroids movie, which tenaciously continues existing despite the objection of everyone on Earth with some common sense.%Gallery-139069%

  • Roland Emmerich beats us to the punch, passes on Asteroids movie

    by 
    Justin McElroy
    Justin McElroy
    09.15.2011

    We don't know about you other game enthusiasts, but we're tired of movie fans glaring at us with hate daggers every time a new game's brought to the big screen. We're sorry about Super Mario Bros., we're sorry about Lara Croft: Tomb Raider, we're sorry about Double Dragon. (We're also sorry you don't have the palate sophistication to enjoy Mortal Kombat for the fine film it is, but that's another story.) Finally, Collider brings us some good news for the strained relationship between the two factions: Roland Emmerich, the midwife who brought Godzilla, 2012 and 10,000 B.C. bloody and screaming into the world, has passed on directing a film based on Asteroids. He has decided his talents would be better served elsewhere, presumably on one of those colorful, explodey logos they show before movies to prove that the sound system is very loud.

  • Trojan asteroid caught circling Earth, the Greeks deny involvement

    by 
    Joseph Volpe
    Joseph Volpe
    07.29.2011

    Hide your kids, hide your wife, there's an asteroid circling Earth's orbit and we're all gonna... be just fine? Yeah, no need to stock up those '60s fallout shelters folks, this approximately 1,000 feet wide space rock is sitting pretty and safe in one of our Lagrange points. The so-called Trojan asteroid, known as 2010 TK7, was uncovered 50 million miles away by the infrared eyes of NASA's Wide-field Infrared Survey Explorer (WISE) telescope, and is the first of its kind to be discovered near our humble planet. Typically, these near-Earth objects (NEOs) hide in the sun's glare, but this satellite's unusual circuit around our world helped WISE and the Canada-France-Hawaii telescope confirm its existence. The finding has our best and brightest giddy with the hope similar NEOs "could make excellent candidates for future robotic or human exploration." Unfortunately, our new planetoid friend's too-high, too-low path doesn't quite cut the space mission mustard. No matter, 2010 TK7 still gets to call "First!"

  • NASA collects proposals for space fueling stations

    by 
    Brian Heater
    Brian Heater
    04.28.2011

    Sometimes rocket science is actually, you know, rocket science. Getting to the moon was tough enough, but deep space exploration poses all manner of additional concerns -- like getting back home alive, for one thing. And then there's the issue of fuel, something long distance trips require a lot of -- but stocking up on here on Earth means potential weight problems at launch. One proposal offered up in the past is space-based fueling stations conveniently located in key spots on the way to a distant destinations like the Moon, Mars, and asteroids. NASA is collecting proposals that can demonstrate the validity of such a plan, including the ability to store liquid oxygen and hydrogen, transfer it, and have a ship approach for fueling. If you think you've got your bases covered -- and can keep it under $200 million -- you've got until May 31st at 11:59 PM EST to hand over a proposal.