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  • First impressions of Archeblade

    by 
    Beau Hindman
    Beau Hindman
    01.20.2014

    Archeblade is a new action-based, arena-based, multiplayer game by Codebrush games. I've been told that fans who enjoy fighting games like Street Fighter or MOBAs should enjoy this title. Even though I'm not a huge fan of these genres, I enjoyed the game more than I thought I would, but what it offers is not that surprising or unique. Players will find mostly standard gameplay in Archeblade. There are a dozen or more characters to choose from, each one offering a unique way to play inside the sometimes claustrophobic maps. Each character has a basic attack on his left mouse button and special attack on his right and will build up rage as he fights and take damage. Once the rage meter fills up, a special attack can be released; the special attacks range from valuable heals to damage buffs. And as is often the case in MOBA-styled games, the large number of character types does not stop the usual character roles from being featured. Players can choose to melee, assassinate, or kill from a range.

  • Rise and Shiny revisit: Myst Online: Uru Live

    by 
    Beau Hindman
    Beau Hindman
    01.19.2014

    I'm just going to get this out at the beginning: I absolutely adore adventure games, and honesty above all honesty, I think adventure gaming is almost the perfect genre. I wish MMOs would play like adventure games. I wish that adventure games had multimillion dollar budgets so they could go on forever and ever, patch after patch of head-scratching puzzley goodness. I wish that adventure games were not as rare as they are. But I also wish I were actually good at adventure gaming. I have a hard time with puzzles. Gollum would have had me for lunch. I've been enjoying my time in Lilly Looking Through and Memoria so, so much, all the while becoming extremely depressed each and every time I look up a walkthrough that made me feel like a complete and total three-year-old who could barely assemble one of those funny multi-colored donut toys. The thing is, I'm smart, right? I was in those funny advanced classes that taught me languages and told me my IQ was high and were separate from the muggles. At one point they even did experiments on me that made me put together odd puzzle-thingies and attempt to control a primitive computer. Yet here I am now playing Words with Friends and trying to spell words like "THURK" or "ZSATS." Why on earth did I subject myself to the tough puzzles of Myst Online: Uru Live?

  • MMObility: Innogames' Fabio Lo Zito details Tribal Wars 2

    by 
    Beau Hindman
    Beau Hindman
    01.17.2014

    Tribal Wars 2 is the successor to Innogames' oldest title, Tribal Wars. The original is (to put it gently) ugly as sin, but that has never stopped it from being one of the most popular titles the German publisher produced. As a matter of fact, 2013 was the biggest year for the original game... after a decade in existence! You might have heard of some of the other titles in the Innogames lineup or watched an advertisement for two of its largest games, Grepolis and Forge of Empires. So how does Tribal Wars 2 compare to these other games? First of all, it offers much of the same intense gameplay as the publisher's other, larger titles. Grepolis is sort of the spiritual successor to Tribal Wars and features water-based gameplay that makes ships and deities an integral part of play. Grepolis also offers a more wide-ranging playerbase, thanks to television advertising that helped to pull in more casual players. Tribal Wars is much more hardcore, and Tribal Wars 2 will be no different. It will look a heck of a lot prettier than its earlier sibling, though! I sat down with Fabio Lo Zito of Innogames to talk about the changes.

  • Free for All: An interview with Ever, Jane's Judy Tyrer

    by 
    Beau Hindman
    Beau Hindman
    01.15.2014

    Ever, Jane caught my eye as soon as I read about it. I wish we had access to more non-combat MMOs, or MMOs that attempt to do something so different that they are hard to categorize. I have to say that I had never read a word of Jane Austen -- the author whose books Ever, Jane is based on -- but I didn't care. If anything, the interesting gameplay described by Judy Tyrer, the creator of the game, made me want to pick up a book or two. Of course, the game is barely in a playable state at this time and will likely be in development for a time longer. Still, the MMO genre needs games that takes chances, or we'll all find ourselves stuck on some hamster wheel of grind. I asked Judy a few questions and she surprised me with some of her answers. She's been making games for a long time, so hopefully you'll be hearing more from her here on Massively for a while! Let's get to the interview.

  • Rise and Shiny: Genia Brain Storm

    by 
    Beau Hindman
    Beau Hindman
    01.12.2014

    I love it when I come across a game that surprises me. I usually load up MMOs well before I commit to writing about them just to test out whether or not it's worthwhile. I've covered too many duds to know that if I don't check the game out, I could be stuck with a game that literally doesn't work. So I signed up for a free Brain Storm account, picked out where my city should be located (based on a real-world map), and started the tutorial. At first I thought that an MMO that is essentially one part quiz-show, one part MMORTS, and one part SimCity-ish builder would come off as hokey and much too easy. But I was wrong on a lot of fronts. This game is clever, clean, and a lot of fun.

  • MMObility: CES highlights for mobile gaming enthusiasts

    by 
    Beau Hindman
    Beau Hindman
    01.10.2014

    Most years, I am unimpressed by CES, the Consumer Electronics Show held in Las Vegas. Sure, I watch the feeds and keep an eye on the latest bits of technical glitter that pop out of the event, but generally I find 4K televisions that cost thousands of dollars to be about as exciting as a bag of dead hamsters. I don't care about the next wave of supercomputers, and I certainly have no interest in technically advanced cars that mostly innovate on ways to make people spend money. What excites me about almost any trade show is the stuff you find in the corners of the show room: the smaller booths, the indie developers or the hints of up-and-coming tech that will eventually make our lives easier and more fun. And of course, I'm always excited to see tech that might bring mobile MMOs to the place they deserve to be, a place in our everyday lives. CES is exciting to me because it shows the potential and possibly inexpensive future of tech. Thanks to Engadget, one of our sister sites, I was able to get more than an eyeful of neat mobile tech!

  • Free for All: The confused state of Firefall's first few hours

    by 
    Beau Hindman
    Beau Hindman
    01.08.2014

    As part of my research for an upcoming article about MMO shooters, I have been playing a lot of Firefall. There are definitely worse assignments in the world. I really, really enjoy the game; I love the fact that I can do almost anything I want even within a short play session and feel as if I accomplished something. Of course, the current enlightened state I am in does not reflect the game's non-newbie-friendly designs. As a matter of fact, the only place I was able to turn for reliable explanations and non-stop answers was a reader of Massively who recognized my name in the chat. This reader and I have played together several times, and he went out of his way to answer all of the newbie questions that should have been answered by the game. I know that the developers have said (through Tweets to me and in other places) that a better newbie experience is on its way. There are also friendly little helper robots sprinkled throughout the game and a handful of helpful videos that can be found as well. So why are so many new players still confused about Firefall?

  • Rise and Shiny revisit: Istaria

    by 
    Beau Hindman
    Beau Hindman
    01.05.2014

    At this point it's a sure thing for me to revisit Istaria, the old-school MMO by Virtrium, every single year. I look forward to it each time even though the game always feels basically the same. I don't want to imply that the game doesn't change at all. In fact, the indie developer team that works to run the game should be proud of the frequency of communications and patches. Around seven patches (large and small) were applied to the game in the month of December alone. On the surface, however, the game largely plays the same way and features the same systems that it always has. That doesn't mean I am familiar with them all or have come anywhere near mastering them all, but it's a comfort to know that the game remains familiar to those who are returning after some time away. The team added a larger patch in December called Crystalshaper. The game also turned 10 years old, a feat in itself. I thought that now would be a perfect time to take another look at it, and I even ran a livestream of the game, co-hosted by Lead Designer Jason Murdick.

  • MMObility: Mobile and browser face off in School of Dragons

    by 
    Beau Hindman
    Beau Hindman
    01.03.2014

    I was excited to learn about a mobile version of School of Dragons, a browser-based, kid-friendly MMO based on the fantastic movie How to Train Your Dragon. I pictured soaring through the skies and interacting with characters from the movie, all while sitting down with my favorite tablet. Unfortunately, I am not able to play on my favorite tablet yet (my Android), but I was able to download it on my wife's iPad Air. I didn't have much experience with the browser-based version, so I read up on Karen's MMO Family article, made an account, and logged in. I was impressed by the game's visuals even though they are fairly primitive, as they do a good job of giving a sense of scale and accurately recreate many of the movie's characters. The game is very active, even during odd times of the day, and the chat is filled with players discussing the finer points of being a viking. Unfortunately, the game lacks in polish. Is it be good enough to satisfy younger, less picky fans? Possibly, but after playing the browser-based version, I hoped that the mobile version would somehow feel smoother and more natural.

  • Massively's Third Annual Frindie Awards

    by 
    Beau Hindman
    Beau Hindman
    01.01.2014

    It's time once again for me to throw out my awards for the best of free-to-play, indie, and oddball MMOs, a real niche-within-a-niche. It might seem that I am assigned many of these titles as though I were some modern day Mikey, but the truth is that I get a huge thrill out of finding a new game but get even more of a thrill when I realize that no one is covering it. I had to really think hard about the criteria for the awards this year, mainly because "indie" is quickly becoming one of those often hard-to-define words, alongside "MMORPG" and "free-to-play." Fortunately, I think I know it when I see it. I kept my choices to games that I have actually played this year. I wanted to avoid games that appear to be really cool. If you want a more broad batch of prizes, check out Massively's best of awards. (Side note: I voted for Defiance as my game of the year.) These awards are for games that are being created on a shoestring or independent of massive budgets. Some of them are connected to some money, of course, but instead of trying to define "indie," I will only repeat: You'll know it when you see it.

  • The Mighty Quest for Epic Loot traps you for hours of fun

    by 
    Beau Hindman
    Beau Hindman
    12.29.2013

    It might sound like a bad thing, but my favorite part of playing Ubisoft's The Mighty Quest for Epic Loot is logging into the game. I just love it when I get past the loading screen that warns "closed beta" to see who has attacked my castle and how the attackers fared during the attempt. Usually they have just blown past my defenses and humiliated me, but thanks to a wonderful replay feature, I can see exactly where my castle is at its weakest and can adjust accordingly. Every player in the game gets a castle like mine. They're all floating in the sky, chock-full of riches that are up for grabs as long as the attacking player can get past the castle's defenses. The gameplay is nothing really new. We have been playing castle defense or action-based puzzlers for a long time, but The Mighty Quest for Epic Loot delivers everything in such a polished, unique-looking package that it gets props for being unique. There's much more to the game, but you'll have to get past my glue traps to read the details!

  • Free for All: Revisiting EVE Online's newbie tutorial

    by 
    Beau Hindman
    Beau Hindman
    12.25.2013

    I might leave the EVE Online number-crunching and analyzing to Massively's Brendan Drain, but my personal history with the game is long, however, and I have proudly reactivated my 2004 account (complete with a 10 million skill point character) once a year to see how things are going. I generally spend several hours playing and getting used to the changes but end up playing other games for columns like Rise and Shiny. This time around, I thought I would try something different. I was spurred into action by the recent Steam sales, one of them offering an EVE Online Starter Pack for something like two bucks. (Now it's almost $5.00) It comes with 30 days of time, some special newbie goodies, and a booster to help skills grow faster. Sure, I could have reactivated my old account for $15.00 (and probably will after this is over), but I wondered how making a new character now would compare to what it was like all those years ago. It turns out that it's still pretty darn cool.

  • Rise and Shiny: Aura Kingdom

    by 
    Beau Hindman
    Beau Hindman
    12.22.2013

    You might have heard about Aura Kingdom, the latest game from Aeria Games. It's been generating a lot of buzz not just for its unique look and adorable graphics but for its pre-order offers that literally cost between $19.00 and $299.00. I wrote about the pricing policy in a recent Free for All article, though I don't have a problem with them. I like to ask if these packages are harmful to others, but in my opinion they are doing nothing new. They're just like any old gaming package or preorder or collector's edition that comes with physical or digital goodies. I have more of an issue with the game's early-game blandness. Unless you are the type of player who is used to soft-grinds and fast leveling or Anime-styled games that are usually played in groups, you'd think that the game was literally nothing but the pressing of a few buttons. I certainly thought it was that for the first dozen or so levels. Luckily, the game opens up and becomes fun, but it takes a while to get there. I sat down with game producer Aaron Biedma to ask about the controversial packs, combat mechanics, and adorable dragons.

  • MMObility: Rail Nation is perfect for armchair engineers

    by 
    Beau Hindman
    Beau Hindman
    12.20.2013

    Travian Games' Rail Nation, a new browser-based, non-combat MMORPG, is intriguing, especially if you are a fan of trains, sim management, and friendly player competition. Admittedly, much of the competition in the game is just as cutthroat as I have seen in more "hardcore" games, but at least there is no blood involved. Players start off with a very basic train and route, and a friendly NPC called William L. Smith explains things nicely to get things moving. The idea is to connect your trains to goods, open new routes, and upgrade your fleet of trains to help level your city (a group of players) as you pass through six different eras of technology. Each era lasts two weeks, and the last era is a competition between the 10 highest ranking cities in the game. As you grow you'll also need to open more routes by adding new tracks, which require more goods. Many industries are not even visible on the map until the player unlocks them, giving the game a real feel of moving forward in time. Travian Games likes to put a time limit on gameplay, meaning that there is a true "win" scenario for players to pursue. While I'm not a big fan of a time limitation on an MMO, and I'm definitely not very skilled at micromanagement, Rail Nation is a lovely game that is relaxing to play. It does take time to grow on you, and its beta access means that the game still has a few issues that need to be ironed out.

  • Free for All: The rising cost of early access and exclusivity

    by 
    Beau Hindman
    Beau Hindman
    12.18.2013

    Here I sit, waiting to log into Aura Kingdom, a new Anime MMO by Aeria Games. The beta I am going to log into is the Founder's Beta, an exclusive early-access pre-closed beta that had an entrance fee starting at $19.00 and topping out at $299.00. Yes, 300 US dollars. I'm not trying to appear judgmental in my emphasis, but I do think that this provides more proof to the theory that prices for virtual items are continuing to climb. And why shouldn't they? I've talked before about selling power and how its slow climb will likely not stop. Just like selling exclusive or early access, selling powerful, useful in-game items most likely makes money. Something like a Founder's Pack offers useful in-game items and exclusivity, a very tempting concoction that many find too hard to resist. Is it fair to offer early access for such a price, and will other titles have to respond to the success of such sales by creating their own?

  • Rise and Shiny: Eldevin

    by 
    Beau Hindman
    Beau Hindman
    12.15.2013

    Sometimes, this column scares me. I eventually had to learn to play the games I write about week after week ahead of time, else I could end up with a really boring, crappy or broken game that I have to suffer through for a week. Occasionally I cannot vet a game and go old-school R&S by jumping into a game without looking. If I'm lucky, I stumble across a real gem. This week, I took a chance on Eldevin, a browser-based MMO by Hunted Cow Studios (maker of Fallen Sword and other titles), and I got lucky. Really lucky. It turns out that Eldevin is a great example of good indie development. Sure, the game isn't perfect, and many modern or younger players might be initially turned off by its older looks and isometric camera, but for those of us who enjoyed Ultima Online or RuneScape, Eldevin is a fantastic title. Heck, it should be a good game for anyone who gives it a chance.

  • MMObility: Legacy of a Thousand Suns goes mobile

    by 
    Beau Hindman
    Beau Hindman
    12.13.2013

    Legacy of a Thousand Suns by developer 5th Planet Games is a relatively simple game that is very similar to Dawn of the Dragons, its sister title. I found Dawn of the Dragons to be strangely appealing even though it's not much more than an interactive story with very basic combat. It helped that I was given a massive pile of in-game currency and so was able to play at a non-stop rate, but even a small investment into either title buys a pretty good chunk of in-game cash and energy to spend on actions. Legacy of a Thousand Suns is essentially a sci-fi themed Dawn of the Dragons. Gameplay is so similar that a player could jump between the two instantly and a new player could be gaining levels literally within minutes. I'm not sure how to describe the appeal of a game that consists mainly of pressing a button several times, taking a break, and coming back after the energy pool fills back up to do it again. Let me attempt to describe its appeal anyway and to figure out whether the mobile version is really a good thing or not.

  • DC Universe Online's War of the Light DLC and Armories

    by 
    Beau Hindman
    Beau Hindman
    12.11.2013

    If you are a follower of DC Universe Online, you know how the developers love to introduce world-changing DLCs for players to adventure in. Last time it was the Sons of Trigon, a massive adventure that threw players against the forces of Trigon, took players through a new zone, handed out a lot of new loot, and introduced a new power set called Celestial. We even played through some of the Trigon DLC with Jens Anderson, Creative Director. This time around the team is introducing several things that players have never seen before, starting with the Blue Lantern Corps, twin sentient planets Mogo and Ranx, and a new Red Light power called Rage. Coming up on top of the DLC will be Armories, displays that players can place in their lairs or hideouts not only to display favorite looks, but to allow players to switch between loadouts and looks on the fly, in the field! So, how will all of this work?

  • Free for All: Two weeks on a private Infestation server

    by 
    Beau Hindman
    Beau Hindman
    12.11.2013

    I remember when I first laid eyes on Infestation: Survivor Stories. It was GDC Online in 2012, and I did an interview with Alex Josef, Hammperpoint's PR consultant We made a quick trip to the press room, where he popped out a large gaming laptop to show me the game. I was really impressed with how simple its premise was: You're dropped in the middle of the wilderness, there are zombies all around, and you can starve to death. It felt great, as well, sporting realistic lighting effects and systems to simulate hunger, thirst, and sound. So much has happened since that first meeting. I am very, very aware of all of the drama concerning the developers -- the name changes, the patches, the community issues, and so on. I am not writing this to discuss that part of the story. My specific goal over the last couple of weeks was to see whether playing on a private, paid-for server would give me a different experience than Massively's Mike Foster's. During his time with the game at launch he was, to put it mildly, miserable.

  • Defiance's Arkbreaker lets players bring down the sky

    by 
    Beau Hindman
    Beau Hindman
    12.09.2013

    Defiance developer Trion Worlds promises quite a bit with the game's latest DLC, Arkbreaker, starting with the ability to literally call massive Arks down from the sky. That's right; with this new DLC you'll be able to spot small and large incoming Arkfalls on your map, get yourself to the location, and place one to four batteries that will then hack into one of the orbiting Arks, forcing one to fall to your location. You'll see it break through the sky and crash nearby for your entertainment. After it lands, you and as many people you can summon to your aid will fight through an initial wave of baddies, taking on average between seven and 10 minutes, until a hole is blown into the side of the Ark. Once that happens, you can jump in to fight for your life and for some really, really good loot. We sat down with Creative Lead Trick Dempsey and Social Media Manager Greg Laabs to talk about the new content.